Apparently survival rate went down so devs are buffing maps

Looks like survival rate wend down after ds nerf, so devs are buffing maps to balance it. Look at new corn maps. Thompson house got buffed. Breakable walls on old loops make them stronger. Jungle gyms are actually longer, which is better for survivors. Also look at the game map. What do you think?

Comments

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  • I think the coldwind is staying roughly the same? They’ve nerfed the harvester heavily. But made loops bigger.

    But they’ve also gotten better hiding spots for totems. So that’s kinda a small buff to killers.

  • @LethalPugy said:

    I think the coldwind is staying roughly the same? They’ve nerfed the harvester heavily. But made loops bigger.

    But they’ve also gotten better hiding spots for totems. So that’s kinda a small buff to killers.

    harvester is the same. Killers are able to jump on a hay in live servers without swinging. It's just more obvious now. Thompson house got another window on first floor with breakable wall and survivors can just jump off the roof which is not possible in live. Abbatoir got breakable wall on 1st window and 2nd window wall is longer now

  • @landromat said:

    https://forum.deadbydaylight.com/en/discussion/comment/2117642#Comment_2117642

    harvester is the same. Killers are able to jump on a hay in live servers without swinging. It's just more obvious now. Thompson house got another window on first floor with breakable wall and survivors can just jump off the roof which is not possible in live

    Nah, the vault on the right side. You can no longer turn left from there. Meaning you can get extra distance from the killer.


    And the vault on the left. If you fast vault you go all the way down and don’t land on any of the hay bales.

  • @landromat said:

    https://forum.deadbydaylight.com/en/discussion/comment/2117642#Comment_2117642

    harvester is the same. Killers are able to jump on a hay in live servers without swinging. It's just more obvious now. Thompson house got another window on first floor with breakable wall and survivors can just jump off the roof which is not possible in live

    The harvester has been nerfed, survivors can no longer go directly left on the hay bail, they're forced to fall forwards before being able to turn. The first floor window on Thompson House is extremely unsafe when the breakable wall is gone. Being able to jump from the Thompson House second floor is a buff to both roles. Are we surprised that they added a breakable wall to Abattoir? They've done it to literally every other map so far, even the ones before the DS nerf.

    The changes to Coldwind have nothing to do with survival rate, all of their map changes have been consistent with one another apart from maps with no main building.