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I basically play DbD on a daily basis (but never the PTBs) ... I still did not have played any game on reworked Thompson House xD
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@GeneralV said:
A revived thread which happens to talk about my main? Well, must be my lucky day.
https://forum.deadbydaylight.com/en/discussion/comment/2231638#Comment_2231638
Oh, come on! You've been on the Forums since 2018, that alone is a sign of experience. I bet you can deal with such build.
Looks like you are not aware that it is better to revive an old thread than creating new one about exactly the same issue.
The experience/skill does not change that this kind of build is stupidly strong in public matches, especially with high mobility / teleporting killers.
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Just faced one Freddy with Ruin / Undying / Tinkerer + Pop + Pink Brush add-on with Midwhich map offering (for additional fun I guess, icing on the cake) in solo queue; well that was very interesting hmm
I do not care about KYF or comps ... but this BS should not be allowed in public matches, period!
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Huntress, Spirit and Wraith ... most of them are either strong or fun, few ones are really crap over all the list
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Soul guard is more another/alternative counter to NOED, when survivors failed to cleanse all totems and lots of them are still alive. In this scenario, killer often starts slugging to maximize his potential number kills before any exit can be opened. Thus, soul guard perk purpose is not to prevent cleansing of ruin/devour/haunted totems ("if it glows, it goes"), but a nice touch and smart solution to strongly decrease the power of NOED
Soul guard is a great perk at the moment and does not need any tweaking imho: neither trash like 60%+ perks, neither OP ... just a nice trade-off between power and weakness (or niche use)
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@Mandy said:
You can collect them if you're not infected...but if you try to hide them around the map to troll other players, you'll be out of luck, cos the other survivors will see the aura of them.
Damned! xD
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@lucid4444 said:
https://forum.deadbydaylight.com/en/discussion/comment/2207657#Comment_2207657
how do you know?
Because editing an ini file to get unexpected resolution is not huge issue to fix
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@MonsterInMyMind said:
Just fyi a Killers ping doesn't matter as much on dedicated servers just saying your ping is more important so check the bar before getting into a game it'll tell you the ping of the server you're on.
According to devs, hit validation system still is killer-sided, despite the use of dedicated server. In this scenario, killer ping obviously has HUGE impact on the game. In Europe, the known "russian huntress" issue still is present, even if the games are no P2P anymore for years now.
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Imagine needing toolbox to disarm one Trapper trap ...
Hag is so broken, outdated and unfun to go against (no chases, some stupidly OP addons, built-in camping mechanic, ...).
Even her lore is uninteresting. Hag has nice skins, the single one positive thing!
If this game is going to celebrate its 5th birthday, this is because of lack of competitors but also because DbD is fun. Yes, DbD can be really frustrating, but overall the fun outperforms the frustrating side because of chases and interactions between survivors and killers.
In hag games, there are no chases, period ... unless the killer player is dumb / have no idea how to play his killer class.
If this broken killer had been more popular since its release, DbD game may have died in 2017-2018 ... or at least, we would have got total hag rework more quickly ;)
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Devs could easily prevent the stretch resolution issue
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I do not think this idea would be great for the game, especially with 4 coordinated survivors that would be able to vote out most strong killers
I can't even imagine the queue times of hag players ... however, I would not really feel bad for them :)
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Yeah, devs need to do something with Laurie / Quentin and Nea faces.
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Typical stupid perk that removes half of the fun of any chase. At least, it is Hex, so you can disable it
In the same spirit: I would like either a survivor perk that disables any killer power for 16 seconds after he used it once ... or Hex:Bamboozle oOo
What would be DbD without the fun chases ? ... a dead game for years now!
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I did not even get any rank reset this month ... so sad!
Enjoyed 10+ min queue time the few days after reset ...
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I play this game for years now ... so I have some feelings for good old characters like Trapper, Billy and Wraith (######### the Nurse) from killer POV.
I also main quite old survivors (Meg, Claudette ... and Ace) ... but I play more and more frequently Jane and Kate (good looking chicks with great cosmetics) :)
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Still boring as ######### ... on both sides!
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20210504191143_1.jpg Screenshot_1.jpg
Each week, 10k+ players are banned for no reason because of Steam server maintenance.
This is not our job to think about 'hey, there is Steam maintenance in less than 30min, let's quit DbD for 1h to prevent being banned for no valid reason'
However, it is your job to disable your auto-ban system during this short period of time, thanks!
Are you even aware of this annoying issue @ devs ???
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Just got 5 generators on half the map (4-1-2) on the new azarov map (I-like shape) that was recently designed
@devs: are you even aware of this game-breaking bug?
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I play looting builds since Ace release and have several thousand objects (only green/purple/pink) on my main character ... just for the collection and the satisfaction of having some huge inventory
Until the recent appraisal nerf, I started each game looting chests with appraisal for 1 or even 1:30 minute ... that was really fun to loot 4 times the same chest :)
Since the nerf, I am back to gene asap within the first minute of the match (where killers have issues applying pressure) ... not sure, this appraisal nerf was nice for killers o/
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DbD is an unreal engine game that involves big archive-like files (.pak files)
So, every update relies on this process:
- download new files
- unzip pak files
- replace files
- repack pak files
Thus, you need both large empty space and some time for each game update
The easy fix: if you have an SSD drive, move the DbD Steam files on it -> very quick updates
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He had tough time but considering he was blindfolded ... yeah, there is definitely something wrong with this killer (nice lore, nice char design, but stupid mechanics)
I would say: shame on stridor spirit gamers that don't play blindfolded ๐
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I was wondering why I faced 10x more killers (even huntresses) with bamboozled perk since the last update ... when the main topic of this update was the justified nerf of the most annoying god-like windows ... that was illogical oOo
Store videos in pCloud. Share them with just the right people. Access them on any device. Create a free account now!Store videos in pCloud. Share them with just the right people. Access them on any device. Create a free account now!They know the perk is bugged btw, they just say "lol get rekt" in post-game chat
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Just faced a Deathslinger with M&A ... this perk is fun to ambush survivors from the killer side and I like it a lot ... but it is so stupid when the killer is proxy-camping. I don't think this perk has been designed to promote proxy-camping by contrast to insidious perk
@devs: just use a meter criterion to decide if BT triggers or not. Maybe killers with undetectable status may bypass BT but all the "24m TR with M&A perk" killers should triggers it if they are quite close to the hook. And you should also rework Freddy mechanism and BT : one of the most deadly killer with built-in ability to disable an altruistic perk ... that sounds so wrong !
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I agree with you
Imagine a typical game without any DS / OoO on survivor side (often the case when you play without DS and with 3 randoms):
- low tier M1 killer with STBFL perk to help during chases ... he will not know about the DS-free game and the opportunity to remove early one player from the game
- high tier killer with pop-weasel perk ... he will be allowed to tunnel people without any penalty, even bonuses to maximize the use of the pop-weasel perk (more easy to down an already injured people to get a new pop) ... 3 man game with pop is an autopilot win if the 4th player has been removed early in the game (same issue with moris and pop-weasel perk)
You want to play other perks for fun ... and you just offer a free ticket to the killer: be rewarded by playing the most unfun way.
This is why there should be an obsession in every game ... whatever the perks used by all 5 players: the Entity simply chooses an obsession at start
I never understood why this is not the case @Peanits
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I also lost my event skins (just noticed it today) ... are everybody affected by this bug ? or like previous savegame crashes -> only unlucky people got it :P
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Hillbilly should look for gazoline in lockers :P
... from leaked DbD 3.9 patch notes :P :P
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Just Ace :)
2) Jeff
Less attractive male survivors : Quentin, Tapp, Adam
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He is balanced right now
As for huntress, devs should fix some hitbox issues (chainsaw hits through walls or garbage) ... but he is more "balanced" than "overpowered / underpowered"
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This add-on should only grant 1-shot from long shot range (e.g. 24 or 32+m)
Killer would keep the 5 hatchets with the purple belt (-2 hatchets instead of -4 for iri add-on)
BBQ and all aura reading perk (e.g. bitter) would be used for fun shots :)
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At the moment, you expect the higher rank you are:
- more difficult games with more skilled players and good loadouts
- higher penalty with emblem system (merciless victory simply requires more points in red / purple ranks than in yellow ranks for example)
While the last point is fine in usual games, it becomes utterly trash from the adept-success point of view.
I would like something like:
- victory condition: 3kills + hatch OR 4 kills (no escape through exit gate)
- 3 or 4 perks including the 3 character-related perks
- no mori allowed
- no emblem-related conditions since emblems just suck (especially the gatekeeper emblem which is going to be reworked)
This would still be quite challenging and a bit more similar to the simpler adept for survivors.
For survivors: adept only in public game (no swf game allowed)
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Two addition small things to reduce toxicity on both sides:
When second to last survivor DC from the game, hatch only opens after 10-15 seconds (e.g. time to complete regular sacrifice). Typical behavior when you play against SWF team and you may kill all of them.
From the survivor point of view: when the killer slugs the second to last survivor to get his precious 4k, the downed survivor should have ability to activate "fast bleed-out" feature (e.g. 1min bleed-out timer instead of regular 4min one). All players would know that fast timer has been triggered without any possibility to extend the game: "first player who finds hatch gets it" as intended by devs. In such case, the killer would quickly put the downed survivor on the hook for a last BBQ chance ... instead of doing this anyway after 3min55s bleed-out !
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If I want to admire my charms, I have to play my insidious bubba ... this sounds so wrong ! :)
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I agree to almost everything you say
Most of these fixes / changes are required :)
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I love Ace but he has really crap perks to start with =/
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I understand you had to do something against "pop+ruin" combo, especially for top tier killers like Spirit and Freddy that can easily kill all people with 3 left gene as soon they had 1st quick chase.
I guess you also reworked ruin for several reasons (new players, passive power) and did not touched pop because this perk design is awesome ("you do your job as killer, you get time reward / you fail as killer, this perk does nothing for you").
However, do you plan to add another short objective for survivors before they can start fixing generators (e.g. finding a tool, 20-30 seconds "wasting time" at start) ? Some low tier killers, especially trapper (fun to play btw), do need something like this.
Bye, see you on twitch :)
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Trapper is very fun and some simple QoL would render him more enjoyable and efficient:
- Ability to carry 2 traps and start the trial with 2 traps by default
- New animation to rearm traps which were disarmed (no need to pick it up then to replace it)
- Traps will no more spawn on edges of the map
- Injured survivors, who step into a trap, suffer from honing stone effect (down unless a partner help them)
- Slight fine tuning of trap color: default traps and traps with yellow addon should be slightly darker (I do think that tar bottle is a bit excessive: 2 slight buffs and 1 slight nerf for balance)
- No more excessive RNG-based escape: if someone steps into a trap, he should be immobilized for 8-12 seconds (current fast escape with a partner is ok) ... both 1-try escape and 10+ tries failure sound really wrong
@bhvr: we need this ^ ๐
/edit: I do think that starting with all traps would be really excessive and this is not needed to improve the trapper
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@ViciousRaptor said:
Just had yet another game that forced me to depip as 3 salty SWF DCed one minute into the game just as I downed the first one. It's not the first time it happens and it certainly won't be the last, since there doesn't seem to be any consequence to people DCing on purpose.
It needs to change. Spirit is not "overperforming" because she's broken, she is simply because people instantly DC to her, leaving other survivors in a disadvantage. The only thing that's broken here is that there's no punishment for people DCing, whether they don't like the map, the killer, the teammates or they just wanna give their friends the hatch.
Please consider giving players a temporary ban that scales up with each DC, up to a permanent ban, preventing them from ruining other people's games, since BPs and ranks don't seem to be enough of a deterrent, and DCing is quite the norm right now.
Games in which people DCed are not taken into account for the statistics.
However, spirit is over-performing in legit games according to devs ... and this fact did not surprise anyone (surv mains, killer mains and people for play both sides)
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My main issue is that people are obviously using the best perks on her, when she is already a very powerful killer.
I don't care much about nurse or billy with ruin to be honest ... BUT ... most spirits I face use "both ruin + pop to kill any gene progression" and stridor to prevent any counterplay
Typical game is 1 dead with 3/4/5 remaining generators. At this stage with pop perk, the game is just over: 4 kills or 3 kills with hatch escape if the killer does not slug for his "precious" 4k.
I would like to see some popular streamers, who already made interesting challenges (for instance Marth with to-rank1 perkless killers, swf generush , ...), doing something like this: 100 games as spirit with non-op add-ons but good perk builds.
Output would be varied statistics about escape rate, number of survivors who escaped through exit gate and number of games where all gene were completed!
Builds to consider: ruin + pop + stridor + (bbq / sloppo / nc / stbf / ...) ; I don't care much about 4th perk to be honest
I'm pretty sure that a good killer with this kind of build can 3k (hatch escape) or 4k in 90-95 games out of 100 !
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This awesome skin is only for upper/elite class people. What class do you belong to ?
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@Maximus7 said:
https://forum.deadbydaylight.com/en/discussion/comment/454523#Comment_454523
The whole point of his power is to put as many survivors asleep at once as possible to cause a stall. If you play him more like Doc, you would be surprised at how he's basically a much better Doc
This is true when survivors are in the dream world most of the time (dumb swf in group or using the good "class photo" addon)
"Raw freddy" is however less less less less powerful :(
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You should play on PC ...
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The best about Freddy is that you must use your M2 ability to gain the right to M1 one survivor after xxx seconds ... this is just OP !
Freddy easily wins the prize of the worst killer between both :)
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The dream of any r1 survivor : playing against r1 console killers the whole day .... "PRAISE for Crossplay"
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- Footsteps to quite - Grunts to quite - Chase music to load (especially from survivors perspective) Can we expect improvements in the upcoming mid chapter patch?
^
and :
- broken LF chainsaw sound (silent)
- broken Billy chainsaw sound (starts when half is loaded, random silent chainsaw)
- broken humming from huntress (not 40m)
- ...
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Legion is officially the worst killer in the game. Good thing i didnt pay for legion. I mean people complained legion is boring to play against.
Good to know ... I'm so happy :)
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Bye bye legion, I am fine with that ;)
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/436993#Comment_436993
Yeah, there are. Besides, the devs have already said that they'd look into getting more servers if the current ones were deemed too few.
NO : about 1/6 world and less than 5% player base. Why do you think people used the Africa steam region to play ranked matches with their killer friends 1 year ago ? You should think about that ;)
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@ABannedCat said:
Dont feel upset. People in the entirety of Africa, the Middle East, central Asia, and central Russia get ######### by this as well. You are not alone.
There are no players in Africa, so this is not a problem ... Aus people deserve their own servers
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Yeah sure ... 10M+ to max a single character is not broken at all ... muhahaha
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Yes, dodging killers are annoying ... we want to play fun and fair 4-man swf games, with
- me with insta-medkit
- friend 1 with flashlight
- friend 2 with key
- friend 3 with map
Just hide all items hahaha :P