latinfla4
latinfla4
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Comments
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@TMCalypso said:
I'd prefer it if after a gen is kicked, a survivor has to work on the gen for however long (without letting go of the gen) to end the regressing first before they can continue to make progress?
That works as well🙂
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@Wavy said:
Gen tapping is fine. If you cant defend gens you are basically a bad killer.
Gen tapping is broken...they need to have the regression be at least 5 percent with the kick
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@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/264601/gen-tapping
Yeah. I love how it takes Killers 3 seconds to kick a gen, but Survivors take 1 frame of animation to stop it.
I think the devs once said Survivors were not supposed to be able to gen-tap like they do, but then shrugged and let it continue, because Survivors need to be happy. 🤷♂️
If it would have been something that benefited killer it would have been nerfed already🙄
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@Personman said:
I'd rather just stare at them on the ground for 60 seconds while the timer runs out, or they dc.
That is harsh🤣
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@ItzZane_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2346345#Comment_2346345
Michael didnt get revenge tho
He killed her eventually in h20...oh wait that isnt canon anymore
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@[Deleted User] said:
They should be rewarded with an instant mori, like tombstone, as revenge.
Yes that is perfect🤣
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@FrndlyChnswSalzmn said:
Title. Am I allowed to play Spirit now?
Yes you can...you paid for the game and you are the killer correct? Enjoy as you are already at a 4 vs 1 disadvantage
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You are lucky I am usually at 10 minutes early morning or late night central u.s.
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@Professor_Fizz said:
Gen regression is so weak anyways, only ruin and pop pick up the slack, really.
It's really broken with vs any swf...you chase one around a loop and then gen tap(reason why you cannot commit to a chase).
Leads to boring 3 gen games so whatever😂
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@Firellius said:
NOED baseline is an option, which would still require a ton of work to do. For starters, the totem counter would need to be basekit on survivors, and we'd need to see more of a gradation of NOED levels based on how many totems weren't finished, because survivors shouldn't be screwed over by a nasty godspawn or proxy camp. But overall, I quite like the idea of totems becoming a more pressing matter for survivors. Just not in its current form, where it is doing the exact opposite and basically urges survivors not to do totems.
Corrupt intervention baseline seems... Impractical? And you need to nerf camping simultaneous with any direct or indirect gen speed nerfing, otherwise you're buffing camping.
EDIT: Another option for survivor slow-down is to greatly reduce solo gen speeds, but greatly increase co-op gen speeds. This would make it easier for the killer to pressure effectively, and increases the amount of time survivors lose when one of them is on the hook, making gameplay more rewarding for the killer.
Again though, not without a harsh camping nerf.
Agree with the camping nerf...if gens were slowed then killers would find it easier to apply pressure(if camping persisted then gens repair speed gets boosted).
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@johndeen33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2339147#Comment_2339147
I can tell you use main spirit & use noed
Actually I main trapper but also use all other killers (mostly doc, wraith, amd clown)...my least used are spirit and nurse😂
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@Prex91 said:
Maybe it woyuld be fine if you make also soloq good perks basekit, but I dont thik devs will do It.
I would be good with solos getting a boost and a totem counter for all survivors to counteract a basekit noed or at least totems making gens repair speed slower (mini thano🤔)
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@immoraldemise said:
https://forum.deadbydaylight.com/en/discussion/comment/2339165#Comment_2339165
The main reason they wont give extra steps for gens, is because if the object bugs out, it makes the game unplayable and can't be finished. If you see BHVR's track record with bugs, you would avoid this suggestion like.... the plague.. ahaha but no seriously.
Something else needs to be done. I agree with an extra objective though. But adding TO the generators would be a bad idea imo
That is true which is why I fear another mechanic that could bug out...easier to have totems do something as they are already implemented.
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/2340209#Comment_2340209
I admit, when I first started, the stealth killers did scare me for the first two weeks, and I still get scared from some really good killers who manage to counter my Spine Chill and pull me off of a gen, but the scariness of all the other killers wore off in about 3 days. I do wish they could make it scarier and give me back some of that feeling I got when I entered a game back when I was a baby, but it'll never happen.
It is the same thing in a loop without any new modes...last year I took a break from mid may almost to August (didnt even participate in last years anniversary since i was fed up with meta squads😴).
There are other games to play during short bursts to not burn yourself out especially on gamepass🙂.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2340627#Comment_2340627
Because despite your bias, mories affected a match way more than keys ever have, and the same can be said for Ruin / Undying, you can't really do anything about ruin undying unless you find the totems (which could have meant cleansing every totem in the match before it was gone) where as dun dun dun, you can just not pick up the guy who has just been unhooked.
and again, keys are a whole item, tied to challenges in the tome, they have a whole slew of addons and are even affected by perks, so obviously it's a lot more work than just changing mories from one hook to two.
Undying was way too strong of a perk, and survivors get way more nerfs than killers anyway so why does it matter if something takes a little longer as long as it is changed.
BNPs were compared to Mories yet BNPs were nerfed 2 years before Mories were, DS was changed (multiple times) and one of those times was before Ruin and before Undying existed.
Ds has always been a busted perk until recently...there is a reason it was nerfed that even the developers could see. Before you could use it without getting hooked...until recently it was abused.
Oh you got unhooked and want to work on a gen go ahead 60 sec to be used pair it with unbreakable and a killer lost pressure for 60 sec? You consider that fair.
On keys...fine keep keys the way they are and make it so hatch only spawns when all gens are finished or there is only 1 survivor left...that's hard to code right?
It doesn't matter if it takes longer as long as its changed...nice mindset I bet you if the old ruin or undying were still around you would be content to just wait for the change 🙄
And maybe I do have a killer bias but it's because it's a 4 vs 1 game that finishes in about 5 minutes if there are no gen regression perks and gens are rushed (lack of a secondary objective).
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2339165#Comment_2339165
They've nerfed everything on the survivors side after stating they would so I don't see why they won't eventually get keys done after saying they would. (DS, BNPs, OoO, toolboxes, insta blinds) of course killers want everything to favour their side immediately so despite killer being incredibly easy currently they still can't just wait a little while for a key change, which in all honesty, are pretty rarely seen when I play.
How long have moris been nerfed compared to keys? The ds nerf compared to undying hex? I know there are more but those are the two major ones I can think of😶
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@Thunderous_670 said:
https://forum.deadbydaylight.com/en/discussion/comment/2339091#Comment_2339091
to counter that I considered adding a version of whispers as basekit for killers that only activates if the killer hasn't activated a chase in more than two minutes.
That would help stop the stand still of those lengthier games😎
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/2340209#Comment_2340209
I admit, when I first started, the stealth killers did scare me for the first two weeks, and I still get scared from some really good killers who manage to counter my Spine Chill and pull me off of a gen, but the scariness of all the other killers wore off in about 3 days. I do wish they could make it scarier and give me back some of that feeling I got when I entered a game back when I was a baby, but it'll never happen.
It might also be being more nervous as a newer player...now that you are more experienced, it is harder to shock you right?
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@NekoTorvic said:
https://forum.deadbydaylight.com/en/discussion/comment/2339175#Comment_2339175
Something like that.. I'm thinking maybe every 25% of a completed generator you all sounds around you are reduced by a percentage. Obviiously you should never remove a TR fully, and the effects of the TR should still be there just you can't hear it as well if you're working on the gen.
it will definitely help weaker killers against survivors who hold W as soon as they hear a TR coming for them.
Especially with spine chill used almost religiously right now.
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/2339175#Comment_2339175
Was the game ever really scary for survivors? I wasn't here for the beginning, but from my understanding, it was always the survivors bullying the killer.
From early players I heard Myers provided plenty of jump scares during his release and ghostface...besides that no 🤔🤣 but imagine the possible change in this horror game.
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@JamieARose said:
What a grand idea! A killer who teleports through walls, misses her target and then bugs out for 3 seconds while they get away. Then we make her really, really slow so she can't hit anyone without using her terrible ability.
Why don't you make her not suck?
Or at least allow me to move the 22 freaking cakes off of her so I don't have to lose pips playing as the worst killer in the game.
Trickster says hello🤣
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/2339479#Comment_2339479
Of course you have to Gen rush because of tunneling. You dont do totems at 4 Gen when a team mate is on last hook.
Killer should be rewarded for playing killer...it is 4 vs 1🤔
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@Mister_xD said:
yeah,
all 4 Killer BP cathegories are centered around one thing: chases
Survivors on the other hand have to do 4 different things to get their BP, which means, when compared to Killer, Survivors have it much harder to earn BP in the limited time that is given to them each match.
Gen rushing does that to them boo hoo😆
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I am guilty of dcing after the first hit...I don't even get knocked down stop tunneling me /s 😏
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@fr0sty1223 said:
5 games in a row I had a killer who went around slugging everyone and then just left everyone to bleee out. The next 3 games after that the killers I faced all face camped 1 survior all game. Killers are intentionally trying to ruin games to make people quit right now and the devs do nothing about it. Something needs to be done
Do bones...I mean loop better
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@NekoTorvic said:
I don't think this should be the case.
I don't think the problem is necessarily gens being too fast. I think the problem is they're too simple and too safe.
Base corrupt at least makes survivors go around the map to find a gen, which means they might stumble upon a killer, but now that we have lethal pursuer it seems like it could destroy survivors with higher tier killers.
I think gens should be harder to complete, not take longer, just be harder. I think gens should be less safe, maybe reduce the killer's TR the more completed the gen is, or maybe gens require survivors to go around the map for parts, something to make it less safe.
Kind of a mini tinkerer effect...make the game scarier for survivors again🤔
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@skylerbound said:
Corrupt I can get behind but with, NOED... nah. Out of all the things that could help killer and not hinder soloq that ain't it. I would make kicking gens actually mean something, like 10% each kick(reduce pop to compensate), thus making it detrimental for players to tap gens as well.
Yeah gen tapping is ridiculous especially during a chase😛
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@Seanzu said:
this literally makes camping and tunneling more viable, I love how killers keep suggesting things that make camping better as an excuse to "nerf camping".
Yea make gens take longer so camping is stronger.
Give survivors another objective so camping is stronger
Give me noed base kit so when I camp survivors literally don't even have enough time to do gens and totems while this survivor dies as i camp them
And your suggestions? Are you saying survivors don't need a second objective...this would be a quick fix to save developer time from implementing gen parts or oil cans or whatever. I mean look how long it's taking them to fix the lag spikes and dcs during the anniversary.
Oh wait they are spending that time implementing that key nerf😏
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2339149#Comment_2339149
Reduce its duration to 30 or 60 or something, then have Corrupt increase that duration.
See that would work🙂
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@QwQw said:
Ehh, I think are other solutions to gen speeds then making Noed or Corrupt base kit.
Such as?
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@glitchboi said:
Corrupt but nerfed maybe, NOED heck no.
Nerfed how?
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@ShinobuSK said:
How high are you right now?
And your contribution? Come on let's hear your ideas instead of bashing others😴
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Not really...killers complain about short games from gen rushing and no second objectives for survivors. In turn survivors complain about tunneling and camping (which killers say happen because of gen rushing). Having them base kit (one or the other) fixes the short games to an extent.
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@Huge_Bush said:
I'd be in favor of NoEd as base kit only if they increased the amount of totems to 7 but gave survivors a totem counter as base as well as a smaller ranged Kindred.
But since the forums and social media will get nuked with complaints and rage, I would settle for killers getting Whispers as basekit to help balance out the free information that swf get with the use of comms.
That would be another nice basekit addon since "oh crap we 3 gennned ourselves let's hide for 20 minute games" still haven't been fixed yet🙄
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@Edgars_Raven said:
https://forum.deadbydaylight.com/en/discussion/264001/is-hex-undying-worth-running
Its a great perk.
On wraith run undying + haunted grounds + devour. Amazing combo on him. If they break haunted grounds first you get to use it twice so lots of free downs. If they break one of the other 2 you dont lose your hexes. Survivors end up spending a lot of time totem hunting, while exposed, versus wraith.
This right here very powerful build as wraith and very effective.
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/2334728#Comment_2334728
It doesn't matter if killers camp just because they can or if its because they over committed or made a mistake that lost them gens faster than they could handle. Camping is justified because it is a tactic that the Devs have repeatedly stated is allowed and non-reportable.
Whether it is a survivor or killer player, as long as they're not hacking or working with the opposing side or breaking any rules that the Devs have set, anything any player does is justified because it is a part of the game. The players don't get to set the rules, the Devs do, and until the Devs come out and say camping, tunneling or slugging are bannable offenses, killers are justified to use them because they are all a part of the game, just as flashlight saving, body blocking, hook saboing and whatever else survivors use in order to give their side an edge.
True there are plenty of survivors that said they reported me for slugging near end game with a key in play...not going to let that hatch escape happen without you working for it🤣
I don't know how they would get around excessive fixing tunneling or face camping🤔
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/2334369#Comment_2334369
It's ok lol just had to make that slight correction mate.
Sorry your games have been titling. I know recently my killer games felt super sweaty.
Also I got a Tinkerer proc on a CORRUPTED GEN because somehow a survivor was able to work on it while it was meant to be blocked.
Changed the original post to reflect that😃...how did the corrupted bug happen😛 man these resident evil patches yuck
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@Altarf said:
https://forum.deadbydaylight.com/en/discussion/comment/2334358#Comment_2334358
The hook tech was a bug where if survivors ran underneath the hook when a survivor was in the animation of being hooked, they'd clip through it and be inside the hooked survivor, completely invincible to all attacks except piercing ones like Corrupt Purge or Bubba's chainsaw. They could just sit there and wait for you (often teabagging all the way) to go away, and then they'd just unhook the survivor for free.
It was incredibly annoying and I just facecamped whenever it happened, because you're giving me an excuse to facecamp two people for the price of one. You can actually still do this if you're in the dying state, though. (At least the last time I checked.)
Wow never seen that bug 🤣...I still cant believe the breakdown bug hasn't been fixed though(probably using that time to nerf those toxic moris even more and not key escape requirements 🙄)
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@danielmaster87 said:
I guess when the survivors don't do anything to punish the killer for doing that.
For example, let's not leave the 1 person on hook so the rest of us can escape, let's fail a hook bomb and end up giving the killer a 3k.
That is surprisingly effective with noed at end game😂 of course stopped by doing bones
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@CashelP14 said:
Sorry but I need to just look at the last part of what you said.
"Going to gen rush like normal"
Not all swf players "gen rush" and most of the team "gen rushing" is due to the killer just playing bad but wanting to blame their loss on something.
I meant doing their only objective effectively 🤣 sorry been tilted a lot lately
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@Altarf said:
For me, the only times actual facecamping is justified is when:
1. The gates are powered.
2. Hopeless scenarios - say, you've gotten, like, one hook and 4 gens are done and you know you're not gonna be catching anyone else. I don't like doing this, though - only if it is completely, entirely hopeless to continue the match normally.
3. Survivors are crowding the hook.
4. Somebody uses an exploit to make my life miserable, like the old hook tech, or breakdown exploit. They deserve it in these cases.
Just my two cents, though.
Good points on all of those(scenario 2 only vs a sweat squad and I am getting looped for to long😂) . What is the old hook tech?
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/263570/when-is-facecamping-too-much
I don't think it's ever too much. Every situation is different. I've defended my hooks at 5 gens. Just because I got them hooked at a 3 gen I wanted to keep and they had 2 of the gens over 60 %. It made perfect sense to regress those gens and defend my 3gen/hook
Its strategy there...y give up your advantage
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2332489#Comment_2332489
Playing Devil's Advocate(I don't believe this but bring it up anyways):
They could now be doing the archives to rush the borderline farming required archives such as the double corrupt purge hit X2 challenge before the rift ends in a week and a half.
Or the get 4 obsession hooks in one game or 4 activated beat traps within 10 meters of a pallet/vault or ext.
That is another reason I don't mind farming the challenge of kicking a gen15 times or using the huntress hatches to hit 15 times in a single trial are ridiculous or using pop goes the weasel 8 times in a trial. All the other killer lores I earned legit 🙂
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I think it's ok...you earned it at that point
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@KSzerker said:
https://forum.deadbydaylight.com/en/discussion/comment/2330039#Comment_2330039
Why? he's just a little guy!
I am pretty sure he weighs enough...I mean he leaps and hurts you and digs in right?
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@Huge_Bush said:
I dunno, I don't keep track. I am playing normally unless they're a bunch of potatoes or indicate they want to farm. I'm not actively trying to make survivors unhappy unless they go out of their way to be toxic.
Yeah if they want to farm then I will farm with them but most times its 4 cakes and genrush city 😂
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@Mert_MK said:
Just curious... why do killers tunnel and camp with 5 cakes?
My experience basically regardless of the killer getting rushed or not.
Don't act like killers are innocent here and survivors are the only ones playing like ######### during the event.
I never said killers are innocent...just why not communicate you want to farm? I tried numerous times to help them farm but nope Haha killer tbag and clicky click away...so I just play a normal game😎
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@cobalt22 said:
they call him trickster but he does no tricks! Whats up with that!
Sure he does he magically helps you depip 😁
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@Power_Guy said:
I love how the Trickster laughs and talks to himself. It makes him feel more like the human he is.
Everyone else is supernatural in some way, but the Trickster is just a dude with a bat and throwing knives. He's not mute like 99% of the Killer roster (I think the Huntress is the only other Killer who makes any 'human' noises that are not breathing).
I love listening to him chuckle and talk to himself.
Trapper stepping in his traps sound pretty human 😂
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@shinymon said:
FYI, the more survivors you let escape with sparkles, the faster it will take for the community goal cosmetics to be unlocked for everyone. Just putting it out there 😘
Ah yes the imaginary statistics😂