immortalls96
immortalls96
About
- Username
- immortalls96
- Joined
- Visits
- 4,095
- Last Active
Comments
-
@Warlock_2020 said:
Not that big of a nerf. 24 meters is still a significant area. As for camaraderie, it only affects campers. I don't camp, so I don't care.
Uhm..its a 25 percent range nerf to be fair
-
@RakimSockem said:
Also, the healing buff has always been a part of Dying Light.
Yes when there was a risk to the obsession
-
@Kilmeran said:
@immortalls96 You apparently need to learn the difference between someone acting like they know you, and someone commenting on the content and context of your posted responses.
But it's not my job to educate you. Nor worth my time.
So be it, you weren't exactly contributing anything anyhow..
-
These servers are likely going to be a rough transition, we are already seeing bad signs
-
@BlueFang said:
https://www.reddit.com/r/LeaksByDaylight/comments/czb2a2/demogorgon_mori_with_steve_ahoy_model/
https://www.reddit.com/r/LeaksByDaylight/comments/czbym3/demogorgon_mori_with_models_in_game/
YES! YES!
Finally I can eat that lime-green Nea player's face off with Rancor!
Oh #########...
-
It may be too much..32 meters is a long detection range for something as powerful as hatch
-
@twistedmonkey said:
The perks are there for testing and anything and everything is subject to change as always. Wait until you have a good chance to play with and verse them before giving feedback as not everything on paper is as good or bad as it seems.
This was always going to be the case with dedicated servers but it works thus way for all now. Think about it before you could hit someone on your screen but on their's you were 8m away. While it may seem unfair to start with it's actually more fair and removes posdible lag switching scenarios.
The servers aren't final and still need a lot of work done. There is no word if all are being tested or only specific regions or what number which means you could very well connect to one further afield. A lobby indicator of what region you have connected too would be nice.
You should know I specifically mentioned this to be my day 1 opinion , also it cant be considered fair when the balancing has been formulated around the killer having no delay..I'm merely highlighting the issues we already face and bringing them to light early
-
@Kilmeran said:
@immortalls96 Twice now you seemed offended, but in reality use spaces between sentences and make separate paragraphs. Some of us have bad enough eyes as it is, and your feedback on PTB was unreadable to me.
I couldn't separate lines between what you were saying until @SpaceCoconut fixed it and added proper spacing and paragraphs.
Acting offended doesn't work out well when you have no problem giving some of us migraines because you can't be bothered using the space bar and enter key.
I'd appreciate you not acting as if you know me..theres asking for some adjustment and then there was just being plain rude, ty
-
@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/666639#Comment_666639
If you listen for the footsteps, it's actually easy. I main her so I'd know. Although after my break I've been left on low ranks. But I remember how easy it was even at rank 1 if the sounds worked and I sniffed them out from footstep noise.
Sure you can still do that..but it's not always reliable and also you still have to worry about pallets and windows
-
@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/666899#Comment_666899
But if the obsession dc's early enough to not get much use out of this perk, that just screws over the survivor team much more than Dying Light would.
Ehhhhhh....depends
-
@ad19970 said:
I think it's fine, once the obsession is dead, the perk most likely already did some nice work for you. The only thing I would love to see is that you also get a stack for hooking your obsession. But 3% seems fine. I'm down for 4% as well, but only if it doesn't stack with other perks or addons, or if the devs add some cap for how much action speed of survivors can be decreased.
Then the obsession dcs
-
@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/666849#Comment_666849
He's not wrong though. Some proper grammar syntax goes a long way.
Yet that's not on topic, and it was rather rude
-
@ad19970 said:
I'm happy with the new perk changes, Dying Light and Left Behind now look like they are worth a perk slot, which is so great.
Also happy they buffed Camarderie and Second Wind, but it really is a shame that they nerfed Surge and Cruel Confinement. I really hope they buff them back. I want the new killer perks to be good as well.
I agree though that it would be very bad if pallets became safer than they already are, if that really is a consequence of the Dedicated Servers. Pretty sure though the devs will be able to balance that out in some other way so that that stays the same as it is now.
All your points I can agree with , seems we finally agree on something lol
-
@Awakey said:
Dude, wall of text. The space bar won't bite.
I dont appreciate you doing that
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/666738#Comment_666738
DBD deranking community: Rank Doesn't Matter!
DBD Matchmaking: oKaY
X3
-
@shmoul said:
https://forum.deadbydaylight.com/en/discussion/comment/666709#Comment_666709
"So you list off all the biggest game breaking bugs and items fixed years ago and and this is supposed to convince me ? Amusing the only one from recent was the healing change and it was a whopping 4 seconds..plus survivors have a library of tools to speed up healing so that's completely irrelevant..and I simply love botany knowledge so yes I do speak from experience"
So in your first sentence you claim those were game breaking bugs. Game breaking part is arguable, but the definitely weren't bugs. The healing change was actually pretty significant, it basically made sc useless. Why does the frequency of the nerfs even matter?
The devs don't nerf or buff for the sake of it, they do it because they have a reason to do so. Stop trying to push your "survivors op, buff killers plz" without explaining your reasoning and providing solid examples. You're basically acting like a kid, deaf to anyone else's comments and when someone disagrees they're a filthy survivor main and their opinion doesn't count.
And..items..it seems to me..the only one being deaf to what others are saying..is you...and claiming sc was made useless by the change is so flabbergasting to me as I run it..I have 0 issues...usually end up doing very well with it..now the new insta heal perks may be more appealing but that would've happened weather healing was changed or not..and the frequency matters because he spoke as if this year has been a year of hell for survivor and it most certainly hasn't been..now if your going to be blustery and rage at me all day I'll simply ignore you..I have no issue having a discussion but I've lost all patience for arguing with those whom fail to see the bigger picture
-
@Peanits said:
Nothing was changed, it's not intentional, and we are currently looking into it. Don't worry, we didn't just decide to stop using rank out of the blue one day.
Ironically , the people whom said rank shouldnt be a thing are likely kicking themselves lol
-
@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/666710#Comment_666710
https://us.v-cdn.net/6030815/uploads/958/6S1AJ7MUU6UU.png
Out of 75,000 players being tracked, sorted by survivors sacrificed I'm 326th on the leaderboard.
I'm in the top 500 players for amount of kills as killer.
Move on with that "You only play survivor" bs because I'll bet money I've probably killer more survivors than you ever will.
Mhm..you bore me with this..you have nothing productive to say so I'll move on..your clearly losing your head and I dislike dealing with those whom cant keep a civil convorsation without resorting to shrieking , good day
-
I believe 8m as well..this new perk is disgustingly good and makes hatch escapes a sinch..pair this with a key and it's basically a free escape unless your exceedingly unlucky
-
You do make a valid point , the buff to the obsession is risky as is without making you give them free gen pressure too..it takes a long time to build up as well
-
@OMagic_ManO said:
It may be good if you're running a stealth build but I always take the Aggro so Iron Will is pointless to me when I make the Killer chase me. Sometimes they leave, sometimes they don't.
It's good in any situation , hence why I praise the perk for it's simple but surprisingly diverse usage
-
@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/666685#Comment_666685
"biggest game breaking bugs"
Yea, so when survivors have things changed for them it's just a bug fix, when killers have something changed ITS A MEGA BIG SUPER BAD NERF :'(
I did say "It's like you've been ignoring the last year and a half of survivor nerfs" so yea, no duh I posted the last year of significant nerfs.
Did you know infinites USED to exist and killers STILL 4Kd? You have it so easy now and still struggle, it's comical.
Mhm, you clearly only play survivor so your screeching means nothing to me as you lack equal footing here
-
@shmoul said:
https://forum.deadbydaylight.com/en/discussion/comment/666685#Comment_666685
Old exhaustion wasn't a bugged
Old decisive wasn't a bug or bugged
MOM worked as intended
Pallet vacuum was intended
Pallet quantity wasn't a bug by any chance
Instablinds weren't any more of a bug than other addons are
BNPs were working as intended
So what the hell are these "game breaking bugs" you're talking about here?
Stop with the "us vs them" attitude. It leads to nothing positive or constructive.
Read my post before responding next time please
-
@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/666694#Comment_666694
"brought up massively"... Nobody will use this Perk. And if someone is using this Perk, dont camp.
And yes, you have to ignore that. They said it is all Subject to Change.
It wasnt the only perk improved was it? Ty
-
@NuclearBurrito said:
Second Wind was sidegraded.
It was 20 seconds outside of the terror radius
But now it's 30 seconds no matter what.
That's a buff..gives it way more utility
-
@OMagic_ManO said:
Good in low ranks and against Nurse or Spirit, anywhere else? nah.
Let's agree to disagree
-
@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/666671#Comment_666671
There were no changes made, those are entirely new perks. You can't call something a nerf before it even exists.
We mentioned that what we showed was subject to change because that stream was recorded weeks in advance, meaning that we had not done a balance pass just yet.
I'll grant you that but no matter how you slice it..one sude got exclusively brought up maszively..while the other got brought down only..I'm sorry but cannot just ignore that
-
@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/666671#Comment_666671
Exhaustion Nerf
Decisive Nerf
MoM Nerf
Healing Nerf
Pallet Quantity Nerf
Vacuum Nerf
Instablind Nerf
BNP Nerf
BUT THEY ONLY FAVOUR SURVIVORS REEEEEEEE
Yea, you're surely looking at the entire picture, look how biased they are.
So you list off all the biggest game breaking bugs and items fixed years ago and and this is supposed to convince me ? Amusing the only one from recent was the healing change and it was a whopping 4 seconds..plus survivors have a library of tools to speed up healing so that's completely irrelevant..and I simply love botany knowledge so yes I do speak from experience
-
@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/666663#Comment_666663
It's like you're blind to the past year and a half of survivor nerfs and killer buffs.
You're the one with the bias because you only look at the things that negatively affect killers/positively affect survivors.
Lol I look at all the changes made..you are the one not looking at everything..so you can keep your little attitude to yourself tyvm^^
-
@Horror_Gaming said:
Good give survivors some decent perks for a change. If killers don’t camp then the perk is useless ^
its for anti camping and I welcome it
Sure..till an exploit is discovered or it's the end game..then it's just free time for survivors
-
Love how they nerfed the killer perks but buffed the hell out of the survivor perks..but yheres no bias right?
-
@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/665312#Comment_665312
Yeah we sniff them out from the footsteps and grass moving, but most Spirits are bad.
To their credit spirit is hard without sound..scratch Mark's are buggy and delayed
-
@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/665957#Comment_665957
Drop the survivors or use M1. I can't take you serious when you complain about hook blocking and sobataging in 2019. It's not 2016 anymore.
You very much seem to be not getting the point..ah well..I'm done here
-
@SquidFacedMan said:
She's possibly the strongest killer in the game, this would hardly be a nerf. Showing her using an ability is just standard.
Wrong bith times dude
-
No thanks..remove the one viable high tier addon Myers has? Nah...
-
@justarandy said:
I agree with all of your points except one:
Don't touch adrenaline. It's one of the last fun perks which gives a high reward with high risk (the risk is to run 3 perks without any use and the possibility to have nothing from it at the end). Also, you can counter adrenalin when it triggers on a survivor who is already on your shoulder. Just drop him and then M1 him.
High risk? Hardly
-
@Knayter said:
why not go for something more simple? Red and green mori will now require the survivor to get hooked into struggle phase aka 2 hooks, it's more simple, it's just replace the sacrifice process and save the hook and some time for killer
No thank you..it makes the mori useless and most moris take longer than hooking and you lose out on emblem points..the idea keeps coming back and it's bad each time
-
@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/665486#Comment_665486
What do you mean with playing scummy? Survivors can't facecamp or trap the killer in a corner lol
You can body block hooks, sabo hooks in the killers face..you think killers enjoy dealing with that? No..but the difference is survivors get rewarded for it..theres no limit to how they can play..camping is already punished with emblem points on the killer end , cant tell one side they have no limits but the other side can only play one way
-
Distressing , bbq, pop goes the weasel, ruin
-
@Maelstrom10 said:
https://forum.deadbydaylight.com/en/discussion/comment/665558#Comment_665558
Actually the only part thats impossible is for the full benefit of thana to be there while dying lights on which i forgot about so minus 5% but like being in a terror radius, with other survivors injured and dead is pretty common.
idk what kind of matches you play mate but im like always injured, expecially against plague, legion, doctor, nurse, billy and spirit. iron will for the win.
https://forum.deadbydaylight.com/en/discussion/comment/665609#Comment_665609
Yes please
But you won't always be in the tr..plus..you have 0 gen defence and chase help with this..plus..everyone has to be injured and as I said..multiple perks counter this hard and two more are coming
-
@Maelstrom10 said:
https://forum.deadbydaylight.com/en/discussion/comment/665483#Comment_665483
Not in the cases like plague or legion. you can't stop being injured against them usually, or its very hard to recover. on top of this a up to 40-45% healing speed debuff with thana and sloppy, would make it borderline impossible to heal before the killer finds you again, expecially if they have nurses. pair this on doc with distressing and coulrobobia and the terror radius addons and that goes up to 90-95% slower healing. take of distressing and replace it with dying light and thats 115%/120% slower healing. this would make it almost impossible to heal during the match, making everyone a borderline permanent instadown.
Plus its the no heal meta, more people aren't healing then ever, so this would just stack up and debuff them hugely, which would not promote them to heal but just slow the game down and make it impossible to play against.
Yet your forgetting that it's impossible to have all those perks off at peak simultaniously..and 1 d strike cancels out dying light..this is a never can happen scenario
-
@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/664429#Comment_664429
You need to make not-camping very rewarding and should actually feel like a lost cause for the killer.
Right now, a killer can camp the first survivor and after the remaining survivors try to punish that by genrushing, the killer will get rewarded with noed. It's a nobrainer and way to ez to get 2 kills with nearly no effort. The reward-work balance is off. That's what devs need to tackle. Once leave the hooks gets a great reward and camping (besides endgame camping) feels like a real punishment we will see less and less killers camping.
But once again your forcing a playsyle..when do survivors get penalized for playing scummy to killers?..never...there is no punishments for survivors unless they kill each other
-
@Maelstrom10 said:
https://forum.deadbydaylight.com/en/discussion/comment/665216#Comment_665216
1% would make it 20% and 2% would make it 24%
2% makes it almost on the power of dying light a perk that requires the obsession dead. a much more difficult task then injuring all survivors.
1% seems somewhat more feasible to a 20% but even still
Yeah but dying light focuses on one player, thana requires you to assault all 4..if you let that happen you kinda have it coming to you
-
@Sziosis said:
Do Rusty Shackles and Scarred Hand work together? People have told me that the Scarred Hand makes the traps have collision without them being activated. Not sure if that's actually true, but if it is, then does Rusty Shackles work with it?
I do believe so yes..though I could be wrong
-
@Boss said:
Yup, pretty much the only way you'll counter my headphones while injured.
Lol
-
@KillermainBTWm8 said:
Yep, plenty of good off meta perks. Another good combo imo is Lithe + Dance With Me.
That would indeed be quite good
-
@Mtom912 said:
Iron will is good against newer spirits, but I can tell you from experience iron will will barely help you against good experienced spirits
Dunno it's still really helpful man..makes me harder to track down
-
@CoffengMin said:
https://forum.deadbydaylight.com/en/discussion/comment/665296#Comment_665296
im more of a locker surv myself what can i say, i generally dont get found and barely need it, i also like my other perks like QQ,head on or WoO
That's up to you
-
For me its megs..
-
@CoffengMin said:
https://forum.deadbydaylight.com/en/discussion/comment/665286#Comment_665286
i generally dont use it and missed one not too long ago lmao, that said it kinda depends on how nervous i am, like : do i know hell camp me?if yes, extra nervousness, will he tunnel my ass?if yes ,same happens, am i on death hook?, if yes, chances of missing increased,tbh the same happens with ruin and heartbeats to me but idk about others
Sure , but that is on a case by case basis, most of the time I and others dont really miss it , guess we are used to it