jinx3d
jinx3d
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- jinx3d
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Comments
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@Pulsar said:
I'd completely rework Demo to be more accurate to the show and to be a sort of old Freddy hybrid.
that sounds sick, he could drag survivors to the upside down and be a super serious threat there, like a nightfall dredge on crack, and the only way they can escape is through a portal
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@Huge_Bush said:
Trapper starts with all his traps.
Devour Hopes totem doesn’t light up until survivors are exposed.
hell yes to both of these
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"Oh no! Your teammate ragequit because (INSERT 1 OF 10000 REASONS HERE)? Guess i better completely throw the game and have no fun!"
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@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/2950166#Comment_2950166
The reason it exists is so you can't just latch onto someone with Victor, recall him immediately and then down them, since that would be a bit unfair
why it's so long though is beyond me
yeah, fair
i think they should have it as a distance thing along with the timer.that way, a good survivor cant just keep you and victor hostage. if theyre farther than the twins TR + half, or have victor for longer than 7 seconds, you can recall victor
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honestly it should just be a ruthless win. merciless is impossible with some killers with bad perks AND weak powers like Sadako
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i stopped caring about wins recently. ive just been having fun with new legion, trying to get as many 5 hit downs as i can, trying to win from that alone. Nearly impossible, but very fun to me.
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dude insidious on gf is so strong
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@pseudechis said:
https://forum.deadbydaylight.com/en/discussion/comment/2949253#Comment_2949253
That’s ok, I respect your dissenting opinion. It’s not unfounded as mechanically it was hugely unbalanced and needed to be changed.
but boy was it fun while it lasted.
it was fun, but it heavily promoted tunneling. nothing wrong with it from a gameplay perspective as killer, but as survivor? imagine going against a camping killer. your BT,DS,UB,etc does NOTHING
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@SteveThebot_welp said:
https://forum.deadbydaylight.com/en/discussion/comment/2950176#Comment_2950176
I Agree very much if I’m honest with you I really only got in dbd because Steve was in dbd.
Almost everybody got in from a license. ST,RE,SH,NoES,Halloween, whatever, people saw characters they like in this game and came for them. i know i did. As soon as i got money i would buy a license
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@brokedownpalace said:
They're not gonna "gut" all meta perks, my dude.
For me it is a huge grind reduction.
but they totally should
gutting DH,COH,NOED,Starstruck, etc etc etc would be huge, imagine how fresh the game would be with a whole new meta
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@SuzuKR said:
Ah yes, the stuff people say every time there's a new horror asymm and then never works out.
those other games dont have licenses, which is 99% of the reason most play DBD, no other game lets you kill Cheryl Mason as Myers in Resident Evil 2s RPD
Evil Dead is a huge license
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@[Deleted User] said:
- Memento Mori offerings now only require you to hook the survivor zero times (from two)
This would greatly improve the quality of my life
no
this used to be a thing and it was busted af
want to mori people that arent dead on hook? say hello to rancor, and hex devour hope
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grind reduction
dh nerf (dh for distance guarentees a longer chase, dhing in place when you make a mistake almost always does the same)
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i really have no idea why recalling victor has a timer
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love when people try that against new legion, so satisfying to get that 5 hit frenzy when they unhook lmao
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he really doesnt need the nerf, if people split up and dont mend until hes out of frenzy as soon as they know its legion its nearly impossible to get more than one frenzy hit, even with the pills/mural combo. just play better, dont try and loop him, and especially dont run towards him
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2946788#Comment_2946788
That they can only be used once every 40s and share a resource so you're not chaining multiples together.
40s is nothing.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2941134#Comment_2941134
Yes. Exhaustion only exists in the first place to limit the use of very strong chase related perks. Plus the chances of most survivors running an exhaustion perk are very high, due to how powerful they are.
They're essentially the survivor equivalent of a Hex, strong perk, limited use.
That said I'd also be ok if they added a minor setback to exhaustion; slower vault speed.
the difference between hexes and exhaustion perks is that hexes effect the trial as a whole, giving very strong effects, but can be removed entirely, while exhaustion effects one survivor, during chase, and its something the killer always has to deal with. the downside of hexes is how easily they can be removed. whats the downside of an exhaustion perk?
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@AnchorTea said:
https://forum.deadbydaylight.com/en/discussion/comment/2945353#Comment_2945353
Every killer needs some kind of counter or general strategy to win against them. A flaw that gives survivors a chance. Thays what makes them unique in each way.
unless youre the blight
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@squbax said:
https://forum.deadbydaylight.com/en/discussion/comment/2942489#Comment_2942489
So something that can counter an rng depending mechanic which is a free escape without the survivors input may I add, and the killer has to get the tokens too, is unfair?
devils advocate-hatch isnt a free escape in most games.if you kill everyone, minus one person,they hid well enough to find the hatch, thats not really free
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@_AdamFrancis_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2945330#Comment_2945330
Exactly. I don't understand how people are actually complaining about flash lights of all things lol
or bring lightborn. multiple counters
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look down dude. or use your ears
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@EntitySpawn said:
I'd rather thrill not be a hex, but they probably want hag to be a niche all hex character
thrill isnt a hag perk?
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Rancor is broken, cant mori the obsession when last gen pops
killer (specifically ghostface from what ive seen, might be wrong) has very stuttery camera movements when looking left/right, sorta like rubber banding but for the camera
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Legions fun and thats what matters to me. im trying to win a game solely off of frenzy downs, no m1 legion lol. its hard, and fun. Legion isnt some op unstoppable god killer, playing him ONCE reveals that lmao
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@DrDeepwound said:
https://forum.deadbydaylight.com/en/discussion/comment/2939648#Comment_2939648
There's a reason you never see Demo and it's not because of the license fiasco.
I bet survs wish every killer was same power level as Demo, imagine that.
fun fact
the only killer ive looped for 5 gens is demo
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@OpenX said:
https://forum.deadbydaylight.com/en/discussion/comment/2931484#Comment_2931484
Which doesn't matter so much when you can get the power back in like 18s with a brown. And then have the exposed effect last 70s with a brown, lol.
People thinking he is worse are crazy imo. The addons are so good now. Literally two addons to hard-counter exhaustion. Wallhacks addon in chase that is literally better than his perk. Mapwide wallhacks addon, etc etc
it doesnt matter how long stalk is or fast recovery is if you get revealed way easier now
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i dont find dh fun. is that a good enough excuse to nerf it into the ground?
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@Thedemogorgon283766 said:
https://forum.deadbydaylight.com/en/discussion/comment/2933371#Comment_2933371
With ghostface the bar should slovenly go down it shouldn't stay at 99
Why should that be a feature? he increased the time of the chase in order to stalk, just get better at looping and revealing him, it really isnt hard especially with the revealing buff
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@Thedemogorgon283766 said:
How is it fair that ghostface can 99 someone wait for his power to come back he needs a nerf not a buff ffs
Ghostface main here
99ing is the only way ghostface is remotely strong against smart survivors. Spine chill makes it impossible to stalk normally, so stalking in chase is the only way. Myers can do the same thing
@ecb_pt said:
https://forum.deadbydaylight.com/en/discussion/321720/ghostface-nerf
What??
ghostface is the weakest dbd killer how do you want him to be nerfed?
you can only play 1 game less than 1 month you can only, because killer is only strong for beginners
not quite the weakest, i think killers like Pig and Sadako are weaker in comparison to GFs instadown potential and ability to remove hit taking and perks like dh
@Thedemogorgon283766 said:
https://forum.deadbydaylight.com/en/discussion/comment/2933102#Comment_2933102
No that's lies he's overpowered wanna talk about the weakest then let's talk about deathslinger or plague
deathslinger even with his existing nerf is a very strong killer. Plague completely decimates the COH meta we're having atm
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hell yes
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@NoOneKnowsNova said:
https://forum.deadbydaylight.com/en/discussion/comment/2773667#Comment_2773667
Looking at the free pass aspect specifically in both cases, Rocket leagues free pass usually contains joke items and the occasional loot box which you are bound to get rubbish from. The other game which may have changed since I last played it would be Fortnite, the game that really started battle passes gaining popularity. Most of the stuff in their free pass are things that are beyond pointless.
obviously in fn, you dont get skins in the free track of the bp, but you get basically everything else. pickaxes, gliders, banners, loading screens, emotes, wraps, even vbucks
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2775506#Comment_2775506
Using perks is not abusing them.
it is abusing them if youre sending killers to rpd and staying in the library, where if theres a boon or boil over, youre #########. dh is being abused because of the distance is gives, dhing to windows/pallets is abuse as it isnt an intended feature of the perk
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hell yes
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2773716#Comment_2773716
You can read "You" as "Someone". Not you specifically.
And well, my empathy might be quite low for Killer players currently, because of the constant complaints and hypocrisy. (And use of unfun playstyles.)
You can just say - Boil Over is a strategy. How about that?
Boil Over might be the first Perk which actually hinders the Killer in a way that they cannot make BPs. Obviously, still more than a Survivor getting facecamped, but usually only Killer players are able to ruin the others experience by not letting them play. The worst thing Survivors were able to do is being annoying. But they cannot really hinder the Killer player to get points or to win.
But now with Boil Over there is a big outcry (which will go down soon, since not many players will run Boil Over anymore after it loses the "new"-feeling) - because suddenly a killer player might not be able to get Hooks. So maybe Killer Mains will stop parroting "It is a strategy" to highly unfun playstyles. Because it is equally a strategy to play Boil Over and spam Map Offerings which benefit the Perk.
Hypocrisy.
"strategy" my ass. thats abuse of broken and poor map design. killer strats never abuse broken aspects of the game, but that seems to be all survivors do. abuse dh, abuse coh, abuse bo, etc etc
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@Aven_Fallen said:
Funny that you complained a few hours ago about all Survivors running the same Perks. And now they are running Boil Over and it is not correct either.
You cannot win with Killer players.
survivors always run the same perks- whatever is the meta. i go against killers with 0 meta perks all the time. killers play for fun, survivors play to win and then complain when killers do the same
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@Nicholas said:
This is the problem with many streamers, skewed videos with perfect conditions to prove how substantial or OP a perk is. I remember all of the cryings about Soul Guard being so broken and unfair and the videos depicting the most optimal conditions that rarely happen. Same with Break Out, 20%? No one will ever get hooked! Allocating all or most of your perks for one situation will naturally make you strong in those moments. Also, you're not denied a hook; nothing is promised or guaranteed in the game until you do it. You get the hook when you get it; a down isn't a hook. Like five gens done isn't an escape, you escape when you run out the doors. The 25% from dropping is how it should be; there should be a cost to fall while carrying someone trying to break free. The Killer already gets "free" unlimited stagger-free drops while typically carrying someone.
killers dont get stunned when dropping to make it a risky play for survs. hell even when dropping and holding a survivor, a quarter of their wiggle meter? really? to get to a hook? if they had upstairs hooks this wouldnt be an issue but they almost never do
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@JuiceWrld said:
https://forum.deadbydaylight.com/en/discussion/comment/2761569#Comment_2761569
By op I mean the perk of Nurse that she can telport twice in a row without Cool dawn
say you dont play killer without saying you dont play killer
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its like deadhard, where its one perk with 2 very strong effects that feels like aids to play against
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@JPLongstreet said:
Imagine peeps wanting to not allow Myers or poor poor Ghostface to 99 their stalks and force them to degrade over time...
thats a core part of how to play those killers in any meaningful way against high mmr survivors.
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@Johnny_XMan said:
I mean, survivors have to adapt to slow down builds, whether or not killer Camps or Slugs, Anti healing builds... etc that can be obnoxious.
Yeah, welcome to the club.
all of those things exist because of survivors
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what
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yeah that happens. during the halloween event i played doc for the first time ever, had one perk and no addons, yet the game thought it would be smart to put me with a 4man swf with toolboxes, prove thyself, etc etc
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@pyramidheadmain6233 said:
I play Wraith with both red addons. Combined with Tinkerer and Discordance, they never hear me coming.
you are a menace
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from memory, 7 total, only 2 of which were during an unhook. cocky survivors got away with being cocky once more
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@SunsetSherbet said:
https://forum.deadbydaylight.com/en/discussion/comment/2771701#Comment_2771701
There are games that will ban you if you receive too many reports, or will put you in low priority queue. Why can't DBD do that?
dbd's report system is a facade of one
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@brokedownpalace said:
The fact that there's no reward for playing in the PTB is pretty cringe.
"Come do our work for us including balance and bug testing as well as free advertising. What's that? No you won't get to keep any of the BP or experience you accumulate while doing this. Excuse me? You want some kind of compensation? Huh? You expect us to actually act on the feedback you give us? Get lost."
It sounds like labor. streamers play, get 0 benefits except early access to killer and survivor, along with perks that will definitely be changed everytime
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@tenoresax said:
It's common knowledge at this point that the PTB is to generate hype, instead of actually taking tested feedback.
its another case of bhvr caring more about money than the community
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/2772743#Comment_2772743
L4D license was paired into the game from the very start.
so? its still a license?
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@SuzuKR said:
It is licensed. It literally cannot be on the free track.
Bill's was