please BHVR bring back deathsligner to life and undo every changes you did to him

He's most likely the least used killer now, no one enjoys to play him anymore, I can't bring myself to play him when he was my main and it's most definitely the same for many, revert him to how he was before, yes maybe insta scope was kind of annoying for survivors but that was his biggest strength and he has nothing now, please, remove all the nerfs you made and let us enjoy deathslinger again.

Comments

  • maybe they could do like a sort of mini rework

    Insta ADS = slow projectile

    Max ADS (like it is now, or even a bit longer) = fast projectile

    they could also increase his range for this, and return back his 24m TR, since Im gonna be real I disliked the stealth ranged killer at first, but it was very unique, and wasnt really unfair being a 4.4m/s

  • Reduce his terror radius to 24.

    Remove ADS restriction to fire. Keep the putting the weapon away cooldown.

  • @Shroompy said:

    maybe they could do like a sort of mini rework

    Insta ADS = slow projectile

    Max ADS (like it is now, or even a bit longer) = fast projectile

    they could also increase his range for this, and return back his 24m TR, since Im gonna be real I disliked the stealth ranged killer at first, but it was very unique, and wasnt really unfair being a 4.4m/s

    Or they should just undo this crap and leave him as he was. Don't fix what is not broken.

  • @Steel_Eyed said:

    Reduce his terror radius to 24.

    Remove ADS restriction to fire. Keep the putting the weapon away cooldown.

    I second this.

  • @str4wberryp said:

    https://forum.deadbydaylight.com/en/discussion/comment/2679762#Comment_2679762

    Or they should just undo this crap and leave him as he was. Don't fix what is not broken.

    Tbf it warranted a change, the insta ADS to the survivor perspective wasnt really fair, you just had to hope you guessed right when hed shoot.

    that doesnt mean the changes to him were fair either, I dont really think it affected him much but he should of gotten something to compensate

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  • @Steel_Eyed said:

    Reduce his terror radius to 24.

    Remove ADS restriction to fire. Keep the putting the weapon away cooldown.

    This is an excellent take. The issue wasn't quickscoping, it's that he could fake aiming without ever intending to fire for free zoning. Give him a penalty for not firing and you mitigate that issue without hurting his skill cap with neat high-reaction shots, thread-the-needles, and pulling people out from around corners.

    The 32m TR kills him. Give him a 24m lullaby if M&A is that much of a problem, but he doesn't function without the level of stealth he used to have.

  • @Laluzi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2679767#Comment_2679767

    This is an excellent take. The issue wasn't quickscoping, it's that he could fake aiming without ever intending to fire for free zoning. Give him a penalty for not firing and you mitigate that issue without hurting his skill cap with neat high-reaction shots, thread-the-needles, and pulling people out from around corners.

    The 32m TR kills him. Give him a 24m lullaby if M&A is that much of a problem, but he doesn't function without the level of stealth he used to have.

    Bruh the psychological terror of repeatedly aiming and never shooting was the best part about playing deathslinger.

  • @Shroompy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2679768#Comment_2679768

    Tbf it warranted a change, the insta ADS to the survivor perspective wasnt really fair, you just had to hope you guessed right when hed shoot.

    that doesnt mean the changes to him were fair either, I dont really think it affected him much but he should of gotten something to compensate

    The putting the weapon down cooldown was warranted. All the ADS faking was silly and often made fun of it for it’s ease of abuse. Nailing a survivor with a quick scope, not so much.

    The shot can still miss. Still has to travel a distance. Still has to be reeled in (and might not be able to). Still has to reload. It’s too much, nor oppressive enough to warrant this kind of treatment.

  • @str4wberryp said:

    https://forum.deadbydaylight.com/en/discussion/comment/2679780#Comment_2679780

    Bruh the psychological terror of repeatedly aiming and never shooting was the best part about playing deathslinger.

    They're not going to give him back the way he was. This is the bargaining stage of the grieving process.

  • @wewantbetterfun said:

    He's most likely the least used killer now, no one enjoys to play him anymore, I can't bring myself to play him when he was my main and it's most definitely the same for many, revert him to how he was before, yes maybe insta scope was kind of annoying for survivors but that was his biggest strength and he has nothing now, please, remove all the nerfs you made and let us enjoy deathslinger again.

    Sadly since they haven't undone billy's unwarranted(Even by their own standards) gutting they gave to billy yet.

    There is very little reason to believe they'd do it for Slinger.

  • So...

    Will Old Deathslinger mains join us Old Freddy mains and Old Hillbilly mains in our crusade to get our killers back?

  • @GeneralV said:

    So...

    Will Old Deathslinger mains join us Old Freddy mains and Old Hillbilly mains in our crusade to get our killers back?

    If you manage to greatly "underperform" with these, they might get buffed again...

  • @Steel_Eyed said:

    Reduce his terror radius to 24.

    Remove ADS restriction to fire. Keep the putting the weapon away cooldown.

    perfectly fine with that

  • @Marc_123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2679804#Comment_2679804

    If you manage to greatly "underperform" with these, they might get buffed again...

    They don't really care about killers underperforming. Deathslinger always had one of the lowest kill rates on both stats they released with him (funnily enough he was paired with Billy on the last one) and he still got trashed. It's still mindblowing how the B tier killer got nerfed more than the S tier one (Spirit).

    Now if a killer is overperforming, that's a different story. Gotta catter those 4 wallets.

  • Well, boys. Say goodbye to counterplay and hello to guessing.

  • @Warcrafter4 said:

    https://forum.deadbydaylight.com/en/discussion/298456/please-bhvr-bring-back-deathsligner-to-life-and-undo-every-changes-you-did-to-him

    Sadly since they haven't undone billy's unwarranted(Even by their own standards) gutting they gave to billy yet.

    There is very little reason to believe they'd do it for Slinger.

    It wasn't as bad as slinger's. I'm still playing billy occasionally.

  • I'm okay with them bringing back how his power used to work if they keep his terror radius as it is now. I am not dealing with stealth slinger again, that is so boring and made him the worst killer to face in my opinion.

  • You know what?

    I declare a Crusade!

    The Crusade.png


  • From my experience, he isn’t the lowest pick killer as of late because I have occasionally gotten him. Billy and Twins are the most rare in my experience but I do agree they should just revert Slinger. He was fine before.

  • It’s funny. I look at this and think that Freddy deserved his last nerf. Not so much with Deathslinger.

    Forever Freddy had to go. Deathslinger was not abusive in the same way at all.

  • @Steel_Eyed said:

    https://forum.deadbydaylight.com/en/discussion/comment/2680043#Comment_2680043

    It’s funny. I look at this and think that Freddy deserved his last nerf. Not so much with Deathslinger.

    Forever Freddy had to go. Deathslinger was not abusive in the same way at all.

    We are not talking about the same Freddy, then.

    I am talking about his on-release version (ya know, the one that lasted for 1 week).

  • @GeneralV said:

    https://forum.deadbydaylight.com/en/discussion/comment/2680236#Comment_2680236

    We are not talking about the same Freddy, then.

    I am talking about his on-release version (ya know, the one that lasted for 1 week).

    Old Freddy?

  • Not exactly.

    They are a bit different:

    Freddy on-release was his short-lived very first version. In my honest opinion, the best and only perfect killer BHVR has ever designed. Strong, fun, viable and balanced. That is the killer I want to see in-game again.

    Old Freddy is the result of Patch 1.8.1, also known as the most undeserved nerf ever. That is the Freddy most people remember, and the one I mained for months.

  • @GeneralV said:

    https://forum.deadbydaylight.com/en/discussion/comment/2680241#Comment_2680241

    Not exactly.

    They are a bit different:

    Freddy on-release was his short-lived very first version. In my honest opinion, the best and only perfect killer BHVR has ever designed. Strong, fun, viable and balanced. That is the killer I want to see in-game again.

    Old Freddy is the result of Patch 1.8.1, also known as the most undeserved nerf ever. That is the Freddy most people remember, and the one I mained for months.

    Never knew of this. Thanks for pointing it out. I started when Plague was released and Legion was in its original form for context.

    So Freddy’s terror radius use to be 16 meters (aura reading on survivors outside the terror radius was an old component of old Freddy) and very short slowdown while putting survivors to sleep. They also helped survivors wake up by being picked up and from adrenaline.

  • @Steel_Eyed said:

    https://forum.deadbydaylight.com/en/discussion/comment/2680248#Comment_2680248

    Never knew of this. Thanks for pointing it out. I started when Plague was released and Legion was in its original form for context.

    So Freddy’s terror radius use to be 16 meters (aura reading on survivors outside the terror radius was an old component of old Freddy) and very short slowdown while putting survivors to sleep. They also helped survivors wake up by being picked up and from adrenaline.

    No worries, my friend!

    Glad I could share this story from a better time.

  • They won't. Remember, they gear this game to new players. Anything that gives survivors, a.k.a. their wallets, a challenge, they nerf. Just look at Undying, only to turn around and gift boons. I don't have much hope for the Artist making it beyond another patch before they nerf her to the ground.

  • @Rivyn said:

    They won't. Remember, they gear this game to new players. Anything that gives survivors, a.k.a. their wallets, a challenge, they nerf. Just look at Undying, only to turn around and gift boons. I don't have much hope for the Artist making it beyond another patch before they nerf her to the ground.

    The artist needs buffs. Several of the recent mid patches gives me hope. Two midpatches ago they buffed Huntress and Demogorgon. Last midpatch they buffed multiple killers.

    I think the opinion so far is Deathslinger needs some adjusting. Especially on the QoL side.

  • I've played maybe 2 games with him since the nerf. I refuse to play a killer who got nerfed so hard over so little.

  • I'm a killer main here, and I think that the ADS speed nerf was really needed in terms of game balance. People are really just upset they can't instascope anymore. He's still a powerful killer though, you just need to play differently than you did before, more strategically. There's actual strategy to be had now in pre-aiming around corners and using LoS blockers to your advantage, and in that regard I think Slinger actually became more satisfying to get good with. He's also very fun to use stealth builds with. Since he doesn't have a super noticable lullabys like huntress, a slinger that is undetectable can actually be pretty terrifying.

  • DL was extremely unfun to go against since you only had the option to get outplayed regardless of what you do.

  • Nobody wants to see a comeback of noscope. It was broken to beyond.

  • @str4wberryp said:

    https://forum.deadbydaylight.com/en/discussion/comment/2679762#Comment_2679762

    Or they should just undo this crap and leave him as he was. Don't fix what is not broken.

    it was broken. He was one of the top ranged killers, sometimes even better than Huntress simply because of speed

  • @jinx3d said:

    https://forum.deadbydaylight.com/en/discussion/comment/2679768#Comment_2679768

    it was broken. He was one of the top ranged killers, sometimes even better than Huntress simply because of speed

    Bruh just go tbag at a gate or something

  • @Chordyceps said:

    I'm a killer main here, and I think that the ADS speed nerf was really needed in terms of game balance. People are really just upset they can't instascope anymore. He's still a powerful killer though, you just need to play differently than you did before, more strategically. There's actual strategy to be had now in pre-aiming around corners and using LoS blockers to your advantage, and in that regard I think Slinger actually became more satisfying to get good with. He's also very fun to use stealth builds with. Since he doesn't have a super noticable lullabys like huntress, a slinger that is undetectable can actually be pretty terrifying.

    I kindly 100% absolutely disagree

  • @CowabungaDude said:

    Either make him 115% or reduce his terror radius back to 24m. Old deathslinger was a pain in the ass to go against

    Never been, demolished with him, never been demolished against him

  • @[Deleted User] said:

    I see alot of entitled cry babies in this thread 😂

    And here comes the no life trolls, you aren't any better lmao, gtfo.

  • @Chordyceps said:

    I'm a killer main here, and I think that the ADS speed nerf was really needed in terms of game balance. People are really just upset they can't instascope anymore. He's still a powerful killer though, you just need to play differently than you did before, more strategically. There's actual strategy to be had now in pre-aiming around corners and using LoS blockers to your advantage, and in that regard I think Slinger actually became more satisfying to get good with. He's also very fun to use stealth builds with. Since he doesn't have a super noticable lullabys like huntress, a slinger that is undetectable can actually be pretty terrifying.

    If you want to play a killer who has to charge up before they fire their range weapon, you can play huntress.

    There was no reason to remove an unique aspect of his power.

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2683299#Comment_2683299

    If you want to play a killer who has to charge up before they fire their range weapon, you can play huntress.

    There was no reason to remove an unique aspect of his power.

    this is fact

  • @str4wberryp said:

    https://forum.deadbydaylight.com/en/discussion/comment/2679762#Comment_2679762

    Or they should just undo this crap and leave him as he was. Don't fix what is not broken.

    Welcome to dbd where behaviour fixes what's not broken and yet manages to break it, and doesn't fix whats broken.

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2683299#Comment_2683299

    If you want to play a killer who has to charge up before they fire their range weapon, you can play huntress.

    There was no reason to remove an unique aspect of his power.

    I do play Huntress. And Deathslinger. I enjoy both of them. The instant fire isnt what makes him unique, its how small the hitbox on his projectile is, the fact that you can inflict deep wound, his lack of a lullaby and the fact that once you hit someone with your ranged attack, you can drag them around to try to bring them to a zone that's more suitable for you, or just kinda hold them in place to prevent BT or an absolute last possible second save.

  • And while we are at it lets revert wraith's nerfs as well. Completely unnecessary.

  • @Yords said:

    And while we are at it lets revert wraith's nerfs as well. Completely unnecessary.

    true

  • The fact insta scope is gone means doing long range shots is way harder than it should be because it gives way more time for survivors to react to the shot and makes it way easier to avoid, not because it was insta it means a clean hit, deathslinger still has to bring the survivor to him to be able to land a hit and if there's some walls or else in the way either stopping the survivor from getting closer or breaking the chain too soon it means the survivor cannot go into the dying state.

    he was strong at windows loops and still can be but he requires more planning than he should since his strength was to quickly aim and shot at the survivor without giving them much time to reach, huntress gives a sound/animation warning that she's gonna throw a hatchet and if it hits it's a health state 100%, deathslinger it isn't a 100%, he cannot shot 3 times in 6 seconds and do 3 health state like huntress can in 6 seconds, he needs the speed to end chase fast enough since his range is limited compared to huntress which can apply pressure from across the map, her windup is more forgiving than slinger is because if even if he lands the shot it doesn't mean a clean hit everytime while for huntress if it land it does.

    giving him 32 meter terror radius is way more harmful to him because he is still a 110 killer, when he was with 24 with M&A he could get close enough to get a quick first hit and be able to shot and then down the survivor, it was part of his strength which was making him more decent, now this part is removed unless you use M&A with aim add-ons, all his base kit have been totally nerfed when all his base kit was his best strength, all his strength has been removed, he can still shot at close/short loops so it's no big deal, but doing a quick shot when you have just a few frames to be able to land a shot is gone, all his speed his gone and semi stealth is gone, he is in a very terrible shape now because he has nothing good about him anymore.

    110 32 meters radius, can't make quick shots, long range can be harder since there's more reaction time for survivors, he is simply way weaker, this is all they did to him, a decent killer which was great in good hands is now a real pathetic mess of a killer, a very weak one for no real reason, was aiming and canceling endlessly stupid? yes of course, but it was still something that was into his favor and only on his, all he had in his favor is gone.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2684208#Comment_2684208

    That speed buff after he uncloaks us unnecessary he's gotta be more careful and tactical of where he uncloaks now

    Did he need that though? He was already a decent killer with his buffs. There was no reason to nerf him other than newer players finding him frustrating to play against. He is so easily dealt with and the nerf makes him feel very clunky and very much weaker.

  • @wewantbetterfun said:

    https://forum.deadbydaylight.com/en/discussion/comment/2684180#Comment_2684180

    The fact insta scope is gone means doing long range shots is way harder than it should be because it gives way more time for survivors to react to the shot and makes it way easier to avoid, not because it was insta it means a clean hit, deathslinger still has to bring the survivor to him to be able to land a hit and if there's some walls or else in the way either stopping the survivor from getting closer or breaking the chain too soon it means the survivor cannot go into the dying state, he was strong at windows loops and still can be but he requires more planning than he should since his strength was to quickly aim and shot at the survivor without giving them much time to reach, huntress gives a sound/animation warning that she's gonna throw a hatchet and if it hits it's a health state 100%, deathslinger it isn't a 100%, he cannot shot 3 times in 6 seconds and do 3 health state like huntress can in 6 seconds, he needs the speed to end chase fast enough since his range is limited compared to huntress which can apply pressure from across the map, her windup is more forgiving than slinger is because if even if he lands the shot it doesn't mean a clean hit everytime while for huntress if it land it does, giving him 32 meter terror radius is way more harmful to him because he is still a 110 killer, when he was with 24 with M&A he could get close enough to get a quick first hit and be able to shot and then down the survivor, it was part of his strength which was making him more decent, now this part is removed unless you use M&A with aim add-ons, all his base kit have been totally nerfed when all his base kit was his best strength, all his strength has been removed, he can still shot at close/short loops so it's no big deal, but doing a quick shot when you have just a few frames to be able to land a shot is gone, all his speed his gone and semi stealth is gone, he is in a very terrible shape now because he has nothing good about him anymore, 110 32 meters radius, can't make quick shots, long range can be harder since there's more reaction time for survivors, he is simply way weaker, this is all they did to him, a decent killer which was great in good hands is now a real pathetic mess of a killer, a very weak one for no real reason, was aiming and canceling endlessly stupid? yes of course, but it was still something that was into his favor and only on his, all he had in his favor is gone.

    First of all, use some periods or some indentations literally anywhere, my eyes glaze over trying to read that wall of text with zero punctuation.

    Secondly, long range shots are still very much possible. In maps with lots of trees, you can use those to your advantage, walk up to a tree, aim AdS and then emerge from the side. If you have a decent idea of where the survivor is running to, chances are you can land that hit. And if you don't think you'll be able to reel in a survivor in time before they break free, then just don't fire. Sometimes threatening to shoot is a better move than actually shooting because survivors start running side to side like headless chickens and it inevitable slows their progress. This kinda thing reinforces that his playstyle has just become a bit more strategic.

    As for the ability to get damage states, it makes sense that he wouldn't be able to do the quite as reliably as huntress, or even trickster. What sets Deathslinger apart from them is that he doesn't have to reload at a locker. He can reload anytime, keep moving and not break the flow of the chase.

    And if he isn't as good with M&A anymore, then just use different perks. I have found a great deal of success using Hex: Plaything on him, since survivor's wont be able to hear your terror radius AT all, as opposed to M&A where they hear it a few seconds later. Alternatively you could run Trail of Torment or Dark Devotion, both of which can remove your TR entirely for a decent period of time. And since he has no lullaby, he benefits from these perks better than huntress does.

    He still has plenty good going for him, you just need to learn a new playstyle.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2684375#Comment_2684375

    You know what I'm just gonna leave threads altogether all I see is all the killer mains whining and complaining about everything all the survivor mains complaining and being told that they are cry babies and they should just "GeT gOoD" he got nerfed for a reason and that's all there is too it

    If survivors not finding Deathslinger to be fun to play against is all that matters to nerf killers. Then things that killers don't find fun so be nerfed as well. But wait, you don't see survivors getting nerfed to make killer more enjoyable.

    He was a solid killer that if someone devoted time to getting good at would see results. He was never overperforming and got unjustly nerfed.

  • @Chordyceps said:

    https://forum.deadbydaylight.com/en/discussion/comment/2684314#Comment_2684314

    First of all, use some periods or some indentations literally anywhere, my eyes glaze over trying to read that wall of text with zero punctuation.

    Secondly, long range shots are still very much possible. In maps with lots of trees, you can use those to your advantage, walk up to a tree, aim AdS and then emerge from the side. If you have a decent idea of where the survivor is running to, chances are you can land that hit. And if you don't think you'll be able to reel in a survivor in time before they break free, then just don't fire. Sometimes threatening to shoot is a better move than actually shooting because survivors start running side to side like headless chickens and it inevitable slows their progress. This kinda thing reinforces that his playstyle has just become a bit more strategic.

    As for the ability to get damage states, it makes sense that he wouldn't be able to do the quite as reliably as huntress, or even trickster. What sets Deathslinger apart from them is that he doesn't have to reload at a locker. He can reload anytime, keep moving and not break the flow of the chase.

    And if he isn't as good with M&A anymore, then just use different perks. I have found a great deal of success using Hex: Plaything on him, since survivor's wont be able to hear your terror radius AT all, as opposed to M&A where they hear it a few seconds later. Alternatively you could run Trail of Torment or Dark Devotion, both of which can remove your TR entirely for a decent period of time. And since he has no lullaby, he benefits from these perks better than huntress does.

    He still has plenty good going for him, you just need to learn a new playstyle.

    fixed, and glad for you if you think so and you enjoy deathslinger, but for the big majority, we all hate him now and we'd love to have him back, like I said, I kindly disagree with you.

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