hahadrillgobrrr
hahadrillgobrrr
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I disagree and I can be considered as killer main.
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Cake with 140% in every match or save and hope someone else also uses cake with 104% stackable bonus, I'm gonna go with 140% cake. I'm pretty sure I don't lose that much BP overall.
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@Buttercake said:
https://forum.deadbydaylight.com/en/discussion/comment/1381541#Comment_1381541
Poor Billy . I'm sorry you were abused....
Thanks. Maybe tomorrow I could give another try to be friendly and let them get crowns.
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I'm not going to let them get crowns anymore. I've had enough of trash talk from survivors for letting them escape. Played M1 Billy without addons or perks and not putting anyone on death hook and still get greeted with ez and baby killer and all that normal BS.
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@FlamingkittyUmad said:
https://forum.deadbydaylight.com/en/discussion/comment/1380697#Comment_1380697
people are complaining BECAUSE things are getting handed out like halloween candy to killers, but unreasonably difficult for survivors
It is not unreasonably difficult. And survivors get easier challenges and easier adepts so just deal with it.
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Killers should just play without perks or add-ons for the entirety of the event.
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I don't fancy mending simulator.
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@Khalednazari said:
I'm a survivor main, and I already have it on 6 characters. It's not that hard. 1 escape compared to 4 kills, it makes no sense. And why would you want killers to camp you or tunnel you hard because they want to get the cosmetic. This event makes perfect sense.
I'm a killer main and alredy have it on 2 characters.
Edit: meant to say I have it on 2 survivors already.
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@pseudechis said:
https://forum.deadbydaylight.com/en/discussion/comment/1379321#Comment_1379321
Pallets and loops can be played around though, rarely is it a good idea to respect a pallet. If you get a survivor who drops every pallet in your face great, that's a gift. Chase even a good looper into a place without pallets and you should get that down. If you lose two gens but eat 10 pallets in the trade the mid to late game just got a whole lot easier.
I'm not great at shutting down loops either but I'm getting better and eating pallets is just the ticket to killing loopers. Also dead hard when used well like any perk can decide the length of a chase, most people mistime it though, DH into a wall, or flag it by running back into my face making for free easy hits. I'll take a DH survivor over a sprint burst/balanced landing/lithe survivor.
I love DH on both sides because it gives good laughs. I've seen people going straight in to a wall or to my lap and I have a gift of finding trees when using DH.
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Devotion 1, level 22
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1374489#Comment_1374489
To say that Killers who camp/tunnel are trying to win is kind of a fallacy. Often times face camping/tunneling doesn't lead to what most people would consider a win: an up pip or a near perfect game or even a 4k. Instead, it just ruins someone else's match while ignoring actual game play. If a Killer was intended to camp a hook and smack and injured survivor right off of it, there wouldn't be 4 emblems in this game meant to entice killers into doing other things: like patting gens, finding new survivors, chasing, hitting people, and hooking other survivors multiple times. Unfortunately, for too many people, a "win" has nothing to do with challenging themselves to play well or skillfully, nor does it have anything to do with points/pips...too many people find their 'win' in just ruining the game for other people - even if it means they do poorly by game standard. And thats a problem.
And no, the same cannot be said for a 4-man SWAT team. For starters - stats show a 4-man SWAT team is the least likely team you're going to play...nearly every match I play consists of camping/tunneling/slugging. When it doesn't, its actually so note worthy I usually end up thanking the Killer just for playing fair - even when I die - which is sad. Its sad that it has become noteworthy when Killers just have skill to legitimately death hook survivors. The only 4-man SWAT you need to even be concerned about is a red rank...camping/tunneling/slugging can be used as a cheap method of killing people on any killer, at any rank, and takes no skill to implement. Secondly, a 4-person SWAT team still can't do anything as toxic as a Killer of their skill level. A killer has literally taken me out of a game in 2 minutes and rendered less than 2k pts thanks to terrible spawn RNG, a ######### teammate who teamed with the Killer, and an ebony mori. The only person who could have ensured that didn't happen to me WAS the Killer...but we all know what they chose to do.
It is the laziest, weakest, least skillful way to play DBD. Hands down. There is no challenge in coming right back to an off-hook and downing someone with no recourse. Especially today. This game has never been easier for Killers than it is right now. And because of that, this style of game play is even more of a detriment than ever.
Also, 4-person teams don't perform that much better than random solo teams. They are harder to deal with because they are more coordinated, but statistically they are not escaping all that more often than random teams. So what Killers are feeling is more pressure in match in order to get their kills...not really much in the way of an actual significant difference in survival rates.
I agree that SWAT teams are frustrating. But they don't have nearly the toolset to be as toxic in game. And they are experienced way less frequently than survivors experience camping and tunneling - especially right now.
There are so many biased opinions in this comment it is just best to leave it be.
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1374452#Comment_1374452
I'm on PC NA-West and its almost every match, especially if it's the new killer. To be specific, it's most prominent in the evening, although I'm not sure why that is...less little kids? LOL idk. And I talk about it so much because these forums and the main PC DBD fb group I was on are both majority Killer players voicing their opinion. Survivors need a voice. I advocate for the survivor perspective most of the time. People should understand that ruining other people's matches on purpose ruins the game for everyone. This is an important issue.
On purpose? Killer trying to win is ruining peoples matches? Same could be said for 4-man swat teams if we want to go down this road. That could be seen as ruining the match for killer, do you agree?
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1374403#Comment_1374403
This is a thread about anti-tunnel perks and tunneling? So thats why I'm talking about it here.
I talk about tunneling often because it's a rampant issue in the game.
Yeah I understand it in this thread but I remember you from several threads talking about tunneling. Where it is so rampant issue that you dedicate so much time and effort to comment on it so much? I'm on PC EU and I hardly get tunneled.
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@JoeyBob said:
https://us.v-cdn.net/6030815/uploads/H20JJCNBASUN/ez-game.jpg
Its fun bullying low rank noobs.
Glad you got easy matches. Otherwise you wouldn't be anywhere near rank 5. :)
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1374368#Comment_1374368
You don't know why they thought the game needed that (or BT for that matter)? Because they actually want to retain survivors...because they are 80% of this game. If Killers can just hard tunnel everyone out of the game...people would just stop playing. It takes zero skill for Killers to play that way. Why would anyone want to play a losing game against people who don't actually have to have any skill to 'win'? LOL
DS/BT exists because of killers, not survivors.
I hope you don't mind asking but why are you so fixated on tunneling? You are in every thread talking about how killers do nothing but tunnel, tunneling doesn't take any skill and so on.
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I've been running with Pop, BBQ, infectious and corrupt on Billy and it works wonders.
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@alaenyia said:
https://forum.deadbydaylight.com/en/discussion/comment/1364782#Comment_1364782
Lol, I do not remember the last match where there was no tunneling. It is every match, every day and every killer. The only time I do not see a bunch of hot tunneling is a meme match where the killer is just farming and joking around, about 1 in 50.
To OP, I could not agree more with literally everything you said.
Also "just do gens" is no excuse for accepting hard camp and tunnels every single match. Just today got a camping Bubba and guess what he 3k'd even though we followed the "just do gens" advice to a tee. But because we had to gen rush due to the hot camps, we missed 2 totems and bam, here comes the NoEd. So I am tired of every post saying, "Ignore crappy killer play-style, by doing gens". Maybe there should just be more in place to address the bad game play.
Not clouded opinion at all.
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@Lighter69111 said:
Idk why but everytime i login i get the 50k, its happened a bit now and i think it adds up to about 300k
I failed to read it when it first happened but it is actually in the news pop-up. Daily login reward of 50k BP until June 23rd. Refreshes at 11AM EST.
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@Lumionesty said:
Everybody seems to be leaving survivors and not any killers? I guess Ill leave 2 of both:
Steve and Nancy
Oni and Spirit
Oh right, for killers it is Billy and Susie.
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It is a rough road to get better but you can do it! I've played about a month and I know the struggle.
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@JimPickens said:
https://forum.deadbydaylight.com/en/discussion/comment/1373942#Comment_1373942
No you're completely right to think that, it makes sense it SHOULD have that but it doesn't because....they want to nickle and dime the small group of people who are willing to put in the effort to grind but won't complete it so they buy the 10-20 remaining tiers. Like that can not be making them anything but small change. I feel like most people either buy the tiers day one or grind it all out.
Urg its just frustrating especially when they're already selling the cosmetics for 10 bucks each AND paid dlc AND it's not even a free game!
Yeah every battle pass I've looked at gives tiers when you buy it. It might be that I hastily read the description on the pass unlocking and saw the word tiers in there that made me assume DBD was no different.
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Jake and Yui. Jake has motorcycle outfit and Yui raced with motorcycle.
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@JimPickens said:
https://forum.deadbydaylight.com/en/discussion/comment/1373878#Comment_1373878
Exactly, whales are going to do that regardless so what's the point?
https://forum.deadbydaylight.com/en/discussion/comment/1373885#Comment_1373885
Interesting you bring that up because although DBD has the worst battlepass i have ever seen, it also has the distinction of being the only battlepass ive seen where you DONT progress faster for buying it. There are no bonuses lol
It doesn't? Wow, my bad, I've misunderstood.
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1373894#Comment_1373894
I never go against if.
Even if you haven't, that doesn't mean there aren't killers using IF. I've met some and I personally use it on Billy and Oni.
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1372443#Comment_1372443
Its a waste of a slot, and only good against one killer. It's a bad idea to run a semi useless perk.
What do you mean only against one killer? It works wonders against killers who have IF.
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It is same as every other battle pass. Don't pay, you have hard time getting to max tier.
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I've seen some use DS when they talk about Deathslinger, so it has 2 meanings.
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Just had my first match against DS abusers. Glad to eat 4 DS in one game because it can be done by 4man swat teams.
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@MeatBycicle said:
The type of people who would use stretch res dont care about fun and challenging, to them the only way they can have fun is if they win, so they will do whatever it takes for them to have a better shot at it.
That is simply not true.
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At what ranks most killers try to keep the game hostage?
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Hillbilly - Billy
Leatherface - Bubba
Huntress - Lullapuppi
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@CantDeadHarder said:
https://forum.deadbydaylight.com/en/discussion/comment/1366744#Comment_1366744
Billy can curve loop
nurse can blink through loops
Trapper can trap loops
Spirit can go invisible and hit you around loops
huntress can hit over loops
Pyramid Head can hit you through loops
Do you see what I'm getting at? Killers have unique ways of dealing with loops
and what can survivors do? Just run around a loop and hope for the best.
Until the devs can figure out a way for survivors to mix up chases, dont complain about looping, once you are found loop to buy your team time before you go down or waste enough time.
Ok.
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@JimPickens said:
https://forum.deadbydaylight.com/en/discussion/comment/1368986#Comment_1368986
But how many hours did you spend doing it? You should have to spend time on the game 100% but 100s of hours is ridiculous
I have 260 hours played currently. Yes it is quite ridicolous amount considering that I started about a month ago.
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Pretty much any indoor map when I'm survivor and on killer side I love Coldwind and Autohaven.
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@Mister_Holdout said:
https://forum.deadbydaylight.com/en/discussion/comment/1369275#Comment_1369275
It's not lol. I just asked some Quake veterans and they said M&K is better. A keyboard doesn't have dead zones like a controller.
Yeah I don't see how controller + mouse could ever be better for FPS player like me.
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@Wubalubadubdub03 said:
https://forum.deadbydaylight.com/en/discussion/comment/1369188#Comment_1369188
Corrupt intervention is very good on killers like trapper, demo, and hag. I honestly find it necessary on them. If you go with hag I recommend you use it.
I'll keep that in mind, thanks! Hag appears to be the better option. Seems like I can get more out of Ruin and Devour than I could from M&A. If I don't just go fu** it all and get DS and start quickscoping survivors.
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Billy!
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I tried with PS4 controller and mouse. The feel is so unnatural for a FPS veteran like me. I can't see how it can be better than M&K even with practice.
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Map feels fine the more I play it. And I mean on both sides. Bugs are annoying yes but that doesn't mean the map itself is bad. PH has the best feel to it imo when it comes to aiming. I can't aim at all with huntress and I tend to miss on Nurse a lot but on PH, damn I am always spot on.
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I have been learning nurse and she is incredibly strong. And I'm not nearly as good with her as I am with Billy. But with new map I have noticed there are areas where blinks just get deadzoned. That doesn't mean it is a reason for people to not play her. Just demolished a 3 man swf on autohaven.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1369188#Comment_1369188
Ah, OP didn't list her.
Basically you drop it on someone like Clown and then drop chase after you proc it to go for a different Survivor.
Really any primarily M1 Killer can make great use of the perk. Clown and Plague in particular.
I could have been more precise about the listing and make a distinction between killer pool I play and killer pool I have. My bad.
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@NuclearBurrito said:
Also you should totally buy Plague if you want perks. CI, IF and DD are all good perks. Dark devotion being the worst of the 3 is still very useful in some builds.
I have Plague and I've been running IF on Billy and Oni. CI hasn't been in much use and DD I haven't used once. I can't wrap my head around how to use it.
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@SkeletalElite said:
The only good perk from doctor is monitor. The other two are really bad perks that you'll probably never use on any killer.
Monitor is primarily used for 2 reasons. Throwing on 110 killers to make your terror radius tiny for easy suprise hits, or for being combined with infectious fright on a snowballing killer (plus some possibility of surprise hits)
So if you run infectious fright monitor could be good on nurse (monitor + nurses + IF is a pretty great high synergy combo) and oni. To some degree it could be good on billy but not as much as for the other two. I think it could be a decent with PH too since you can use the cages as an alternative to slugging that takes hook states away from the survivors.
As for hag's perks, third seal is bad, ruin is good, and devour hope is fun (but maybe not the most effective.) Ruin is kinda bad on low mobility killers, but high mobility killers can seriously slow down gen progress with it, if you play a lot of high mobility killers like billy or nurse this perk can be pretty good. Devour hope is a very high risk high reward perk. It probably won't work out a good chunk of the time, but when it does, oh boy is it great.
In terms of gameplay both are pretty good killers but I won't dive into that since you don't care as much about it. Hag is hard to play though, I'll say that. She plays differently than any other killer in the game. She's a 110 prep killer, which means she basiclally relies entirely on good prepping and thinking ahead and trap placement to get downs. Doctor is pretty simple.
Thanks for the answer! You made me curious about Hag though, is she fun to play? I don't mind her being hard.
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@Squirrel_Thicc said:
https://forum.deadbydaylight.com/en/discussion/comment/1369042#Comment_1369042
Yeah all cheating should be bannable but I don't think it's even on the same level as like hacking meant to win.
I agree with you. Even though cheating to get cosmetics isn't as harmful as cheating to win, it still is cheating and it should be bannable.
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@HommeBizarre said:
https://forum.deadbydaylight.com/en/discussion/comment/1368490#Comment_1368490
Some people get into a "tryhard" level to report cheaters. Like if their lives depend on it...
Anyway, legacy are just cosmetics, if people are mad just because some hackers got them by cheating, then it means they don't have any life. I don't understand why tbh
I mean, the guy isn't no clipping or speed hacking and more often, well hacking... it just cosmetics.
Those guys should do something else than just spamming the report button
There isn't any "try harding" by reporting people for cheating, even when it is about cosmetics. Your claim I don't have a life when I report someone for cheating is just ridiculous.
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@Squirrel_Thicc said:
I don't think it's as big of a deal as people make it out to be.
Cheating is cheating, no matter what they gain from it. I hate cheating in general.
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Just got tier 70 and I haven't bought any cells and skipped most of the challenges.
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@USELESS said:
The rift is literally forcing us to buy the battle pass since it needs more games to complete a single mission on the archives, the missions are now, hard af, and also the skins it gives are horrible, other things like the free battle pass don't gives you anything is the most annoying part, why do a thing that gives you nothing, that is so empty, that gives you a "story"? The Rift is a loss of time
I haven't bought the pass and I just got tier 70. And of course passes are always planned towards buying them. This isn't anything new and I don't see anything wrong with that.
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@BloodMoneyMerc said:
The patch has made playing killer infuriating. Can't hear survivors. Can't hear generators. Survivor scratch marks are bugging out. Grabs are still not fixed. Every map is either the best RNG for survivors with strong loops all stacked together or every area ends up being a dead zone. The new map is god awful to play on. And when you get down to the last 2 survivors on the map they just hide & don't do crap. Pyramid Head is meh, with a crap ranged attack. Only good thing he does is offer you the ability to save time in hooking.
I don't blame others for saying screw killer at the moment. It is not fun & almost every match is a gen rush at high ranks. Only way to win is to be a try hard, & I don't feel like investing all this energy into winning when survivors barely break a sweat & can make a plethora of mistakes yet still escape. And yeah I know steps have been made to try to balance out the game more recently, but every time one thing gets fixed it seems several other things break. Might play killer only for daily's, but as of right now I'm done with this mess until theres some fixes.
Taking a break can be healthy. I've been there. Nothing wrong with that.