Rework of Pharmacy Perk
This low tier perk could be an alternative to popular self-care perk
It is only used to farm green medkits or to do "Adept Quentin" success in practice ...
In other words: pharmacy perk does not belong to any solid perk build
1 ) Why does Pharmacy give you only a green medkit ?
A 50% chance of purple medkit could be appreciated
Chance of looting add-ons on medkit items (only medkits by contrast to Ace Hole perk) would be nice too
2 Aura of chests could be revealed but at lower distance than plunderer (for example, 8m)
3) Number of "unlooted" chests on the map could be seen on the perk icon (like bbq stacks)
There is nothing more frustrating than traveling the map to then realize that all chests were already looted
Some general comments about medkits and their addons: why do addon-free medkits have so few charges ?
In my opinion, each medkit class should add one additional healing without self-care (maybe at slightly lower speed). To balance it, add-ons related to additional charges may be reworked to add another effect
At the moment, the addon-free purple medkit (the "best" one in theory) only grants you 2 healing without self-care .... if you don't miss a skill-check. This is [BAD WORD] hilarious !
TIA
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