hiken
hiken
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2229784#Comment_2229784
No it won’t it will fix everything annoying about her no more 4 traps around hook and no more flashlights to counter traps you can just destroy them with no items
the problem with survivors is that everything that is annoying usually is or means strong soo its strong=annoying, thats mostly the case. also 4 traps around? damn thats a bad hag and a half. also she is a camping killer her pwoer relys on camping because she set up a trap web and play around, or do you want her to cahse 110 survivors? she cant do that, she needs to camp in order to generate pressure because thats how her power woks, you place traps in a certain place, as i said, what you want is destroying hag, a killer that barely gets played and is mostly fine.
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@Chilli_man2400 said:
To fix Hag they should
- make it so you can remove her traps by erasing them while crouching no flashlights
- make it so any trap within 8 meters of the hooked survivor are instantly destroyed
- give her a new chase theme.
fix? thats destroy the hag, she will appear even less than she already does.
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Sprint, at least when i was younger lol
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2226884#Comment_2226884
You were against it because you think people are oversensitive nowadays? Disregarding the fact that this isn't a new phenomenon (women's rights were also seen as women just being "oversensitive", "hysterical", and so on, just to name one example), why does it bother you so much? If "toughen up" means to dismiss things that bother you, then, surely, this shouldn't affect you, right?
you are twisting my comment to your like putting in my mouth stuff i never said, read my comment again and dont interpretate it its very clear. you have proof with this type of threads and the ones to come.
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its been like that for a long time already and i dont complain either helps with the grind making perks dissapear easier.
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there is no difference people been doing this since 2016, as a person already said toughen up. now people want to use the charm as the free card escape, this is going too far already and everyone knew this was gonna happen that is why i was kind of against this charm because people are way too oversensitive for everything nowadays.
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Dont you worry i will tunnel you depiste wich charm you use because i dont discriminate, however i can see your concern... but they havent explained either will till who knows when how this mechanism works
thats actually a problem.
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now we are complaining about a perk that can be litearally counterd by not doing nothing for 120 seconds wich is easy while playing with friends. if not it just gives the killer some decent gen defense early game wich is necessary to build the power if the killer needs to.
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he clearly needs some buffs imo the the first hit shouldnt give the survivor an spirit, as getting contaminated by plague doesnt give you an sprint at all IMO otherwise is just too difficult to get downs you have to chase 3 times...
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@WeenieDog said:
Ruin + undying slaves are quaking.
oh you are wrong they will it encourages to do it because it tells you where to go after and plus that it makes u faster you will be able to get rid of ruin/undying so fast taht people will go back to corrupt/pop.
is just way too good small game out of game, stake out? why would you run it if u have a perk without any requirement that can get the job done aswell.
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is sad that the kind of responses we are getting are the usual customer support responses that not only no one cares also doesnt help at all (they never did), i would appreciate something like a realistic response but of course we wont get that also there is no need to develop something like this
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@Jasix said:
https://forum.deadbydaylight.com/en/discussion/comment/2215767#Comment_2215767
No one knows. it was briefly mentioned that they are working on a new auto ban system. Now - just like clockwork in an elementary school - the forum has gone completely hyperbolic and hysterical. Instead of waiting for information - some people are just freaking out like scared children.
There are no details because the system isn't even completed nor has it even been internally tested yet. So for your own piece of mind I recommend just ignoring any threads about it as they will only be fueled by paranoia and speculation and have no facts whatsoever.
its not like if things like this werent said before and the change like MMR was what everyone thought would be, and that with many other things in the past. so i think they have enough antecedents to think this way.
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I guess this is a joke right? i literally could report whoever i want for 0 reason and potentially that person could get banned?. i gues is jsut a bad joke for the 5 anniversary and thats it, i hope it was just a bad joke.
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yes another spirit or nurse would be fun to go agaisnt especially...
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Dead hard is one of teh few things wich can help u surviving a bit against strong killers abilities like nurse, spirit, huntress, Plague, oni, etc... without that you would be in a very tough position against strong killer powers...
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tbh with you she could have a change on her addons maybe rusty shackles are kind of dumb but the one that definitely could have a change is MINT RAG, that addon is just mean, if a survivor is on bassement or any place actually and you have Make your choice is literally 0 or very little counterplay AT ALL it doesnt matter how good you are someone is gonna die. but you barely see her at all and most hags do know how boosted that addon is so you rarely see it like rarely you would see iri head before change and still you would see this one more just because there are way more huntress players than hags but still, also she has a lot of useless addons that deserve an update or just rework like for example the body block/wider effect traps/etc
then she is fine.
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@ill_Boston_lli said:
https://forum.deadbydaylight.com/en/discussion/comment/2210090#Comment_2210090
Just imagine yourself being brand new. All these survivors/killers all the perks/addons/items. 1 mill is terrible imo
i understand that i would like to have at least 1.5m as Cap, 2 million would be better. anyway they do this because they dont want people to immediately unlock everything with new content or something otherwise makes no sense to cap it that low.
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are we really complaining about a weak killer? he is decent now for once, what do you want?.
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i agree. my conection to the server is always green or i dont pay why should i get punished by killers with terrible conection to the server? goes both sides. survivors should also be able to see killers ping.
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Hag is one of those killers that even with 1 to 2 gens remaining can snowball so hard if u set up properly. She is an easy killer to use but hard to learn how to use her right, requires game knowledge also requires good understanding of trap placements. hag is easy to mess up if u have no idea what u are doing, hag is taht good taht even is used in competitive, not that much but is used.
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@ShinobuSK said:
Or at least 2 million so you can lvl up character from 1 to 50 in one go
1.5m is all you need to go from 0 to 50 IF you dont go all the tiem for the most expensive stuff.
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Not really, but usually people say gg when they win also killers. when i win i dont say anything when i lsoe i dont say anything, i dont care tbh i leave, except if they were toxic then i probably would say something it doesnt matter if lost or win, probably would say something.
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@Nameless said:
Not all perks have counters and they don't necessarily need one either. Some perks are just perfectly fine as is without a counter. They're just not problematic. For example: Detectives Hunch, new Object, Visionary, Unrelenting, Deerstalker, ...
They don't need counters because they're just not gamebreaking perks. Stridor as a perk isn't gamebreaking either. It only becomes problematic because of Spirit, so Spirit should be changed and not the perk. Nerfing Stridor won't take care of the million problems of Spirit, it will only take care of one problem, but in doing so the perk itself becomes more garbage than it already is on every other killer.
about this is intersting what you said about gamebreaking perks and i agree with that, bad perks dont really need a counter because people wont even ask for them if there is no need, but stridor is a gamebreaking perk USED with spirit, only on her and the reason why ive said changing the perk is just because was way easier than changing a killer, if they change spirit even better but changing stridor seemed to more realistic in the short term and for real it would help a decent amount.
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@TicTac said:
Im not sure what you want. When the breathing without Iron will and stridor is 100%, how loud (in percent) should the breathing be with stridor and iron will?
i literally said in the comment, those perks shouyld cancel each other if they do survivors should sound around normal wich allows something of counterplay if the spirit is not that great so it doesnt get carried by stridor that much.
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@MrCrazyCat62 said:
Not all perks have counters. Spine chill doesn't.
it actually does, because i also talked about gameplay mechanics, not looking to the gen while going there can do teh trick so is not like it doesnt have counterplay also the perk is good but doesnt really tell where the killer is or from where will he appraach.
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@DetailedDetriment said:
https://forum.deadbydaylight.com/en/discussion/comment/2205981#Comment_2205981
75% of Freddy players relied on the Forever Freddy build to win. The build isn't an issue anymore with his addons being reworked and dying light being reworked. I, personally, haven't played against a single Freddy since the changes, but played against him nearly every other day before his "nerf." The changes to his snares didn't even do anything. The survivor will pretty much get hit regardless of what they do, especially if they aren't on the side of the loop with the pallet.
I already responded this, also missleading the point of the post.
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@PanicSquid said:
Iron will+ No Mither counters Stridor
Why you'd do this is beyond me, but its technically an option
is this an argument to what i said? clearly you skipped the part about "BEING REALISTIC" also i dont think it works like taht, i dont think those stack up at all.
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@KingFrost said:
All perks don't need a counter.
but they do, all perks should have counter and most of them do have another perk that counters it or big requirements, they do have counterplay that may be a mechanic in the game or another perk, for example DS doesnt have now a counterplay with another perk but has requirements that need to be filled for example to work or are deactivated by doing stuff. So it does have a counter, even gamestyle counterplay (compared to what used to be months ago it just that took too much time) even a better case for example you have Self care, self care is countered heavily by for example Self care wich gets countered heavily by Nurse is calling for example) you take the risk to get found for example.
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@DetailedDetriment said:
Even though it won't directly affect Spirit, a lot less people will play her due to their reliance on the perk. Same thing as Freddy. A lot less people play him after his slowdown addons were reworked.
they should just get better at her then, lots of people stopped playing billy and nurse after they got changed but the thing is, they changed the killer not perks, so i dont think lots of people would leave because u are not making survivors impossible to get heard just making it normal, as i said increasing the skill cap is not a bad thing, lots of people couldnt live without insta saw, crack billy and omega blink nurse, so they left and good ones prevailed... those thing were very strong no, the next to very strong and needed to be nerfed.
now we are talking about a perk that needs to be changed due how the game current state is. You cant rely on a perk to play a killer, and about Freddy, they nerfed his addons wich if u know how much those addons afected speeds because it seems you dont were minimal, watch Otzdarva vid about how much it regressed things, purple was 2% each surv on dream world and the green one was around 4% even thana was better to those addons actually if 3 survs were injured but still.... i play freddy and i still stomp with Freddy and never needed addons anyway (or thana), because they didnt touch what was needed and that is snares... snares still do the same you can still place 2 snares in each side and that survivor will get hit IF DOESNT DROP the pallet. i would like to ask you from where did u get that "lots of freddy players stopped playing him" from, becuase its not my case and for anyone that had any knowdelege about how to play him.
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@TruffleTurtle said:
So before their nerf I would see them every now and then. Not particularly common but not extremely rare. Now I have yet to see one since the nerf. I wonder if they are one of the lowest picked killers. I'm still holding strong on them but I feel like the 5 second wait period has alot of people turned away from learning them
ive seen him like twice after the nerf still extremely unfun to go against since the change theyve done to him is not the change that was needed to do, the big problem with him is how often he can have victor, is extremely easy to hit survivors with him and the very minor amount of times that he missplay and survivor kicks him are not rewarded AT ALL because he is back in 5 seconds, what is that? he should have like a 15 or 20 seconds cooldown or so without addons to make him comeback faster by any means he is extremely opressive as it is especially if survivors are injured, at least other powers that are very strong have huge drawback or cooldown or requirements, victor doesnt.
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maybe happens on console, not on pc you rarely get aim dressed on pc but it happened to all of us a couple of times at least. maybe on console is way often.
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@Mandy said:
I'd love to get good with Blight because he is such a fun killer to play as (and against), I just cannot get used to the bouncing and the rush though - my brain doesn't focus correctly with him.
if the blight is good and using addons he ix extremely unfun to go against actually, not as terrible as spirit but still.
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@Slickstyles said:
https://forum.deadbydaylight.com/en/discussion/comment/2205418#Comment_2205418
This. Most SWF's I play against aren't sweaty tryhards but are carried by coms and are terrible in chase. These games are much more casual than 4 solo's who are actually really good at the game.
wich is way rarer to see, thats why even if the 4 man is trash, if they are comunicated they have eficiency with saving and doing gens and thats massive key in this game 4 potatoes comunicated are far better than 4 potatoes without comunication or than 2 decent survivors and 2 potatoes without comunication or even 4 ddecent survivors withoput comunication since their decision making will be most likely terrible and resulting in a massive waste of time.
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first of all a smart killer WOULD NEVER EVER commit for a cahse in a strong loop also trapper uses corrupt intervention to set traps you donyt play trapper like this everybody knows this. this post just shows taht you have no idea about how to play killer.
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i play both sides but not equally anymore. in the past i would of played more killer now is the opposite still rank 1 all seasons (as if was hard anyway its not.)
good sport? if the survivor team is not sweaty yes if not will create 3 gens, come back to hooks, slug, etc- if i dont need no. as surv? i chill with friends.
p3 all characters? only killers no survivors they are all teh same
sometimes i get stress out of this game yes.
buy cosmetics? yes some with real money and others with game currency.
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maybe is not the perks then is your playtsile or how good u are at creating pressure.
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Topknot is the only thing that needs some tweaking, also his iridiscent addons are probably jsut probably the worst iri addons ever made. other than that most oni players use topknot wich makes oni go up in strengh a lot and make an insta down killer without almost any counterplay since he can play most tiles in teh game with that addon very easily. Is like the old insta saw billy but worse because is stronger, is stupid, dumb and pretty much without counter, other than that he is fine, strong killer of course but as long as you have pallets and windows and play safe you can counter his power. dont outposition yourself and especially DONT BE GREEDY put those pallets down.
still an organized team who wont greed pallets could delay his power for quite long and make him lose the game (and have a misserable experience as a complete m1 killer, quite easily) but that rarely happens especially in public matches cause everyone greed pallets so much that is painfull.
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@CashelP14 said:
Just imagine a Hag in general. Then imagine that people actually main her! Disgusting stuff.
there are people who main spirit and call themselves good at the game, is what it is man.
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what if is like the RE4 salazar guards? kind of "human" form. i think RE4 is very classic and shouldnt be ignored.
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skins always generated division in the community, reason i guess why they gave us for free many skins that only were obtainable by some very expensive ebay codes, and many people felt betrayed when bhvr did that. i dont care personally. imo the reward system is fine and cool, but doesnt really need to be skins i would prefer iridiscent shards to but more characters for example, more BP if your account has high rank, something that actually helps me with this dumb excesive grind WE ALL COMPLAIN ABOUT.
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just because Nurse is stupid doesnt mean spirit is less stupid, they are close in level of stupidness. the only reason why people respect nurse more is because unlike spirit she does require skill to be played, a certain amount of hours, spirit doesnt. still, after some hundreds of hours at best you will become an insane nurse and unstoppable wich is just as boring and bad as spirit, because you cant do nothing especially because most spirits run stridor wich eliminate any kid of potential play the survivor could of done.
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45 seconds is more than enough to make the killer lose the chase, and that is what it should do, what would add 15 more seconds? nothing. because you already escaped and probably healing and there go your 15 seconds.... and 90 was too much because you can make the killer lose you, heal again and find the cahse again and lose the killer again.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2193514#Comment_2193514
Oh trust me once you see a god Hag she won't need basement.
u will if survivors are decent enough, if they are the solo chill survivors you will face most time of course you wont, but you would of beat them with an average killer aswell because most survivors have no clue about how to play against hag. im not impressed when i see random duds running to the unhook, is just a sad story that repeats itself consistently even in rank 1 wich is worse.
but still dont get me wrong what is a good hag? a hag who place traps around a 3 gen and nearby, and spam Ctrl to instantly TP, INMESE AMOUNT OF SKILL THERE dude! oh yes get outplayed.
you dont need bassement but you do the same instead of using bassement and playing around it you play around a 3 gen web and chase only in your web wich is if u are smart around the gens you want to protect . hag is an easy killer to play as, in fact u dont even play survivors do it for you, is one of the easiest killers in the game but most people are terribler with her for whatever reason, in fact was my first main, the first killer i made it to rank 1 back in 2018 when i started due how easy it is to play her even for a begginer and stomp survivors, but there is no skill or "god" hag, a good hag is a hag that played a couple of matches or just seen a youtube video explaining about how to use your traps with efficiency, choke points and sinergy perks, there is no much more.
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@WishIcouldmain said:
Tell me your reaction when you see a god Hag.
that never happens because almost no one play hag but yes, if a good hag appears most likely you will go to bassement and is gg, not much skill, not much "god" in there sicne is not a hard killer to use but is not fun i can say for sure.
i do consider myself a decent hag aswell, its been a long time since i lost with her and when im close to losing is becasue i never managed to place someone in bassment to immediately win the match.
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@Sluzzy said:
Killer nerfs all across the board would be a good start. Remove 1-shot perks, fix pallets, fix broken hitboxes, buff maps and make them bigger. Nerf all slowdown perks and nerf BBQ. ie. remove all killer crutches. Solos will then have a fighting chance to win.
Is clown central?. i think someone escaped. Ridiculous and biased AF.
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if everyone ran Kindred and were decent at the game you woulnt have much problems.
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same as used to. the only difference is that now you cant pre place many snares on choke points, because now you have way less, 5- you cant use slow down addons but i dont care i didnt use them anyway the diff was meaningless most time with very minor porcentajes. id rather use nancy pieces instead to recover my power faster... so is the same if u were good with him you will still stomp as usual.
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@DominiqV said:
It seems 90 degree flicks have gone to the wind with the J flick. GG Blight it was fun while it lasted. Devs please know I genuinely hate you.
is dead? most likely you got used to an exploit that wasnt intended providing to blight stupid hits he should have gotten. also he is still super strong without that. wich is more 2 days ago someone uploaded a video showing that is still able to do so, because devs havent fixed anything.
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@The_Krapper said:
I still can't believe people complain about blight before Oni, he can J flick easier and his power is a one shot.
people barely plays oni, and 95% of them dont even know you can, becasue i rarely see a flicking oni but i do see consistently blight and peoiple trying to flick with him. but i see topknots oni wich is way worse than flicking so, is what it is.