immortalls96
immortalls96
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- immortalls96
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Comments
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@xChrisx said:
In my opinion nurse power should be totaly reworked. No sense at all, no counters, pallets and windows useless. Thats why i dont play vs them but suicide on first hook
Horrible idea
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@twistedmonkey said:
We only ever see a handful of the devs streaming now and again within the team. They also have lots of twitch players they speak too. Not_Queen is a great player who started off as a streamer and ended up being employed by BHVR and has done amazing work for them along as the community.
Take another streamer Hexy a killer main with thousands of hours in the game who actually hates to play Nurse as he thinks she is incredibly broken due to her ability to ignore in game mechanics and generally only plays her if someone asks why he doesn't just to reiterate his point.
Nurse has a love hate relationship with the comminity and while without addons I personally think she is fine that doesn't mean to say she is as thats just my opinion.
PC Nurse is also a lot easier to play than console and I mean a lot. If you are doing well with her on console i take my hat off to you as I for one can't do whats needed with a controller. Too many years with a mouse and keyboard.
Maybe the problem then is more to do with balance patches being all for one in that regard as the change will be primarily for PC players where she is strongest but it could hurt console players more.
I remember hexy..while I respect him I can say i do find a lot of what he says illogical and frankly dangerous for the game..but I understand your point
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@not_Queen said:
@GrootDude I play nurse. I am actually a nurse main. And I do the same as you @immortalls96 , I don't play with add-ons.
Lately I have been spending less time on live and more on test builds so my live rank is very low. As a result, I don't play nurse as much (on live) because it's just too hard for the players I am facing. That's why people assume I stopped playing her. But it's not the case. ^^
I can't talk about the future changes yet but you can be sure that when they come, we'll explain our design goals behind them. 🙂
I didnt expect you to spill the beans but at least I know bare minimum one of you knows how it is to play her, while she can perform without addons she can still be hammered by doing so..but at least you understand what she needs and what she can lose without becoming less..I'd hate to see dbd without the nurse being as she is as I explained why before
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@anarchy753 said:
Both have high potential with what a skilled player can do with them. The difference is a relatively unskilled or new player can jump on Billy and still do pretty well, especially since he comes with 2 stackable training wheels add ons, where a new player nearly always suffers on Nurse.
Fair enough
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@ItsYourBoyGuzma said:
https://forum.deadbydaylight.com/en/discussion/86032/sad-news-for-dying-light
If they dont nerf it's debuff for actions and as long as it stacks with thana then i think i'll keep using it once it's added to the real game.
But since i've been playing since 2016 my guess is theyll most likely nerf it or wont allow it to stack. (the devs so do love to make the game stale INSTEAD OF BUFFING OR CHANGING PERKS TO SHAKE UP THE META)
I hope your wrong...very wrong
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@brokedownpalace said:
Why can't they just raise the amount you get per token and have the tokens cap at 4 or 5?
Or why can't Sloppy Butcher, Than and DL affect different things? Sloppy obviously for healing. DL for gens. And Than for other action speeds (vaulting, unhooking, totems, sabo) where, instead of a certain % per survivor, it decreases action speed 15/20/25% or something when that survivor is injured?
I'd rather not see thana be worse -_-
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@ad19970 said:
Pretty sure the main reason for that is because of how effective it could be with Thana. Alone though it will probably not be very useful, which is a shame. I would personally love to see a buff to Dying Light rework, and even Thana, but that will only be possible if they made these perks not stack any more or if there was some kind of max action speed debuff cap, like 25% or so. Which I think would be fine if that meant we could use these perks seperately and have them actually be effective on their own.
I'd want a stack and a better cap would be like 35-50 since itd be nearly impossible to pull off anyway
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@aazimuth said:
https://forum.deadbydaylight.com/en/discussion/comment/673735#Comment_673735
So you're telling people to grow up but have the mindset of "well the other side has things they can use to mess with us" (despite it not being on the same scale as an ebony mori) and insist theres no problem? There is clearly a problem if it makes the game completely unenjoyable.
Your right..they have things that are even worse on their side ^^ thanks for reaffirming my point
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/673946#Comment_673946
There is most likely one. If we are talking about PC nurse takes about 40-60 hours of practice to become good at her. The reason could be is many don't find nurse gameplay enjoyable as well. Why watch this guy who does the same thing every game just downing the survivors whilst blinking a few times to get a down. When I can watch someone who is more interactive plays a variety of killers which is more fun to watch since you don't know the likely outcome. I do agree it would be nice to see a dev play nurse. I have a feeling they'll do well on Nurse anyways because some of the Killer community would most likely get outraged if Nurse got a major nerf.
Indeed..I know I would be..but its be nice to know they actually understand nurse and how she plays
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@KillermainBTWm8 said:
I'd assume they have at least a bit of experience with all the killers, especially the killers they were working on/worked on. But at the same time we all have seen some of the devs stream (insert devs suck lul joke)
That's kind if my point..there are plenty of survivor players among the devs, but I've yet to see 1 play nurse or even really mention playing nurse..I consider this a problem
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Yeah sure, when every exaustion perk causes the broken status effect until they get a pallet stun on the killer while singing twinkle twinkle little star .XD
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/673930#Comment_673930
I gotta disagree, https://forum.deadbydaylight.com/en/discussion/76981/something-really-motivational-to-main-hillbilly#latest
Here is what a master billy can do.
Believe it or not i can do this too, it amazes me how few people know Billy can do this..and it's certainly badass he can
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@GrootDude said:
Billy actually takes for time to master due to curving, also I think @not_Queen used to/does play Nurse.
I'm still a decently better Billy than I am nurse..Billy has charm in his mastery of flicking but nurse has so much more to her skill cap
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@Tzeentchling9 said:
I can see why they are scared to buff the numbers, but what I don't get it why you are punished for keeping the Obsession alive AND punished for killing them.
Yeah...plus the effort to make the perk good is massive
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/673878#Comment_673878
Of course they’ll keep the numbers conservative because of killers that will run both DL and Thana
And? My problem is it takes ages to stack up and empowers the one player who's likely to live longest
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You get used to it..survivor runs fine but killers have half the frames and worse sense than survivors..its rough especially when trying to play nurse..but..I'm used to it
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Survivor mains need to grow up..a mori is strong but hardly unbeatable, you still have to lose 2 chases for it to get you , now getting tunneled sucks but you know, there are plenty of things killers get tired of but have to deal with as well..
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Your behind on this one lol
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If they bumped up his invis speed, made him invisible past a certain range , and extended his speed boost a little more..hed be a fun peekaboo killer
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@prayer_survivor said:
https://forum.deadbydaylight.com/en/discussion/comment/673169#Comment_673169
And powerful killers vs solo survivors don't concern you?
No..because I deal with it as a solo all the time..and. solos are soon to be buffed to swf levels..the killer shouldnt suffer needlessly because solo survivor isnt as easy as swf
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@Almo said:
We are very careful with anything that results in slower generator repair. We've found that when the Killer can permanently slow gen progress by a noticable amount, it results (rightfully) in a lot of Survivor frustration. Dying Light was problematic for two reasons. It encouraged tunnelling and killing the Obsession as soon as possible, and the gen-slowing was heavy and permanent afterward. From a risk/reward perspective, it functioned well, but from a "is the fun" perspective, it did not.
Of course the idea of being a Killer is to... kill the Survivors. But effects that make it positively unfun to play Survivor aren't good for the game; same for effects that make it unfun to play Killer. Hence the alteration to Decisive Strike.
The new Dying Light loses its tokens to prevent it becoming too oppressive.
We'll watch what happens in the data over the next few weeks to see if it needs some adjustments to its values.
Well..I'm not gonna lie that very discouraging..because this usually means itll be months before even mentioned..and an alternative to ruin would be nice -_-
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@Peanits said:
Those sound like really good survivors if they manage to completely prevent you from using shred. If we're just talking about the portals, them closing the portals gives you tracking and takes them off of generators. Even in the absolute worst case scenario, you're still getting something out of it.
My personal concern is your inadvertantly weakening killers vs survive with friends by doing this..i dont know if it is wise
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@typervader said:
https://forum.deadbydaylight.com/en/discussion/comment/672941#Comment_672941
Um..no he really doesnt. His stun is like 2 seconds long. Demo is stunned for longer for something less powerful, and he can't break pallets instaly either
But his power isnt crippled by jungle gyms either , Billy's biggest weakness
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That is pretty cool sounding
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/671898#Comment_671898
What do you mean "based on facts"?? Do you want a mathematical analysis or what? Dgeeg, some people...
It's not rocket science , you cant see her its true..but she xant see you either when in power, so you can very well still make plays she cant see ..both need to make a read based off the others behavior..its the basis of a mind game
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/671748#Comment_671748
Wrong. Lets rake Billy for example. He is trying to bait you to vault. Now you as survivor will pay close attention to his movement, red glow hiding and all other informations. With all of these informations given you will come to a specific conclusion and based on that you will make a decision.
But against spirit it's not like that. There is no information given. The killer is just standing still and doing nothing from the survivors perspectives. Without any informations you can't come to a legit conclusion and without a conclusion u can't make a proper decision based on that. You simply make a 100% guess. Pure luck, no skill involved.
That's incorrect..because nothing you've said here has been based on fact..not a word..what your saying is if you dont know every move the killer makes it's not a mind game..absolutely absurd..and the whole spirit having no tell tale if shes vaulting is also not true..theres a small jolting movement as the killer locks onto the window..very hard to replicate as you need to be in perfect position , spirits only strength is you dont know her movements..so you have to watch how the killer plays and see what they like to do..just as killers have done with survivors for years now..you need to do your homework as you dont seem to know a thing about mind games or the spirit in general
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/670820#Comment_670820
I understand mindgames quite good. Spirit is not a mindgame killer. It's a coin flipping killer.
https://forum.deadbydaylight.com/en/discussion/comment/670848#Comment_670848
Mindgames is not about pure luck and guessing. Mindgames are based on informations. Informations about the opponents playstyle you observed but also on informations given in the moment you need. And now "let's drop the coin": spirit does NOT give any information. She is standing still. Always.
All mind games are coin flips..either they take the bait..or they dont
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/670918#Comment_670918
But a mind game is a lack of knowledge on both sides, the spirit knows fully what you’re doing, don’t ignore parts of a comment if you want to invalidate it.
No..a mind game is baiting your opponent into trying to counter you but instead falling into a trap..that's how it works in chess
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/669851#Comment_669851
I really don't understand your point. What are you trying to say now?
I already said it plain as day..
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Knowing these devs..they'll do what they did to ghost face..nerd him in a hot fix so people buy him..then he wobt get used anymore like the last couple killers..its harsh but let's face it..they've done it before and will again
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/669751#Comment_669751
U can't nerf swf. Voice coms is the strongest tool survivors can have. Watch how Marth88 and his mates were destroying killers with 0 perks and just voice calls.
https://forum.deadbydaylight.com/en/discussion/comment/669724#Comment_669724
What else? You want to buff killers to combat swf and let solos left behind to suffer even more? Good luck finding survivors joining you lobby, we already have very long killer lobby Qs.
Also, if you think those buffs in my post would insanely buff solos to swf level you need to activate your brain. That's not gonna make solos op. It's just going to make it less frustating and a little bit more coordinated.
Randoms suck..its reality..but your sitting here saying the devs are neglecting you when killers have taken a backseat to solo survivors..its just so wrong
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An alternative to this would be perhaps 4 perks and the fifth be required to at least be a hex..dunno just an idea
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Now wait just a freaking second here pal..you do realize that weaker killers are being kept from much needed fixes to combat swf strictly because of solos?? In fact..so many perks, powers, and changes are going withheld for that very reason..they've made buffing solos their #1 goal..to buff solos to swf power..then killers have to bite the bullet until they finally get powered up to match it..and you claim they're AGAINST you? What rock are you living under dude?
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/668853#Comment_668853
I can go perkless as killer aswell. What's your point?
Going perkless/addonless drastically reduces killer viability , survivors are not hindered in that way
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@artist said:
https://forum.deadbydaylight.com/en/discussion/comment/668350#Comment_668350
you mean the thing with no counterplay at all compared to the ones that you can actually conpletly avoid? yes
Technically your wrong
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/667016#Comment_667016
It is always reliable unless the sounds are bugged as hell. The pallets and windows can be avoided easily while you listen out.
Different surfaces have different sound levels , so technically no..and yes but that's the mind game with the pallets and windows
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@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/667688#Comment_667688
It's not really a reward man. If an Huntress learned how to always hit the head (as she perfectly does when she's looping small obstacles) she would always do one shots.
Hence rewarding good aim, I fail to see your point
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Nah..this addon would never have use except around rank 18 or if your lucky end game
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/665962#Comment_665962
Yeah, if you can't see that using 3 perks is worse than using 4 perks which are helping you during the whole match idk how to help you.
I know survivors can go perkless and all youd miss is the exaustion perk lol
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@lunaticlifter said:
So i used to main Spirit some months ago, but since it's became mainstream, and 99% of the people uses the same exact build(sloppy, ruin. bbq, nurses) with purple or green add ons(duration-speed, charge time, reappearance boost or sadly prayer beads) and i hated face her as survivor i stopped playing her.. Now I tried by myself some different builds with
*no ruin, no slow down perks and no add ons,
*and an aggressive build (bbq-sbtfl-agitation-whispers)
in the red ranks..playing without ruin consist of making almost no mistakes, get the first hook fast and slug a little, so guess what? Yes sometimes i lose in bad maps and if ######### up in the beginning, Spirit may be harder to play like this, but honestly i noticed no difference in my gameplay and actually compared to before i enjoy more winning.. i guess it's easy to say spirit is good only with addons since all the Spirits i see run all the crutches possibles.. she gets too easy to play with, just a meta build, best add ons, good headphones ggez unless really good survivors.
You cant complain that a killer is using addons...
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Yeah I really dont see how the addons are op..they're fast sure but I faced a Billy with both this and an ebony mori and still ran him about for a bit..the map reworks wont make him any better either as there will be extra loops and less distance for him to out position you...plus survivors are in line for some serious buffs..so..I highly disagree
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It would be a cool feature to reward huntress head shots but it's not likely ever to happen
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@Warlock_2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/667412#Comment_667412
I know, but when you take into consideration the fact that the original range was arbitrary at best, the new range is not gimp. I'll be happy to run this as it is yet another way to slow the game down some and it isn't a totem. 24 meters is nothing to cry about.
When I dont get to control it, have strict requirements, and it's on cooldown..I'm sorry but mediocre isnt right when there are multiple potential meta perks on the survivor end
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/667252#Comment_667252
Which is why I said give it more time. It's a test server for a reason and things are not working 100%.
Survivors are being hit with latency just as much as killers right now and again it's because it's a test server. All data is needed so they can look to compensate for different situations.
Killers can lag just as much versus some survivors even if they are the host as p2p doesn't mean you have a perfect connection to them. If they have an unstable ping you can be at just as much of a disadvantage.
Maybe..but that remains to be seen..I'm merely stating that with 3 killers handicapped , 1 too bugged to test, and the thought looming..its a rather worrying start
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/667044#Comment_667044
Sounds good. But again, just imagine a Plague with Thana and Dying Light, if she got both perks to max the survivos are repairing and healing at half speed, which would be too much in my opinion.
Just imagine having Sloppy Butcher as well. I know that's three perk slots used. But at that point you wouldn't need any other perks.
At that point you've either won or its end game anyway..plus cleansing vs plague is still very doable so that would destroy that strat immediately
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Yeah..free insta heal perks? We will be seeing a lot of these..dunno how I feel about it
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@Frugl1 said:
https://forum.deadbydaylight.com/en/discussion/comment/667272#Comment_667272
They will still make games a ton more consistent.
Maybe but the question is what will the price be and whom will be paying it?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/666852#Comment_666852
Again I have to emphasise that a total circle of coverage size of 48m is still massive and very strong (because 24m is just the radius)
As the test I saw earlier proved..no..its not really that far at all
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@ClogWench said:
I think the Left Behind change isn't so much strong, but is gonna encourage frustrating and unhealthy gameplay from both sides. Survivors can hide until they're the last one left and take advantage of it to get a free escape(still luck dependant but deeply weighted in their favor if they have a key), and killers are going to be much more inclined to slug for the 4k again because the odds are suddenly a little less in their favor at that point. Involving the hatch with any perk is a risky play frankly.
Yeah that's kind of how I saw it..the perk is good but itll definitely make for some team mates killing you to camp hatch
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/666754#Comment_666754
Just because you dont agree with the changes doesnt mean you're entitled to whine until they're reverted.
If you dont like the changes, dont play. It's easy.
But what's not ok is when someone says "hey, this is gonna change" and people see it change, then get outraged as if it was a personal attack.
He does have a point though..we arnt required to agree