hillbillyclaudmain69
hillbillyclaudmain69
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@Alex_Splicer said:
LOL.
Why? So you guys can sit at the inactive gen and never interact with the killer? No thanks.
Survivors already have enough power as it is. This past month because of locked in crossplay I get nothing but sweats.
I just want to have a good time playing but I can't anymore with everyone going freaking try hard all the time.
It's getting to the point of quitting and giving DbD a bad review based on it's playerbase, which is ridiculous.
You people should just grow up and think before you just play " the way you want ". Because more often than not, people aren't wanting to be chased - they just want to do gens and leave.
Yes. As a killer main half the time I can't find anyone until multiple gens are done because they all have urban and bnps.
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@GingerBeard said:
https://forum.deadbydaylight.com/en/discussion/comment/1630944#Comment_1630944
I agree that removing flashlight saves would suck for those who do find it fun, but that was just an example of making flashlights work differently without introducing a new mechanic to them. It wasn't meant to be taken as an actual suggestion, although I do wish they were more useful outside of animation lock. Its why I also suggested the first option, which is to give them another use on top of what they already do.
I personally don't find flashlights fun to use, even considering the times when I do rarely get a save. Whats even less fun is playing solo survivor and seeing one of your teammates ignoring gens and just wasting time following killer around everywhere only to never actually get a save, which seems to be the outcome more often than not.
I love flashlights, because I can make so many plays with one. I dont follow people though.
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@CrapByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/1630351#Comment_1630351
Yeah I mean , it isn't real money. If it was for money maybe but they get paid with in-game currency lmfao. They're misinforming their viewers with dumb stuff but that's what BHVR wants.
BHVR needs to just not do new chapters for a while and fix bugs for like half a year. Then they wouldn't have to be fake. The bugs dont need to be played attention to, as they no longer exist.
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@xerav said:
https://forum.deadbydaylight.com/en/discussion/comment/1630336#Comment_1630336
I highly doubt that someone coming from a super stressful and frustrating match wants to hear randoms tellin him how to improve :D you only ensure that person will start his next game with a mori and then tell survivor how they could have avoided being ebony morid.
Maybe you. But most people like to get better so they appreciate tips.
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@Mekochi said:
Played this game where the flashlight was in the killer's face, didn't blind, and they didn't have Lightborn
If they have stretched res thats why.
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@GingerBeard said:
Flashlights almost always seem to be more of a detriment than helpful, and I believe they should just partially rework flashlights at this point.
Maybe give another use for flashlights outside of just blinding the killer, what on earth that would be I don't know.
Perhaps instead of giving them another mechanic, just make them useful outside of animation lock. Blinding the killer could be instant (or near instant) but remove the ability for them to make the killer drop a survivor, allowing for them to be used anytime during a chase for juking, while also stopping survivors from wasting time chasing the killer in an attempt to get a save.
Yeah...no. The only fun thing about flashlights is to have a teammate get saved bc of it.
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@ascension said:
In pretty much every recent patch, flashlights have received either direct or indirect nerfs and I'm honestly getting sick of it.
First, right around the Silent Hill Chapter, they "accidentally" lowered the angle at which the beam would come out, which was annoying, but not impossible to adapt to.
Next, they changed the aim of the flashlight from slightly off to the right to the direct center of the screen.
This simple change had the effect of eliminating the possibility of getting a flashlight blind from SO many different angles, so much so that unless you're pretty much facing the killer straight on, you're never gonna be able to get the angle you need.
The most recent nerf is that you can't stand anywhere near any props whatsoever otherwise your survivor's arm will bump into the prop and cause them to aim into the sky; clip for reference.
https://www.twitch.tv/ascensionwho/clip/CrackyBetterPassionfruitJonCarnage
Also, I'm not sure what was done, but it feels as if the flashlight timing has gotten much more strict.
I'm not too upset over this change, as flashlights shouldn't be easy, but this makes saves that might've been possible from afar completely impossible.
Even if you somehow manage to pull off a flashlight save, they still haven't fixed the issue that causes killers to almost immediately recover from flashlights stuns.
What is even the point of bringing flashlights anymore...
Why couldn't they just leave flashlights alone as they've been for years now...
The bug where you can't be next to something needs a fix. But new angles are fine.
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@CrapByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/1629293#Comment_1629293
I think like 20 K auric cells. Yeah, I can't stand it either, they're so fake and braindead about the real problems in DBD. I prefer to watch real dbd streamers than fake ones fog whisperers talking about cosmetics lol
I wouldnt do that for 20k. I wouldn't even do that for 40k... Its sad that they're getting so little but they're lying to the community.
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@HarlowXRaven said:
https://forum.deadbydaylight.com/en/discussion/comment/1630336#Comment_1630336
I agree Id want someone to tell me if I could do something to improve and we should have a feature to turn it off.
I agree. It 100% should be optional the way this community is.
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We got BHVR teched.
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@Captain_AAhab said:
https://forum.deadbydaylight.com/en/discussion/comment/1630320#Comment_1630320
I don’t think anybody would want advice after a game on how to play. It comes off as extremely patronizing.
I main nurse and pig. If I destroy one of those two, I'll give tips on how to play them. Its helpful. Maybe you don't like receiving help, but most people appreciate it.
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@Captain_AAhab said:
No. The people who probably want this are toxic/salty players who want to berate the opposition. There’s no constructive reason for this to be added.
I like to say gg and give advice if the killer was pig or nurse, and also congratulate and thank people for what they did in the match. I want this feature because I cant be a good sport to pc.
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@yukairi said:
The things bad is the crossplateform, they need to change that and make the possibility to choose if we want to play with pc or not because some player pc hack
You do realize you can turn crossplay off right?
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Imagine having to play a killer with no counterplay, put a mori on, and facecamp just to get a kill. Its sad that the devs thought moris were a good idea. And I'm not even going to talk about how spirit needs to be thrown into a blender.
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@MadLordJack said:
Mori's require 66% of a killers objective to be completed. Not saying anything else, just pointing that out.
Actually not really. They can do what that spirit did and down you before you can move, then mori you. Also you only need to be hooked once.
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@Gerneral_Buckness said:
Vk100k
It works.
Someone mentioned it on Paulie's chat, then I found something on reddit.
Thank you! Glad I came across this.
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@A_Skinny_Legend said:
https://forum.deadbydaylight.com/en/discussion/comment/1628442#Comment_1628442
You equate less effective to being bad, that's not the case. Especially against solo survivors.
I never called for a nerf, I only said that I wouldn't mind if this bug were there. I personally didn't notice anything so there's no real difference for me.
I still think that it's lazy and easy to use. I still prefer to go against snares over pallets.
Snares are more powerful. Just because you have a bad memory doesn't make pallets better than snares.
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@Heartbound said:
https://us.v-cdn.net/6030815/uploads/EIAW8KIV5TSO/61qjuqxmvhl-ac-sx425.jpg
Prestige 3 Nurse says I REMEMBER WHAT YOU ALL DID WHEN I WAS A BABY. YOU WILL DIE IN THE HARSHEST OF WAYS.
This is ME! 😆
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@A_Skinny_Legend said:
I'm also trying to main nurse now. I love her so much. I am now wearing her gorgeous red dress and although I'm still below average, I have gotten some 4k matches with her.
I am in this stage where you either perfom very well or relive your first match ever playing as her.
Her power is so unique and versatile that you'd have to just play her to suit your play style.
What I noticed, the thing that really made it extra complicated and frustrating for me was always swinging for a hit every time I blinked, even when I was nowhere near a survivor.
I love her mori too, now I can caress all the steves, Dwights, that hunk whose name I keep forgetting, Felix, etc.
It is so refreshing not having to care about a wall or pallet and whatever. She is so good, the only thing survivors can do is run towards you.
You just have to keep going, eventually you'll be too good with her that survivors would stand no chance.
Thats why you walk until you have Los. Just because you need to swing after predicting, and that increases fatigue time.
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@TimeyWimeyStuff said:
So, as a Myers Main im "trying" to learn, how to play Nurse and Huntress, but every single Time the Survivor notice that im a Baby Killer (with Nurse and Huntress) and bully the S**t out of me. Either that or i just get some compassion points. Thats so frustrating. How should i ever be able to learn these two Killers?
Cheers♥
I'm a killer main, and I bully baby killers. I don't bm, but I'm not giving them a free kill. So yeah, I have no issues with running a baby nurse for five gens without being hit, because I'm a nurse main and I learned like that. That makes you learn faster, too, as I learned nurse in around a month or two, when it took me longer to learn demo, and on demo, I was not bullied, I was babied. I know it doesnt feel nice, but sooner or later you'll 4k easily with both.
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@JustZed32 said:
https://forum.deadbydaylight.com/discussion/comment/1612261#Comment_1612261
What what what? Crouching mutes you? 😳😳😳
Crouching is like having tier one iron will that stacks with iron will. That means that crouching with iron will you are silent, even with stridor.
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@CrapByDaylight said:
https://forum.deadbydaylight.com/discussion/comment/1627566#Comment_1627566
Puppers used to say the same thing a year ago and a week later he announced that he became a Fog Whisperer. They're just fake and acclaims everything about DBD ignoring bugs just for auric cells lol. You can't trust them.
Ikr? But how many cells are they getting? Because they are pretty pricy, so I can see why they would do that. And i do watch the king, but it's just for information that i didnt know about the game. And from watching him, I know that he's fake as #########.
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@ToxicMyers said:
https://forum.deadbydaylight.com/discussion/comment/1626748#Comment_1626748
It's a 2 sided game bucko, can't look at one side without looking at the other when they both have broken things. For example im pretty sure keys and moris are being nerfed at the same time
Keys and moris should be looked at together, as they counter each other by being broken as #########. However, you shouldn't just disregard someone else's issues because you have one.
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@Moxormog said:
I'm done.
You keep nerfing and destroying killers each patch.
I'm so over doing a barely 1 minute chase in the beginning of the match to have two gens pop off because I don't have corruption or using ruin (When it doesnt get cleansed in the first 30 seconds).
You've literally ruined huntress. Every other game I am having hatchets that are not connecting when it clearly hits the survivor (with a blood splash)?????
The amount of idiotic sound bugs that makes it nearly impossible to track survivors or when gens are being worked on.
almost 2k hours as a killer but I can't handle the amount of abuse and disregard Behavior has towards its killer playerbase.
But, hey, at least you have your 2-3 killer main streams in a sea of ######### survivor streamers on Twitch.
Survivors, you keep wondering why your que times are so long?...
Do you really have to wonder??????
So hatchets that clearly didn't connect should hit? Is that fair? A one minute chase is way too long and your downs should each be a thirty second chase on MOST maps. Survivors have sound bugs too. Killers have pretty much only gotten buffed in the past 6 months. Also most streamers play killer, because it's the fun role. Survivor sue times are faster than killers RN. Do you really have to wonder?????
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@adsads123123123123 said:
Watch it in 0.25 speed. The 2 initial streams touch her but she doesn't get damaged at all. She did not have Deadhard and the killer's ping was 30-50. This stuff happens fairly frequently with Plague but this is the most blatant I have seen.
Thia right here is why I don't play plague anymore.
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@ErksDeciple said:
Survivors: "I Can't hear the terror radius and know the killer is coming from a mile away!!! I have to actually pay attention to my surroundings and play with skill!! That's Not Fair!"
Killer: "Welcome to my world babies"
Devs: "OK OK survivors please stop sending us messages and hate mail, we'll turn it back on. AND make it even easier for you to hear them coming from further away. Happy? Cuz we can't handle your constant complaining, but you make up 4-1 of our players so we have to please you."
Survivors: "Yes, and also add more pallets and easier loops. And ban Killers who camp and tunnel, cuz that also isn't fair to us. Cuz if we don't get to gen rush, then loop, then teabag, then escape...then this is Not Fair!"
Killers: 🙄 "Guess I gotta play with Nurse......Again."
The terror radius bug needed a fix. It made every killer undetectable. Also they removed pallets from maps amd got rid of infinites. You are just someone who can never be pleased and people like you make this game unhealthy.
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@CrapByDaylight said:
An opinion of a fog whisperer who thinks gen rush doesn't exist about new killer it's irrelevant and pointless imo. You can't trust Fog Whisperers, they're dev sided
Honestly though I agree with ussylis when he said that fog whisperers are fake and he didn't want to be associated with them.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/discussion/comment/1626773#Comment_1626773
I rather get slugged to death against an oni than to play against a spirit,deathslinger or freddy :]
True. Same.
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@xenofon13 said:
https://forum.deadbydaylight.com/discussion/comment/1626758#Comment_1626758
So it's fine to drop the survivor, waste time, and some survivors actually wiggled off because the hook was far away.
Leave it there devs, killers can't get affected.
I never said the hook bug should stay in. I said that it can be countered.
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@DrJohn said:
https://forum.deadbydaylight.com/discussion/comment/1626758#Comment_1626758
That still wastes time and if you have to walk a decent ways to hook them then they'll just wiggle off.
It wastes time, but hey, they aren't wiggling off if you're relatively close to a hook, which you almost always will be.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/discussion/comment/1626728#Comment_1626728
I played a lot of Oni before all these bugs made him super frustrating to play >:(
And i can say that you can very easily flick up to 90°.
His turning is pretty much the same on console too.
But yeah,i miss some good oni matches too,but most people rather like playing freddy,spirit,deathslinger etc.
Such a shame because oni is so fun to play against :(
Oni is fun to play against until you get slugged to death 😆 that was pretty much my last three oni matches.
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@Zaitsev said:
Legimately nobody says that the current version of Blight is unplayable.
Actually a lot of people have. Its annoying too, because I've gotten only wins since blight came out.
@katsumodo47 said:
He's trash on console
Thats not true. I'm on ps4 and ive only gotten wins and pips since he came out. I got my adept on my first match with him.
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@Alphasoul05 said:
I was watching a streamer playing yesterday and they were rank 2, then they started playing today and now they're rank 10. Leaving a game doesn't drop you 2 pips, it drops you 1 now, and you'd have to basically afk to get the final derank.
That means they would have to leave close to 40 games, as there is no way they would simply play out 40 games off stream and be 100% useless to avoid a black pip, and more likely you would play another game while you do either way.
Isn't it kind of ironic to complain about playing against "sweaty tryhard" killers or how it isn't fun at red ranks as a survivor, but you then willingly ruin the game for four other people in 40 games. Then, you happily do 4 man SWF to bully and ruin the game for dozens more killers until you hit red rank on a stream, only to do it again, and again, and again?
Rank reset just happened so it was probably that. Most people don't derank.
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@DrJohn said:
Why do I constantly have to lose pressure because the god damn survivor won't go on the hook. This should have been fixed along with the killer stun bug. This is game breaking
You cant get affected by the bug if you drop the survivor in front of the hook, then pick up again and hook them.
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@Not_Entitled said:
So we all know how strong DS/Unbreakabble is when survivors abuse it. I personally play both sides (mainly survivor) and understand how frustrating it is on killer when survivors abuse it so I don't use them together. I thought ab some solutions that can make the game more healthy for both sides.
DS CHANGE - I was thinking how annoying DS is when a survivor is literally doing a gen in your face or they hop in a locker and you can't do anything. Even sometimes you unintentionally "tunnel" someone but you get DSed. So what about changing DS to where when you either heal, work on a gen, sabo, or even try and cleanse a hex totem you lose DS. Another idea and this can stack with the other change, is DS timer is 20/25/30 seconds instead of 40/50/60 seconds BUT the timer stops when you are getting chased. This way if a killer is ACTUALLY tunneling survivors don't have to force a DS stun within the minute they get tunneled and the tunneling killer gets punished but not too punished. There are some games where the killer throws the game to tunnel me, but with these changes when the killer downs the surv its 30 seconds of waiting instead of 60 AND the survivor has the anti-tunnel perk for the ACTUAL tunneling killers
UNBREAKABLE CHANGE - This perk is not TOO big of an issue unless it's stacked. Now I have no idea how to balance 4 mans stacking it and other controversial topics. But what if they made a change where if you use unbreakable, all perks with timers (excluding pure broken perks like deliverance) get canceled, such as DS. The perk combo DS UNBREAKABLE is a ridiculous perk combo because it buys your team time by basically invincible and being able to play super aggressive with no consequence. So if you get downed you use either or, not both. With these changes 4 man DS Unbreakable squads will be more deal-able because if I'm being honest, most 4 mans running ds unbreakable aren't that good, but these perks alone buy their team too much time.
If not any of these chances then make killer have the ability to open lockers and throw survivors on the ground this way locker DS is less aids.
I think that the ds change is good, but the unbreakable one could just be a change to ds so that you cant recover past 50% with it active.
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@EvilJoshy said:
https://forum.deadbydaylight.com/discussion/comment/1624688#Comment_1624688
True but seeing as how there are 4 survivors to every 1 killer id say survivors have exploited more.
https://forum.deadbydaylight.com/discussion/comment/1624727#Comment_1624727
If DS isnt anti tunnel then it is 2nd chance. Which makes it even worse. It rewards bad gameplay. Killer has nothing that gives them an extra generator if they are failing to apply pressure. NOED is not 2nd chance because the survivors can negate it before it ever comes into play. It's more of a punisher perk. Blood Warden could be 2nd chance but any survivor with 2 brain cells 99% the gates to avoid it. Really wish the devs would adjust that.
There's hardly anything that counters DS. "Don't tunnel" doesn't work on most of the people I run into(people coming to me because of DS) If I slug they can use unbreakable. If they run into a locker, unless I'm trapper, there's nothing I can do. If I take the DS then go in to finish the job I am called a tunneler. With this perk there is no right answer. There is also the very VERY real potential of 4 DS's a match. This perk is flat out bad for the game but the devs will never ever truly nerf it because majority of survivors would stop playing the game.
Just because survivors would naturally do this more because there are more doesn't make killers doing it better, or them worse.
@ToxicMyers said:
https://forum.deadbydaylight.com/discussion/comment/1624058#Comment_1624058
doing all the gens in 3 minutes isn't fun either but thats ok right?
This is whataboutism at its finest. You bring up a completely unrelated problem to disregard his complaint. He also never said that that was ok. Anyone in their right mind knows thats not ok.
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@tortrader said:
https://forum.deadbydaylight.com/discussion/comment/1624693#Comment_1624693
Do you even read? The OP says it's because of his or her pc slowing down against Doc.
I misread. Sorry about that. I'm on ps4 though, and ive never had problems with doctor. Ive only have problems with sloppy
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@brokedownpalace said:
I'd probably say Spirit. You know they're thinking "these filthy survivors will never stand up to my epic mind games mwuahahaha"
Ghostface for memes, spirit and anyone who is an ######### to say "######### YOU"
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@[Deleted User] said:
https://forum.deadbydaylight.com/discussion/comment/1624701#Comment_1624701
Yeah, 4 sacrifices to the entity
Thank you for clarifying.
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@[Deleted User] said:
Emblem system sucks. A 4k should be a merciless killer.
Without a mori. You didnt earn it if you had a mori.
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@FogNoob said:
https://forum.deadbydaylight.com/en/discussion/comment/1623060#Comment_1623060
That's not really true... there was a time when all you had to do was get 4 kills in a match, no need to double pip. But to be fair, that seemed to be a bug and not intended. But anyway.. I mean they could just change it to be 4 kills..
Without moris this would be fair, but I dont want to deal with a wave of moris because of a goddamn trophy.
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@SailedSavage said:
my game has a seizure every time I play against him plus he has too many free perks. I used to play this game every day but Keys, Moris and Doc are the reason I'm over it. Wait 10 minutes for a game to end in 3 minutes is dumb. Not that I expect a change since its been literally years since changes have been asked for. Oh well. Rant over.
Oh no, I can't easily counter a balanced killer! Nerf it into the ######### ground because I can't change my playstyle or loop efficiently!
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@EvilJoshy said:
How many bugs have survivors exploited till they fixed them? How many fat shame spots? Remember when one of Quintin's perks provided a action boost to ALL actions instead of just opening gates? Paybacks a ######### :P
It's a bug that benefits killers. We all know that will get fixed shortly. Meanwhile I am still waiting for bug fixes to Nurse introduced from her rework last year -.-
Killers have exploited bugs too. Its both sides so no it's not payback because killers do it too. I could say the same if the stun was ten seconds.
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@JohnnyB1491 said:
https://forum.deadbydaylight.com/en/discussion/comment/1618744#Comment_1618744
Skilled play maybe above level 10, but level 15 and below they don't have the perks to be that good. And NO perk gives away all auras without the survivor doing an action. The killer literally runs right at the player with no possibility of knowing location.
Actually bbq and chili can, a good headset can, whispers can, discordance can, and various add-ons can. You are clearly new if you don't know this.
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@SnakeSound222 said:
https://forum.deadbydaylight.com/discussion/comment/1624639#Comment_1624639
How do you know people are taking advantage of this? They might have always played like that, and this bug is just making them stronger.
Possibly, but I doubt it. Almost every match has been spirit, hag, and huntress. I was tunneled in every one of these matches. Before the bug, I rarely got tunneled. Now it's every game. Also no one is playing blight either, since they want their easy tunnel and he isn't bugged.
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@sluc16 said:
I got unhook from the basement, against the huntress, she was basically camping so she downs me again at the foot of the stairs, picks me up, I hit the DS skill check and scape from her grasp, and still she was able to come out of the stun, aim, and hit me with a hatchet before I was even out of the basement. There is no way that stun time was 5 seconds.
It's a bug in certain killers. Its funny though, how it's only on the ones who can really benefit from it...
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@Bard said:
https://forum.deadbydaylight.com/discussion/comment/1624416#Comment_1624416
- I-frames as you come off the hook mean you'll get the chance to act.
- I'm absolutely going to say BT, because SWF or not that perk is in every match.
- Even if they don't have BT, they can still tank a hit.
- Even if they don't/can't tank a hit, you can use SB or Dead Hard.
- Even if you don't have one of those, most hooks are located near a tile, meaning that the meters gained from DS mean you can still lead them on a decent chase.
But hey. I guess if you're farmed off the hook by a guy without Borrowed Time in the middle of a Dead Zone when you just so happen to be running Lithe, you might end up going back on the hook...
...but guess what?
That killer wasted so much time camping your ass that all the gens are now done.
Not exactly a winning strategy.
"BUT MUH CAMPERS" is a bad argument.
Actually I haven't seen bt run in months. Also if the killer times it right, they can down you before you can move.
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@Bard said:
https://forum.deadbydaylight.com/discussion/comment/1624457#Comment_1624457
If you can't play at your current level without DS, maybe you just aren't good enough for your current level.
Actually I always run d's, because at rank one, all you get are tunneling spirits. I still play, but it isn't fair how people are taking advantage of this to tunnel. Same for all bugs. People should be banned for using them to gain an unfair advantage
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@KingFrost said:
No, I'd say maybe reduce the stun by a second though. So instead of a 5 second stun, its a 4 second stun. Enough time to get away, but doesn't make the killer feel like they lost 3 gens in the stun time.
If not bugged, it is a four second stun, as the drop animation takes one.
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/1622621#Comment_1622621
I wasn't saying it because it wasnt meta, but because after my experience with the perk, it acts like a placebo. There are other perks I find better success with. If you like it, go ahead. No perk is bad if you know how to use it.
Its really good on nurse, as you get lots of early hooks.