laurelstroodle
laurelstroodle
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Comments
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@Dennis_van_eijk said:
All i heard and made me a bit made was that guy saying "who are we gonna change next? Why do I not like to play against?"
Like #########?
Doc is an very very rare sight in red ranks on ps4 because he's broken and very unreliable because of the latency.
And instead of giving him a bit of love they gonna nerf him because" they" suck ass as survivor?
Typical bhvr
Imagine giving doctor "Love" a killer that has million of bugs which hasn't been adressed on the surv side
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He kills fps in most people game and the constant electric noise and screaming is just anooying.
And let's not forget the full screen shock effect which basically will kill your fps no matter what.
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No0b3, Otz and Monto sometimes
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@FJSJ_Lunar said:
https://forum.deadbydaylight.com/en/discussion/comment/939656#Comment_939656
Ussylis is a cry baby ######### lol
Hella toxic and cries when you kill him
But he's a good surv
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@Decarcassor said:
https://forum.deadbydaylight.com/en/discussion/comment/939407#Comment_939407
I don't think its fair to compare using the killer's lunge to make a very small jump that make total sense physicaly to exploiting disappearing hitboxes to phase through reality.
There are a few instances of the killer's hitbox vanishing for legitimate reasons of preventing hostage situation. But I can't figure any legitimate reason as to why window and hook "techs" exist to begin with.
The same reason why harvester tech exist.
And the window one you can easily counter it by waiting a sec or moving your camera fast.
The hook tech has counters as well, you can fake leaving the hook and then comeback and hit the rescuer or just trying to make it seem you are going to hook the survivor and then drop him and go for the other guy.
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@Mandy said:
Intentional or not, is not really the point.
The point is whether it's going to stay or not, and afaik there are no plans to change it currently.
As I said, the same thing happened with the Harvester Tech, it was in the game for a long while before it was recognised as an actual "tech", then officially recognised after it got added back into the game. This "tech" may or may not go the same way.
Thank you for the clarification!
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@anarchy753 said:
It was mentioned on the recent Q&A (https://www.twitch.tv/videos/523225267?t=1h10m36s) when discussing how they changed hook tech. They said "at one point even something like being able to crouch under the hooked survivor came up" but essentially they say they decided against that. So somehow they accidentally managed to put that in anyway.
So no, it's not intended. You almost certainly won't get banned for it either way.
Still gonna wait for them to say something.
Look at the tractor killer tech, it finally got intended in the oni patch, so let's just wait.
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/939338#Comment_939338
the best thing is, they cant even complain about you doing it!
like, you are merely defending your hook at that point, they are the sole reason you're still there. all they need to do to stop this "facecamp" is to leave the safety of their hooked buddies hitbox...
leading to their demise, of course xD
Exactly! that's their fault for doing that, if you stay there i'll stay there as well, I have 2 people to kill >:3
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@Decarcassor said:
Not intended but low priority problem. Still bloody annoying and dumb, just like the window "tech".
Window tech is not that anooying for me tbh, maybe on console, but if you turn fast it is a overkill for tthe surv
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/939343#Comment_939343
Yeah, people misconstruing the words of Devs/Mods is beyond frustrating @_@
Look at peanits comment.
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@ASpazNamedSteve said:
https://forum.deadbydaylight.com/en/discussion/comment/939339#Comment_939339
AKA 'I don't know'. In what world does what she said mean 'yes it is intended'?
@Raccoon Also no I don't have it clipped, thought I did :(
I'd be up for testing this in a KYF though out of curiosity.
Well, all we can do is wait for @Peanits
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/939324#Comment_939324
In your own words, you stated "it is like a shield!"
I sincerely doubt that the devs intended that you can use this to apparently tank any hit.
@ASpazNamedSteve literally has video evidence of this being the case, even against 1 hit downs, apparently.
It's nice that this topic has brought all of this to light, and, most likely, to the devs' attention :)
Yeah? it can be countered and I have countered it a looot of time, with chainsaw's killer, faking out leaving the hook etc..
And yup, I want a DEV to confirm if it is intended or not, still I believe in @MandyTalk
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@ASpazNamedSteve said:
@laurelstroodle Let's not lie now lol, she did not say it was intended.
But like all new tech it's not bannable ofc, that'd be really silly.
"As to whether it was fully intended shrug but it's here now."
???
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@Mister_xD said:
i see it more as a possible 2 man facecamp situation ^^
especially with oneshot killers xD
Exactly bud!! XD
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@Horror_Gaming said:
https://forum.deadbydaylight.com/en/discussion/comment/939067#Comment_939067
Can you link this? Ild like to watch it
Watch what? I can link the tru3 video for you.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/939224#Comment_939224
If it was an exploit it would greatly help 1 side over the other, this would not be an exploit as you can still hit the survivor while they are doing it, in fact bubba can down them with his chainsaw
Yeah, this guy seems to be confused about what a exploit is..
EXPLOIT:
In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, speed or level design etc. by a player to their advantage in a manner not intended by the game's designers.[1] Exploits have been classified as a form of cheating; however, the precise determination of what is or is not considered an exploit can be controversial. This debate stems from a number of factors but typically involves the argument that the issues are part of the game and require no changes or external programs to take advantage of them.[2]
" by a player to their advantage in a manner not intended by the game's designers."
@MandyTalk already said it is intended, so it isn't a exploit.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/939261#Comment_939261
Mandy, I want to clarify with something because I'm genuinely confused now that you mentioned that. 😕
If you use something that isn't intended but it has counterplay, is that bannable?
Hey, that's a good question
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@Raccoon said:
When this "shield that protects you!" is rightly patched out of the game, I'll be here :)
You can counter it by faking going of the hook and then comeback and boom you have 2 people down..
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@ASpazNamedSteve said:
https://forum.deadbydaylight.com/en/discussion/comment/939295#Comment_939295
Eh, I think the old one was healthier.
Unless I'm missing something this new one seems to not have much counterplay other than sitting there basically facecamping for a minute.
Also @Raccoon you're talking about the wrong tech.
It has, you can fake it out, like you can fake going of the hook and then comeback and hit the unhooker or try to make it seem you are going to hook the guy and then drop it and go for the other surv.
Still I wouldn't mind that this one go and the other one comebacks.
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@MyName123 said:
@GrootDude I already seend a ticket but them said I cant get back :(
SRSLY? OH MY F.........
Didn't they said a long time ago they found a way to know who orginally had the exclusives!!!!!!!!
RIP BBQ KATE 2018/08-2019/10
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/939293#Comment_939293
I see - So the quote that literally says "I don't know if it's intended, but it's in the game," is what you use to fuel your confirmation bias.
Realistically, if you want to assume that the devs literally programmed the game in such a way that you can partially unhook, run through the hooked survivor through magic collision loss, and then unhook for free, you do you.
Umm huh? what do you mean with "fuel your bias" I just was asking if it is bannable and intended, that's all.
You said it is a exploit but someone already said it isn't (a mod) and im letting you know..
And we dont balance around real world physics, or then why can a killer magically block a window?
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@Rin_is_my_waifu said:
https://forum.deadbydaylight.com/en/discussion/comment/939167#Comment_939167
Where is the LOL or Vote Down button when you need it
Where is the biased button, cause I need to create 1m account and spam it on you, lol.
Now srsly who is gonna take you seriously with that name?
Anyone with at least 1 brain cell knows nurse and spirit were ridiculously strong.
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@humanbeing1704 said:
sad how they removed the old hook tech made unhooking against a facecamper easy as #########
I think this one is way better than the old one, it's like a shield that protect you! but you need to need to be fast.
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@Mandy said:
No it's not bannable in the slightest - as a killer you can hit them immediately afterwards.
As to whether it was fully intended shrug but it's here now.
Harvester Tech was officially recognised in the Oni patch and I don't believe that was fully intended either.
Thank you!
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@Raccoon said:
It's an unintended exploit.
Nope.
@Mandy said:
No it's not bannable in the slightest - as a killer you can hit them immediately afterwards.
As to whether it was fully intended shrug but it's here now.
Harvester Tech was officially recognised in the Oni patch and I don't believe that was fully intended either.
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@ASpazNamedSteve said:
Oh, well idk about that one.
They're not targeting any specific side with removing tech though, if something isn't intended and they don't like it then it's gonna be patched out. Just how it is.
I see, well i'll wait to see what Peanits says.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/938194#Comment_938194
They all got claimed within about five minutes from what I heard anyway
That's true
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@ASpazNamedSteve said:
https://forum.deadbydaylight.com/en/discussion/comment/939086#Comment_939086
The window tech is still in the game bud. And it's the strongest it's ever been, as killers now lose collision in a certain point in their vault.
Im not talking about that tech, there was other tech where you could fast vault (i think that's what it did)
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@WTBacon said:
https://forum.deadbydaylight.com/en/discussion/comment/939072#Comment_939072
You just made a tru3 thread before this but it got removed.
You can find the video yourself (can't put it here or they remove my comment) and see how he says it is a bug that is stupid, than he is a fog whisper and is supossed to know all the news, since he plays like everyday..
So just asking cause a killer said he was going to get me banned for "abusing a bug"........
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@ASpazNamedSteve said:
https://forum.deadbydaylight.com/en/discussion/comment/939074#Comment_939074
...what? I never said remove anything.
The tractor tech is one of the first techs in DBD ever that actually IS intended for once. Was in the patch notes in the Oni patch.
Hmm, I see but they keep removing every survivor tech and dont touch the killers, they removed the window tech, now the hook tech is unintended...
But I remember someone saying that Peanits said it was intended..
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@ASpazNamedSteve said:
Definitely not intended, but it's not bannable or anything no.
Srsly? lol than they should remove the tractor tech for killers as well.
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@WTBacon said:
https://forum.deadbydaylight.com/en/discussion/comment/939065#Comment_939065
It didn't actually happen, this is a thread about tru3.
Mhm, yeah? just scared cause since he's a "fog whisper and" he knows a lot I though I was going to get banned.
Are you in exact same computer I am to know if it is fake or not? Stop.
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@AsePlayer said:
It's intended.
Hmm, I see.
A killer told me he was going to get me perma banned for "abusing the bug"
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@sanki said:
https://forum.deadbydaylight.com/en/discussion/comment/938686#Comment_938686
Exactly, you are totally right. But what I want to say is how did the Enduring work in the past...It was used to counter the DS and the other kinds of stuns. So maybe we can pull back the past Enduring.
DS is a 5s stun, which 1s of them is an animation of getting out of the killer hands.
And btw it is bugged on some killers like freddy which reduces 1s of the DS stun...
so enduring would decrease it by 2s (like it was before)
So 5-3
2s of stun?
No thanks, and this is why devs make it to dont affect Head On or DS.
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@TAG said:
I don't think your Mori has been nerfed enough. I'd rather just completely gut them and lower their rarity accordingly. Bake them into the Bloodpoint offerings if you have to.
Key idea I'd be on board with if you stripped the ability to let multiple people escape with one Key.
Well, people dind't seem to agreed with making them usable once everyone is on their death hook, so now everyone needs to get hook at least 1.
And that's the purpose of keys, but now it has counters and you can grab them while the hatch opening animation (cannot grab them while jumping)
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@The_Second_Coming said:
So here's my more fleshed out DS rework idea:
Decisive Strike stuns the killer for a duration of 3 to 5 seconds (could even leave it at 5, because this will actually punish TRUE tunnelers)
- The effect lasts 20 seconds instead of 60.
- Decisive Strike does not proc if you are grabbed out of a locker, or off a trap.
- The timer freezes if you are in dying state, so killers can't slug you and wait it out. Do NOT attach it to chase mechanics, otherwise stealth killers will negate it. This does not apply if what downed you was a protection hit.
- If you unhook another survivor or stun the killer while Decisive Strike is still in effect, it is revoked.
It's up for debate, but I think this is a good start and would both deter tunneling/slugging, and would also completely deter survivors and their little sense of invincibility because they have DS. 20 seconds is more than enough, because honestly, if it's been 20 seconds, and you're not being chased, you're not being tunneled, and therefore don't need DS.
If this change make it trough it would make DS worse than deja vu.
And if devs consider changing DS they should as well fix tunneling and camping :)
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@Sluzzy said:
In a SWF, the Mori would be useless. Putting survivors in power once again. You do realize the Mori originally didn't require a hook? Its already been nerfed, tremendously.
That mori has been nerfed doens't mean it is balanced.
And SWF isn't all game and if you require from a EBONY to get a chance of winning against a SWF it is your problem, cause you dont need for it.
If one get nerfed the other one should as well.
There should not be any other way to finish the game than hooking and repairing generators.
If we apply that logic then DS never shouldn't been touched cause originally it was 5s and then it already got nerfed to 4 and doesn't need any change..
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@Acesthetiic said:
The loops and countless safe pallets can make this map so strong for survivors. I always see people saying this map is killer sided, but I just don’t see it? I love when I get this map as survivor, as I know I can take advantage of so many strong loops and waste the killers time.
Great Loops I can think of include: 2 pallets above the bathroom, 2 pallets beside the bathroom (the closer one gets incredibly weaker once the gen gets done, so it’s better to use that sooner rather than later. Although you can choose not to do that gen which can be very unsafe depending on the killer), Jungle gym (usually/always just one), Enlarged T/L wall (reusable!), Pallet outside of red room (completely safe), Those two complete safe pallets in which one spawns on the top corner floor and the other spawns directly below it on the bottom floor, meat grinder drop (even better with BL) into a decent pallet.
That’s just the great ones! That’s 10! amazing spots on this maps. There’s also a lot of decent loops where you have a good chance at winning. I’d say around another 10-15 of those quite honestly.
As killer, (it depends what killer I am) I usually feel neutral about it. LOS is a big asset as it’s hard for a survivor in discern where you are in a certain location. Can be great for totems spots too if you like running those.
I honestly find this map quite balanced, if not a little survivor sided (high ranks).
Those are my thoughts about this map. What are yours?
I love this map as well, is haddonfield 2.0 but you dont need Balanced Landing on this one (it is even more strong with bl) pallets are safe af
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@Kagari_Leha said:
https://forum.deadbydaylight.com/en/discussion/comment/938612#Comment_938612
I know, but isnt it the point ?
The big bad thing about Moris is the tunneling around it, no ?
You get hooked, a teammate unhooks you, and instantly you find yourself downed and inside a mori animation because the killer was camping your ass from a reasonable distance so the others wouldnt be afraid of coming for you.
At least by making everyone hooked before, it limits the tunneling a lot, without making it completely pointless (i mean, Cypress Mori, who's gonna complain about that one)
Yeah, I can easily stealth all game and negate the killer mori and it will take work to gain that advatange, just like Devour Hope.
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@Kagari_Leha said:
https://forum.deadbydaylight.com/en/discussion/comment/938614#Comment_938614
MoM isnt the best example I'll say xD
Maybe working for your Autodidact would be a better one
Edited it! now it requires 1 hook
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@Scorp721 said:
I wouldn't say all 4 survivors need to be on death hook just the survivor you're currently trying to mori. I get that its to try and counter tunneling but imagine having 3 ppl on death hook and having the 4th just urban evading around the map and you can't mori anyone. Besides if a killer wants to tunnel they're gonna do it with or without a mori.
The key changes are pretty interesting. I might put the 3 ppl escape with the slower opening time and 2 ppl with the shorter time. Maybe have one of the addons add an escape for a 4th survivor since we have an achievement for all 4 survs to escape through the hatch. Like skeleton key (3escape) + addon (+1escape).
Having to take time to open the hatch would definitely make it more tense.
Thank you for the feedback!
And about the " I might put the 3 ppl escape with the slower opening time and 2 ppl with the shorter time."
I did that cause The 2 ppl escape is Purple Tier, it's supossed to be more weaker than Skeleton Key.
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@Kagari_Leha said:
I personally those ideas are good but maybe a bit too much punishing as a nerf
I think having hooked all the survivors at least once should be the only requirement for the moris, as you dont want to spend the whole game hooking survivors to use your mori, it would be basically like using Rancor, moriing someone grants immediate kill yes, but everyone else gets the time to escape.
For the keys, I think just giving time to use the key is fine, as a killer main the only thing that annoys me is when a survivor opens the hatch right in front of me in the middle of the chase, dooming the others (because generally it means 2 other survivors died) and denying me my down and potential kill like it's nothing, without any required skill.
You're somehow right.
But I think Moris needs to require a lot to use (Like MoM cause being able to get another hit needs to take a lot of work) but I will take your feedback into consideration!
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@altruistic said:
If you want to put a timer on Keys opening the hatch, it should take time to close the hatch as well.
You're right :) thank you for the feedback, I will think about that.
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/938571#Comment_938571
Hence the last 3 sentences of my post.
Thanks btw. 😊
Ah, I see!
Well this rework actually make sense, the Legion is supossed to be a group, but well.. you know game mechanics.
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I dont see why do people still do this.
What's the point of sharing your match where you are toxic as well?
Is it like a trophy for you?
-_-
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@Boss said:
I've always liked the idea that Legion's Power is to switch between the 4 members by switching your mask to a different one.
And the 4 members would each specialize in a Bloodpoint category.
- Frank = Brutality
- Julie = Deviousness
- Susie = Hunter
- Joey = Sacrifice
Btw, i'm not familiar at all with Legion's lore, so if you think, for example, Susie is the most devious, then okay.
But you'd start as Frank, cause idk, he's the standard cosmetic.
- Frank would recover faster from successful hits.
- Julie would have half the normal Terror Radius size.
- Susie would have a higher movement speed.
- Joey would gain all other Legion members' benefits temporarily if he hooks someone. (Switching masks would cancel it if it's still active.)
These are examples, but it's about the idea: Everyone has their lil benefit, and you may want one over the other in certain situations.
I would like to imagine you can switch masks while moving at full speed, but i seriously can't guess if that's balanced or not, so that's completely open for debate.
This rework is quite impossible though, and one reason is the cosmetics.
Being able to switch like that means different masks AND bodies.
Not only would there have to be 4 masks in 1 cosmetic piece, the same would go for the bodies.
But you know, joey and susie are paid skins, sooo??
But your idea is great! 🤗
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@Revansith said:
This is just a suggestion and can be ignored. But what if on December 25 we all agreed to have a little fun and not try to do all the generators in as little as time as possible, or kill everyone because you can in under three minutes.
In other words let the match run a bit longer, maybe let a few people finish a stupid challenge. Yea I know stupid idea.
I will sadly not play that day :(
But it would be nice that everone were friendly
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/936109#Comment_936109
Exactly, both sides get balance changes. But the game is not balanced around swf, yes.
The thing is, if we balance around SWF it kills solo
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@FriendlyGuy said:
They're both not comparable imo. They need to fix the GF bugs tho.
We will need to wait 4 years, lmao.
ATM I dont even try to reveal a GF cause it will just kill me is just stupid the reveal mechanic
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@edogast said:
Ghost face is a worse stealth killer than Myers even though his entire kit is based on stealth, and that might be because Ghost face is so easy to detect. When survivors look at his direction they get that "exposing sound effect" meaning that ghost face is in their sight. While as Myers just have his 6m TERROR RADIUS.
Ghost face has a terror radius of 32m terror radius. Sure you may say that when he activate his ability Night shroud, his terror radius becomes 0m, but like I said earlier it's so easy to expose Ghost face.
There's no such thing as canceling Myers stealth, he is just naturally hidden already
GF can crouch
GF is more small than myers
Myers needs to tier up or he will be stuck with a short lunge and low speed (aka a infinite loopable killer)
GF can go in stealth anytime he wants, myers can't once he already tier up