landromat
landromat
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- landromat
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Comments
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@[Deleted User] said:
how to buff solo survivor?
ping system
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2119794#Comment_2119794
Well that’s not a reason to blame the people that do play in a SWF.
why not? they're basically cheating
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@TicTac said:
This rift had imo underwhelming rewards and bc its grindy like the last and i did not finish it, i will skip it.
So how many of you bought it? Did you do it bc you finished it anyway and get your auric cells back or did you want a specific cosmetic? Did someone use auric cells to buy rift progress?
If possible i would like no discussion whether the rift is too grindy or not. Imo it is, but i know that many on this forum finish it easily. Im happy that i play enough to earn 18.000 shards between chapters to buy the next chapter with it.
i spent 1000 cells and got them back at lvl 70. free stuff. why not
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/2118604#Comment_2118604
That'd be a lot of dodging, and even more as groups continue to grow and solos leave.
Im fine with no playing killer then
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id prefer not facing them at all
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No end game chat is blessing. I miss old times there was none on pc
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lacerations should be permanent to make him strong
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@LethalPugy said:
I think the coldwind is staying roughly the same? They’ve nerfed the harvester heavily. But made loops bigger.
But they’ve also gotten better hiding spots for totems. So that’s kinda a small buff to killers.
harvester is the same. Killers are able to jump on a hay in live servers without swinging. It's just more obvious now. Thompson house got another window on first floor with breakable wall and survivors can just jump off the roof which is not possible in live. Abbatoir got breakable wall on 1st window and 2nd window wall is longer now
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2117604#Comment_2117604
these tier 2 madness to take effect
Order- fake pallets and faster static blast
Discipline- fake tr and red light on top of them while in chase and they cant see yours and lower delay on zap
Calm- fake tr and tr is smaller when no static blast and bigger when he has static blast
Restrait- see auras of fake docs and they last longer
these effect zap
Electrodes- increase the range of zap
scrapped tape- zap turns into a ring
interview tape- zap turns from a cone into a long narrow beam
these are the other ones
Knight(who even remeber it)- kinda like plaid flannel but for doc it shows where his zap effects
Iri king- gives order, discipline, calm or restrait effects when you shock them but not the secondary effect.
Iri queen- when a survivor gets shock they get charged. When 2 charged survivor get close it goes off as if they were hit by a zap.
holly molly dude how am i supposed to remember all that stuff?
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His add-ons have so much text i still don't know what they do
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no obsession. Use DS
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You mean Exploit
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i remember old days when you could just delete video from game file but i don't think it's possible now
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They're so confident they accept 4 man escapes only. How dare you to kill them
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just wait for them to rework mothers dwelling to be exactly same without fixing anything and just adding couple of breakable walls to the small house
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Still waiting for Jason
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I'd give a lot for dead hard rework
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You're wizard, Harry
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2114076#Comment_2114076
Or...
Buckle Up can tell me my time is better spent finishing the gen i’m currently sitting on, and they can just go rot in hell.
For all I know I could get them back up and they’re AFK, allowing the killer to just down them again.
A complete waste of time.
slugged survivor afking is very rare
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We gonna live forever can help with that
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@Bumbus said:
BOTB tournament: the strongest killer players in the world, literally everyone ran NOED.
Spare us of your bs
You're dealing with tournament swfs. Of course the'll do all gens
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@Zixology said:
https://forum.deadbydaylight.com/en/discussion/comment/2112183#Comment_2112183
That would result in SHORTER killer que times...
Almost as if there are too many killers... Hmmm
nope. system is looking for red ranks killers first. Then, after a while, it starts to look for lower rank killers
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Because there are not enough red rank killers and swfs need tro bully someone
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90% of survivors are boosted potatoes on red rank because of SWF. Solo they're purple at max
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Because they want to show killer their superiority
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im prestiging everyone now, so i never pick anything expensive from the bloodweb in first place. Not even perks, unless there are 2 of them to awake entity. So i don't have to play character and spend anything usualy because they don't have much
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You know freddy was bad on release? nobody asked money back after his rework for some reason
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@Minato_26YF said:
https://forum.deadbydaylight.com/en/discussion/comment/2103425#Comment_2103425
That’s fair. I guess I’m just worried that when I used lucky break before it was for 120 seconds and I could only use it for 2 chases most of the time and with the new timer it seems way to short for it too last even 2 chases the majority of the timer would probably be finished in 1 chases
It will definitely shine when you combine it with strong medkits or inner strength for fast heals
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@Minato_26YF said:
https://forum.deadbydaylight.com/en/discussion/comment/2103408#Comment_2103408
Yea but corrupt intervention blocks an objective lol
So is the token idea not enough for you either?
i don't know. im fine with current version and honestly im afraid it could be too strong still. I need to test it first
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@Minato_26YF said:
https://forum.deadbydaylight.com/en/discussion/comment/2103376#Comment_2103376
I don’t know then because how the perk is now it’s going to run out even quicker and it’s going to be useless toward the end of the game
how about we give the survivors tokens for this perk then?
The survivor starts with 2 tokens which means they can use this perk 2 times and they can recover tokens if they unhook a survivor safely is this any better?
perks aren't supposed to be useful all game. look at corrupt intervention. Lucky break effect seems too insane to persist whole game
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@Minato_26YF said:
https://forum.deadbydaylight.com/en/discussion/comment/2103363#Comment_2103363
So let me make the same argument for iron will now let’s change it to a set timer each time your hit that way you can’t stay injured and not be heard your going to agree with that being it would be considered a nerf but not okay with another perk being the same?
yes. because scratchmarks are much more important in the chase. You can chase iron will survivor because you can see blood and scratchmarks, but good luck chasing lucky break guy after you hit them
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@Minato_26YF said:
https://forum.deadbydaylight.com/en/discussion/comment/2103326#Comment_2103326
My guy it’s the same with iron will you can completely lose the killer with that and that works all game when your injured what does 10 seconds worth of a perk do
which only means iron will is busted
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Appraisal is insane. Great addition to my chest build. You can get literally every item in 1 game and use it when needed. Medkits for heal, maps for totems, Flashlights against Wraith and Hag or just to save your teammate, Toolboxes to repair last gen or to sabo save your teammate and Keys if everything gone wrong. You get insane amount of options in efvery game and that's why this perk is good
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@Minato_26YF said:
https://forum.deadbydaylight.com/en/discussion/comment/2103258#Comment_2103258
I mean it’s not really a buff you have it for a shorter time so if the killer has a line of sight on you you can’t really lose them their can you unless but because in the bhvr version you have it for 90 freaking seconds giving you so much time to lose the killer I see my change as a not a buff but a quality of life change
It's a big fat buff. With 90s timer without quick healing option you will use it maybe 2 times.
Your version will work every time you're getting injured. That's not ok
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Oh so i've should pick YES if i want it to be taken out? Damn
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Your suggestion is a buff. I don't think this perks needs it
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Wow devs gave him dev build to play and test new freddy? Lucky guy
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In my expirience killers are more toxic to TTVs, and that's understandable, because most TTVs are toxic swf players
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Exhaustion add-ons are fine and any killer should have them to make exhaustion perks have a risk to not work at all (just like hexes)
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2101287#Comment_2101287
the latency problems have nothing to do with huntress so it wouldn't be listed as a change for her, lol.
Still sad
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No baseline Rat liver for Demo. No fixes for huntress latency problems. That's just sad.
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Person: Suggests how to balance SWF
Forum people: You can't balance swf.
they just suggested a good way to balance SWF, which means you can, stop being dumb
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don't you know luck does nothing with chest item rarity?
Also no nerfs to meta
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P3 Bubba. PWYF, Nemesis, BBQ, Pop
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Huntress is the most frustrating expirience to play against. With spirit and nurse at least you know they're op. Huntress just hits you around the corner because dedicated servers
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it's not overheat. Add-on changes made him dissaper because you have to be good at the game to play him
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2100370#Comment_2100370
He's got 7k hours in the game, and faces people with 2k hours (average top survivor hours).
And it's his lively hood.
And he's a top killer player.
And he doesn't 4k every game, in fact in his 50 wins in a row he loses to keys and hatch a lot.
He doesn't just get 4ks, but he classed wins as 3k and hatch, or a draw (happens a few times in his match's on stream) 2 k and 3 hatch.
Yeah, so not only is this lies, but it's also because he's got an extreme amount of hours in the game. If you had that much and faced average survivors I'd expect a lot of 4ks
he's great killer. But even great killer can't win that much. Secret is he's playing during lower server density, when matchmaking works bad and there is almost no SWF teams. That's all. Survivors are much stronger 12 hours from what he usually plays
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/2099526#Comment_2099526
I cant really say if that's the end all solution, since some argue it's needed while some don't. Personally, it isn't the most outlandish suggestion to a change. 90 seconds isn't short, but you could argue it's a bit long. Perhaps 80?
Im fine with 90. Long enough to make healing uncomfortable but not long enough to be oppressive
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I was dissaponted devs made all mangled timers infinite. It would me much better with 90 secs of mangled timer
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rank1 Bubba because of how fun is PWYF on him