Rework of Pharmacy Perk
This low tier perk could be an alternative to popular self-care perk
It is only used to farm green medkits or to do "Adept Quentin" success in practice ...
In other words: pharmacy perk does not belong to any solid perk build
- Why does Pharmacy give you only a green medkit ?
A 50% chance of purple medkit could be appreciated
Chance of looting add-ons on medkit items (only medkits by contrast to Ace in Hole perk) would be nice too
Aura of chests could be revealed but at lower distance than plunderer (for instance, 8m)
Number of "unlooted" chests on the map could be seen on the perk icon (like bbq stacks)
It is so annoying to travel the map and then realize that all chests were already looted
Some general comments about medkits and their addons: why do addon-free medkits have so few charges ?
In my opinion, each medkit class should add one additional healing without self-care (maybe at slightly lower speed). To balance it, add-ons related to additional charges may be reworked to add another effect
At the moment, the addon-free purple medkit (the "best" one in theory) only grants you 2 healing without self-care .... if you don't miss a skill-check. This is ######### hilarious !
TIA
Comments
Just like the Green Commodius toolbox is better than any purple toolbox overall, don't be fooled by the med-kits either!
The Green Med-Kit is faster than the Purple Med-Kit and decreases charge consumption. It only has slightly less base charges.
I like the direction you take the perk into but I'd change it slighly:
PHARMACY:
You have a knack for finding medicine.
Searches through Chests are 40/60/80 % faster and the noises they cause along with their hearing distances are reduced by 0/4/8 metres.
Pharmacy guarantees an Emergency Med-Kit with Gel Dressing and Gauze Roll on your first completed Chest search.
Reveal the aura of the unopened chest closest to you. Disables after opening 1 chest.
"Adrenaline, it's going to keep us awake. I stole it from one of the Nurse's carts." — Quentin Smith
This way, nobody will be sad that they'll no longer get the green med-kit with the faster healing speed. The Charges are increased because you always get the 2 best Charge-increasing add-ons (+16 and +12).
We remove the awkwardness of it being similar to plunderers instinct by making it temporary and having no proximity range.