hillbillyclaudmain69
hillbillyclaudmain69
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@YaiPa said:
yeah, devs sometimes really seem out of this world. Some changes or additions are really stupid, like old mother's helper, or the new technician, like, of course technician sucks, there's no way you're gonna make it good without completely changing it, but the new version it's pretty strange. It's a noob perk fine, but it hinders new people even more, so... yeah pretty bad.
They need to just rework technician. On pc, Feng isn't even free. Why the hell would they put a noob perk behind a ######### paywall?
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@The_Bootie_Gorgon said:
Suggestions for this situation.
Survivor is running away.
I am in the process of blinking.
They see my blinky fist with all of its angst!
They run towards me.
I try to adjust my blink.
They run away from me during my committed blink.
Nurse main here. This is why you always blink BEHIND the survivor and then use your chain blink to catch up. You almost never want to fully charge a blink in a chase.
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@PigMainClaudette said:
If you don't want to farm, you don't have to. Cheap shot or not, a hook is a hook and generally free BP because of it. Pig is surprisingly loved amongst the community, outside of the idiot campers and trap tunnellers.
I've had the problem a lot in the lower ranks where people just DC basically immediately after I show any level of competency as her.
I don't understand people who go for trapped survivors. Its literally counterproductive.
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@Dhurl421 said:
I've been playing DBD for about 3 months as solo Survivor. Currently Rank 8, but I still have a 50/50 shot of being a pretty decent looper, or potato.
Thanks to daily challenges and getting sacrificed more often the higher I rank up, I've considered trying out Killer. This is because I've seen on the forums (and it makes sense) that to play one side helps when playing the other.
I'd love to improve my Survivor play by being Killer for awhile. But as much as I have played Survivor, being that I'm not a god looper I'm not sure the experience will give me any adavantage from the get go (SWF and new Killer experiences from the forums don't help).
Is there a level of decency you need as Survivor to be a decent Killer? If not, just any tips from these Killers that keep wrecking me as Survivor would be much appreciated.
Playing one side will help you get better at the other, but I'd recommend just playing and learn as you go. Its frustrating but you'll get the hang of it. And also here's some good killers to main-
Pig- she has stealth, slowdown, and anti loop in her power. You have to be strategic but overall shes a good killer.
Nurse- If youre ok with losing games for a long time to be able to 4k easily, play nurse. I'm a nurse main and I am so glad that i spent time learning her. Plus she's free, and is the best killer in the game.
Hag- Powerful and fun to play. Nothing else needs to be said.
Oni- Pretty easy and powerful.
Myers- Simple and fun.
Ghostface- Best stealth in the game.
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@APoipleTurtle said:
The biggest correlation between the two roles is learning how to get around structures and tiles most effectively. Particularly when you're in chase (or being chased). Getting better looping or handling loops as one role can be translated into experience for how to deal with that loop as either role.
Another key correlation point: pallets. Learn which pallets are safe (or decently safe) and which are unsafe. Safe pallets pretty much need to be destroyed by the killer ASAP. They can either be looped infinitely (or close enough) or simply act as a chase-breaker by blocking off a hallway or other bottleneck. Unsafe pallets are pretty much only useful for trying to stun the killer, aren't really worth looping as survivor, and aren't really worth breaking as killer. For examples, most pallets on The Game are safe, most pallets on Underground Complex are unsafe.
Last one I've got, which loosely ties to both of the above points, is learn which windows are very safe. Because windows cannot be destroyed and can only be blocked, you should almost never chase a survivor at a very safe window (and as survivor, you may see killers frequently abandon you near these windows too). Probably the biggest and baddest example still in DbD is the "Fun Bus", where the middle of the bus is an open vault (not one of the raised ends). If you're killer and there's more than one survivor still alive, don't chase people at this bus.
Otherwise check out content creators to learn more. As @Slashstreetboy pointed out, Otzdarva is a great choice for learning killer tips and tricks. Scott Jund also has a lot of videos where he discusses what he does as he plays (plus some older informational videos).
And if you care about this kind of stuff on the survivor end too, you can't go wrong with Ussylis. He's been making survivor content, including several guides, for years now. Plus guys like Zubatlel and Ayrun, while they don't tend to actually explain or instruct a whole lot, are great examples of what very skilled DbD players usually look like.
Most ussylis guides are outdated. But his content is probably the best out there.
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@Nosferatu3145 said:
https://forum.deadbydaylight.com/en/discussion/comment/1646380#Comment_1646380
######### are you talking about? None of the stealth killers are good
Ghostface is very good. Myers is too. The only one that's bad is wraith.
@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/1646465#Comment_1646465
https://forum.deadbydaylight.com/en/discussion/comment/1646482#Comment_1646482
If you guys are so hell-bent on nerfing spine chill shouldn't premonition go first? It gives more value by actually providing the direction the killer is in rather than telling you the killer is looking your way somewhere in a 36 meter range , both perks aren't strong and don't need a rework OoO is way stronger than both of those perks sure it hides the killer while stealthing but the information it provides is way better than both of those others put together
Premonition is much worse than spine chill. Spine chill tells you that the killer is close and coming to you. All premonition does is let you know what direction the killer is in, and it has a bs cool down too.
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/1645825#Comment_1645825
They are getting punished if you're good. It's generally accepted that tunneling really good loopers is the best way to lose the game with min 3 survivors escaping. Ofc if you're getting tunneled and your teammates are just sucking on their thumbs, killer isn't getting punished but that's the fault of your teammates inability to do gens to give you a chance at escaping.
I get the frustratins behind dying really early but seriously, if all surivors were at least mediocre at looping, killers would lose almost every game they decide to hard tunnel someone.
I still believe that best option to lessen the tunneling issues is by discouraging killers from tunneling rather then punishing them for it.
For example there was an idea that recently unhooked survivors would suffer gen repair speed decrease for a minute or two which rewards killer for not tunneling with more gen pressure. Survivors have higher chance to live longer since they are less of a threat to gens so killers feel less pressured to kill them asap to slow down the game. Both sides enjoy longer match, imao really good idea worth at least testing on PTB.
I am good at looping, but thats why I always run d's. When I play survivor, I get tunneled to death because I didn't let them kill me. I still depip unfairly.
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@DBD78 said:
So as solo survivor let's say for the next 50 games you must use only one of these perks, which one would you pick? You have to pick one.
Perk vs Perk..who wins? Fight! ๐
Thats hard. Dark sense 100% if I didn't always think it was rancor. If rancor didn't do the aura thing it would be dark sense but as it is I would pick alert.
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/1645769#Comment_1645769
Huh, know any other asymetrical game where you beiing killed by the power role is considered unfair ? Asymetrical games work around the idea that the weaker role has the very real posibility of beiing kicked out of the game rather fast by the power role. If you want to play a full match every time you probably shouldn't play the weaker role in asymetrical game.
You people act like DS prevents you from getting hard tunneled. It doesn't, nothing can. If killer wants you dead, you'll die and no perk or game mechanic will save you. Main thing DS does is slowing the match overall and allowing the remaining 3 survivors survive easier but it doesn't stop killer from removing you out of the game in first few minutes if they want to and you can't loop/lose them.
I know that you should never be 100% safe. But you shouldn't be able to just be tunneled out of the game without the killer being punished. Just because the power role wants to be an ######### doesn't mean they should be able to with impunity.
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@timbologna said:
Clown. lol. So now pop is shorter then DS. What a world. Seems to me the entity hates killers more then survivors at this point. No healing penalty for thana? Well that's great, not like her other MAIN perk relies on healing for aura effects or anything. So you nerfed both clown and nurse, reworked slippery meat to give bonus attempts and percentages. I love it. Time to depip to yellow ranks to show some survivors nerfed killer lovins.
That's not a clown nerf.
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@Kebek said:
What's exactly wrong with making DS only anti-tunnel perk insted of anti-momentum ? It means it will get buffed to prevent tunneling more and nerfed in ways that allow it progress the match free of danger from killers hooking you. I can't see why would such changes make the perk suddently bad.
Also why should tunneling be punishable ? Playing efficiently to kill off someone asap is nothing that would warrant punishing. Toxic tunneling/camping is something no perk or baseline game change will ever stop. If killer wants to grief you by killing only you fast while throwing the game, nothing can really stop him.
I play survivor almost never using DS and I don't have even half as much problems with tunneling killers as people who run DS every game. Times I get tunneled really fast are mainly those where I played badly and was easy to catch, that's my fault, not killers for capitalizing on me playing bad.
Because it's not fair. Honestly what I would do to d's is make it have a much shorter timer that stops in chase and goes slower while slugged. Instead of the killer dropping you, you get to have 50% of their BP gain in that match. You also can't depip if you use it, because it isnt fair to depip when you never got to do anything. This way, it would punish tunneling a lot harder.
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@MegHasCuteFeet said:
https://forum.deadbydaylight.com/en/discussion/comment/1645509#Comment_1645509
I wish red ranks was 'tolerable' for killers.
It is. I'm at rank 1 ATM and I enjoy killer. In fact, for me it is the fun role.
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@Han said:
https://forum.deadbydaylight.com/en/discussion/comment/1643637#Comment_1643637
wow a perk that will be slightly better on plague but worse on any other killer.
Legion. Infinite Myers.
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@OrangeJack said:
He's still got no antiloop so just get better at looping and be conscious that you have a pallet to run to when doing a generator. If you know it's perma tier 3 don't waste time healing. Don't stack on one gen either.
Well, he does have the vault speed that can help with mindgames...and a longer lunge.
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@Carmiella said:
Hello! I just played a match where the Myers had the add on that allows him to stay in tier 3 indefinitely and I was wondering if anyone had any tips that might help play around this, since we just spent the rest of the match hiding and not doing any gens.
Any help is appreciated :)
Always rush gens against Myers so that the game is close to over before he pops it.
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@aGoodOldRub said:
For me it is either super baby survivors dying in like 10 seconds because they don't even know how to drop pallets or people with borrowed time, iron will, dead hard, adrenalin, unbreakabill etc etc. with insta heal medkits and keys. Then 4 gens pop in like 3 mins. It has become just annoying and frustrating to play killer because there is so many things that has zero counter.
Like I am chasing dude for over a min and finally about to get him. Hit E then it makes it so he can get chased another 1 minute lets say I commit because 1 minute chase is already 3 gen pop. He uses his borrowed time medkit here we go again. What has this game become ? I can't play killer at all because of this bullshitery.
Watching people with 5k hours on game mega ultra killer mains etc even they fail against these teams EVEN though they make everything perfectly right. They gotta play the best killers just to have a CHANCE now these days.
I am waiting for the day where maybe any killer other than 5k hour streamers able to have fun wait a minute I just remembered even though they get 4kills they always complain how stressful and frustrating the game was. I don't even care about kills anymore just playing the game to get a hit has become frustrating because of all these perks and items that has zero counter. And of course some loops are just incredible that u have no other chance then hold W.
Nurse main here. The survivors skill or perks dont matter if you are a good nurse. And other killers are fun too. Btw if someone plays perfectly they'll always win. If a streamer or someone loses, they didn't play perfectly.
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@ad19970 said:
I doubt that will cause any trouble. Swf survivor teams that want to play like that are doing it now before the buff, I doubt we'll see a lot more of that with this buff.
I am honestly disappointed that the exttra effect of WGLF doesn't even come near the effectiveness of BBQ and Chili for killers. At least from the sound of it. It could need a lot more than increased healing of downed survivors.
Or it could speed up the healing a downed teammate by 200% imagine a four second heal...
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@SweetTerror said:
I appreciate that there will be more ways to obtain tokens. I was a little confused in the wording because I don't know if healing someone from the dying state will get you a token, but upon hearing that flashlight saves will get you a token means that the probability for a flashlight carrying, sweaty SWF team is going to be higher than ever.
Finding the desire to play killer was already pretty low given the state of matchmaking, and now that desire is even worse than before.
Flashlight saves already give tokens. Also you do realize you can look at a wall, right?
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@ClickyClicky said:
PyramidHead is fine as is.
You mean with no counterplay? He needs buffs but also needs counterplay.
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@AetherBytes said:
I went up against a freddy who looped me around a gen. The looping degraded to a point where he'd kick the gen and I'd immediately tap it in front of him and he'd try to grab me, fail, and miss the swing as well. He'd kick it again and I'd immediately tapped it again. I did it just cause it was wasting a lot more time then him actually chasing me would, and honestly was a lot more fun then vaulting windows.
Do you guys have any such stories?
I accidentally tunneled someone to death earlier. Not my fault that they were a four man dressed the same...I couldn't tell the difference ๐
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@ILoveDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1643548#Comment_1643548
Yes I Play every Killer (but not Ph)...
I Play Surv.45%/Killer 55% tbh. Survivor for fun and Killer for bp only.
Alright gtk.
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@ILoveDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1643259#Comment_1643259
No I Main Dwight
Interesting. Do you play killer? And if you do, how much compared to survivor?
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@ILoveDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1642552#Comment_1642552
The Cat perk, Sprint burst, Adrenaline and prove yourself/or quick and quiet
So I'm guessing you main mag?
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@Stinde said:
https://forum.deadbydaylight.com/en/discussion/comment/1642562#Comment_1642562
Lucky you! I can confirm that sadly, it is not out of the game.
With Blight the corn is abysmal, much worse than with Hag.
With blight everything, including grass blocks Los. Its pretty sad.
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@nursewannabe said:
https://forum.deadbydaylight.com/en/discussion/comment/1642487#Comment_1642487
Personally I like the wooden horse. I use it when I want to play chill or when I'm tired and don't want to be too punished for missing attacks
Best combo of addon imho is green blink recharge + purple range
I see. I'm my opinion, her best combo is pocket watch+fragile wheeze.
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@Stinde said:
https://forum.deadbydaylight.com/en/discussion/comment/1642509#Comment_1642509
Yes Rotten Fields ain't that bad compared to those others but the corn vision is enough to make up for the lesser amount of loops. I think Fractured Cowshed is much much worse still than Mother's Dwelling or Thompson House.
I haven't been on cowshed for around a month and I play this game enough to make a living off it. I thought that they took it out of the game for balance changes lol ๐. Anyways though, as a nurse main I hate all corn maps.
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@ILoveDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1642290#Comment_1642290
So solo survivor will always lose If they have Bad Rng? Sounds fair right? And don't say anything about survivor Because Camping, tunneling Killers are the reason why this perks are geting played in the first pleace.
So get gud and Stop youse unfair perks, Camping or tunneling
I'm curious. What is your survivor build?
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@Stinde said:
In April 28th multiple maps were balanced by opening up too strong loops, lessening the safety of many other loops, making maps smaller or changing the distance between tiles. When those changes were released we got an answer in an Q&A and in forums that this patch doesn't mean that other map changes aren't coming. So I'm asking when do we get these hinted changes?
Some of the maps that were already balanced in April are still ridiculously safe and contains chain loops and multiple safe pallets right next to each other. These maps are Ormond, Fractured Cowshed, Thompson house and Temple of Purgation. In addition the main buildings of Grim Pantry and Disturbed Ward are still broken. Grim Pantry's upstairs window is a ridiculous loop and that building needs to have some of it's pallets removed. Disturbed Ward needs also changes to its window safety. Also Mother's Dwelling, Ormond, Fractured Cowshed, Rotten Fields and Thompson House need their size reduced since they are way too big for a non-mobility killer even after the previous changes. Also I'm sure that everyone is hoping for Haddonfield to be balanced in the next map balance update.
The maps that have felt fair and properly balanced after the previous map balance update are Torment Creek, Rancid Abattoir, Wretched Shop, Wreckers Yard and Macmillan maps, so thank you and props for those!
Ormond and haddonfield need a change, and mothers dwelling and Thompson house need a size reduction, but other than that, maps are fine. Rotton fields is big, but has less loops than other maps so I think its fine.
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@bubbabrotha said:
People are saying it's the brain dead killer meta but, ruin only works if the killer is applying pressure. Immediately the opposite of brain dead. Tinkerer I can agree on as it doesn't really require input, but it's not very powerful. As for undying, just do more bones! Save a perk slot and equip detectives hunch, your team will thank you. Plus there is a 50/50 chance that you cleanse undying first.
Please keep this discussion civil, as I don't want to start a flame war.
I don't understand either. I'm a nurse main, so I wouldn't use that build anyway, but I don't understand it being called braindead. The real braindead thing is stridor spirit with an ebony with whatever her best add-ons are. (I don't play spirit anymore, so Idk what theyre called.)And I go against that more often than the build you're talking about. Honestly people need to stop complaining about new meta perks, because overall, they're a GOOD thing. People call meta perk users braindead, but what do you expect them to run? Monstrous Shrine? Deja Vu? No. The only braindead thing is stridor spirit with an ebony with her strongest add-ons.
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@shelobster said:
https://forum.deadbydaylight.com/en/discussion/comment/1640813#Comment_1640813
I'm glad I'm not the only one. It's so weird because of the low rank survivors/killers you get paired with. Like what are the odds that all three other survivors are yellow-green and paired with you against a killer that's way out of everyone's league consistently just to force your rank to drop? And they just keep coming if you get safety pips. You'll get them until you drop a rank.
And that is why I'm a killer main now lol
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@nursewannabe said:
https://forum.deadbydaylight.com/en/discussion/comment/1640680#Comment_1640680
It's still a free perk though. Usually I don't play with addons as well, except the undetectable one when I sense an object incoming, or, if I'm feeling like having fun at the expenses of survivor, I either do omegablink or 1 blink recharge and 1 blink range :D
What do you think is her best add on? I personally think its pocket watch.
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@BioX said:
https://forum.deadbydaylight.com/en/discussion/comment/1638840#Comment_1638840
no same, I dont mind ormond at all
Neither do I, but I'm a nurse main so...
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@shelobster said:
So I exclusively soloq when playing survivor and I'm a solid 4 rank (it's the rank I'm 90% of the time at) and I'm pretty proud of it as I'm not a super good survivor.
So whenever I start to approach the next rank (3 duh) I consistently get paired with green and yellow rank survivor Vs usually a rank 1 killer. The games end pretty fast and they keep coming until I drop to rank 5 and get near rank 6.
And this is where it gets weird as when I get close to dropping another rank I suddenly get godly survivors in my team and low rank killers until I securely get back to rank 4 which is when the cycle starts again.
Does this happen to anyone else or am I just insanely lucky/unlucky? It's been going on for a year now and it's consistent enough to be an obvious cycle.
This has always happened to me and I dont know why. Its weird.
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@nursewannabe said:
https://forum.deadbydaylight.com/en/discussion/comment/1639702#Comment_1639702
What do you mean they hinder her? Omegablink is arguably better than the old one: same range but doesn't ######### up with muscle memory, double recharge almost gives back old base kit nurse, spoon and tooth give a free perk slot (stridor and NC), the fatigue ones are pretty good too.
I agree the rest is nothing special or utter trash, although I do personally like the addon that makes you undetectable paired with perks that give similar effect like trail of torment (for 32 seconds of undetectable every 60), especially when against OoO :D
Also if you were wondering, my nurse build is nurses, pop, bbq and chili, and shadowborn.
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@nursewannabe said:
https://forum.deadbydaylight.com/en/discussion/comment/1639702#Comment_1639702
What do you mean they hinder her? Omegablink is arguably better than the old one: same range but doesn't ######### up with muscle memory, double recharge almost gives back old base kit nurse, spoon and tooth give a free perk slot (stridor and NC), the fatigue ones are pretty good too.
I agree the rest is nothing special or utter trash, although I do personally like the addon that makes you undetectable paired with perks that give similar effect like trail of torment (for 32 seconds of undetectable every 60), especially when against OoO :D
Tooth is bad because its only for one minute. I don't use add-ons at all, either, because I'm saving up. I have never used omega blink because personally I like to save up add-ons. I've never used a range add on in my life. If I use add-ons, which is rare btw, the ones I use are fragile wheeze( I think-its the green recharge one) and pocket watch, which is my favorite add on. It gives more time to react to what survivors are doing, and it's really good if you accidentally under charge. Also unless the description is wrong, blink recharge doesn't stack. And it's kind of sad too, because catatonic boys treasure( the yellow fatigue add on) is better than the green one( ataxic respiration.) Both of her ultra rares hinder her a lot, and she has multiple bloodpoint ones that hinder her as well.
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@nursewannabe said:
https://forum.deadbydaylight.com/en/discussion/comment/1633745#Comment_1633745
If you play her with addons or slowdown perks you're boosted
I dont play her with add-ons, also most of her add-ons do nothing or hinder her, so doesn't that, by your logic, mean that since I'm not using addons that make nurse weaker, I'm boosted? And I do use pop, but thats because people always genrush on nurse games.
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@NoRage said:
https://forum.deadbydaylight.com/en/discussion/comment/1633814#Comment_1633814
Mastering = making sure you 4k survivors , not just doing your 2 kills like a boomah.
I 4k most games. Also mastering doesn't mean a 4k every game.
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@Zaitsev said:
Hes absolute trash on console. His turning is so limited. I had to connect a mouse and keyboard in order to get ANYTHING done correctly.
On PC, Blight is like A tier. On console, easy F tier like console nurse.
I'm a nurse main on ps4. She's still the best killer.
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@Khar said:
https://forum.deadbydaylight.com/en/discussion/comment/1633040#Comment_1633040
So, basically "nerf killers, buff survivors". Brilliant. ๐ While we're forcing killers to play a certain way, how about once a generator is complete, another one can't be worked on until after a set amount of time? Or maybe implement a pallet and window exhaustion feature to prevent lengthy looping?
I hope the gen one gets added ๐
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@NoRage said:
https://forum.deadbydaylight.com/en/discussion/comment/1633745#Comment_1633745
Yeah Nurse so Loop and jungle gym doesn't affect you . Nice try
I don't main anyone, i prefer to play and master every killers :)
I find other killers too easy. I've mastered every killer.:)
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1631319#Comment_1631319
Killers have no single perk as powerful as DS. Even NOED has a direct counter. DS does not.
Don't go for someone for 60 seconds. Yes it does.
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@NoRage said:
https://forum.deadbydaylight.com/en/discussion/comment/1633600#Comment_1633600
If i was bad i wouldn't reach rank 1 each and every month without any difficulties with 30 fps and invinsible scratchmark , i think you're the one that's bad and pray everyday they don't nerf the meta perks , i won't slug that's called being a lazy killer , 3 man gens doesn't mean slugging , because when there's still 1 gen left and you can do 3 gens strat with 4 survivors left i think you should uninstall .
But i think you're the type of person that come here and give your opinion after a few games against Potatoes.
Try again. I'm a rank one nurse main.
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@jackal470 said:
https://forum.deadbydaylight.com/en/discussion/comment/1633634#Comment_1633634
I can understand but remember a person who plays so much deals with so much criticism(and worshipping) which changes or highlights personality traits. I can enjoy him because he does play by play and teaches a lot and I feel as a human I can ALWAYS learn more, no matter the source
He can teach you but also will probably make you entitled. That's why I don't watch him anymore
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@KingFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/1633636#Comment_1633636
Look at Amanda's letter. Now imagine what it would do it combined with Tampered Timer.
Oh ok thanks.
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@KingFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/1633630#Comment_1633630
Did you read the OP?
Yeah but I didn't see tampered timer there.
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@jackal470 said:
https://forum.deadbydaylight.com/en/discussion/comment/1633600#Comment_1633600
Wow so many people trash tru3talent but Imo he is good at this game but his personality can be over bearing but no person is perfect, if you don't like him that's your opinion not a fact I personally find him, Otz and MrGimmsYouTube to be the streamers I enjoy and learn from
That's why I don't like him. He thinks that hes perfect and if he loses its a swf or a stream snipe.
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@KingFrost said:
Amanda's letter is way too nasty. Especially if you pair it with Tampered Timer. Two gens pop at once, and that's a minute off the timer. I think more of her add-ons should affect stealth and her ambush attack rather than RBT's (which need some help. It really sucks for Killers when survivors get their trap off on their first try. (Which happens way too often). She's way too RNG based which she should NOT be. Especially since she's limited to 4 traps (6 with add-ons) and can't use them after the last gen pops.
Tampered timer is 30 seconds...
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@AhYesIPlayKateAndPig said:
So i want to learn hillbilly and yes i know he was recently nerfed but i still want to learn him as he looks fun to play as and still doesn't seem that bad even after the nerf. I also want to know if ruin and undying would be good on him because i feel like he has the mobility for it to work. I definitely am running BBQ though so 3 more perks.
As a former billy main, id say bbq, enduring, tinkerer, and pop.
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@NoRage said:
https://forum.deadbydaylight.com/en/discussion/comment/1633523#Comment_1633523
Defending how survivors is unbalanced is actually cute, if Otzdarva and Tru3 gets survivors who just rush gens and they can't do anything against it , i highly doubt you can do better
You can protect survivor as long as you want , anyone with knowledge will tell you that if survivors want just to gen rush at all cost you can't do anything about it as a killer and even more if those survivors are not potatoes.
Actually tru3 isn't good so don't use him as an example. You are biased, not to mention bad, if you think that getting genrushed has no counter. Its called slugging. You get at least three off gens. Learn how to play.