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fcc2014

fcc2014

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fcc2014
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  • Global said:

    @fcc2014 said:
    @ModernFable the hook still respawns after i believe 3 minutes.

    Yay! perk that punish the killer for DOING their objective. How have i seen this coming.

    Im wondering how thought out this was with the sabo buff recently and now this.
  • @MasonHugsCats said:
    fcc2014 said:

    I think catshugsmason... He needs it.

    Don't be a dick.

    Funny i was gonna say the same thing. Attacking the first person who disagrees with you because you feel you are entitled to a 4k. Maybe control your emotions.

  • I think catshugsmason... He needs it.

  • @Orion said:

    @Carpemortum said:
    Wondering why someone hasnt gone into a kyf and idk, waited 3 mins to see?

    I did, and it's 3 minutes.

    i watched a bit of your stream with @Peasant and @DocOctober

  • @DocOctober said:
    If Perk Tiers get removed, I demand Bloodpoint compensation for all the unnecessary Level 50 Bloodwebs I bought to get all Perks on some Characters.

    Another problem would also be that currently, there aren't enough General Perks around to supply 50 Bloodweb Levels with Perks unless all Teachables of nearly all Characters are unlocked.

    I strongly agree with this^^^^^^^^^^^^^^^^

  • My bad was that changed? I was pretty sure they respawned.

  • @ModernFable the hook still respawns after i believe 3 minutes.

  • My question for the next Youtube Q&A #BlueballedByBHVR

  • Nerf the blueballing already!!!!

  • @ModernFable said:
    Any confirmation on the duration of Breakdown?

    Is the hook destroyed permanently or for multiple minutes?

    I would assume the standard time of a sacrifice.

  • @alivebydeadight said:
    oh my #########, why no mither, just run deliverence

    Killer can't slug or they can but you keep getting up.

  • If it breaks a hook for 3 minutes for each person hooked and lets say the 4 get hooked twice that is 8 hooks not including any hooks sabotaged at (3.5 minutes).

  • @RuneStarr said:
    What account # are you up to now? :lol:

    LOL his hope will never die!

  • @friendlykillermain said:

    @Wolf74 said:

    @fcc2014 said:

    You don't understand balance, but thanks for playing.

    Funny thing, I wanted to tell you the same.^^
    Maybe you should start seeing this game as what it is: ASYMETRICAL.
    The solo player side HAS TO BE stronger than any other single player.
    Because the other side has the strength in numbers.

    or maybe we should all just get along :)

    He can say whatever he wants i refuse to fight with people anymore over a video game.

  • @Wolf74 said:
    Not this crap debate again.
    Does this forum have a search function?
    WGLF got nerfed and BBQ got buffed to BALANCE things.
    Now they are good.

    You don't understand balance, but thanks for playing.
    Game balance is a video game design concept where the strengths of a character or a particular strategy are offset by a proportional drawback in another area to prevent domination of one character or gaming approach.

  • @LyrSteam6510 said:
    harley_gibson said:

    So we all know that "We're Gonna Live Forever" is the survivor version of BBQNC. But the difference is that BBQNC is REALLY GOOD because it not only gives the blood point bonus but it also gives a great aura revealing ability. WGLF gives you literally NOTHING but the extra blood points.

    My suggestion. Add this ability to WGLF. When unhooking a player they leave no scratch marks for 4 seconds at tier 3 level. This way the perk is actually somewhat useful to a survivor. Right now a survivor literally has to give up a perk just to get extra blood points and it only encourages farming teammates. This would at lease help the farmed teammates survive off the hook when they are being tunneled.

    I actually think this is an amazing idea for the perk whether some people agree or not , what do you think? @fcc2014 @Vietfox

    So no blood or scratch marks for 4s for the rescue but scratch marks and blood if injured for the person doing the save. I like it!

  • Dwight fits perfectly in a locker.

  • Have fun and enjoy the salt my friend!

  • @LyrSteam6510 said:
    Boss said:

    I would normally say: Trapper's kind based on him (Mask, doesn't always just come up to someone to kill them, big buff guy etc.), so that wouldn't happen.

    But then they said they based Hillbilly on Leatherface and brought him in, so, y'know, whatever.

    This right here, the trapper is meant to be a Jason style character before there were any DLC or licensed killers , and the hillbilly is the hills have eyes and leatherface is his own thing.

    I think the trapper is way too similar to Jason to bring F13th to the table, the only thing that could possibly make it more interesting is giving Jason new perks (obviously) and the trappers traps (so you wouldn’t immediately know what killer it is) and an extra type of ability of some sort related to Jason , then it could possibly work but then who the hell is gonna play the trapper after that?

    I don't care that he is similar. Jason in this game, 80's style Crystal Lake Map, we can get one of the survivors from the movies not Tommy Jarvis though or just a generic counselor. Hell even Jason and as a stand alone dlc.

  • @Vietfox said:
    Yeah, it's been there for a while.
    PS: u gonna play this weekend? Bought 3 whisky bottles.

    I'm on Hiatus until Thanksgiving. I needed the break. I may see if @chemical_reject wants to play some RE6 this weekend.

  • @Vietfox said:

    @Wolf74
    Because as a killer i never go further than rank 10 after the rank reset and can't really tell. Same as survivor, but this time was different because there were a couple of newbies and could experience how rank 15 killers really are. I blamed the killer because that's what i experienced, but never said survivors don't do it.
    I would like to test it as a killer at rank 15, but i don't want to derank nor wait for 2 rank resets.

    Make a sub account on your PS4.

  • The frame-rate is bad in the corn. Easier to lose the killer on console. Shelter Woods is just garbage to play on for the frame-rate. I wasn't surprised to see the stats on that.

  • @SenzuDuck said:

    Maybe more derank to have easy games. We have had killer mains on this very forum talk about deranking to those ranks for easy matches.

    no no no, stop.

    They want "fun" matches, what the don't realise is fun for them means stomping on lesser experienced players. "FUN"

    personally i don't care what people do but that would explain it and hey maybe they are following the fog streamer example. I'm more curious about the new match making and hoping it isn't some buggy mess.

    It feels wrong the way they are rolling it out. If 10% at first than 30% and so on what happens to people on the old system until then? The pool of eligible lobbies increases for the ones that are updated while it systematically would keep the non updated users with the current matchmaking. That seems like the closer to the end of the rollout the more it will delay lobbies for those that haven't been updated.

  • @Boss said:

    @SenzuDuck said:

    @Boss said:

    @SenzuDuck said:

    @Boss said:

    @SenzuDuck said:

    I didn't watch the stream.
    Did they say over what period of time those stats came from?
    And when that time period occurred?

    70 days is what they stated.

    That's good then, that's more than enough.

    Welp, balance seems close to perfect actually, only low ranked Survivors need to get just a tad more love.
    Now they need to work on the fun factor of certain mechanics.

    It's funny because at rank 3 it takes a large dip for some reason ahah, those rank 3 plebs letting us all down eh /s

    What i'm very curious about is why PS4 does so well on rank 15-13.
    But then so ######### on red ranks.

    Maybe more derank to have easy games. We have had killer mains on this very forum talk about deranking to those ranks for easy matches.

  • I liked the event. Did it have hiccups sure but they responded in a timely manner. We did get the option to get 2 full outfits. They did have an issue with lobbies because of so many users playing killer but they resolved that also. Other users had vial issues and @Patricia managed those in the forum. Bottom line it was a fun event and they did a good job!

  • Will do

    Edit: Discussion is already closed

    New survey is out for Hallowed blight event!?? Maybe a mention about the hook color and changes could be suggested.
  • Dedicated Servers or will i need to suffer with 2 ######### host connections.

  • @Doc_W__HOLLIDAY said:

    While thinking this up I figured it could use a nice bonus for the endgame. However @Nickenzie had a really good idea that I prefer.

    I saw it and it would be a good buff to the perk. I'd like the jump scares back and to make it so survivors are not comfortable. Most killers would greatly benefit from this and would improve the fun factor of playing killer.

  • @Doc_W__HOLLIDAY said:
    What if Tinkerer gave 0 TR for the rest of the match after all the gens are powered? What do you guys think?

    Edit: Instead of getting a permanent endgame boost, receive a TR drop for x amount of seconds (I think 4 would suffice) after hooking a survivor.

    Probably not a popular opinion but if a killer burns a spot for tinkerer make it powerful. Zero terror radius after the first generator for the rest of the game. It adds the scare factor back in the game. It was a bug awhile back and i enjoyed playing against it and would love to be able to play with it as killer. What would be so bad about making it one of the meta perks in the game?

  • @ChesterTheMolester said:

    Just go take a look on some older threads and see the wave of red profiles. The forum just isn't what it used to be.

    I agree 100% It is why i have barely been active the last several weeks.

  • Can we add a feature to change the color of aura's, scratch marks, totems to support people that are color blind??? During the events you can alter the color of items and this seems to help people. Why not make a permanent change?

  • Michiko said:
    Took a little break and just checking in to see how the game is going for everyone.
    Im still on sabbatical till thanksgiving weekend.
  • @The_Crusader did that survivor get the other two killed? The reason i ask is, they don't have to be the best survivor they just need to outlast you. I have seen bond and empathy used to pass the killer off to "teammates" in an effort to live long enough to escape. Unless they were working directly with the killer to wipe out the lobby it isn't as @not_Queen said bannable. It is scummy but it is also a strategy.

  • @powerbats said:
    I've been willing to farm and I've even thrown out BPS only to get flamed for using NOED/Spirit lol One person post game went full on ballistic because I had NOED after they gen rushed. He complained that they didn't do totems because Ruin wasn't up. 🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️

    I just finally got Ruin unlocked in my bloodweb now have to get it to drop. But for the most part the survivors don't want to farm while others are making it super fun to do so.

    I've had full groups do the meme crouch on Lery's and this last group 1 person dc'd instantly and the other 3 we were all laughing so hard because they did a Merry Go Round in reverse on a gen. They'd each move left 1 position after each tap.

    But in all seriousness even the Blight event wasn't this nasty.

    Some people are just #########. Don't let it get to you. Noed is their fault if they didn't break totems and who really wants a game where you fix five generators and walk out. I enjoy the chase as both the killer and survivor, I like the risk of the hook rescue from the basement or the campy/hard patrolling killer.

  • @Peanits said:
    Not sure why I'm tagged. I don't actually make the game, I just take people out of it. But in any case, thank you, I'm flattered!

    "i take people out of it" Best comment ever Sir!

  • Incarnate said:

    @fcc2014 said:
    It takes longer to Gen tap than actually work through it. Who cares if 4 survivors gen tap their way through the whole match the problem isn't gen tapping the problem is you! You need to apply map pressure. Stop using excuses as to why you "fail".

    Hang on there, there is a difference between tapping your way through until it's done and just tapping once to remove the regressing mechanic, including any effect put on - like overcharge. It takes time for the killer to make the gen regress - ie. to apply the overcharge effect, time which the killer could be using to apply map pressure.

    So no the problem isn't me - if you can't see that there is a problem, then you have a problem.
    Also, being able to just keep single tapping to avoid an intended game mechanic, is by definition an exploit, which devs really should realize but apparently don't.

    Again if gen tapping is keeping you up and night and your excuse for not being able to git gud go play something else.
  • Nope.... I run it and have been cheated many times. If i don't get them to the hook it is whatever. I got my quitter bonus a kill and lessened the other side. Instead of my 50-70k i will take the easier round.

  • It takes longer to Gen tap than actually work through it. Who cares if 4 survivors gen tap their way through the whole match the problem isn't gen tapping the problem is you! You need to apply map pressure. Stop using excuses as to why you "fail".

  • Enjoy i'm skipping it. See you next chapter!

  • Freddy release Nuff said

  • @Khalednazari good job by you. I bet he feels amazing about his rank 1 status.

  • @SoylentPixie said:
    @fcc2014 I had dental surgery yesterday, your post made me laugh for the first time since then. Hurt like freaking hell but totally worth it.....i cannot stop looking at those gifs.....

    If you're ever around for KYF hit me up, i could use more laughs in this game.

    Well glad i made you laugh. Friend request me on PS4 my gamer tag is the same as my forum just mention your forum id if it is different.

  • @Just_Meh said:
    fcc2014 said:

    So is anyone else getting no network issues when starting a lobby?

    Yeah, it's been going on all day on and off. 

    Close app then try again it *usually works. 

    I work in IT i'm well aware of the "have you tried restarting it". I did and gave up and played something else but thanks.

  • @Whisky_Glass said:
    fcc2014 said:

    So is anyone else getting no network issues when starting a lobby?

    Not the same but there are others having issues as well:
    https://forum.deadbydaylight.com/en/discussion/28830/connection-error-8018#latest

    Thanks guess im playing Castlevannia Symphony of the Night instead. Survivors you get a stay of execution.

  • im having network issues everytime i go to host a lobby as killer everything other online game is working. Guess i will play something else till they fix it.

  • So is anyone else getting no network issues when starting a lobby?

  • @Whisky_Glass said:
    I think it was a mistake to merge the vials, even if someone wants to play one side rather than the other i think everyone should play the one they like less from time to time for a couple of weeks at least, so they get to know better how the other side works and what estatements are true and which ones are false.

    I like that they tried to make people play both sides. The problem was we had so many survivors that played killer and lobby times suffered. It does give a nice perspective change to both sides.

  • @fisher8257 said:
    I don’t know if this has been mentioned before, but do you think the survivors are the opposite personality wise to the killers? For example, Kate Denison has loving supportive parents and literally didn’t enter competitions because she got sad when others lost to her, while the Clown has abusive parents and tortured everyone. Another example is Sdam being a teacher and the Spirit being the Student. Tell me what you think and I’ll try to clear up everything in the comments! Thanks for reading

    I like that ying/yang connection.

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