hillbillyclaudmain69
hillbillyclaudmain69
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@kazoie1 said:
Honestly just try not to miss? Idk unrelenting is usually not worth it Also 100% always eat safe pallets just to get rid of them
Unrelenting is decent on spirit.
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1668579#Comment_1668579
Oh, tbf I haven't used it in almost a year so I didn't know it wasn't good anymore. I can't say I'm surprised but that's good to know lmao
It was never good. It just was a crutch you got used to and now can't play without it. At least for most people.
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@Jill10230 said:
The Nurse is the best killer in the game, do we agree ?
1 : it can counter obstacles
2 : it moves very fast with its teleportation (even faster with addons)
3 : it is very fast for hits, it can be countered with difficulty but not forever, especially if it changes its tactics all the time
4 : she doesn't care about floors, no need for stairs
5 : it can easily grab from anywhere
6 : she has cool addons
7 : she will never be able to be nervous again.
8 : she is slow, but, not her power... with her power she becomes the most mobile killer in the game (except against Billy, but Billy is a bit less precise and slower)
9 : many perks work well with it, and make fatal
10 : a well mastered Nurse neutralizes SWF very quickly
11 : the perk of Pyramid head to become undetectable will make the Nurse.. Overpowering!
And finally, she is the most stylish killer of the game, it is a woman, obviously. ^^
What do you think about it ?🤗
Everyone knows that she's the best. Even with:
1.)Bad add-ons.
2.)Bugs
3.) Blink dead zones
4.)Slow movement.
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1668470#Comment_1668470
Cooldown add-ons are great, her range add-ons give her a disgusting amount of extra distance when used together, metal spoon is a built-in stridor you're essentially running 5 perks, the wooden horse is great if you're practicing and you whiff a lot because it removes that extra cooldown, plaid flannel is great for learning blink ranges and makes her really easy to play.
Catatonic boys treasure makes chain blinks recover a second faster, so that's 1 less second looking at the ground which is a lot considering how much you're blinking around in a match and losing vision on survivors staring at the ground the whole time.
Imagine saying her add-ons are "pure trash" when all of these do nothing but enhance the already best ability in the game. Her purple "last breath" add-ons are useless I'll give you that. If their effects didn't use up your 2nd blink they would be really good but some genius at BHVR thought that'd be a good idea. They're almost useless. Her reds are also bad but that's kind of a tradition for all DbD killers at this point so I don't really care.
Range add-ons don't stack.
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@OtakuFreak said:
Why does he:
-Scream, wince, cry and shout at the top of his lungs every single action he is doing? Hitting a survivor, BAHHHH. Stunned by a pallot, BAHHHHH. Hitting a Generator, BAHHHHH. Missing a basic attack, BAHHHHH, teleporting, BAHHHH, walking, BAHHHHH. Why?
-Why can survivors remove his portals when other killers like Freddy have portals that aren't removable (unless the survivor does the generator) at all? It's already a power that is barely adequate, yet the survivors have a way to disable it easily.
-Why are his red add-ons so trash? You could've made one of them make his teleporting completely silent to the survivors, but instead, you give him 10 seconds or such of stealth which is completely irrelevant when, BAHHH and STOMP STOMP STOMP come with the ''stealth''. I love the idea of a interdimensional monster being a stealth killer in a way, but instead, he's the easiest to hear from a mile away.
-Why is there no cute jumper skin for my Demorgorgon? He's a good boy and deserves a cute jumper.
-Why does his shred attack not work mid-air or off of hills? Why do I hit the invisible barriers in the sky? Why am I not allowed to lunge 20 years into the future onto a survivor across the map and down them?
-Just, why?
Thank you,
-Demorgorgon Main Wanting Justice
Don't even talk about bad red add-ons. I main nurse and pig so I don't wanna hear it.
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1668050#Comment_1668050
If you blink to the corner and they decided to keep running/ use obstacles, the second blink doesn’t have enough range to catch them. It’s a guess.
And even without pocket watch you still have the longest lunge in the game. You can catch them. And don't blink to corners if they don't double back.
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@JHondo said:
https://forum.deadbydaylight.com/en/discussion/comment/1668098#Comment_1668098
Yeah, I don't do that stuff. I have a hard enough time ending chases with blinks still lol
Oh ok 😆
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1668050#Comment_1668050
If you blink to the corner and they decided to keep running/ use obstacles, the second blink doesn’t have enough range to catch them. It’s a guess.
And that's why we use pocket watch.
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@gatsby said:
If Distortion simply prevented all Killer Aura reading on the Survivor using it, would that even be overpowered?
Honestly, I feel like it'd still be pretty niche. The most commonly run Aura perk is BBQ and having your Aura hidden every time it activates doesn't seem to me like it would compete with most of the meta perks for a slot.
Some crazy stealth Blendette might get tons of value from this buffed version of Distortion. But most of the Iron Will, Dead Hard, Decisive Strike and Unbreakable tryhards probably wouldn't even consider using it for a second.
OOO
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@JHondo said:
https://forum.deadbydaylight.com/en/discussion/comment/1668082#Comment_1668082
In those unsafe unhooks instances I'll eat a DS but if they kite me to someone else I'll switch targets cause I know how much it sucks to be tunneled out of the game.
I'm not talking about unsafe unhooks 😆 I meant tunneling to be an ######### and camping with blinks.
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@JHondo said:
I've been learning Nurse recently, I play on PC but with an Xbone controller instead of M+Kb. The only time as any killer that I'll "tunnel" is if I legitimately don't see another Survivor around, just the injured person fresh off hook caus their teammate couldn't be bothered to take agro after what is usually an unsafe unhooks, or endgame when the game hasn't gone well and I'd just like to secure one kill and I know that person is on death hook and injured.
I don't consider the first scenario there tunneling though, it's just a smart play to go after the person standing injured in the middle of the field instead of checking every bush and rock for the unhooker while the injured person runs all the way across the map and heals or finishes gens.
I meant eating ds to tunnel for no reason.
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1664164#Comment_1664164
You either don’t understand how she works, or you have been brainwashed into thinking this because 99% of survivors are potato. Most don’t even try to mindgame her and are still circling around things as if she is an M1 killer.
Im a nurse main. Mindgames don't work if you blink to corners. The only one that works is quick and quiet in a locker. I do play against potatoes a lot, but I'm still right.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1664164#Comment_1664164
A great survivor can last about 30 seconds against a great Nurse fairly consistently. High level survivors force the Nurse into prediction blinks, and nobody will be right all the time.
Not if the nurse is really good.
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@Jyn_Mojito said:
TY @hillbillyclaudmain69 and @bm33 for the information. I'd been reluctant to turn Crossplay off due to queue times, but I'm going to give it a try! I'm willing to try anything to keep the match from turning into a dumpster fire I can't slog through.
No problem! Always happy to help fellow console players:)
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@Lx_malice said:
https://forum.deadbydaylight.com/en/discussion/comment/1664120#Comment_1664120
Ps4 and Xb1 but all my progress is on Ps4 so I don't really touch my xbox. Also I'm going to be offline for a while since my tv burnt out the other day so I need to buy a new one soon. But my name for ps4 is the same as on here. For xbox it's the same but without the underscore.
Nice. I'm on ps4. If you see a friend request from ShinobiSlayer360, thats me.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1664124#Comment_1664124
Which exacerbates one of the biggest problems people have with DS, End Game. If it doesn't go down while slugged or chased you'd never get a kill end game.
Also, a timer so short would just be "abused" like Legion was on release, chase backwards for 15 seconds and you'd never deal with DS again.
But a long timer makes it not anti tunnel.
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@SweetTerror said:
I think looping would be more exciting if people knew how to loop better. This is precisely why DBD needs a practice mode. It's hard to practice and get good at something when higher skilled players walk all over with you.
Nurse would still exist though.
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@OrangeJack said:
https://forum.deadbydaylight.com/en/discussion/196089/looping-in-dbd
There are already a bunch of killers that already subvert the common looping playstyle and can do other stuff aside from red stain mindgames:
Nurse: You should not be "looping" a nurse unless she's really bad
Pyramid head with his M2s
Doctor: You can get people even with the pallet down with his shocks
Spirit
Clown
Huntress sometimes
Freddy with his snares.
Lol I played against a nurse who didnt blink earlier, and somehow a teammate got downed.
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@BigTimeGamer said:
um, Looping is the only sign of skill and fun to be found in this game
hiding and holding M1 oh man im shaking with excitement
Flashlight saves. Cj techs.
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@Jyn_Mojito said:
I just had to DC from a match because the rubber band effect was so bad that I wound up back at the same pallet 2x AFTER vaulting it in chase. It was like the worst blip in the Matrix it made me feel queasy.
Can someone please tell me if this is a console related issue or DbD issue? I'm on PS4 and the lobby seemed stable enough.
Its a crossplay issue. This happened to me too, and thats why i turned it off. Turn crossplay off, play a match and turn it back on. That fixed it for me.
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1664130#Comment_1664130
Nah, the survivor can make a read and last awhile. But yes, like with every other killer, they will eventually go down.
Nurse has complete control over chases. If they dont go down, 99% of the time you made a mistake.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1664124#Comment_1664124
If dropping chase weren't so easy to cheese I would love an idea like this. As is this would probably work out like old Legion with the moonwalking chases. Also, having this apply to slugs would not be good imo. Slugging is really necessary at times for killers to generate pressure. If DS is always on hold for slugs there would be no urgency for teammates to go pick up their slugs.
Edit: Also, if a survivor got downed with DS active in the EGC they'd pretty much have a guaranteed escape unless the gate was too far away to crawl to.
I know that there would be ways to exploit it but the devs could fix those. Maybe its there for 6x as long while slugged? I dont know but d's needs a change.
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1663751#Comment_1663751
It’s more boring to get looped forever with other killers. Nurse gives you some control.
More like complete control. And if you're good, its impossible to get looped forever.
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@GoodBoyKaru said:
Okay so I don't like using this but honestly you've earned it. We'll done.
(image credit to @SCP_FOR_DBD)
https://us.v-cdn.net/6030815/uploads/H7IZYXI1Z0YM/received-362064491635817.jpeg
Nice.
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@Tz1nt_tzun said:
Just why?!!! I just played a game where a Felik who had just got hooked for several of his mistakes aside from running slots of of various mistake counter perks. This individual was attempted to be rescued by a Tapp whom i grabbed and had 2 potential sacrifices. Mind you i decided to let his 2 other teammates recuse Felik one who was wounded and another potential grab at endgame collapse. I hook Tapp, and as i look around expecting the 1 healthy survivor to rescue, guess who got tapp? Felik! I chased him and he had dead hard, but he never ever used it so something was odd. He opened the gate, down into carry... Now why fid he feel invincible? Decisive strike! After 15 seconds of being unhooked and than a 20 second chase , where he was able to get a free unhook on tap and did not have to use dead hard. DS should be a anti tunnel perk, not a free escape, free save, free one man army game plan ability. His other 2 teammates merely waited at the other exit gate and did not get involved whatsoever. Felik was in a literal god state taking advantage of dead hard which he knew he could use if i slugged and incase that failed he buys another 5 seconds of escape time. Devs you people have to nerd DS to a bare minimum of 35 seconds. Pop was a meta perk, but it is only rewarded for successive downs. Why are you punishing skill and letting game breaking perks exist?
Ds should be 15 seconds, but it stops in chase or while slugged.
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@Lx_malice said:
https://forum.deadbydaylight.com/en/discussion/comment/1663909#Comment_1663909
https://forum.deadbydaylight.com/en/discussion/comment/1663988#Comment_1663988
No way! Other console Nurses? I love to see it.
Answer:
Usually I won't tunnel them but I will slug them if I know they just got off hook. If they try to shove their ds in my face though then I'm more likely to tunnel them.
Also what platform are you on? Id love to play with you.
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@Lx_malice said:
https://forum.deadbydaylight.com/en/discussion/comment/1663909#Comment_1663909
https://forum.deadbydaylight.com/en/discussion/comment/1663988#Comment_1663988
No way! Other console Nurses? I love to see it.
Answer:
Usually I won't tunnel them but I will slug them if I know they just got off hook. If they try to shove their ds in my face though then I'm more likely to tunnel them.
Yea if they d's me I will kill them, because i dont tunnel. If they locker d's, I'll tunnel them off hook next time because they obviously wanted my attention.
They can have all of it.
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@Xyvielia said:
I play on console and I don’t tunnel...
with any killer, especially Nurse.
...don’t use BBq either, but that’s besides the point, I suppose
Im on console too, and neither do I.
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@ohheyitsbobcat said:
Probably because they want to show off how elite they are at Nurse and that there is little you can do to stop them. I've run into 3 different Nurses this week all stupidly good. Two of them slugged at 5-gens with infectious while the other slugged at 5-gens with no perks. All three gave no shits about DS.
The games were over in about two minutes as I'm sure most of their games are. The only reason to keep doing that is because they must get some kind of satisfaction in curb-stomping randos, showing off their skills or they happened to have a bad match before on some other killer and are now taking it out on the next group.
Good on them for being as skilled as they are and they have no doubt earned those quick games but ending every match in 2-minutes seems dreadfully boring to me.
It is. When i play nurse I let them do gens. I play badly on purpose so that I dont get 2 minute matches.
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/1663733#Comment_1663733
Well if we meet randomly through MM I will never notice since I 90% of the time am alt tabbed out of game not looking at the survivors I'm getting.
And as for me, a mori game isn't half as satisfying to win for me, that's why my mori collection only grows even higher, right now it's at 1425 ebony mories (with a few tombstones counted as well). Playing fair is imao pretty subjective, my way of playing fair is doing any strategy that helps me win, be it tunneling, camping, whatever fits current situation.
As I said, I welcome any team that goes against me and any way they play (as long as they follow the official rules ofc). Losing only means I still have room to improve my gameplay. No need to feel bad for playing your best to win.
Holy ######### thats a lot of moris. I do hope that i meet you someday.
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Lol my names outdated. I dont main claud either.
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/1663702#Comment_1663702
Tbh I've had like 3 nurse game today after not playing like for 3 months and my blink precision is so bad. But I had fun, even when everyone escaped almost every time. It'd be interesting to see you play anyway, even if I can't land single hit on you.
Also I don't dodge almost ever. I welcome challenges from any team I face, if I lose, so be it. At least it's more fun to get destroyed by good SWF then constantly get rank 1 solo potatoes teams who die in first 4 min, that's pretty boring. I don't want to pry but a few matches vs your team would be also really fun to play. I probably won't win even one if you're as good as you claim but it'd be learning experience so we can do that too if we somehow all randomly play at the same time eventually.
Id love to play with you, but please run a mori or something so you have a fair chance. We aren't just a challenge, we are a loss. Id feel really bad going against you if my friends are running their usual builds and you don't have a mori. They play SHAMELESS, and I'm the only empathetic one there. They'll all be sweating, guaranteed, and I'll just feel bad. So please, if you see me in a lobby, play shameless. Its the only way you'll have a chance, because even if you play fair, they won't.
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@GoodLookinCookin said:
I think tunneling is annoying to face when your a survivor but it should be allowed in the game and should not be looked down upon. It is a valid strategy with the right judgment and could make or break a game.
Now I STRONGLY think that camping and tunneling should be removed in some way, maybe a complete overhaul of core game mechanics, but until that day lets just try to have fun.
Oh I dont get tunneled like that. I usually dont get hooked against nurses because they can't down me. I know its allowed, but why do people do that when they dont have to? Are they just out to ruin someone's game?
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@ToxicMyers said:
Its not ok to disconnect unless you are bugged or in an emergency
Exactly. Although things can be annoying, you screw over your team by dcing. If you queue up for a match, stay in it.
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/1663683#Comment_1663683
Well I wanted to see you how you play survivor against nurse as you described. I'm not really a good nurse but I want to see your movement against her since you seem very confident you can evade any nurse if you get enough time to learn her playstyle.
I am. Although the worse a nurse is, the harder it is for me. Good nurses are much more predictable 😆. I can assume that they'll blink to corners, which saves time while learning their playstyle. But yeah, I'm not a survivor main. I only play survivor with my friends, because I hate solo. If you run into me as a survivor, you'll lose unless we are meming. We're all really good and typically win without sweating. If you see me with Pro Gamurr, you want to dodge, because chances are we're running head-on. We go on comms and use head on with a flashlight, and trust me, you do not want to go against that.
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@Chrisko said:
Do they think it's just fine and that there is no issue with how many BP it takes to even level up 1 character?
Have they commented on this somewhere?
It's pretty obvious why its like that. They want you to play and pour money into the game for as long as possible. They aren't going to change this, because they are a company and this makes them more money.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1662827#Comment_1662827
It's what I like to call comcast because their service is crap.
Oh ok. Thanks!
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/1663170#Comment_1663170
I'd rather go for blocking certain killers from M&A as a whole. Caleb isn't the only killer with a smaller TR, but he's slower than the others.
All low terror radius killers are 4.4 besides tier 1 and 2 michael.
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/1662832#Comment_1662832
Great thank you. If we eventually see each other online I'd love to have a few chases against you. My user name is same as here, Kebek.
Nice. By the way, if we see each other, theres around a 75% chance I'll be killer. I dont really play survivor anymore.
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/1661060#Comment_1661060
Huh, neat. I've never seen anyone who could ascend and avoid perfectly even good nurses, it sounds admirable. I have 2 questions.
Do you stream or make survivor videos ? I'd love to see your gameplay so that I can improve.
And, would it be too much of a bother to ask for a few round vs my nurse. I'm a really horrible nurse (since I don't really play her) but I would like to see your gameplay vs her.
Sure. My dbd name us ShinobiSlayer360. Weird, I know, but I didnt know what to do for a name. I do stream on twitch, but I forgot the username and password, meaning i need a new account lol. So If you want friend request me and I'll do what you want.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1661066#Comment_1661066
I dont know about first offense. I've dc'ed by accident because of Comcrap and only had like 5 mins to wait. I'm prefectly fine with that. It certainly needs to accumulate after that.
Comcrap?
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@EvilJoshy said:
I suggest you keep playing PH. Hopefully those dcing asshats will be banned. Unlikely :P
Yea they need to make dc penalties an hour on first offense.
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/1660541#Comment_1660541
How exactly do you read nurse's playstyle ? If she's good and needs to predict you she'll switch it up, once she'll go directly where she thinks you are, if that doesn't work she'll go to the last spot she saw you for a double blink and stuff like that. No good nurse has consistenct playstyle where she make the same thing over and over. You can read a bad nurse's playstyle who does the same thing constantly, good nurses don't play like that.
And as I said, in the open you have a little to no influence over her getting a hit or not if she's used correctly. Main counterplay vs nurse is her beiing bad, either going for unsafe blinks or misjudging distances on her power.
That's like me saying as hard core slinger main that I know optimal timings and spots for slinger to shoot thus I can read his playstyle and never get his which is not true. Good killers switch up their tactics so reading one consistently is as good as some would say "guessing" what they'll do next.
I told you its flexible. But in all of my matches against nurse, at a certain point they can't hit me. Doing the opposite of something isn't unpredictable either, and I expect people to do that. Eventually I'll reach a god mode where they can't hit me, and I lose them on fatigue every time.
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/1659959#Comment_1659959
Your logic is sound but there is 1 problem with it. You're basing this counterplay on the idea that nurse makes a mistake. Let me explain.
Nurse's blink charge time as you probably knows allows her to make short blinks (around 8m) extremely fast to the point where you have less then 1s to react to them. Meaning that you are very likely to juke her first long blink which nurse uses to get to the genereal area around you, then the second short one for the perfect hit. This can't be avoided no matter what smart play you do (unless you have DH) since nurse can easily react to changes in your movement as long as you're in her LOS, so if you juke any nurse in the open or while she had time to blink to your general are with her fisrt blink and thus has LOS with her second one, it's her who's misusing her power, not you outplaying her (meaning you do have a lot of impact on difficulty of her blink but the outcome is still decided by her imput far more then yours as long as she had LOS on you at least for her fisrt blink).
What is usually the case is that survivors manage to gain enough distance or have enough LOS blockers forcing nurse to predict their movement on the first blink making the second one very inaccurate or even also a prediction blink. These are the ones you can mindgame (assuming the nurse play always perfectly) unlike those where she has enough LOS which are 100% her mistake if she misses them.
If her power was as much under the control of survivors as you make it seem she wouldn't be the most powerfull killer ind DBD since her release until now and probably forever. Main thing holding her back and creating the idea that she has counterplay (while in LOS) is the inability of players to user her to 100% of her potencial. This is the same with slinger who does the same thing, if you're in his LOS and slinger plays perfectly, you're as good as dead since he's in control of the outcome just like nurse is. Main difference beiing that slinger has much more limits and is far slower overall causing his power to be somewhat easier to use (and much much easier to fake) making surviors realise they can't juke god tier slinger just like it's impossible to juke god tier nurse while they have LOS.
Luckily, it's pretty much impossible to play each of these two killer to their 100% potencial so chances of running into someone who is able to play them extrmely well and never miss blinks/shots 90% of the time is just as rare as SWF death squad. Meaning, balancing these killers around 1% and calling them out on lack of counterplay is just as fair as not removing SWF due to existence of tournament level death squeads that can't be countered + are extremely unfair. Both are extreme edge cases which we shouldn't balance the game around.
An open field vs most nurses is death, but I can read her playstyle once I get hit. From there, I won't get hit again. She's only the strongest killer because people don't know how to counter her, because she doesn't have a solid counter. Her counter is there, just flexible.
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/1659547#Comment_1659547
I highly doubt that you can consistently outplay really good nurses on any tile in the game, especially the open ones. I do agree that you (since you know how nurse is played) can run general rank 1 nurses since most of them aren't that good.
Still, I wonder (since you've claimed nurse has counterplay and slinger doesn't) how are you consistenly counterplaying good nurse other then her making mistakes/bad predecitons which applies to slinger as well ?
To answer your question better, I know exactly how nurse works, like most killers, including slinger. Slingers shot isn't reactable, meaning that he has no counterplay. Nurse, however, has queues to tell you what she's doing. She holds up her arm while charging a blink, and makes a sigh and clenches her fist when its charged. From there, she'll go 20 meters, but she can release it before this point. She can go from 1 to 32 meters with two blinks, and i know this. I see where she's facing, and how long she charged the blink, and have a very good idea what's going to happen, meaning that if a nurse is against me, an open field is a literal infinite. Once I learn how she blinks when you break line of sight, I will never get hit, unless she is VERY unpredictable, which is rare.
Slinger has no counterplay, since it goes in a straight line, but isn't reactable. You have to constantly juke for a shot he might not make. He can zone you without any effort, and then youre dead in 2 seconds. Combine this with save and monitor, like most people, and theres nothing you can do to win.
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/1659547#Comment_1659547
I highly doubt that you can consistently outplay really good nurses on any tile in the game, especially the open ones. I do agree that you (since you know how nurse is played) can run general rank 1 nurses since most of them aren't that good.
Still, I wonder (since you've claimed nurse has counterplay and slinger doesn't) how are you consistenly counterplaying good nurse other then her making mistakes/bad predecitons which applies to slinger as well ?
Nurse has the counterplay of watching and learning. Eventually if you're good, you won't be able to be hit because you know what theyre going to do. As one of the best console nurses(I can say this because most console nurses are trash, and being good at nurse makes you a top tier one on console 😆) the better the nurse is, the longer i can run them. Slingers shot is not possible to react to, meaning that you cant counter him.
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@CheeseAnton said:
https://forum.deadbydaylight.com/en/discussion/comment/1659455#Comment_1659455
As an Ace main, I feel you. Sure, Ace ain't in S tier but literally everyone is telling OP we are sweat lords, meanwhile I'm just doing Mettle of Mither/Pebble/Breakout/Other Meme Builds trying to have fun.
People could say Ace mains are natural sweat lords for picking the quietest survivor in the game, but look at him. He's the least serious character in the game with goofy cosmetics and the only survivor that smiles (even while being mori'd).
The sweatiest perk I run is maybe Spine Chill (as I'm big coward SC main).
😆 I like ace too!
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/1659517#Comment_1659517
Dunno, I love facing both due to their different chase mechanics and many predictions per chase. They are very similar in that manner.
Tbh nurse has only as much counterplay as the person playing her allows it, just like slinger. They both are unbeatable if the person playing them plays 100% perfectly which is impossible thus they do have some reasonable amount of counterplay.
For me, nurse isn't. I'm a nurse main, and I know what a good nurse will do. I can run nurses as easily as any other killer now.
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@Dzeikor said:
I personally enjoy going againts a Deathsling,he's a fun killer to verse in my point of view,love the feeling when you dodge one of his shots.
But you didnt dodge. He missed. His shot isn't reactable.
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@Kebek said:
Many people can't accept and thus don't like that slinger is supposed to be extremely deadly on close range in most cases, just like nurse. The general hate towards him reminds me of the old days when nurse came out during the infinites meta and everyone hated her because she could negate all of the basic looping and forced completely new playstyle on survivors.
With slinger it's a simmliar case of new playstyle called "get the ######### as far away as you can or you'll die" and most survivors don't really like that. I've seen so many survivors who don't have any idea how to play against deathslinger and make the most obvious mistakes in chase and get downed near instantly.
I hope devs won't nerf/rework him since I enjoy playing against him quite a bit so I would miss to play him and play against him.
Am i the only one that loves going against nurse but hates slinger, even though he's weaker? Nurse has counterplay, but he doesn't.