Entity auto-ends the game after predefined period of time
Like the Endgame collapse, the game just ends after some predefined period of time ... let's say 20 minutes for example (at least in regular public matches).
If survivors failed to escape (or killer to kill all survivors) before the time limit, it is a draw match for remaining players and the game just ends in this current state:
- neither escape nor death for remaining survivors
- no additional kills for killer player
This would prevent well known boring games where killer does nothing than securing cluster of close generators from start, sometimes with all stacked anti gene perks. Some killer class are even more efficient at doing this (e.g. doctor, hag and freddy, ...)
This would also 100% fix the remaining game hostage situations:
- killer refuses to hit the last cornered survivor
- survivors who refuse to fix generators and hide on the map for long time
TIA to consider this,
GneHeHe
Comments
There should be something to stop survivors holding the game hostage, but why should a killer have to concede to a draw because the survivors gen locked themselves then hide? Survivors just need to get idle crows if not working on a gen for 10+ seconds every three minutes or so.
the problem with this is that a lot of survivors would just stall the game by hiding in lockers or something. i think egc already does the job