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tylxr_jay

tylxr_jay

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tylxr_jay
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  • devs said they tested regressing exit gates and it didnt work out well.

  • @ZFennecFox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1685617#Comment_1685617

    Okay and as a killer you want people to have a chance to get fully healed and ping pong between your boxes. No thinking about it logically you want to install as much fear in survivors as possible its how they make mistakes. 2 minutes is more than enough time if your focused on what you have to do to remove the bear trap and you the Killer gain the bonus of having other survivors trying to help them locate the boxes that it slows gen progression even more.

    Killers right now lack that fear aspect only a few Killers have the ability to terrify survivors into making mistakes. I honestly believe that removing the white aura's from them won't effect highly skilled players and SWF The only people this will hurt is the solo survivors and not even by that much the boxes have white faced doll sitting on them there not that hard to miss.

    2 minutes isnt enough for survivors to run around every square metre of the map. Even being able to see the auras how they are now can be devestating, as of now alot of RBT traps get taken off around 85%. The only way that would work and not be total bs is if it only showed auras of the jigsaw boxes within a certain metre range, kinda like knockout, visionary and windows of oppotunity. That way it would take a bit of time to find them but wont make it physically impossible.

  • @ZFennecFox said:

    To be honest just remove the survivors ability to see Jigsaw boxes. I find its more of a nuisance that after the trap is on their head they can just ping pong between boxes while you focus on gens.

    not being able to see the boxes at all would be completely gamebreaking. especially if you just got unhooked ands your injured running around the map with an active bear rtap. it would just be running around guessing where to go and on larger maps it would be physically impossible.

    Although however i do believe the boxes should only be shown to survivors once the traps are active. so basically rule set no. 2 at basekit.

    she def needs an addon rework aswell

  • clown sucks because he has no map pressure. hes already a monster in loops.

    This would just make him even stronger in loops then he already is but it wont affect his map pressure at all meaning he will be just as weak as he is now, he needs a second ability or something to give him map pressure.

  • @DrFeelgood said:

    https://forum.deadbydaylight.com/en/discussion/comment/1680458#Comment_1680458

    Doc is only easy to play if you're playing against actual potatoes. I don't remember the last time I died to a Doctor.

    https://forum.deadbydaylight.com/en/discussion/comment/1680470#Comment_1680470

    Go tell Archdruid Drey he takes no skill to play.

    A killer with built in tracking, denies pallets/windows, decent map pressure, 4.6m/s, slowdown via madness 3 and f*ck all cooldown for shock therapy. i dont understand how you could loose tbh.

  • @MusicNerd_TC said:

    No, you aren't. I find him to be absolute bullshit and easy to play.

    You have no game sense so you walk around with your magic circle to find someone, and when you're in the chase, you deny windows and pallets, because he can spam the shock.

    I don't think he's unbalanced or OP, just annoying. Also, whenever I actually lose him in a chase he just uses static blast to find me again, and his chase music is sooo annoying.

    pretty much same reason i dont like him. hes not op or anything hes just not fun and irritating to verse. Not to mention hes easy as #########, takes no skill to play and has busted af addons. Not only that built in tracking along side denying windows/pallets is bs.

  • @DWolfAlpha said:

    At most, I think there should be an offering that changes the time of day. So night maps are brighter with sun being out, and daytime maps are darker, with maybe a full moon to make sure there's at least some lightning, still.

    I'd love to see the Dead Dawg Saloon at night, personally.

    not sure if im about to blow your mind but believe it or not dead dawg saloon actually is at night. you can see the stars and galaxies in the sky.

  • @Kuroi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1618056#Comment_1618056

    You can only access as the nurse though if it is still possible

    where abouts do you blink though? like do you blink in the corner of the map or like outside or what?

  • How exactly did you do this? I’m kinda curious to look up there myself

  • @jacindazs said:

    I have same problem with New killer.

    its not just the new killer. i had it with a pig on ormond yestarday, we thought they had tinkerer but they didnt. all game it nwas just no heartbeat.

    happened with a nurse and wraith too. xbox one x.

  • ill keep it simple but there’s a few reasons I don’t like him.

    His ability gives him any and every reason to tunnel. Just got unhooked and knocked down instantly? No worries, get caged 5 seconds later.

    if you drop a pallet, you get hit with his ability. If you don’t drop the pallet, you get smacked with an m1.

    a killer that can tunnel with no consequence, has almost no counter play if played correctly, has no penalty for charging his ability and can hit threw walls is suppose to be fun to play against? Sure.

    completely fun and fair killer, thanks for tunneling like a piece of ######### and getting rewarded for it.

  • @ZtarShot said:

    Probably the only pallets on the map, too.

    they pretty much were, it was the worse game on swamp ive ever head, killer shack, this and main boat were pretty much the only pallets on the entire map.

  • @BaldursGate2 said:

    Yeah, sometimes that happens. Each map generates a random number of pallets.

    i know that only a random number of palletrs can spawn but i thought they changed it so only 1 pallet can spawn at each filler pallet and jungle gym.

  • Hillbilly - Double engravings, bloodlust t3, noed, devour hope (after hooking a survivor), play with your food.

  • @Raven014 said:

    They are not going to give you your legacy back. They said as much when they released the BBQ event cosmetics for free.

    i havent lost it, i still have it lmao. i just wanna know if i will be able to transfer over when cross progression comes out.

  • @BaldursGate2 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1572191#Comment_1572191

    No they don't. It lowers the dc's significantly and that is good.

    not only does it decrease disconnect rate, it also increases hook suicides.

  • @OldHunterLight said:

    Like I usually say, you got bhvr'ed.

    I like and at the same time I hate penalties, sometimes the game crashes or like what happened to you, someone else dcs and you get the penalty.

    I don't think that is fair.

    exactly. they need to fix dc penalties before adding them.

  • i like it. your variation of amanita toxin seems a little powerful though.

  • I dont enjoy it either. Its cool and all but its unfair in almost every way for pc and console. queue times are too slow without it so its almost like they want you to have it on.

  • you been snorting some walter white blue or something? hell no.

  • @Waffleyumboy said:

    This is too strong, you should probably add like a 10-15% speed penalty to repairing gens not highlighted by Deja Vu, even though lore wise there's not a good reason for a slowdown.

    Why nerf this perk?

    Mangled shouldn't be applied by survivor perks, how about you become broken the first time you recover from the dying state?

    This is a cool idea.

    Cooldown's too long still. Also aura reading doesn't match the usual fuzziness associated with premonitions.

    I think that makes it around 50% chance to free yourself from hook without offerings. I like it.

    Idk if this would work with Technician's intention to help new players learn skill checks. Maybe a small increase would suit it better.

    Why should it deactivate after being healed? If your teammate tries to give you a quick heal after unhooking you you're just screwed? Also it should deactivate if the user starts unhooking someone.

    This would be cool if luck affected chests and skill checks.

    Great UB change here.

    Sounds cool.

    3x bloodpoint bonus? Kind of extreme.

    That works.

    Bloodlust tier 2 is super unlikely and 25 or so seconds of undetectable is not worth forcing it. Maybe change it to tier 1.

    Good fix.

    How about a 60m range? It can only activate 5 times at most anyhow.

    Sounds cool.

    Wow this would be torture against Doc. Looks fun.

    That doesn't fit with the whole theme of no one escapes death, how about survivors who have already been hooked? They escaped the hook, therefore death, and you now channel the entity's fury towards them. Noed should also reveal the auras of all survivors for 15 seconds when you down a survivor, to help snowballing.

    It could be broken status instead of mangled and still not be as good as devour. So do that please.

    A chase perk is the exact opposite of what it was before, but I guess this works.

    Make the exhaustion 30 seconds and this might be moderately useful.

    That works.

    Overcharge's problem was always that you could ignore it if you hit skill checks. The slowdown should apply whether you hit the skill check or not.

    Very cool.

    That works.

    That works.

    I don't think it should give any indication. Also 15 seconds is pitiful.

    The killer buffs all look neat but I'm surprised Demo boy's Shred goes unchanged.

    to be fair i didnt really put much effort into this, i only wrote it for fun.

    i do have a reason for everything i wrote though. my intention was to actually give value to perks that as for now have zero use. this was from a 50/50 surv/killer perspective.

  • @EmpireWinner said:

    https://forum.deadbydaylight.com/en/discussion/comment/1536850#Comment_1536850

    Ikr, yet we have these morons that can easily turn off cross play if they don't like it with a click of a button

    the problem is now it takes 72x longer to find a match on your on console because everyone turns crossplay on

  • Before pc players say "just deal with it" or whatever, heres why console and pc together are unfair and a disadvantage.

    Pc get alot better fps, there controls are 200x times better on computer, killer in general is easier to play, the game on pc is smoother, pc can lower there graphics and see the red stain threw walls and just in general thr game is easier to play on pc.

    until we get an option to just play with just other consoles and no pc, crossplay stays off.

  • console to pc is bullshit. console players need a way to connect to just other consoles and no pc

  • @BDS22 said:

    Have you tried cross play out yet? Is it really that bad console players going against PC players? I haven't tried yet but I'm on PS4.

    yeah its very unfair for the console players, not even worth having crossplay on tbh. just makes the game unfun when you have some rank 1 legacy p3 nurse on keyboard and mouse.

  • People using crossplay on console should be able to have the option to just match with other people on console. Playing on console against pc players is complete bs and unbalanced for multiple reasons. For starters pc get alot better fps, there game is smoother, they can turn down there graphics to see the red stain threw walls, there on keyboard and mouse and plenty more.

    BHVR, i can promise you just about everyone on console will have crossplay turned off until we have the option to go up against just people on console. We just want the ability to play PS4<->XB1 because Console<->PC is just unfair and a straight up disadvantage to console players.

  • @Elcopollo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1509804#Comment_1509804

    I mean, you don't need to camp in order to tunnel. So it's not like you'll get free genrush time, when someone is hooked. And if their tunnel-target isn't a god in looping, there is a high probability of survivors not managing to finish enough gens in time (unless they are swf with discord of smth). The main point, though, is the fact that you can get moried without even having been hooked - it doesn't seem very fun and fair, if I'm being honest.

    i get what you mean man but in the end I’d rather get morid without being hooked endgame then be morid off first hook within the first minute of the game. Moris can never be perfectly balanced but personally I dare say this is the best you could make them. It’s not like Moro of death hook would be better either because then people will just 2hook tunnel or camp til second if you know what I mean

  • @Pipefish said:

    https://forum.deadbydaylight.com/en/discussion/comment/1509766#Comment_1509766

    As a killer main, if your rework became a thing, this is what I'd do

    1. Target the teams weakest links to gain tokens

    2. Mori the team's MVP without hooking them once

    So I don't think your mori is the best rework. Here was my rework

    Cypress Mori: 1 mori once exit gates are powered since last survivor is pretty useless

    Ivory Mori: leave as is

    Ebony Mori: One kill without hooking

    Survivors also don't depip when they get mori'ed

    Yeah but if you constantly tunnel multiple people then no one else has pressure and they will just get gens done. You won’t be able to use it on the mvp if you play like that. Not to mention it’s definitely better then the chaotic system we have now for moris

  • @Elcopollo said:

    Idea itself is pretty interesting, but I don't see how it would prevent people from tunneling.

    They would just 3-hook tunnel one survivor, hook the second one and right away mori someone, who wasn't even hooked once yet.

    Yes but if you 3 hook tunnel someone then the gens most likely would have been completed by then so chances are unless you got lucky, you wouldn’t even be able to mori someone.

  • @forst said:

    https://forum.deadbydaylight.com/en/discussion/comment/1509763#Comment_1509763

    with 3 hooks i can kill one surv more fast than your idea

    If you tunnel someone for 3 hooks then chances are most of the gens would have been done by then. So that wouldn’t be a very smart idea would it? Think before you say stuff

  • @NinjaDette1 said:

    As a killer and survivor main myself I dislike mori’s I don’t think anyone finds them fun.Except for the people who like to go out of their way with intent to ruin other people’s game experience for no reason.

    I’m the exact same Hence why I came up with this idea. What do you think of it?

  • @forst said:

    https://forum.deadbydaylight.com/en/discussion/179065/perfect-mori-rework

    this idea suck if i need 4 token much better tunnel and i kill more fast than mori

    No, 4 tokens means that you have to get atleast 4 hooks before being able to Mori someone. That means that if you wanna mori someone you pretty much can’t tunnel them. It forces the killer to have to hook multiple people and not just once. Not only that, it will pretty much no longer be possible to tunnel-mori people 1 min into the game either.

  • @Caz2018 said:

    For me (who a short while ago got mori'd by The Plague within a few minuts of the game starting), I wish the Ebony and Ivory mori so the killer can old Mori after the player was hooked twice (they are deadhook anyway so a kill instead of a sacrifice seems fair enough. The cypress mori could be left along as that is purely situational.

    However, this wouldn't stop the killer tunnelling; they 'll just do it twice instead of once, so a token system may be a good solution.

    I agree, moris right now are atrocious and personally I believe the only way a mori system would still work the same but be balanced is like how I’ve suggested.

  • @BigTimeGamer said:

    It was patched I think, I did it because I like making my own outfits but changed it before patched so now I can’t customize is :(

    devs should just unlock it, it looks fine separated

    wanting someone banned for something that only affects them and doesn’t hurt anyone is like that snitch kid from the show recess

    who said i wanted someone banned? im just wondering because people are telling me i can get banned for doing it. i highly doubt it tho i just wanted to know.

  • @Cheers said:

    Although I don't believe its bannable, it might be bannable to share this information to the public 😬

    nah its been patched, you can only do it if youve previously done it and still have it.

  • @Peanits said:

    When crossplay is added, everyone gets matched together. If you don't want that, that's perfectly fine and we understand, so you'll be able to opt out of crossplay through an option in the settings.

    Okay, thanks for replying so quick.

    also will there be an option to just match console with console and pc with pc without having to combine both?

  • i see where you a coming from but i completely disasgree.

    "genrushing" is a term used by killers who cant control the generators. if you space out chases and know when to end them, you will not get "genrushed"

    if there was a grace period for 2 minutes after every gen is completed, that would literially be 10 minutes every single game where the survivors basically cant do anything except get chased. when i play at rank 1, games go for not even 5 mins and majority of the time there 4k's. if that was a thing, killers would be ridiculously overpowered.

    a good killer will be able to avoid being genrushed by playing accordingly. im not trying to be insultive but if you think you need 2 minutes after every gen, you clearly do not no how control gens or apply gen pressure. just by reading this i can straight up say your either a terrible killer or just a new/low rank. no disrespect to you in any way but thats the only way it could be.

  • if you dont play like a scum, this really shouldnt affect you. its only going to affect toxic people who tunnel and camp so i completely agree with this update.

  • @Semimatic said:

    I'd explain it more like this, at least from what I know (apologies for any errors):

    • One of the co-owners of the establishment used a recognizable mascot suit to lure gullible children into a backroom, where he eventually killed all of them by a supposed, gruesome murder. The suits doubled as mascots and animatronic entertainers, so essentially, the animatronic parts could be pushed back into the suit for a person to slip inside and wear it for a short duration. He hid the bodies in spare suits and sometimes even inside of the current animatronic entertainers to please his sick mind. Riddled with anxiety and fear of being caught, years later he went back to dismantle the animatronics and suits to hide any evidence. There, he either hallucinated or actually encountered the hauntings of the children he killed, and in a quick attempt to instigate fear in them once more in an attempt to have them leave him alone, he put on the same suit that had double functions. With the moisture of the soon-to-be demolished (and abandoned) building, the suit malfunctioned and an entire endoskeleton frame of an animatronic was forcibly shoved into his body. He sat there as he bled to death, or maybe even as some of his organs were pushed out, it's like one huge SAW trap. By supernatural chance, he survived within the suit. He simultaneously lives in constant pain and in constant planning, a meticulous killer with a deranged mind.

    I personally think similar to Stranger Things, FNaF is still aimed towards teenagers and up. Some people think it's aimed towards kids, but even if that's 100% the case, this backstory of f*cked up and I would love to see this utterly evil character added into the game. I think the game was flooded with some kids with the release 6 years ago, but now, I believe the young fanbase is a minority (again, similar to Stranger Things).

    That is a perfect way of putting it, i couldnt agree more with it almost being like a massive saw trap. Those particular animatronics were murdering machines that hide in plain sight. Parents and children would stand within 5 metres of the very thing that would crush there lives without even knowing it. Its all a wolf in sheeps clothing, you never know what is going to happen until it happens.


    also really good work on the custom springtrap chase music you uploaded on youtube. as a matter of fact i was listening to them while i was writing this so i was shocked when i saw that you had replied to my post. if a miracle happens and we do manage to get springtrap as chapter 17, you should definitely try and make contact with bhvr to see if you can make use of your work.

    Keep up the good work my friend <3

  • Neither. I was in a survive with friends match and all 4 of us put on ghastly gateaus and I only got bonus blood points from 1 ghastly and my we’re gonna live forever stacks.

    it seems that they do not contribute to all plays but only to the person that puts them on, kind of like an escape cake or survivor puddings.

    not to mention I put on 4 ghastly gateaus in a row just to be certain and sure enough i was right.