gibblywibblywoo
gibblywibblywoo
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@JustChangeIt said:
https://forum.deadbydaylight.com/en/discussion/comment/1748477#Comment_1748477
How is it cheating? Also why should it be okey to permamently take away the killers power but the mori thing not?
Where did I say anything about the state of this killers power being 'fine'?
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@Taingaran said:
How often do you manage to hang a survivor three times?
This isn't really a rare thing. As long as give a reason for the team to unhook. 12 hook games aren't super common but they aren't rare either.
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@Zeus said:
https://forum.deadbydaylight.com/en/discussion/comment/1748445#Comment_1748445
Fun for survivors is pain for the killer. Imagine if ebony mori is basekit for killers. Killers are gonna have a lot of fun
Yeah cheating yourself out of the gameplay you queued ten minutes for
hella fun
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@OldHunterLight said:
So you are comparing the skill of Otz to the normal player, just because he wins 50 matches in a row doesn't mean that everyone can, someone who plays 8+ hours daily vs someone who plays like 2-3 tops.
Also basically saying "if you don't agree you are entitled" is not the way to go if you want to have an argument.
And yes currently killer is the easiest it has been but before people didn't ran a lot of synergy perks, people played for fun, it was skill vs skill, now it's skill vs perks and basics.
And just like you mentioned, "should" should is not a fact.
This. I agree with the concept in regards to 4 man Solo Survivor matches, killer is still definitely the power role there. Even in high rank games. But Otz literally plays 8 hours or more a day, every day. It's his job, his livelihood. He's going to be significantly better than most players could ever be simply due to how much time he has in the game.
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@OniWantsYourMacaroni said:
The outfit doesn't seem to have anything that would cause extreme clipping issues.
I was really looking forward getting that head cosmetic because it looked so funny :(
Leatherface is licensed so I'm gonna go out on a limb and say that maybe it was a point in any contract that was made for new cosmetics. License holders like to have a controlled look for their characters.
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@Yords said:
I remember many years ago (about three years) I was once a baby bill hiding in a locker when I heard the terror radius of the killer. I escaped that match. But not before I was hooked on the game. I remember that game, and how useless I was omg lol I did like half a gen if I remember correctly.
What about you? Do you remember your first games?
Hag on treatment theatre. A very short terrifying match.
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They do. If the killer camps you they lose rank points and map pressure. Pretty simple. It 30 seconds pass and its obvious the killer isn't leaving just do gens. Camping is only rewarded by stupid survivors.
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@aidNbsns said:
There are many people argue whether the DC penalty is warranted or not, this solution would make everybody happy. Each trial survivors gain the ability to vote 1 player out, when 3 players vote one person the entity will instantly consume that survivor (with the animation from the endgame collapse). Note this does not work in a SWF 2, 3 or 4.
To answer if this can be abused or not or what this has to do with the DC penalty. The point is to make players want to appeal to their team, and if anyone DCs it is a 12 hour ban every time, never getting extended even if many DCs.
Any feedback would be greatly appreciated!
I'd just like it if I didnt get a penalty when someone else has already DCed.
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@MadLordJack said:
I don't know if that actually works any more. A year ago they implimented a system that only takes into account the SWF member with the highest rank while matchmaking to prevent exactly this, and I've heard conflicting statements about whether or not it was actually disabled
Fairly certain it only matchmakes SWF off the highest ranked. This is just the matchmaking sucking. I play solo and have already have multiple lobbies today at rank 5 with 15 or above killers.
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@lunaticlifter said:
Since i play on console, i don't know how many hours i got so i'm just curious
I can't remember exactly how high I was on console but about 6-7 maybe higher.
On PC I'm roughly 250 hours and Devtion 1 level 41
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@Boss said:
Advice: Don't keep torturing yourself.
A long break did wonders for me.
Whether you want a break or a permanent stop, i can't tell you that, but you seem like you could use one.
This. I took a few months off when Ghostface came out as I just wasn't having fun anymore.
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@Haddix said:
https://forum.deadbydaylight.com/en/discussion/comment/1745994#Comment_1745994
that sounds very, very, very, very boring.
Lists the two most hated killers due to their lack of counterplay. And the killer considered the most dull to play as by the majority of the community.
Say it guysl. You just want free wins. You don't want to be challened.
Friday the 13th had a single player mode if thats what you want.
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@Alphaphalt said:
We all know how killer games go. Find your first survivor, he runs in circles for 3 minutes, all the gens get done and they escape with Adrenaline/BT/DS/DH. This has become so bad that there are only 2 killers (Sally and Rin) that can consistently perform well in Red Ranks if they want to double pip and retain their Rank 1. Even worse - Rin was broken last update so unless you were Nurse your pip was a heavily weighted coin toss. Some killers such as Caleb and Triangle Daddy can sometimes beat a strong Red Rank SWF, but can't compete if they use the Genrush Strategy.
This is why I think the game should try and cut down on this stupid running in circles strategy to win every game without thinking. Instead, we should focus on the Stealth aspect of the game. I think most survivors (who aren't pathetic bullies) can agree that the suspense of a killer almost finding you in a hiding spot is far more thrilling than running around a pallet 10 times rinse repeat. The fact that there are 10+ pallets which can each last from 30 seconds to a few minutes (Bloodlust takes way too long to kick in) pushes the "chase killer only" meta that has plagued so many players into only playing Rin Sally and sometimes Caleb.
We want to play Amanda and sneak up on survivors.
We want to play Anna and line up a sweet hatchet on a Zarina who didn't quite hide well enough.
We want to play Lisa and scare survivors with our Phantasms.
But we can't - because the meta right now is looping, and any killer that doesn't excel there isn't viable.
Its a casual/competitive game. Players on both sides want to win. Why should survivors go easy so you can have fun and they can't?
There's a lot of killer players who do very well with Pig. Hag is also extremely good, but people are scared to play her because of a slight learning curve.
You absolutely can play Hag and win. Be more confident.
Heck, insta teleport Hag LITERALLY counters pallet loops.
It sounds like you've had a bad match or two and are coming here to vent. I've done it too. It happens, rarely. But even years later I can get tilted by this game.
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The map designers were sacrificed to the mobs after Midwich.
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@Biggs said:
yeah you mean like community is asking for reworking and do osmething with DS and they give survivors another DS ? Not going to comment that in order to works well you have to pair it with ash perk which you havw to buy with real money.... seeems like someone wants to increase sells of their dlcs... disgusting
If you think that pallet perk is going to become meta you're actually insane.
Soul Guard is significantly stronger effect wise and even that was thrown to the wayside for the same generic builds we've had for 3 years.
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@TheClownIsKing said:
Although there’s clearly some glaring issues that need to be addressed with The Twins, there’s no denying that since Deathslinger’s release the Devs have been on their A Game where creativity is concerned.
Even perks. Their viability might be hotly contested. But we’ve been given fresh ideas to put in our builds.
I cant wait to see what chapters for 2021 will bring.
Really? I was massively disappointed with Slinger and PPhead (Saloon is one of my favorite maps, though). Such boring bland powers. Blight gave me hope. He's the best killer since Oni, maybe longer. The Twins I think are really fun in concept but so far leave a LOT to be desired.
Fun, creative killers are more important to me for this game than good killers. And while SLinger and PP might be considered "good" or at least decent. I think they're the most bland killers they've ever added. And, yes, I'm including Clown there.
I don't enjoy playing them as every chase is the same. I hate playing against them, too. At least my with my hatred of Spirits power design in general, I still think her sense of momentum makes her a blast to play as.
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I know it would be abused somehow but I've always thought if a survivor DCs or hook suicides out of the game before the 1st/2nd gen survivors should get an action speed bonus or something
The dynamic is just completely throw off with only 3.
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Slow enough that you can run around tyre pile and he literally cannont ever hit you.
It needs to speed up a notch. Its already got a big penalty for missing.
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@bjorksnas said:
Going back 1-2 years in dbd videos reminds people of the days when pallets were in oceans and windows were everywhere
Old Bus, Both windows, Both pallets
Old LT walls, Had pallets on auto haven maps
Old Jungle gym, Double Pallet, Double window, Double the fun
Tank Treads and empty pallet spawns? didn't think so, heres old wrenched shop main building with all 3 windows on the one side unblocked and the single window on the other side also unblocked with 3 or so pallets surrounding the building
Old Coal tower? Both windows why not
Old Iron works? Window at the bottem, 3 windows at the top
Ocean of pallets that took 3 seconds to break each, 80% of pallet spawns were DUAL pallets and on top of that pallet vacuum as if the survivor needed more
Windows to deal with, would be nice to have something to block them, just wait 2 months for now just take 3 seconds to vault them and deal
and no bloodlust not even a chance to catch up after all these resources
Thankfully as survivors got better the amount of resources they had also decreased to compensate so the game actually became playable
If we had old pallet amounts, tiles with 2 windows 2 pallets, and old tiles with way too many windows and NO blockers or bloodlust it would be unplayable
I have to commend the long term survivors who just dealt with these changes and adapted. Any time there's a killer nerf you'd think its the end of the world on these forums but the majority of survivors nerfs are just met with a bit of complaining before they just adapt.
Though I think in part thats due to the fact that many long term survivors knew full well that the game was absolutely broken when the survivor knew when to loop, when to do gens, when to go for unhooks.
Remember the healing speed nerf? Survivors just stopped healing. Pallet amounts have been reduced pretty significantly, maps have been shrunk and killer animations massively sped up but unless you have a meghead dropping all your pallets first loop early in the game a good team can still have a ton left over at endgame.
This isn't me talking trash about either side, just thinking out loud.
I wish killers (talking about the actual killers not killer players) could adapt in the same way but the problem is that outside of higher tier killer like Nurse, Blight, (Old) Billy, Huntress and a few others they're massively limited by the constraints of their power. Like Wraith, not much you can do with him to increase his viability outside of hit and run slowing down builds. His windstorm doesnt really have that much utility outside of short loops.
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Being tunneled has nothing to do with most of those factors. If you're chased straight off the hook over chasing otehr nearby survivors you're benig tunneled.
Being unhooked and found again a minute later on a gen because everyone else was hiding isn't being tunneled.
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@Mushwin said:
Did anyone elses as I am a dumb ass think Halloween h20 was something to do with water? preach if you a dumb ass with me! there is no shame!
Its a very weird name. Specifically because anyone who sees that poster will see "H two Oh" not "Halloween Twenty".
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Face camping was removed years ago.
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@WestX said:
https://forum.deadbydaylight.com/en/discussion/comment/1746810#Comment_1746810
I'm new to the game, what the hell are some of those like the Cube and Props?
Cube was what they would call it when they took a step back a month or two after a killer released, or somewhere down the line to take a look at how they were playing and if they needed changes. It sort of stopped being a thing after the weekly livestreams were phased out.
Which I kinda miss as it became a part of my thursday schedule. But I guess they got tired of people screaming "NEW CONTENT REEEEEEE" in their weekly streams.
I miss the art and design ones.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/1746810#Comment_1746810
Ayo bubba cube when?
I still remember seeing that as a "up next" on one of the weekly streams. Waited two years for the bubba buff. It was worth it in the end I guess.
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/1746779#Comment_1746779
Well, if it were to be an anti tunnel perk, it should punish killers who tunnel much longer than DS currently does. I'm talking a 35(-10*amount of survivors sacrificed(not mori'd or bled out)) second timeframe in which if a chase starts, the timer gets paused and if the survivor is picked up, stun the killer for 10 full seconds.
That would punish tunneling early game extremely harsh to a point where tunneling is impossible to be a legitimate strategy, while it barely has any effect the more survivors are sacrificed and when the word tunneling loses meaning due to the lack of survivors.
The best idea I saw is that in actual tunneling it would just not go down. And only start ticking when downed so you have 60 seconds to revive or be revived. But would deactivate when another player is hooked, you heal a health state or touch a gen.
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@Madjura said:
That idea went the same way as the Cube system, the Give Props feature, the updated report system, the fun rating, rank rewards (year 3 roadmap), the yearly roadmaps, the summer event, leaderboards, updated totem placements (the asylum has at least one that is literally just in plain sight; map reworks might fix that though), the multiple map variation system (preschool map) and anniversary event. And probably many other things I am forgetting.
In other words: It's dead.
Killer Cube... now that's a term I haven't heard in a very, very... long time.
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@WishIcouldmain said:
As of the PTB they need some fime tuning. But when they are fined tuned what tier do you think they'll be I'd have to say C tier.
Right now? Absolutely the lowest tier killer by a pretty wide margin. I hope they can make the changes needed for them to not be bottom tier, but at this rate I think it'd require new assets and animations. I mean, the locker problem is not a simple fix for Victor.
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I hope they go back and redo the pre-Kate faces as a lot of them look extremely weird alongside the newer ones. Comparing Felix and Elodie to David or Meg is like night and day.
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At this point I don't think its subject to change. Which is a shame because if they made it truly anti tunnel in the way a lot of people recommended it would punish tunneling way harder than the current one and not punish good killers for snowballing too quick.
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The one in game?
It's the original. H1. I wish it was H2 aswell as we could have had the Bloody Tears mask or Laurie's hosptial outfit with the leg brace.
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If you know how GF's detection works its pretty easy to avoid detection, even if the survivor knows you're location.
They do, I think, need to have a better visual cue to show survivors if they're actually exposing him or not.
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Even though I'd assume I'm out of the running as I've had a warning before I decided to do it anyway.
It asks for a player id. My xbox account has 3 years of time on it while my pc one is around 5-6 months? Does it matter do you think?
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At least now you can turn off crossplay and never have to suffer another small pp Freddy ever again
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1746189#Comment_1746189
Are there any theories as to why that is? I definitely don't think she's the weakest killer especially with certain add ons, but I'm surprised at her performance. Not disputing the stats, just surprised. Are typical Pig games appreciably longer than a say, a Plague or Clown game? Do the bear traps maybe cause coordination issues among solo queue teammates?
New players get destroyed by stealth killers
And the few who play her in high ranks are just good at killer in general
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Yeah, if you're decent in a chase there's really no reason to shake him off if shes on you.
And if you're playing with friends you can just keep him on to deny her power the entire match.
He should slow by default or drag left to right intermittently to make chases harder.
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@Raz_ said:
not that i care about getting tbagged but honestly why is always the "bad" survivor tbagging you but the decent one is actually nice.. i dont get it sometimes.
i would get it when you're good but damn... they go down within 10 seconds.
im just confused... why always the guy who is bad? why not the good survivor LOL
If you're up against a good killer that's actually a threat BM will get you killed.
Stopping to teabag behind a pallet won't give you the same chase as running the second the killer starts kicking it
Another thing is that longtime/experienced players just dont see the point. I'll only ever BM a killer or go out of my way to mock them if they've played like an absolute scumbag or gone out of their way to make the game unenjoyable. Ebony mori + purple/iri add ons, camping first hook to death, 1 shot huntress
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@MadLordJack said:
A lot of people forget that most spirits are bad spirits. It's still frustrating going against them, don't get me wrong, but they tend to make a lot of mistakes you can capitalise on even with Stridor.
This
Bad Spirit? Free escape
Mediocred/NewSpirit with Stridor? Chances are you're going to die
Good Spirit that doesn't rely on Stridor? Get ready for a very quick boring match.
However I still find a bad Spirit boring to face as they're just going to counter themselves with bad plays, it probably won't even be on my end.
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@chase131119 said:
Tunneling because you have no other choice to to create pressure is fine. 4 survivors and 2 gens left, if you have the opportunity to easily wipe out a survivor then do it.
Tunneling at 5 gens and the beginning of the game is a dick move and you should stop playing the game if any of you do that.
Pretty much this.
If you stick with killer you'll improve with time and learn how to spread pressure better. Tunneling is absolutely a last ditch effort if I've fallen behind, but it IS a legit strategy. However if you go into a match with the intent to tunnel you're just kind of an ass.
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@Ryuzaki said:
https://forum.deadbydaylight.com/en/discussion/comment/1745416#Comment_1745416
You would think the license would transfer over to next gen consoles because the platform hasn't changed.
The contracts were written back before the rights changed hands and likely didn't include newer consoles. The Craven estate it pretty protective and Craven was known for disliking the remake immensely. For all we know they might be turning down cash to (in their eyes) preserve the original character.
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@Mooks said:
“He sounds like a baby, he looks for the most part like a baby, he runs in the unsure manor of a baby, he even lives in a woman's chest for crying out loud“
i... am.. speechless. Are you sure you know what babys look and sound like and how they develop/grow?
i get why people are calling him baby for fun etc but no one really thinks he is supposed to be a baby, right?
This. His proportions are not that of a baby or even a toddler. Babys have large heads and small, chubby appendages.
Victor is long and skinny. He's more akin to a little gremlin.
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So.... would you refer to a physically handicapped person whose body is underdeveloped as a baby? Seems pretty messed up of you.
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@Skycerer said:
https://forum.deadbydaylight.com/en/discussion/comment/1745347#Comment_1745347
I'm a Demo main (Rank 1) and the teleport speed addons are not the best..lol. The best addons are his brown addon Rat Liver, and Mews Guts, by far.
Demogorgon needs Rat Live in the basekit and maybe, will be viable.
If you don't use Addons in ur match, or you're Nurse/Hag, or you are not in red rank.
That's false. For many mid or high tier killers their basekit is decent enough to not require add ons. Blight? Unnecessary. Oni? Not really. Top Knot is nice, but once again not necessary. Ghostface? No
Rat tail is good but not vital. As long as you're in a portal before the one you're heading to is cleansed survivors are forced off of it, and the actions is short anyway.
And while Rat Liver is good I don't think its vital, longer loops give you more than enough time to charge up. It's really only good for shorter, tighter loops that you can get the pallet dropped quickly enough anyway.
The portal teleport speeds are fantastic and my personal favorites. However, the undetectable ones are straight trash and I wonder why they even made it in. The only one thats worth it is the Pink one. But there's a global teleport sound..... and you can hear his footsteps from like 16 meters away even if he doesnt just teleport right on you. The ones that make portals slightly longer to cleanse can be decent if you've got a lot of activated portals by gens.
He needs an add on pass tbf.
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@NoOneKnowsNova said:
https://forum.deadbydaylight.com/en/discussion/comment/1745339#Comment_1745339
Does that mean you’re against Deathslinger aswell?
Can't speak for him but yesn't. That means while I don't play him any more since playing against him a lot, I don't want to stop playing DBD after playing against him a few times like Spirit. Yes, the vast majority of shots by a Deathslinger will be unreactable. But you can still see him coming and take action accordingly. And if you have a LOS breaker you are safe even if only very temporarily.
The problem I, and most others have with Spirit is how the chases are a one-sided dice roll. She has all the info and you have nothing. With Deathslinger your only defense out in the open or in short loops is the Deathslingers lack of skill. With Spirit its anywhere on the map, out in the open or in a tile. And even if they mess up in about 10 seconds they'll have their power back.
I still maintain (and this is coming from an ex-Spirit main) that she is the unhealthiest killer ever added to DBD, and I'm including the current Freddy. And the fact that people are getting tired of facing her altogether should show that. It's not about losing. It's about feeling cheated. It's hard to feel "outplayed" by skill when the other player had all the cards and you had none.
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@TruffleTurtle said:
I love the lore for the new character. All the female characters have lore that makes you pity them one way or another and it makes it interesting to read. Also i feel like had people read the lore (or just looked at the name tbh) they wouldn't be complaining about kicking victor
It is weird to me that Charlotte seems to be implied to still be somewhat sane/sentient in her backstory when she enters the fog. Granted, she would obviously still kill anyone that went near Victor as she seems like she was getting rabid and dangerous by the end of the backstory.
I wonder what her tome well be about.
I hope it doesn't just raise more questions like Trappers. Still angry about how that added nothing to his story outside of more questions.
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@Skycerer said:
https://forum.deadbydaylight.com/en/discussion/comment/1745245#Comment_1745245
Demo is only considered weak because is weak.
Is necessary explain that? Look his addons... My god.
This might come as a shock to you but a lot of us killers don't use add ons every game.
Yeah all his portal related add ons are trash but his teleport speed add ons are abolutely insane.
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@valvarez4 said:
Because spirit is easy as hell. You can't do anything but genrush
There is a certain irony in a Spirit calling others boosted, though this guy says he doesn't use Stridor so I respect him for that.
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Wait, you don't use her power? For what purpose.
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@Bluecat_OwO said:
https://forum.deadbydaylight.com/en/discussion/comment/1745316#Comment_1745316
I don't really hear the terror any more than any other survivor. She just doesn't sound female.
I mean, she definitely sounds like a real female. Most of the female characters in dbd have voice pitches that sound like a 15 year old girl. The only one that ever made sense to me to be so high pitched is Kate considering she has probably trained her vocal chords as a singer.
Also, I do feel like she is intended to be older than most of the other females like Jane. The others always struck me as being early twentys at the absolute most.
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@ShadowRain said:
They need to get the already existing DLC characters for next gen first then talk about ptb for consoles
Gonna assume still no Freddy? I think that license is gone forever.
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@Elena said:
Almo comfirmed that her add-ons were getting looked at at some point but no changes to her base-kit because she's somewhat decent.
"No changes to base kit"
https://www.youtube.com/watch?v=6gQOYAp1-oULETS SEE IF THEY MAKE IT THREE FOR THREE
