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fluffybunny

fluffybunny

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fluffybunny
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  • I find it hilarious when they attempt to look for the hatch when it isn't possible to have spawned yet like with two people left and three gens. I personally don't go hatch hunting. I try to get as many people out with me as I can.

  • I don't usually get dodged for items (since I don't usually use items), though you'll find people will adjust their perks to what they see. A bunch of items? Franky's often shows up. Given sometimes people put it on for a troll perk, regardless of if there's items or not. And I can tell you far too often no one will have anything and the killer will bring in iri heads with moris which is sooo much fun. Still, it's a benefit the killer should have so that they have a general idea of what they may be up against. They're facing 4 people, after all. It isn't a 1 on 1.

    The biggest issue I have is names and profiles showing for survivor, but not killer. If you want one side to be a certain way, the other side should be reflecting it. It doesn't make sense to allow killers to dodge or adjust their build because Meg_Main entered their lobby again, but not allow survivors to do the same when entering Camping_is_Fun's lobby again. If they're going to say that survivors shouldn't dodge or "blacklist" killers, then killers shouldn't be able to do that to survivors. It goes both ways.

  • Play to their weaknesses. If they travel in packs, you can pressure a whole bunch of people if you find them. If they're overly altruistic, it's perfectly all right to punish that. It's also important to remember that not everyone in the group will be strong. You're likely to find weaker members and if it comes down to it, pressuring and pushing people off of gens will do well enough. If someone's going out of their way to get your attention, it's likely they're the runner. It's important to put yourself in their frame of mind and wonder why they may be doing something.

  • Are you talking about not being able to swing or lung? I have issues with that too sometimes while playing killer. Like it won't register me going in for the smack and I just awkwardly follow behind them.

  • I haven't noticed any wall hacking or anything, but I don't usually hide in lockers. I'd rather get smacked than be pulled out.

  • I'm okay with hiding names and profiles in lobby before game. If you think survivor names and profiles should be shown, shouldn't killer's be shown, too? With all things equal.

  • @NoShinyPony I think that was an issue before the change, too. :/ I was hoping they'd fix it with all the changes.

    Off-topic: Apparently, we have to use the "@" function. If you quote somebody, they don't get a notification anymore.😩

  • Your pips and ranking is based on your performance, not your teammates'. If you're finding yourself not pipping, look at where you're weak and get better at it. Not everything is the fault of your teammates.

  • @Wolf74 You need to @ them if you want them to see your replies.

  • @Chi said:

    Survivors perks are ######### like usual. Killers perks are aight.

    Survivor's seem to be gimmick build stuff, I think.

  • @Dustin said:

    https://forum.deadbydaylight.com/en/discussion/comment/347236#Comment_347236

    Maybe I misunderstood stream I'll take another look. I had the impression the Obsession takes over your terror radius and yours then becomes 0. Which is why I imagined it being a perk meant for breaking chase. If that's the case and both the killer and obsession have a terror radius I can't possibly think of a use for it.

    edit - Timestamped at 30:00

    Yeah in the video it's stated that your terror radius becomes 0 as killer.

    https://youtu.be/b7_D5nkTsp4?t=1801

    I'm really bad at keeping up with streams tbh. Thank you for sharing! It'd have to be longer than a few seconds for it to be useful.

  • @Dustin said:

    https://forum.deadbydaylight.com/en/discussion/comment/347210#Comment_347210

    Yeah this is pretty much going to be what makes the perk for me is how long it last and if there is a delay of some sort. I like the idea of it but I'm struggling to think of a use for it.

    If you hit them with the intent on breaking chase the ideal scenario is you run into a solo survivor and the obsession runs into a solo survivor so the one the obsession finds quits doing objectives because they believe killer is nearby. Meanwhile the one you find is caught off guard due to your 0 terror radius.

    Otherwise I just imagine you hit the survivor and the obsession runs to the other survivors who are grouped and the perk does nothing.

    Again just speculation but I'm unsure what to make of this perk. Other two killer perks I can already see plenty of uses for.

    I'd assume this perk is meant to be paired with Infectious Fright and anything that can cause the survivor to go down after a set amount of time like bleedout or plague so they're essentially a ticking time bomb that calls out other survivors.

    I was under the impression that the perk would make two terror radiuses running around.

  • @Nobsyde said:

    A lot of what's described is very vague and it's easier to see how things are when put into a game rather than a discussion.

    yeah ok but this topic is called "what do you guys think of upcoming killer and perks?" and the thread starter is.. you :D. I was just answering.

    Not sure why you're getting weird. I never said you can't share what you think or how you feel about the chapter. I'm just pointing out the obvious and sharing my perspective.

  • I've only seen the pic of her crouching, but she looks really pretty! I'm excited for the next chapter.

  • @Wolf74 said:

    Mclean is the one that looks like Dwight. :P

    Oh, I didn't watch the stream. He could have been exaggerating when he said a few seconds. Some people will say "Be back in a few seconds" and then like take a minute.

  • @Nobsyde said:

    @fluffybunny

    I think the perk is intended to save killers the time while picking up someone with a flashlight in lobby or with a pallet. If there's a scream, there's someone nearby. If not, it's probably safe

    (tnx for the quote tip)

    yes, I agree with you, but what I'm saying is that I don't really like this implementation, I don't find it useful.

    No problem. c: I think we'll have to see how it works out when the PTB comes around. A lot of what's described is very vague and it's easier to see how things are when put into a game rather than a discussion.

  • @Wolf74 said:

    McLean constantly said that "for a few seconds…"

    So it sounds like it is very short and... pretty much useless.

    I'm not sure who McLean is, sorry.

  • @Wolf74 said:

    Those perks really sound weak.

    "For a few seconds…" *rolleyes*

    What are you quoting?

  • @Dustin said:

    All of the perks look really solid and I feel as though it's good killers are getting more strong perks to add more variety to the game that don't involve Exposed.

    Although the Obsession perk that transfers heartbeat may vary in mileage until I know the stats on it. Reminds me of the Red Herring perk concept for the Scream chapter someone did.

    Edit - Corrected perk name and providing source

    https://www.reddit.com/r/deadbydaylight/comments/83fv13/it_really_interested_me_on_how_ghostface_would/

    As for the killer itself I like the pattern of adding more objectives in the game based on the killer. In my opinion I'd like to see all killers have the same treatment where they're either given passives or map oriented abilities.

    I'm very interested in that perk. That way when the obsession approaches, you may hear a heart beat. I hope it lasts for a good amount of time, though.

  • @Nobsyde said:

    https://forum.deadbydaylight.com/en/discussion/comment/347157#Comment_347157

    (@not_Queen pls give us back quotes... I want to quote a specific part of this post but I can't :( )

    Answering to:

    >Infection Fright - I don't know how useful it would be to hear someone outside your terror radius screaming unless you're slugging. Otherwise it may give a general idea of where someone is, but they're likely to have moved by the time you've picked up and hooked the downed person.

    Yeah I just want a "general location". Slugging is incentivized with this current implementation, exactly because you may have the time to reach a close survivor screaming, not with my proposal. You have to imagine a BBQ & Chili that is not precise and "delayed" (actually... pre...layed :P?). If they move from their position after the scream that's fine by me, I slow down their gen repairs.

    You can still quote posts. The side has an icon. If you click it, you can get options as to how your text looks.

    Yeah I just want a "general location". Slugging is incentivized with this current implementation, exactly because you may have the time to reach a close survivor screaming, not with my proposal. You have to imagine a BBQ & Chili that is not precise and "delayed" (actually... pre...layed :P?). If they move from their position after the scream that's fine by me, I slow down their gen repairs.

    I don't know if it'll be used for slugging (once again, we'll have to see in the PTB). I think it's more useful for if someone's under the pallet, for instance, or if you see multiple people with flashlights spawn into the lobby. If they scream while outside you're terror radius, they may not be on a gen. They could be looking for something. It may be good for indicating where to pressure next, but I think the perk is intended to save killers the time while picking up someone with a flashlight in lobby or with a pallet. If there's a scream, there's someone nearby. If not, it's probably safe (unless they have calm spirit, which isn't often used as is).

  • @Poweas I'm not sure if any of the perks are meant to be a band-aid fix. They're all a bit too weak to be such. I would think adjusting gen rushing would be a process. Seems like to me they're going one step at a time with what they're addressing.

    @Yamaoka They haven't yet. That'll probably come out with the PTB. I'm excited for the new killer too! The design is beautiful and her power is intriguing.

    @Detective_Jonathan I think the perk would be more helpful on slower killers. It's just making it so they can't gen rush from far away at the start of the match I believe.

    @Larcz She's like a pretty boomer lmao.

  • @Nobsyde said:

    No idea as far as killer is concerned, I haven't even really understood how her abilities work..

    As for perks:

    Killer

    Dark Devotion - potentially interesting perk, depending on how much time does the TR switch last. Useless on Legion though. I can imagine it being useful with quick traveling killers like Hillbilly or Nurse. Still, won't ever become meta :P

    Infectious Fright - could maybe be somehow useful against swf, to avoid flashlight saves, but I would have liked much more a perk that does the exact opposite: let survivors OUTSIDE my terror radius scream. That would have been VERY useful. Another possible change: let every INJURED survivor scream (wherever they are) - this would have given an interesting spin on the current no-heal meta.

    Corrupt Intervention - the Deja-Vù perk killers never asked for (really guys, this is pretty useless, I don't know how you may like it).

    SURVIVOR

    Solidarity - situational, but I like it. Solidarity + Autodidact could be very interesting (but still situational)

    Poised - meh. Again, really situational, seems like a waste of a perk to be honest.

    Head on - now this is good! Imagine this combo: quick and quiet + dance with me + poised: you jump from a window without making any noise, gain distance without leaving scratch marks and then hide in a locker. If the killer is smart enough to find you: head on!

    Killer

    Dark Devotion - I hope it lasts for a while.

    Infection Fright - I don't know how useful it would be to hear someone outside your terror radius screaming unless you're slugging. Otherwise it may give a general idea of where someone is, but they're likely to have moved by the time you've picked up and hooked the downed person.

    Corrupt Intervention - Some people seem to like it. I think its usefulness would be dependent on how much time it lasts, though.

    SURVIVOR

    Solidarity - I could see it being very helpful, especially with a healing build. It'll be good on time wasting, though. Instead of healing 2 people, you're healing 1.

    Poised - Seems like a gimmick build sort of perk to me, but we'll see what use people can find from it.

    Head On - Yeah, I thought the perk would be decent at the very least and give people more reason to randomly jump into lockers during a chase, which some already do. I think its usefulness may be dependent on how much of a stun it gives, though, and how long you need to be sitting in a locker for it to activate.

  • @The_Crusader said:

    If nothing else, puking all over the survivors should be a lot of fun.

    Perks seem ok. Not amazing but not overpowered either.

    Killer looks interesting. Definitely excited to try it out. I just hope they don't feel like a pain to go against.

    I'm looking forward to the opportunity of puking all over people. xD

  • @HatCreature said:

    I'm hoping Corrupt Intervention is like Deja Vu and activates after every Gen, this is the only way that perk can be useful.

    Head On will definitely give Iron Maiden more use and I'm so happy for it but it still needs more than that 15 seconds. I know I'm running both of these perks.

    Solidarity sounds interesting, I wonder if Autodidact works with it, I love using weird perks that are beneficial but complicated so I'll run it.

    Besides the first perk mentioned i'm worried about Dark Devotion, if the timer for the TR is too small it will be useless. It needs like 30 seconds to get any real momentum from it.

    We'll have to see when the PTB comes out to how well it works. I'll be honest I have two perks that are filler right now on both survivor and killer, so more fun perks to play with would be wonderful. ^^

    Yeah, it needs to be longer. I saw how short it was. Like even 30 seconds would be an improvement, I think.

  • @Hoodied said:

    That survivors will find corrupt intervention A.K.A Genrush begone op and it will get nerfed

    I AM A SURVIVOR MAIN AND I LIKE IT

    I doesn't sound OP to me and I would consider myself a survivor main (I'm better at survivor and play it more). It sounds fair to me.

  • @Delfador said:

    Honestly, I am really hyped for the corrupt intervention. All I need as a killer is early game pressure, survivors will not be able to gen rush me at the other end of the map and I will know exactly which 4 generators I will have to look at after my first chase. I hope its numbers don't suck man, something like 60-90 seconds would be cool as fck.

    I'm just not too keen on one-time uses, though if the amount of time is nice, it'll be useful at the start. I was thinking it could be especially useful for slower killers, though I could see it being useful for everyone. That way if they want to gen rush (bring in expensive add-ons and so on), they'll have to do it closer to you.

  • @thesuicidefox said:

    TBH I don't like when people make their text bright green or some silly color. It's hard to read.

    We do need them signatures tho...

    It makes it more colorful and I like color. I honestly used purple as the white was a bit too jarring for me. A bit too bright.

  • @Clyde said:

    https://forum.deadbydaylight.com/en/discussion/comment/341402#Comment_341402

    Forum post formatting was changed from Markdown to Rich.

    Different text color was never supposed to be supported and it was the main reason for the change.

    Awe, darn it. :/

  • @Clyde said:

    Hello.

    The change to forum post formatting was made yesterday, HTML is no longer supported.

    Is there any way to add colors to your posts? I've seen people do it and was just wondering what was available 'cause I'd like to be purple again.

  • BT isn't OP and doesn't need a nerf. It's seen often in SWF situations because there's an increase in camping while facing SWF, but even then the person with BT needs to get to the hook and it's really only useful during end game scenarios. If you leave chase (stop running and wait around a loop), you'll bleed out. If the killer cheeses and follows you without looking, you bleed out. The screen effects for the new BT are awful, too. It's hard to see anything.


    @TreemanXD Quotes are broken

  • @Condorloco_26 said:

    I miss my font color too :(

    I really liked my purple. QQ

  • I’m leaving the legion life so I can learn spirit it has been nice knowing you friends.

    NO. D: Do both! Then you could be a Legion with Spirit.

  • I think @Orion is right. With some killers DCing, I get the 5k escape points. With some, I don't, so I think it's related an exploit killers.

  • @Tzeentchling9 said:
    "Was that Ded 'Ard?"
    -tru3talent

    Isn't he the one who would be like expecting a DH from someone who just earlier SB or BL? xD I like watching him, but it's funny when they do that.

  • @Nickenzie said:
    Master said:

    So dribbling got removed now, how about gentapping? :smile:

    Gen-tapping is very slow, so I think it's fine overall since survivors are sacrificing time to avoid skill checks.

    However, regression shouldn't stop when a survivor pokes a generator during a chase. Yeah, sure, you can say they sacrificed distance in the chase but my rebuttal is that you also get punished more than what they get punished. Therefore, there should be at least a 3 second repair requirement to stop regression or have the survivor go through a 3-5 second animation trying to stop the regression.

    I think it's hilarious when they poke the gen repeatedly and I have overcharge. They tend to miss hehe.

  • Dribbling got removed 'cause the perk got a massive nerf. It has turned into something that can be countered (wait out 60 seconds) and have a prerequisite (get tunneled off hook). Before this, it could be used whenever the person pleased. Given DS needed a nerf, but you complaining about juggling being removed 'cause the perk was gutted is like complaining about not being able to eat every flavor of cake available without getting fat or getting sick. You need to choose one and this nerf isn't bad. Just don't tunnel and you'll never see the perk again.

  • @NoodleLegs It's not out for xbox yet or just don't have the money to buy a new game? I'd say it may be worth it to put it on your own console even if you have to redo the levels and the achievements.

  • Maurice deserves the pets. He's been a good horse.

  • @NoodleLegs If you have a PC, you can get it for yourself. c: Otherwise I believe you can make separate accounts, right? I'm not a console gamer. I'm personally not too fond of the possibility that someone may delete my game and I'd lose all my progress, though.

  • @NoodleLegs Oooh, I'm a PC player, so I probably haven't, but I wouldn't be surprised if someone on the forums did run into you. c: I've ran into people while playing. It's pretty cool.

  • If you report people, I believe that counts as a "post." I'm not sure what else it could be. This probably should be moved to forum feedback.

  • @Eveline said:
    No.

    Eveline just needs a warm hug and a nice family. Don't mind the mold.

  • @crabby247 said:
    If they let us pet the horse then I want fortunes from the fortune teller machine!

    "I foresee in your future... that you will be hooked!" Though seriously I would be up for both haha

  • @Rebel_Raven said:
    Nothing would get done on that level except a horse that feels appreciated, and loved. 

    And that's all that matters hehe

  • @Master I thought they were gonna limit the people you can find to colors (all the red ranks or red and purple together) or something like that. I really hope they don't intend to just group everyone together. Newbie ranks are good for new players just starting out on the game.

    @EntityDispleased That isn't good. :/ I'm sorry to hear that. Have you checked your Download Region to make sure it's correct? It can be found through Settings -> Downloads.

  • @Manito You get unskilled players at every rank, but you typically get less of them at the higher ranks and they typically have an idea of what they're doing. I don't take joy in stomping newbies. It makes me feel like a bully.

    @EntityDispleased Are you on Console or PC? I've heard the matchmaking was very poor on Console. Hopefully it gets fixed soon.

    @Master I know they were throwing around the idea of expanding the ranks so that people can encounter more variety, though all the way up to rank 15~20 is a bit much.

  • @CronaWins said:
    I'm noticing instant lobbies into red ping at the moment.

    Most of mine have been green (expect for one which I dodged), but the ranks have been very varied and don't make sense. Like the killer is the highest (lowest?) and far above everyone else. Went against a rank 18 for goodness sake and the killers have been green regularly.

    I wonder if something is going on with the ranks. New bug?

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