hillbillyclaudmain69
hillbillyclaudmain69
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1622630#Comment_1622630
Maybe just keep the max at 2 instead of letting it go up to 4 but also remove the ability to chain blink, that would make it closer to playing a new killer all together and a higher risk reward
Alright then.
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@Dwinchester said:
https://forum.deadbydaylight.com/en/discussion/comment/1622625#Comment_1622625
Now you understand the bull crap conditions that killers have to meet for their perks to actually work.
I love how on killer side nothing should be free, because reasons, but on survivor side, they need it to be free because of what the killers might do.
Hell, pop should just have a 40 second cooldown and no conditions for activation, because without it, survivors just rush gens.
No pop is fine as is. I'm a killer main btw.
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@kingoftheirish1992 said:
https://forum.deadbydaylight.com/en/discussion/comment/1620673#Comment_1620673
You can do whatever you want just know knowingly using exploit is bannable on any platform just a fact.
Actually it's not. The devs havent said its a ban to play him. Also what about the killers who are bugged against d's? Or nurses bugs? People use bugs for an advantage and the devs don't care enough to stop them. Also I just played against an ash who made noise. Its not always.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1619726#Comment_1619726
Honestly it sounds great but I think its alright for killers to have good addons im tired of the devs making 2-3 meme and training addons then every other addon is just meh at best, like 0.25 seconds off fatigue oh boy 1/8th faster on minimum cooldown a real treat, i would rather see strong addons that get nerfed instead of weak addons that never get buffed
Its ok for good add-ons but four blinks you don't have to do anything extra for on top of 115 movement speed isn't fair.
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@Dwinchester said:
https://forum.deadbydaylight.com/en/discussion/comment/1621057#Comment_1621057
And what work are survivors putting in on the meta and the gen rush? That's the problem with this game and why killer is so stressful, killer is expected to work for absolutely everything, and survivors are given everything for free.
I want dead hard to have a condition like "after successfully evading a killer, recieve one token", and ds should be "after safely unhooking a survivor, ds activates on your next unhook."
Nope. That isnt fair, as killers would just tunnel the first hook out of the game. Ds needs a rework, not a nerf.
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/1621057#Comment_1621057
Dying light really only punishes survivors if they are already losing. Its effect is so minimal and its downside is stupidly strong, that it is more of a detriment at this point.
Actually I like dying light and its one of my favorite perks. Just because its not meta doesnt mean its bad.
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@Dwinchester said:
https://forum.deadbydaylight.com/en/discussion/comment/1620301#Comment_1620301
Ds, dh, unbreakable, bt all extend chases. Pop needs hooks, which are hard to get on a rush, ruin is craptastic because its unreliable, dying light is a joke that requires a ton of hooks. Surge is a decent option, but again, requires a down and has a ridiculous cooldown.
Literally the only counter to gen rush that killers ever had was old ruin, and we all know how that went. Everything else is about late game snowballing.
Old ruin needs to be brought back. But pop, dying light, and surge, you should have to work for them. If youre a good killer then those are good perks.
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@Dwinchester said:
The only problem is that survivors have the tools to stop killers from tunneling, but killers cant do anything about the gen rush.
But yeah, I play as dirty as the survivors do. If I have to camp or tunnel to win, I most certainly will.
How are there tools to stop tunneling that killers dont have to stop gens? There's ds, but theres also pop, surge, ruin, and dying light.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1618767#Comment_1618767
matchbox is only ok because you usually need the second blink to catch good players and the 4.2 only helps so much
I meant the one he described. I'm a nurse main, so I know that add on is currently dogshit.
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@Maelstrom10 said:
Spasmodic breath : takes away one blink charge for the nurse. increases the nurses speed to 4.6m/s. Increases blink recovery speed, and increases time taken to recover blinks (ie faster recovery from having blinked by say 10%, and 20% slower blink charge recovery speed.) (Basically a more improved matchbox, with the downside moved to blink recovery time)
Matchbox : The nurse starts with 0 blink charges which no longer recover on their own. upon striking a survivor, she gains a blink charge. The nurse moves at 4.6m/s. Blink charges cap at 4. if used alongside the torn bookmark addon, 1 charge is always recharged, and an additonal 4 can be earned on top of this (matchbox charges) upon striking survivors. (One in the chamber nurse style addon. she gains charges upon hitting survivors, and moves at regular killer speed. allows the stacking of blinks by getting regular hits, allowing for an easier nurse achievement, and an entirely different playstyle.)
Matchbox is overpowered. As a nurse main who ends games before a gen is done with no addons I can confirm this.
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@Exerlin said:
https://forum.deadbydaylight.com/en/discussion/comment/1612261#Comment_1612261
hold up: You mean to tell me crouching has given you +50% moan reduction this whole time?
Yup
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@SquirrelKnight said:
@hillbillyclaudmain69 why isnt that fine? That's like saying survivors should be slowed or have a cooldown when doing generators.
Im not trying to be snarky, it just seems like if the killer is cancelling the power that should be it. Cancel it and go for the hit.
To bring up my example, wouldnt it be like saying if a survivor is working on a generator that they should have a delay where they have to slowly get off the gen before running?
Id be fine with that. I just want him to have counterplay in a chase.
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@DWolfAlpha said:
The match making right now is based on what killer you're playing. Your first few ranks are usually going to be against other low rank players. After that, the mmr should be in place. But if you switch killers, it won't know how good you are with that killer. Play the same killer for awhile and you should start to play against survivors more suited to your skill level with that killer. Unfortunately, that means you'll have a few bad games in the meantime
mmr is disabled RN.
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@StarLost said:
Apologies in advance for length.
Hey all. Very new player here (yay, first post), piddled around a few weeks ago but only really started playing two days ago.
The draw for me was the killers - I love the concept and the variety here was appealing.
So...things were really fun at first - and with the current sale, I bought a few additional killers to muck about with. I never 'won', but I felt more like I was facilitating a fun game, which sort of feels like the killer's purpose. Not great, but I generally ended up getting 1-2 kills a game. I felt like I was playing against people near my skill level, or at least not crazily above. I felt like I was gradually improving, as were my opponents.
However, after a few games, things went a bit squiffy. I started getting rolled. Games where I never saw a survivor aside from them running away. Games where people just destroyed me, without me feeling like I had any impact on the game at all. Games where they moved as a group, with one person constantly hovering around me obviously feeding them my location, or all following me and taking down hooks as I try to use them. Extremely coordinated. A Discord premade?
I started checking the post match rankings, and it was inevitably 2-3 very high ranked players (red rating? Not sure on terminology here) with a single lower ranked dude - and this wasn't a once off thing. I can't think of a game where I wasn't the lowest ranked person in it.
Somehow, I've plugged away to rank 12 (in 3 days...isn't that a bit too fast?)., hoping that things would even out. They...didn't. I think I've won a grand total of 2 games, and that was mostly other people DCing.
I know, git gud and all that - but it's really hard to learn from games like this - currently, I don't feel like I'm getting any better. I simply do not understand the mechanics of the game enough to really understand what these survivors are doing and how, let alone how to beat it.
I don't mind losing as long as I had fun, but losing like this is a massive demotivation, especially when they refuse to end the game or start mocking me. It's my first time playing that map, chaps! Grrr. Vent over. I'm starting to get nastier in how I play, and am not above camping someone once the exits are open to try and secure a kill - not the way I'd like to play, but about the extent of what I can do.
So either:
- I started playing too late in the game's lifespan and the only people left are crusty old vets doing premades.
- I'm doing something that is causing me to be matched up with players vastly more experienced than myself. Hah, maybe I'm a natural? I...doubt it.
Any thoughts? Is my experience out of the norm? Or are there just no other new/intermediate players? Apologies for the length.
I'd really hoped for a few days to learn the ins and outs of the game, but I'm starting to get frustrated.
TL/DR: Why am I, as a complete novice, getting matched against groups of highly experienced players, nearly every match, whether I'm playing a killer at level 5 or 35?
Match making has been like that for a while. As soon as you hit green ranks, you go against red ranks. Its not fair, I know, but if you stick with it you will be able to kill them. I'm sorry that this is happening to you, especially because I can relate.
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@CrowVortex said:
Killer's just be in a bad mood atm haha, with the recent hooking bug, some survivor's take advantage of it and bodyblock even more than usual for the killer on the way to hook. chances are the survivor will wiggle off 90% of the time while trying to re-align so he can hook.
Then again, a survivor accused me of tunneling him the other day while i was playing PH, he found my ruin early on and kept trying to cleanse my ruin totem repeatedly in the space of 3 minutes between being hooked and caged, as if i'd let him cleanse it without taking action.
Well some killers dont get stunned when they wiggle off so...
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@SquirrelKnight that isnt the problem. His ranged attack is fine. The fact that he can instantly cancel it and m1 is not.
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@NoObzBoiYT said:
hopefully they finally nerf DS.
As a killer main, I don't think ds needs a nerf. I think it needs a total rework.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1617190#Comment_1617190
I guess all they need to do is actually make it like before they broke it the first time.
Yeah.
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@lugZas_exe said:
https://forum.deadbydaylight.com/en/discussion/comment/1612261#Comment_1612261
Then tell my how to play against her, that would be more helpful. And okay I didn't know this with the ULTRA RARE add on.
She doesn't have counterplay, but crouch walking will mess with most of them. It muffled your sound by 50%, so with iron will, it counters stridor. In the end its pretty much up to the spirit of you die, but crouching can make them mess up. But if she stands still at a pallet, crouch immediately. Don't vault it, because 9 times out of 10, shes faking. Don't use windows unless you have to, because slow vaulting makes noise, and stay out of grass to avoid moving it. Listen for her footsteps, and if you hear them start running.
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@Dzeikor said:
Because you wont have to rely on teammates,even in sfw playing with premade teams,not having someone to rely on but yourself means if you're skilled,you cant go wrong,as survivor even if you're skilled,you can still lose if your teammates aren't.I sure wish there was a survivor mode where you have to survive on your own without worying about your teammates.
Well you are partially right. Playing with survivors at your skill level is way easier than killer, but bad matchmaking makes survivor about as frustrating as killer. Survivor is the easy role.
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@DontNerf said:
Big pp build? Nothing no perks, im scared of survivors who are that confident.
I've been running just wglf for the past 6 months.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1617111#Comment_1617111
You mean fixed liked 1-2 weeks later like the cake situation.
That's fair. It is annoying, as flashlights are the only reason i play survivor, but with a litte effort I got the new angles down.
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@wraith_nea said:
Unbreakable, DS, IW, BT, DH, OoO + flashlight + key
Dont you swf get bored of this build every single game? Legit the sweatiest build at least 15 games straight tonight. What is it with late night swfs?
I can count with my fingers the amount of time Ive ran noed or bring mori without a daily. FFs try something else!
Well, as a killer main, when I play survivor I will run strong perks, because every game I have a stridor spirit with bbq pop and noed. Its both sides.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1616514#Comment_1616514
Yeah it has been nerfed they killed my item.
Actually it hasn't. Its a bug and should be fixed soon.
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/1616681#Comment_1616681
Hope to find you in my games my friend, the agme lacks good Claudettes
It really does. I became a claudette main because of ayrun btw. Do you watch him?
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1616672#Comment_1616672
It’s not that specific at all. Killers like Blight and Clown usually achieve their hits between tiles.
Pretty sure Blights hits dont trigger blood favor.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1616268#Comment_1616268
Yeah, doesn't help when he 99's it on me.
Oh that is true.
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/1616131#Comment_1616131
You're 1 out of a million, stereotipes base it's arguments in statistic normality and I'm afraid to say, for myself, based on my experience, 9/10 games the Claudettes are the problem. I'm generalizing, not stating absolute facts, don't get offended, you should actually take this as a compliment if you're not one of them. :)
That's fair.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1616605#Comment_1616605
Guess you skipped the part in this thread where I said multiple times that Blood Favour shines when you get those hits in BETWEEN tiles.
That's too specific, and the range is not big enough.
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@TheClownIsKing said:
Now that I’ve started to get some valid use out of Blood Favour, whereby I can say chases were successfully ended because a pallet was blocked, here are some thoughts on the perk, and WHY it’s good that it’s a Hex.
It’s been said a lot that because of it’s cool down, it’s too weak to be a Hex. I beg to differ. From the survivor perspective if this perk were NOT a hex, so if they’re having to deal with their primary form of defence being blocked up to every 40 seconds all match long, i’d predict it would result in a huge increase in survivor DC’s, especially if it were paired with Spirit Fury & Bamboozle. Having it as a Hex gives the survivors hope that they can get rid of the ability.
Which brings me to one of the other great things about this perk, and why it’s best pairing it with Undying: Loads of wasted time. If Blood Favour were a standard perk, you would not get the benefit of a little extra stall occurring in the game. In the case of it being paired with Undying, then a LOT of extra stall in the survivors attempts to desperately rid the match of Blood Favour so that chases aren’t so dangerous. The killer gets the benefit of survivors wasting time finding Hexes, yet will still (mostly) get significant use out of Blood Favour for most of the trial.
Blood favor isn't good. Good survivors won't keep looping a pallet they got hit on.
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@MegHasCuteFeet said:
Do you know what works even better?
4 survivors with DS,unbreakable,DH, Adrenaline/BT/Iron Will
Dead hard is worse than Sprint burst. Just saying.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1615343#Comment_1615343
I've been deleted by those add-ons when the Myers only had enough stalk from me to actually pop EWIII, then kill me instantly. They are just super frustrating add-ons to go against since MY input/ability has no determining factor on the add-on killing me.
That and I had no other ideas for Myers.
https://forum.deadbydaylight.com/en/discussion/comment/1615354#Comment_1615354
I don't mind most of these changes, and I would say definitely add the wider PotD and the shorter delay. While all of those changes do seem worth it, I'm trying to keep it small for now. Especially since this is for every killer.
Actually, if his hand is open, that means he can mori you. If you jump in a locker or on a gen when hes tier 3 he can't mori you.
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@Breque said:
The best toolbox with the best addons do like 60% of an gen and it just helpfull to destroy hooks
Just the purple flashlight let you blind the killer to more then 2 times and its really hard to do the timing and the killer need to be very bad to been flashed while moving
The medkits it is at least usseful when you are playing whithout friends because you need to worry about your ######### teammates that run fastter then an billy when you wanna to be healed or heal someone but when i am with friends i rarely feel that i need an medkit
Maps, i dont need to know were an generator are i can ez look up and find a gen in the same speed, and its not every killer that uses hex perks
Keys is the only iten that can be usseful but i dont use because i dont like doing half of my objective and escape, and also because i dont wanna to be an #########
Before the bug, flashlights were just as good as keys, if not better. Medkits are worthless to good players. Toolboxes needed a nerf, as they were too strong, and maps are anti noed. You seem like a newer player to me which is why I'm not roasting you for saying that every item isnt viable.
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@ToxicMyers said:
https://forum.deadbydaylight.com/en/discussion/comment/1616131#Comment_1616131
are you actually offended or are you joking
Both. I hate stereotypes but that long ass response was a joke 😆
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It makes the blind right in front of your face, so that you cant tell when to blind. Guess I'm done playing survivor now because flashlights were the only reason I played survivor.
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@Carlosylu said:
We all know who is the real killer in DBD, you mr bad teammate, yes you...
Which survivor is the one that you think makes the survivors lose a match the most?
Claudettes... I hate those sneaky things who don't do anything and farm or sandbag you... Claudettes... That's my pick for "KILLER OF THE YEAR"
Hey! I'm a claudette main and I wear the earrings, orange shmock and purple pants and am usually the most aggressive and useful one on my team. Please don't stereotype, as it doesn't describe everyone. Please say blendette, not claudette, as good claudette mains hate blendettes for that reason. They make us look bad.
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@alex9er said:
A lot of people say that flashlights are one of the worst items you could bring in a trial.So...do you think if they deafen the killer it would be worth to bring them?
Flashlights are almost as good as keys. They don't need a buff. Also, why would LIGHT affect your EARS?
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@UMCorian said:
Hey all,
I love this game. As a Survivor, I love focusing on stealth and objectives. As a Killer, I initially gravitated toward Trapper as he was free with purchase of the game and I've always been more tactical and less straightforward, so his playstyle appeals to me.
With this current Steam sale, I finally sprung for buying Hag, as I know she's very similiar in playstyle. After 1-2 bad games getting a feel for her and playing her for an evening, I can safely say she's amazing. I think a lot of folks don't exactly know how to play around her, particularly at lower ranks, but as I played more and more games and started being matched vs. purple survivors, I found my effectiveness was still undiminished much.
It seems like Hag just completely outclasses Trapper at his own game. Is that fair, or am I playing Trapper wrong?
Hag is a chase killer, and can be used as a three gen killer. Trapper is a dead zone killer. You create dead zones with his power, but you don't chase with it. Hag would naturally be stronger, as she is a chase killer, and trapper isn't. If youve ever played hag, you'll realize that she's very different than trap daddy;)
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@wownicedeadhard said:
I don't know if he's the worst but his definitely one of the worst, and its not even his power (mostly) its how the maps are made; 80% of the time you get stuck on some random object. I've played around 8 hours of him 5 on PC and 3 on PS4 and honestly how did they expect console players to aim with him, they def need to add a sensitivity option on him. Also can y'all please keep the token mechanic constant? When Bubba uses a token the entire meter goes down and it has to recharge all the way to get a token back, but with Blight each section on the meter is a token, like what. anyway yeah he has compound 21 but hes still really bad. I see two solutions either they give him a rework or the fix all the map hitboxes.
Hes fine. Learn how to play him. I did and I now double pip every match. He'll never be as good as nurse though.
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@DontNerf said:
https://forum.deadbydaylight.com/en/discussion/comment/1615283#Comment_1615283
Tell me, do you know what anti loop killers do?
They are built with chase mechanics. That doesn't mean they should have no counterplay at all.
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@Mozzie said:
I feel like if you hit 4 consecutive bounces you should be able to put a survivor in dying state basekit, the fact that they have an ultra rare where you need to do 5 is kinda ridiculous. Otherwise someone like legion or oni just feels more viable for this type of playstyle.
Also, I think the addon that lets you see where the next bounce will land would be great if they added like a timer to that circle notification. Like the circle visually ticks like a clock to let you know if you're going to make it to that object to bounce off of or not. That would be really useful for people learning him and might actually be a better change to his basekit.
Its nine steps until you stop. I tested it out in customs.
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@Zarr0ch said:
Can’t stop moaning can you people. One thing gets fixed then straight to the next. What about the killer sided maps? What’s that? You don’t care about those ones do you.
As soon as you get your way and survivors are all dead in 5mins or less you’ll be back here crying about queue times as they all stop playing
Well, Ormond and haddonfield and asylum are too survivor sided. If you die on that map, youre bad.
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@OniWantsUrLocation said:
https://forum.deadbydaylight.com/en/discussion/comment/1614783#Comment_1614783
And then ppl will complain because PH would be able to spam POTD. His cooldown (~3 Seconds) is that long for a reason.
I wouldn't. That attack is hard to aim. It would make him take actual skill, and if I die, I got outplayed, not forced into a lose lose situation with his free zoning.
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@pwncxkes said:
The word toxic is so widely used, can someone tell me what IS toxic and what ISNT toxic.
I personally see it as going out of your way to intentionally ruin someone else's fun.
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@Justalittlepeeck said:
If you don't like when killers bring strong perks, addons, mories or play "scummy" (aka effeciently) and want them not to do such things for whatever reason (mainly because you lose ability to have fun in such match), then please bother not to bring in strong perks, strong items and not rush gens/hold matches hostage by stealthing and so on.
If you aren't ready to change your playstyle and not to use things the killer may deem unfun, don't expect or demand the killer to change their playstyle or not to use the things you may deem unfun.
And if you just cannot have fun without using things that other side hates, then why do you think they can have fun without using things that you hate?
I use what I want to use on both sides. Ive never ran unbreakable with d's, and ive never done forever freddy. I used to play bad perks, but then I'll got tunneled and genrush by bnps, so now ds and pop are always in my build
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@Justalittlepeeck said:
If you don't like when killers bring strong perks, addons, mories or play "scummy" (aka effeciently) and want them not to do such things for whatever reason (mainly because you lose ability to have fun in such match), then please bother not to bring in strong perks, strong items and not rush gens/hold matches hostage by stealthing and so on.
If you aren't ready to change your playstyle and not to use things the killer may deem unfun, don't expect or demand the killer to change their playstyle or not to use the things you may deem unfun.
And if you just cannot have fun without using things that other side hates, then why do you think they can have fun without using things that you hate?
100% agree. One person called nurse unfun when I played her. His build was ds unbreakable soul guard urban. He also had a key.
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@yadielrodriguez said:
I just use DS for the first time from months and I stun thr killer but seem it was for 3 second when the description say it for 5 seconds and if is for 3 second I hope this is true because it do really need a nerf so hopefully is not a bug.
Its a bug, and it happens on all escape grasps. Not on all killers though.
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@tylxr_jay said:
title.
Ive noticed i cant seem to get no collision when attempting a window tech anymore. i even went as far as to go into a custom match and repetitively attempt to do it but im physically unable to do it anymore since patch 4.2.0.
ive probably pulled off a few hundred window techs ever since ive been playing dbd so im more then confident with my ability to know the timing.
someone confirm?
Same. Idk maybe they changed the timing again. Its my favorite juke. I can do it sometimes though.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1612225#Comment_1612225
Hey, I'm also a console Nurse :). Shadowborn does help a lot with the FPS. I've also been using it on Blight and it has helped me immensely.
Same. If you haven't yet, you should try enduring and brutal on him. Theyre both really good on him as his power is for in between loops.
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@preston159 said:
https://forum.deadbydaylight.com/en/discussion/comment/1611555#Comment_1611555
I'm aware the cooldown is not after, but there are still situations where a shorter cooldown, even though it also means a shorter exposed time, is better. Hag with Rusty Shackles & Mint Rag comes to mind.
Thats true, but I like to have more time with exposed.