gnehehe
gnehehe
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Screenshot from Feb 2024 on Thompson House ... Completely Invisible Trapper Traps Are Back! How is that possible? Thank you to fix that game-breaking bug in matches against Trapper1 comments 41 views last activity
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My survivor started screaming without any reason, revealing my position against powered Oni IF perk was used by killer, but not triggered here (no downs) scream-related NC perk was not in my loadout I never experienced these random screams before https://u.pcloud.link/publink/show?code=XZsTSaVZT4D4lkBxKMQrV3dxRk0tYQLxk5vy No sound in this clip but you can see the scre3 comments 41 views last activity
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This Haddie perk is interesting but is hardly ever used. Lots of reasons can explain this: wasting time to activate it only decent effect overall (sufficient in my opinion) can backfire badly if the killer brought Pentimento (main perk cons) easily deactivated (losing one health state is enough) can only be activated 5 times max over the whole survivor team Given all these reasons, this5 comments 191 views last activity
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https://u.pcloud.link/publink/show?code=XZu54WVZbFRv9sK5h8BtYOYEaFJNWH7t6kgX This critical bug is still present in the game, in 2022. How? Considering the huge negative impact of being tormented (virtually dead after first hook), this kind of invisible trail of torment bug must be patched. Finally, trail of torment should never be a few cm2 on the ground; should be aut2 comments 82 views last activity
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At the moment, the square color is binary (either completely unlit or lit) in previous tomes Here, not a single one is lit on the main navigation tab, when 3 squares out of the 4 should be lit --> can you finally fix it? It will help the navigation in previous tomes ... and finding those where lots of challenges are not done yet, thanks!0 comments 21 views last activity
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Hi, I faced this infuriating bug few days ago in a solo-queue game... against the killer class and perks combo that are god-like to prevent global generator progression. Killer: Doctor + 1 calm add-on Build: BBQ + DMS + S:PR + Jolt/Surge https://prnt.sc/yl5bQrYehFio The survivor team managed to get to 1 generator left on the Plague map without being in the deadly 3-ge0 comments 31 views last activity
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I previously reported some bad RNG cases on this topic https://forum.deadbydaylight.com/en/discussion/202528/wrong-generator-locations I can't believe this game-breaking issue, that exists since the release of the game, is not on the high-priority list. Update with new 2022 game; this is, by far, the most broken and awful RNG I got since the release of DbD! No sur0 comments 41 views last activity
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The killer refused to hit me for quite a long time; his right, I'm fine with that! After several fake-save attempts and some circles around the hooked survivor, he finally whiffed and attacked the poor lady on the hook: he is locked in the cleaning animation of his weapon on the attached screenshot. This should be the perfect opportunity to go for the s4 comments 21 views last activity
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At the moment, when you tank a hit for someone who is exposed (e.g., killer power, ranchor perk, ...), you do not get any WGLF stack! However, the involved teamplay move is the same as tanking a hit for someone already injured: you just prevented an easy down for the killer by tanking a hit. IMO, a WGLF stack should also be granted in this exposed situation.6 comments 61 views last activity
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The Surge perk could receive some QoL or slight buffs imho. For instance, it could systematically apply to the closest generator (even further than 32m limit). An alternative buff could be to slightly increase the radius (e.g. 40m). Otherwise, the Incapacitated status (triggered by the recently released Eruption perk) could be applied to any survivor that was fixing the generator when Sur0 comments 11 views last activity
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The cheater literally used all the possible hacks (speedhack, instant-gens, instant-heals, flying, auto-unhook, auto-escape, intense fire lightnings, ...). He managed to completely break the game: everybody was stuck / frozen during EGC (without any timer progression) after the cheater magically escaped from the hook! After 5+ minutes, the game finally ended (looks like Twins player DCed accordi1 comments 61 views last activity
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Hello, If the oppression skillcheck appears at the same time as normal skillcheck, you will get the explosion even if you hit the skillcheck that is on your screen. Besides, you will not have the opportunity to hit the oppression skillcheck. As a consequence, the killer will be alerted and you will lose generator progression ... without any counterplay! It looks like there may be some conflict0 comments 12 views last activity
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There are still missing audio/sound when Billy revs his chainsaw (not sure about Bubba but this bug was previously present with him too) ... this is very annoying to not know that the killer is ready to chainsaw you around walls. /Edit: wrong forum, to be moved to bugs, tia0 comments 11 views last activity
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Lots of of people, including me, are randomly kicked since one or two patches ... or the game just freezes and crashes. This can obviously lead to serious issues with your quite strict temporary ban system. At the very least, you should disable the ban system when lots of people are kicked at the same time (or period of time). For instance, different people I know were kicked from different gam1 comments 11 views last activity
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Like the Endgame collapse, the game just ends after some predefined period of time ... let's say 20 minutes for example (at least in regular public matches). If survivors failed to escape (or killer to kill all survivors) before the time limit, it is a draw match for remaining players and the game just ends in this current state: neither escape nor death for remaining survivors no addition2 comments 21 views last activity
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Example with Shelter Woods map in 2021 https://u.pcloud.link/publink/show?code=XZQGzbXZ6EOj5ez9qXh4qsHm2Hr9x41o25t7 Quick tour around the map: - Dead zone in center of map ... because fixed design of Shelter Woods - Dead zone in all 4 corners - Shack - Single wall with pallet - More or less isolated L-T walls - More or less isolated L-T walls - More or less isola1 comments 31 views last activity
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1) Hatch in the stairs of Ormond main building can't be opened with key (no prompt) ... same bug as before with the hatch on TheGame map 2) Some totems can't be cleansed (badam street, combine machine on Coldwind) ... super fun when the killer has hex:ruin or hex:devour TIA for fixing these huge bugs0 comments 21 views last activity
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There is something wrong with the RNG generator locations since some months ! I got so many times big cluster of generators on the same side of some specific maps: I-like maps such as Azarov, Suffocation, Wraith Yamaoka: 4 generators on same end of the map, even sometimes with the middle generator being closer to this side than the other -> 5 out of the 7 generators (70+%) located within 402 comments 92 views last activity
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I would like to see either "OoO and mori reworks" ... or at least some constraints when people decide to use it Perk OoO : if you decide to play with your friends, you can't equip OoO perk. This perk was designed to make some challenge or boldness play, not to tell your friends where the killer is during the whole game (like a semi-permanent kindred without any counter-play from the killer sid1 comments 81 views last activity
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Survivor side : 17 characters (65 perks with 3 tiers) Killer side : 15 characters (57 perks with 3 tiers) Around 50K bps required for each level-50 bloodweb You need around 7.250.000 additional bps to get all tier3 perks on one single survivor once you reached level 50 ... this does not even take into account any prestige level ... this is insane and you know it ... How to easily fi3 comments 42 views last activity
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https://steamcommunity.com/sharedfiles/filedetails/?id=1695496899 We need weapons like this in this game haha0 comments 32 views last activity
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This low tier perk could be an alternative to popular self-care perk It is only used to farm green medkits or to do "Adept Quentin" success in practice ... In other words: pharmacy perk does not belong to any solid perk build 1 ) Why does Pharmacy give you only a green medkit ? A 50% chance of purple medkit could be appreciated Chance of looting add-ons on medkit items (only medkits0 comments 22 views last activity
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This low tier perk could be an alternative to popular self-care perk It is only used to farm green medkits or to do "Adept Quentin" success in practice ... In other words: pharmacy perk does not belong to any solid perk build Why does Pharmacy give you only a green medkit ? A 50% chance of purple medkit could be appreciated Chance of looting add-ons on medkit items (only medkits by1 comments 25 views last activity
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In theory, diversion is a very interesting perk, especially for mind-gaming players In practice, it is very low tier perk due to poor execution In my experience, most people are using it to throw pebbles to the killer face for trolling At the very least, you should add something like this to help with the aim TIA2 comments 41 views last activity
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Myers should be always able to mori the last survivor during a hatch standoff ... as soon he loaded a tombstone addon. In other words, the remaining evil within from the last survivor should be infinite0 comments 12 views last activity
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@Devs : are you aware that there are 59 and 54 perks with 3 tiers, respectively on survivor and killer sides ? Can you tell me how many levels we have to unlock, for instance from prestige 0 lvl 1 to prestige 3 lvl max ? While the web system was fine at start (only several characters, about 30 perks with teachable's), it seems so wrong now ! => do you really think this spiderweb syst3 comments 61 views last activity
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Gaining a pip is way too easy, especially on survivor side ! In my opinion, more emblems should be reached to gain a pip At least, decrease the size of the "black pip" (same amount of pip) zone/area Survivors sometimes deserve to DEPIP haha TIA8 comments 61 views last activity