landromat
landromat
About
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- landromat
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Comments
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Laceration should not decay by it's own. Survivors need to do some actions to get rid of it
Also shouldn't lose laceration on m1 hit
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so what? Plagues green puke doesn't consume tokens and can damage you, as well as Deathslingers shooting
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he's just m1 killer if you have spine chill
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Why would you save them? I guess that's for people who didn;t buy new chapter yet
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that would be pretty pog. Map becoming more and more dangeruos with time sounds fun
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Latest reworks are more lazy and don't fix map issues. Azarov's bus is still in the game UCHANGED for some reason. They could add breakable wall to it at least
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@AggressiveFTW said:
https://forum.deadbydaylight.com/en/discussion/comment/2065842#Comment_2065842
I meant that increasing the grunts of pain from 100% to 200% won't change anything. 100% is the maximum value if we're talking about reduced grunts of pain.
Done some math for you
100% - 50% = 50% with stridor. So half loud with stridor
200% - 50% = 150% Still completely silent
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@Claudette_Baguette said:
https://forum.deadbydaylight.com/en/discussion/comment/2065325#Comment_2065325
You think? I think it's fine, it doesn't always work and is just a neat trick you can try to go for. It feels great when it works and even as a survivor I can respect a good J flick.
It's same as 4:3 resolution. Just a nice trick and not an exploit at all. Nothing to worry about 🤡
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@AggressiveFTW said:
"your grunts of pain is reduced by 200%" I didn't know you could make it more silent than silent :O
this was made to counter stridor spirit exclusively
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2063073#Comment_2063073
Idk they were all red ranks other than the first game had a random rank 10
ranks mean nothing. How many hours?
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No. Use shards or don't bother at all
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@KingFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2060461#Comment_2060461
You're aware that using dead hard is more than just pushing a button. You have to use it at the right time if you want to get much use out of it. You don't just push E and then suddenly get teleported away from the killer. You have to time your dead hard properly. If you're too late, you don't make the pallet/window. And if you use it too early, you were making the pallet/window anyway.
so it's like pressing a skillcheck. It's called skillcheck because it requires skill, right?
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@ShamelessPigMain said:
I like him. He's obviously not a nurse but he's fun, and that's what matters to me. Plus, I usually get 2 kills without any dirty tricks (pun not intended).
man, he's not even Legion
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@nemadrasteia said:
https://forum.deadbydaylight.com/en/discussion/comment/2060616#Comment_2060616
if you are paranoid about a perk you are not better I guess hmm ?
Every killer is paranoid about dead hard on high ranks go watch literally any good dbd streamer if you need confirmation
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@nemadrasteia said:
https://forum.deadbydaylight.com/en/discussion/comment/2057815#Comment_2057815
XD OMG YOU KILLER MAINS XD THEY JUST NEED TO MAKE GAME KILLERS KILLING EACH OTHER MAYBE ? XD
im both sides player and i know better than you surv main
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@Marigoria said:
As someone who plays solo q and never runs DS, my only issue with it is people refusing to heal me because they want to save their DS. I guess a lot more people will start running self care, including me if I see that being an issue.
You have quentin avatar, use pharmacy. do not put quentin mains into a shame
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@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/2058856#Comment_2058856
i think it's both, since the logic is "if you are getting healed you aren't in chase, meaning the killer probably isn't nearby"
actually getting healed does not deactivate ds. Only your actions can turn it off
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@SunTzu said:
No
found tunneler
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/2058598#Comment_2058598
Well why did you immediately go for the unhooked survivor in the first place? To get free pressure by downing a defenceless survivor before finding other survivors. That survivor now punishes you for trying that if they get to a locker in time. I seriously don't see anything wrong with this interaction, you made a bad call by wanting to slug a survivor off hook and got punished for it when you could've gone for the guy who was unhooking that survivor.
ever heared of teammate induced tunneling?
Check this video
https://youtu.be/noLG0TucFGs -
@Profezia said:
https://forum.deadbydaylight.com/en/discussion/comment/2058692#Comment_2058692
The thing is, it is SWF which is easy mode of a 'normal' mode that is solo, not the other way around.
Solo is the real game.
and solo is fine. You're not supposed to win 100% of your games as survivor and >50% escape rate is achievable as solo
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@Profezia said:
https://forum.deadbydaylight.com/en/discussion/comment/2058658#Comment_2058658
https://forum.deadbydaylight.com/en/discussion/comment/2058651#Comment_2058651
I'm not saying that "playing solo is easy" or "swf is easy to deal with".
I'm saying that "solo is unbearable, nerf X" or "SWF is OP nerf X" are the same kinds of exaggerated arguments that people use to justify their complaints when they have no valid arguments or if they are given valid argumentation they can't disprove.
Solo is harder than SWF. That's a fact. All other complaints are coming from this. SWF should be at same power level as solo, then complains will stop
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I play solo exclusively. Solo is Fine. SWF is op tho
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Dude it's always the same time
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@swager21 said:
https://forum.deadbydaylight.com/en/discussion/237835/playing-to-win-vs-being-toxic
playing toxic is when your intend is to provoke the player for absolutely no reason. playing to win is when you play the game and want to get the most out of it
bro youre toxic
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/2057398#Comment_2057398
A survivor getting into a locker right after DS is them saying to you, in plain English, "stop ######### tunnelling me". You wanted to try and slug a survivor for free pressure before you go for someone else, and the survivor's gonna punish you for it if they get to a locker. It's as simple as that: don't tunnel.
Slugging is not tunneling. All ds should do is stop killer from picking you up. You have different perks for slugging and ds should not be one of them. Nothing should stop killer from chasing survivor. That anti momentum part of the perk should go
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Unfair perk and should be reworked into something to not make killer feel robbed and paranoid about it before he makes hit on injured survivor
Almost not as fun perk as Iron will
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You're going to m1 a lot, so Sloppy, STBFL, Unrelenting
All gens are going to be done every game so NOED, Bitter Murmur, Cruel limits
Mostrous shrine since basement is your only win condition
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Trickster Strong. Nice bait bro
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@Red_Beard said:
https://forum.deadbydaylight.com/en/discussion/comment/2057627#Comment_2057627
Yeah, he went up against all those survivor perks that are unbeatable and only killed 89% of the survivors! So unfair!
if you're playing at right time you can easily get 90% winrate because matchmaking just doesn't work
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Are we going to ignore fact iron will is third most used perk and almost as stupid as Dead hard and DS?
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2057426#Comment_2057426
Surveillance. EZ.
New meta Pog
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2057395#Comment_2057395
I'm not really sure why. Getting into a locker does nothing to progress the survivors ultimate objective of escaping. It's literally them wasting their own time, and not being on a generator. You should be happy about that.
you never know when they're in the locker and when they're doing a gen. You can come back after 40s to a locker just to find a gen half done by that survivor because you did not slug them
You never know, which means they are not worthless for 60s, you can just hope for that
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2057386#Comment_2057386
You're not forced to eat a DS. You can walk away, because that survivor is now useless to their team in that locker. If they do ANYTHING to progress their objective, they have no protection.
Who cares if they have no protection if you're gone. You're gone. Walked away how you said. He can touch a gen and progress a game. You can not slug them to stop doing that when you're not here because they denied you slug with a locker
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2057375#Comment_2057375
Locker DS does nothing for the survivor anymore. Unlike before, they'd either force you to eat it, or you walk away and they get on a gen. Now it's just a survivor in a locker. They can't do anything else and still have DS. No big deal.
Besides, the real start of this patch is the Wraith buff.
You're still forced to walk away or eat DS. Only thing changed is you can try to waste your time and come back hoping he touched a gen
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Still disagree with locker DS. Killers should be able to slug you if they want
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yes. That's why you say gg to swf if you slaughtered them
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i spent half billion, still half way to get all perks for all survivors
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If there's no changes for his base kit i'll buy him with shards and level up for perks and never touch him until his buffs arrived
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Blindness, Haemorrhage, Luck should be reworked into something more meaningful
Blindness could hide killer's red stance because why not
Heamorrhage could regress any unfinished heal
Luck could affect chest item rarity at least
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@DropdeadPiggy said:
https://forum.deadbydaylight.com/en/discussion/comment/2053612#Comment_2053612
No he/she has thick skin
yeah like a rhino
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@fogdonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/2053584#Comment_2053584
Why exactly are those toxic? Could you explain it a bit with some valid arguments?
"come and get me if you can, I am not even running away" - In other words "look at me, i am superior survivor race, you're so bad im not afraid of you i will run you for 5 gens without even moving from this pallet. I'll show you teabagging, symbol of disrespect since early years of gaming, which literally means touching your face with my ball sack.
Sounds better? Because that's what you do by teabagging a killer
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2053601#Comment_2053601
Iron Will or Urban Immersion Self Care?
iron will. Real rats use iron will and abuse ######### out of it. Immersed gamers are just new
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2053594#Comment_2053594
I don't find it toxic when I play killer.
you're saint
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Rats!
Oh wait.
We already have Iron Will survivors
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Played home sweet home recently?
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2053584#Comment_2053584
How else are you supposed to do it? Some killers literally stop camping because someone clicks them or t-bags them, it's far more than just "toxic", it's genuinely useful in some situations.
There is no another way. Just be toxic. But stop pretending it's not
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@fogdonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/2053528#Comment_2053528
Flashlight clicking: creates sound and light, "look, I am here, come and get me"
Tbagging: "come and get me if you can, I am not even running away"
And both of those are pretty toxic. You're trying to get killer's attention by being toxic. Is that a strategy? maybe. But it's also toxic as hell. One doesn't exclude another
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Tbagging, flashlight clicking,
Understandable, have a nice day