dspaceman20
dspaceman20
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- dspaceman20
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Comments
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/255810/latino-survivor-concept-with-perks
Why make the stereotype that their a gangster?
Um I guess I didn't think to much of it. I thought it would be cool. I mean no harm in making them a Gangsters.
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@IlliterateGenocide said:
I love the concept, the perks could use tweaking but I think generally the concept is good, that I thought Jane was Latino? Mabye not, I don't know the specifics!
I'm pretty sure she is the only Latino survivor in the game at the moment. I would like a male Latino survivor.
Thank you for liking the concept. What about the perks do you think need tweaking?
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What was that? In what world does that make sense to get stunned?
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I did use it one and it did help a little but I didn't like the fact that I only got use out of it when someone died. It need to be rework especially since the perk it was supposed to synergize with doesn't anymore.
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@FrenziedRoach said:
https://forum.deadbydaylight.com/en/discussion/comment/2254409#Comment_2254409
The problem is, it's not always possible to read the intention behind a particular strategy - especially if a Rift challenge, achievement, or daily ritual might be easier to achieve by using that strategy
Which is why I usually default to "there's no meaning behind it". And if I can't tell myself that there's no meaning behind it and start taking it personally, I realize I'm not in the right mental headspace and turn the game off.
Frankly, I think the fact people keep playing pissed off when they start taking things personally is a lot of the problem. McCote's advise to "Go do something else" might be meme'd to death - but he isn't wrong.
I somewhat agree. Sure it can be hard to determine if they are being toxic but there are some legitimate cases you can determine if they are being toxic. If the killer tunneled and camped you and only you but let the other survivors farm and survivor you can assume that they were using the strategy to be toxic. So while yes in some instances it is hard to tell if they are being toxic but there are some cases we can definitely tell.
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In my opinion everything it's the intention behind the strategies or use of item that is toxic, not the actual strategy or item itself.
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Yes. While we are at it make Blights serum rainbow colors.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2251224#Comment_2251224
Fatshaming, I see...
I mean, it would look fantastic if they would vault a Window. Or use Sprint Burst.
No I'm not fatshaming. Now that I think about it everyone is welcome to be sacrificed in the realm of the entitiy.
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@Aven_Fallen said:
A very fat person. Like 500 pounds.
No one would play them
@skiodid7345 said:
I would like to see a native American survivor
A native American survivor would be nice too
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@OniWantsYourMacaroni said:
Killer players:"Just do the bones"
*Survivors actually do the bones*
Killer players:"Noooo :( "
It's so confusing. Do the killers want me to do totems or not.
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I don't know how I feel about this one. It sounds really strong but I don't know it it would be overpowered or not.
I have too ideas for a alert buff
1. Increase time form 5 to 6 seconds
Or
2. Whenever the killer vaults anything it shows the killers aura.
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I like the white one
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With so much optimization issues I wonder how many survivors and killers lost their games due to lack of optimization on console?
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I know a for the people build.
For The People
Dead Hard
Self Care
Desperate Measures
I have used this build and it is fun.
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As a survivor main. No. I don't want the game boring.
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I have tried it recently but It didn't seem to make much of an impact on my survival. Maybe I'm using it wrong.
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@Cornpopers_Evan said:
We need to play some more at some point @Boosted_Dwight! But, I've basically made and played with a LOT of forums members before. Ranging from @Almo, @NeverEnoughCaffeine, @MegMain98, @Unicorn, @GrootDude, @Mushwin, @JawsIsTheNextKiller, @Fibijean and quite a few more that I sadly just can't remember currently. :(
Well I hope to also see you in the fog when we play.
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The community has a thirst not even the largest bucket of water can quench.
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I really want icon packs added to the game and which you can personally customize your perks. It sucks how console can't have custom icons.
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How does changing its rarity make it less powerful?
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I sorta like going against TTV streamers. They are fun to play against and they can be so nice.
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Don't listen to them they are using the pride charm as an excuse to be annoying. It's sickening and not in the good way.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2242260#Comment_2242260
With a map maybe. With Counterforce you can bring any item.
Your really exaggerating about counterforce. It's not efficient in the slightest compared to detectives hunch or even small game.
Counterforce requires that you find a totem first to get the effect so unless you spawn near a totem your going to have to go out of your way to find it, which could be difficult on certain maps. Even if you find a totem it shows you the furthest totem from you for 4 seconds. It's not efficient for you to run to get that totem since you could also run into the killer. Furthermore if you were to compare it to detectives hunch then detectives hunch It's clearly more efficient. Detectives Hunch shows you the nearest totems to after a generator is completed. You are shown multiple totems near you for a longer time for doing the objective, while counterforce only shows you 1 totem for a short time and further away from you. Detectives Hunch is clearly better and more efficient. You guys are overreacting by looking at only at the increase cleansing speeds. As far as I'm concerned counterforce is a synergy perk.
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@GeneralV said:
Unfortunately, I don't think I've ever played with or against a fellow Forum member. Unless it was someone who uses different names.
Edit:
And by the way, if any of you ever see a: "Hex: General V" in-game, make sure to say hello! I would appreciate it!
I will keep an eye out for you.
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@GoodBoyKaru said:
I've played against @ReverseVelocity a couple of times, but the time I remember vividly they were playing Frank's Mixtape and even though I got hatch I was getting so many flashbacks to old Legion that I think I needed therapy after.
(btw if you've ever faced "I'm Karu :)", "Pope of the Donkerydoo", or "[PFG] David" that'd be me. What does PFG stand for? Well my bf wants it to be Pride Flag Gang but in going for Pretty ######### Gay)
I will keep an eye out for you. I'm a survivor main so if you see and Adam or elodie it's probably me.
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@Pulsar said:
Played with @NMCKE who was amazing :)
I believe I also played against @thesuicidefox
if you see a mean Killer named PulsarGaming360, say hello <3
What killer do you play as? I will keep an eye out for you. To be honest I would love to go against another forum member.
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You all are overreacting about counterforce. Detectives Hunch is way better then it.
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It's so nice that forum members cross paths with each others during games. I would love to play with or against other forum members.
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@th3 said:
They tried with lucky break but too many complaints about that. Let’s hope the 60s timer stays from the ptb.
@Hex_Ignored said:
They tried with undying but too many complaints about that.
It's so weird. Why does the community do this? We complain that the meta is stale and needs to changed but when we make strong perks people complain about that too.
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@Mr_K said:
You can't run Sprint Burst without having Scaredy Cat too.
I disagree I think it works best with premonition instead of spine chill. With it you can always run in the opposite direction of the killer to gain a lot of distance.
My sprint burst build is
Windows of oppurtunity, Sprint burst, Repressed Alliance and Premonition.
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@ShamelessPigMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2239854#Comment_2239854
Don't you know that SWF is synonymous with playing well in any way shape or form that inconveniences me
Don't you know? Solo's don't cooperate. And because of that if survivors cooperate then they are automatically a swf group.
In all seriousness I would love to play solo more but It just not enjoyable or fun. If solo was better then I'm sure more people would play it more, I know I would.
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@Marik13 said:
So actually this is something that I've been wondering about too, regarding these mist offerings. Just how useful is it increasing/decreasing the fog? Does it really make that much of a difference for either side? Legit I don't know, I never use them.
I think its an outdated thing left off from the past. I remember seeing a lot of fog before but now I hardly notice it
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Wouldn't the best change to her would be to greatly decrease sounds for her while phasing? It seems like she gets way too much information by just listening.
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I have never heard of this bug before.
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@HaunterofShadows said:
because it would be hard to without putting her in the ground. People want spirit to give information which is what she is exactly not supposed to give you.
Ok so if spirit giving information to the survivor is not the right way to nerf her what about limiting the amount of information she gets? Would that be fair?
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@RetroKrasher said:
Why people ignored this post? These rework/balance ideas are incredibly good :0
I'm glad you like it
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@zombitehdeath said:
Dead hard changes would be great on all exhaustion perk.
Iron will should be 20/40/60% but this is my opinion.
Lucky break change is fine except for the 20%.
Fast track changes I don't like but I don't like the perk in general.
Also from part 1 appraisal change to be silence when unlocking and rummaging the chest would make pharmacy a weaker perk since it also has the affect to lessen the volume/audio of unlocking a chest (don't know about if it affects rummaging).
For pharmacy I'm thinking about it having a completely different effect instead of lowering the sound when unlocking the chest.
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@GeneralV said:
To be honest, I liked the old Shelter Woods. It might has nothing other than generic tiles and pallets, but the "creepy forest" aesthetic combined with the old Fog was so damn good that, in my opinion, one thing compensated the other.
Now, it just looks bad. That is all.
By the way, if anyone wants to refresh their memory:
Was it always that dark?
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Yeah I don't know why people do this it seems pretty stupid.
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How do you mange to fall asleep during the game on stream?
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Your Trickster gameplay is amazing. Its really interesting.
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I keep hearing about instasaw hillbilly but I never actually seen or played against it before I think. Can someone explain?
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I would also feel pride from this. Devs please do this
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Another one!? I thought we were done talking about the charm?
Op I understand your concerns but this charm is overall a good thing. As @Pet_The_Lizards has said people are going to be hateful with or without the charm. Taking out the charm is not going to stop toxic people from being toxic. Even if something like this were to happen the negative aspects doesn't outweigh the good that can come from the charm. We shouldn't stop doing the overall positive things because of the potential negative. If we did we would get nowhere in accomplising anything. The charm should stay.
(Please No more post about the charm)
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I would probably change the requirements from 3 protection hits to 3 or 4 safe unhooks and remove the aura reading.
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I have an idea for a killer a survivor concept.
The Fate.
Movement Speed: 115% 4.6 m/s
Terror Radius: 32 Meters
Height: Average
Killer Power: link
The Fate has the ability to weave people and objects destiny together and manipulate it to their will.
After 15 seconds you can activate Link.
When looking at a generator press and hold the activate ability for 3 seconds to start a link. You can link said generator to a max of 2 other generators. You can see if the generators are linked by a red thread connecting them.
Any generator state effect on one of the linked generators will apply the same effect to the others. The generators link is cut when it's fully repaired.
Press the activate ability button when looking at a survivor for a full 6 seconds to establish a link on them. While linking survivors you move slower. Survivors will be notified of being linked by a noise notifications.
When you successfully link a max of 2 survivors together they will see each others aura. If one of the linked survivors loses a heath state the second linked survivors will suffer from a deep wound. The link is cut when you injure the survivors.
When a generator or survivor link is cut you cannot link for 10 seconds.
The survivor would be mobster that is loyal and looks out for their family. I would make his perks centered around loyalty and payback
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2229878#Comment_2229878
Was his name Brainlets by any chance? If so, that's me.
Well I do remember messaging them gg and having a small conversation with them. Do you remember getting a gg when playing Trickster?
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I think only one. He was on console too.
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I say to buff Breakout you keep the same effect but you also see the survivors wiggle progress from the intensity of the survivors aura and when they escape the killers grasp you both get a 7% haste status effect for 3 seconds.