jinx3d
jinx3d
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- jinx3d
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ghostface has so much potential, along with a really fun and engaging power, but hes killed by the lack of a functioning reveal. i think that if they remove stalking and revealing, he'd be good. he still has his stealth, which is how most ghostface players use him, so hes fine
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2761525#Comment_2761525
I've never lost a game to a CoH. But I've won a ton of games with NOED. The same goes for when I play as a survivor, just the other way around. I don't know how biased one has to be to believe NOED is weaker than CoH, when the reality is dramatically opposite.
COH isnt a perk that does much in endgame, so you dont lose games TO it, moreso BECAUSE of it. Having someone injured is a form of pressure for the killer, and COH removes that because they just need to run to the totem and boom, back to full health. Killers cant drop chase anymore, killers cant slug anymore, killers are having pressure removed because of boons
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no. noed is a fine perk, while coh is busted and unfair
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@JimbusCrimbus said:
The real entertainment is survivors who think killers are supposed to follow their book full of arbitrary rules that don't really exist...and when you don't follow their rules, you're literally worse than that guy who started the holocaust. According to survivors.
these are always funny, because with the amount that they complain about, killer would just end up as playing no trap trapper.
they complain about almost every perk (had one complain about ######### undying alone, no other hex was brought cause i forgot to equip devour. so just undying was what they were mad about) , every killer (one cocky guy wanted to 1v1 after i beat him as billy so i used billy, then my main ghostface. he complained about both even though i used my power once) etc etc
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/2747929#Comment_2747929
I wish that was the case but the DH complaints had skyrocketed in the months before that. Once DS was nerfed they moved straight onto it. I understood to DS hate but DH has been so inconsistent and a part of the game for so long that complaining about it always seemed so odd to me...
I do see a slight change, like having tonmend after use, coming to it at some stage. But I can't see the perk as a whole changing too much
plus it would fit with Davids lore. hes a reckless muscle head who cares more about him and his friends surviving, so its totally in character for him to hurt himself to get away from the killer
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@AnObserver said:
https://forum.deadbydaylight.com/en/discussion/comment/2748657#Comment_2748657
I mean God Windows are just God Loops, right?
It should be addressed if it is the case
not always
the main window i think of when someone says god window is the one at father campbell,the one that leads right outside with no way to go around or anywhere to go but through
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2747619#Comment_2747619
If a killers power isn't lethal then it is pointless. Look at plague. If nobody cleanses then she is just a super tall m1 bot that you can loop for ages.
not true. gfs power isnt lethal, and hes strong af.
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@SleepyWillo said:
https://us.v-cdn.net/6030815/uploads/CQY6EXD0DVW6/dead-by-daylight-infographic-1274929.jpeg
BBQ and Ruin are used more... Want them nerfed too?
bbq doesnt need a nerf. people use it because default bp gains suck
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@SkeletalElite said:
I think you'll find it's not that controversial of an opinion these days that reworked ruin is stronger than old ruin
tell us you didnt play against old ruin without telling us you didnt play against old ruin
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god windows shouldnt be a thing. place a breakable wall or make it so we can break certain windows into doorways
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2746720#Comment_2746720
I haven't seen it happen.
Can you post a video or upload one showing the wipe?
ill clip it next time it happens in a game
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@Fuzzels said:
Oh yes, because there's been a whole slew of "face camping" scenarios in real life against various groups of people. Ya know, all these people being aggressively put on meat hooks then stared at for being a specific race. Happens all the time.
/S
thats crazy i had no idea there was a man running around with a chainsaw cutting peoples faces off and wearing them in real life
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@Impartiality said:
https://forum.deadbydaylight.com/en/discussion/comment/2744803#Comment_2744803
Inner workings of the game? You realise it’s been proven that all hits apart from things validated are killer sided. The devs even confirmed this.
So guess who’s the has no idea how the game works.
then explain why survivors are the power role? how come survivors get buffs to perks that make them broken, but we get buffs that shouldve been there long ago? Its simply not killer sided when killers cant bring survivors to a hook in certain parts of the map. its simply not killer sided when survivors can exploit when they get downed and not be able to be picked up. is it killer sided that Nurse has had dozens of bugs for YEARS that are just now being fixed? is it killer sided in a game where boons exist?
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@Impartiality said:
You want equality? Okay let’s make every hit in the game and every vault validated by the server instead of everything else being killer sided.
Thats clearly what you want right?
no you idiot. he wants powers that can injure or break pallets validated. too many times, killers like demo or nemesis get cucked because of dh and a pallet. where they should either get a hit or break a pallet, they instead get neither. the game is very survivor sided, this wont change that or make the game killer sided. all it would do is make it a bit more fair
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@Minecraft said:
https://forum.deadbydaylight.com/en/discussion/comment/2743090#Comment_2743090
this again? it doesn't work like that, the cooldown lasts as long as a missed hit. it's pretty obvious even the frist time you see it happen
but it doesnt, because my killer still wipes the weapon which is longer than a normal whiff
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@GuyFawx said:
Just play killers where dead hard doesnt really matter like the twins most of the time they cant avoid victors pounce with dh.
dh breaks victors pounce, so that already dumb arguement is wrong. Killers shouldnt have to switch to a new killer because they wanna counter an op perk
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@KajdanKi said:
We can talk about killers in same way.
Its very frustrating to go against killer who olays like trash whole match, looping him like a baby just to die on very first hook when gate is open due to NOED and facecamping noob.
If you know you encounter dh each match why dont u use perks giving exhaust debuff???
you can get rid of noed, and only need to do so once. cant rid of 4 deadhards
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2746351#Comment_2746351
Again, Korean fashion. Just because something isn't covered in gore doesn't mean it isn't horrifying- a killer hiding in plain sight is hardly a comforting thought.
let alone a killer who isnt in plain sight and is quite literally on top of the world
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@SpitefulHateful said:
No, we already have a cringy anime killer.
who?
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@Laluzi said:
Newer killers are designed to avoid camping with their powers, older ones aren't.
The Artist's is kind of dumb because she can still camp a hook just fine at a short distance, and the restrictions often prevent you from aiming birds away from the hook area after you hook someone. I'm guessing that just got put there to avoid controversy.
PH's is probably there to avoid the mega tunneling potential of drawing torment around a hook and no matter what, being able to cage the survivor coming off the hook.
then how come trickster can start laceration on mid unhooked survivors?
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2687937#Comment_2687937
I would love to discuss this issue with you but I already got jailed because of this thread.....So please let it die.
Another time perhaps.
Alright, if your jailing was my fault i apologize
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2685636#Comment_2685636
That happens. Game is not over at 3 gens. if they don't pop 3 gens early they are in trouble when your snowball starts. 2 gens remaining means easier to defend. I play the game and go with the flow. If they are good and beat me with 6 hooks good on them. It rarely happens though. I been playing survivor more and more each month (I know their strong) but be honest is tunneling more fun for you? being gen-rushed ain't fun either I know but if tunneling is fun for you do it. like I already said OP asked why survivors had a problem with tunneling (Obvious question) and this thread became justification for tunneling.
if it takes the same amount of time for 1 down as it does for 3 gens theres an issue
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this is how i wouldve balanced keys/hatch
if youre trying to open hatch while people are alive, it would take a minute per person, not counting the player and killer, to open. That way, 4 man key escapes would be less likely, and would be what it was meant to be-a last resort for survivors.
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/2684304#Comment_2684304
that's a no.
no violence allowed in lego.
DBD would just be too much.
they have a stranger things set, and sets of/with Carnage from spiderman, a literal serial killer
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i do think a nerfed pop would be good at basekit. Killers take 3 seconds to regress a gen while survivors can stop regression in 1 tap
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@chargernick85 said:
The survivor does not get to enjoy the game just because the killer has to win at any cost. Not worth it.
at higher levels, the killer doesnt get to enjoy the game because 3 gens pop at once before they get their first down
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@ryseterion said:
https://forum.deadbydaylight.com/en/discussion/comment/2683644#Comment_2683644
It really does though, though boons are still way op and are easily replaceable, removing one will get people off gens to reset it and you know where they are.
the "do bones" arguement started about NOED. Do the bones, no noed. Its a counter that never has changed with the perk. But with boons, you literally can never eliminate the perk no matter what happens, even by "doing bones". Its not a counter, its just a temporary setback for the boon user
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i think they should just rework the dc penalty. have it reset daily. First 2 dcs are free, the rest give penalties that stack up to a max of an hour and resets the next day. That way you can dc against hackers and not be punished, and people cant just dc when they see something they dont like
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@SunsetSherbet said:
No one stops you from just going afk.
hackers do
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i run coh, ds, bt or pts, and adrenaline, mostly so i can sort of take care of myself and then help do gens when im healed
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@str4wberryp said:
https://forum.deadbydaylight.com/en/discussion/comment/2679762#Comment_2679762
Or they should just undo this crap and leave him as he was. Don't fix what is not broken.
it was broken. He was one of the top ranged killers, sometimes even better than Huntress simply because of speed
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Laurie, Mikaela, Ghostface, Trickster, first prestige was Nea but i switched to Laurie after that
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2681560#Comment_2681560
Maybe if you take damage im not sure I've never been hit on a gen but the first swarm for sure doesn't. I'm assuming its because of hexes because you could repeatedly send crows to a hex and stop a survivor from cleansing it.
yes, if you take damage, it cancels interactions
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Its the same for surv. if a survivor dcs while loading it ends the match for everyone. Its not bias, and it doesnt need a punishment because youre not ruining a game that hasnt started and wont start
mikaela has some of the best perks in the game atm, imagine that 4 times, nobody would want to play against that
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imagine an iri gf addon that permanently hides his tr lmao
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Not just that, most rift skins are reskins. compare that to something like Fortnite with 100% original skins every season
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@Phasmamain said:
Do bones
im sorry but that arguement doesnt work against Boons.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/2673320#Comment_2673320
What perks do Trickster mains hate?
none lmao
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@RainehDaze said:
Because you still get matched against people trying their hardest and using their best perks. There is basically no level where people seem to stop using some meta survivor perks, it's just slightly less likely that it'll be a wave of identical ones (still happens, though).
Also, the idea that one role shouldn't be more stressful than the other is common sense? Yes, it's 1v4, so the 1 should have as big of an impact as the 4. At the beginning of a match, it should be equally stressful for everyone. Not "killer is immediately under a ton of pressure to achieve anything at all", and Survivors only get some pressure once someone's actually dead early.
plus most people ######### on the killers few ways to pressure. tunneling, proxy camping, ive even had people complain i was camping gens when they 3 genned THEMSELVES
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@Vampwire said:
https://forum.deadbydaylight.com/en/discussion/comment/2672875#Comment_2672875
I played her on the PTB a lot but I haven't bought the chapter for a number of reasons. Even then, you don't need to play a killer to be able to say "okay this is dumb". I know how she works mechanically and that's enough for me to make an assessment. I know one of the more popular things that people say is: "Oh well you haven't played the character long enough so what you say is invalid". And I find that to be really stupid as anybody can claim how many hours you do or don't have in a lazy attempt to discredit the opinions they don't like rather then rebuttal what was said. I'm only saying this because I've seen a lot of users open with this question and then try to use the "You don't know how to play them" statement as if that somehow makes what was said redundant.
This is literally judging a book by its cover
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@jesterkind said:
I think it's strange that you talk about her ability to shut down loops and say that was "remedied a little bit" by idle crows no longer doing damage, but that was... her entire ability to shut down loops? At the very least, it's the easy way of shutting down loops- in order to hit you at a loop she has to set up her crows in the right position, time it right, and hit you manually.
They actually fixed the problem of the easy anti-loop, low-skill playstyle.
she can totally shut down ONE loop, too. Once she hits you with her m1 or birds, there goes her ability to shut down. Why wouldnt a survivor run through the idle bird in chase? It also makes no mither kinda a counter to her in a weird way because then she cant shut down a loop lol
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@themoobs1984 said:
https://forum.deadbydaylight.com/en/discussion/comment/2672036#Comment_2672036
You're not being truthful. When I play survivor the wait is anywhere from 2 to 6 minutes.
maybe hes low rank? dont just assume someones lying
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/2673154#Comment_2673154
I don't even like the perk but I'm gonna carry Exponential in every single match from now on just to trigger Twins mains
Found the toxic survivor! Imagine bringing a perk SOLELY to say f you to a specific killer that few people use that you dislike because you dont know how to play against them
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@TheycallmeLix said:
Seriously, can’t count many times I wanted to kill myself on hook because we lost the game anyway and people unhooking me because they want their BP for unhooking.. STOP doing that and let us just go the next game!
i purposely dont hook survivors that give up. You wanna be selfish? DC or wait, or play the game
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2672271#Comment_2672271
That would make them useless, or at least their power. Since the advantage of victor is that he has not terror radius.
Best option would be to make them the first coop killer that can be played together with your friends.
while that would be fun it would be busted af
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@FreshCoal said:
Im very glad this perk destroys twins. Twins is the most unfun killer to go against, they just slug and face camp someone with victor. Incredibly annoying.
Wanna know WHY most twins slug/fc?
Because it takes them like 20 seconds to get to the downed survivor. Thats a long time. Fatigues, stuns, etc hurt them SO bad. that once they get a down its not worth taking forever to get to the downed survivor. its faster to force healthy survivors towards Charlotte with Victor, injure them, and then down with charlotte than to down with vic, sit through hit fatigue, wait for the ability to swap, sit through wake up fatigue, waddle over to the downed survivor and pick them up.....only for them to be unhooked seconds later.
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@brokedownpalace said:
Play a better killer
ratio + buff low tier killers
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@Labrac said:
Honestly they don't even need to do a big change to deal with that. Just let Victor snuff out Boons and this isn't a problem anymore.
if Victor pounces on a boon its snuffed. ggez
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@Leatherface1990 said:
Like I've said in other posts they nerfed the old killers so you will spend more money on new ones.
Then why do most og the new killers suck? If they want you to spend money theyd buff Myers,Freddy, etc, characters you cant buy with iri shards
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@ShinobuSK said:
Played 10 games against her and mostly escaped, havent seen her get more than 2k yet.
Played one game with new survivor lvl 10 and got his adept, on new map against Oni.
She looks annoying in some loops but in most maps she is fine, havent played her myself yet though.
Also its too soon to say anything because people are still only learning how to play as or against her. Give it time
thats why this is called your opinion SO FAR- i want these first impressions