RetroKrasher
RetroKrasher
About
- Username
- RetroKrasher
- Joined
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Comments
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Why people ignored this post? These rework/balance ideas are incredibly good :0
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2204533#Comment_2204533
SA servers late at night are terrifying, at least in my experience. That is when the sweaty lords come out to play.
Can confirm. In my experience, SA SWFs are extremely good at looping and obliterating gens in less than 5 minutes. If they send you to a map they know very well and you aren't a nurse or spirit, or you don't play like an a-hole (mostly tunneling), you'll probably loose the match.
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These changes seem really good :D
I really want to see what other ideas you have for perks like lightweight, this can't be happening and sole survivor, since these perks are horrible choices right now.
Also, I'm sure other people would like to help with changes to killer perks (including myself xD).
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I really like this concept, but I'm still thinking that broken keys feel useless. Maybe they could have a passive aura reading effect? Like bond, but with a smaller radius. Or maybe an action speed bonus (something between 2% and 5%).
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Boi, I really like this! :D
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@TheClownIsKing said:
So what if Sole Survivor were buffed to work globally for the team so that in the event 1 survivor dies, the remaining 3 get aura blocking at a range of 24m?
2 survivors die? The remaining 2 get aura blocking at a range of 48m.
Obviously only the last survivor with Sole Survivor equipped gets the full 72m blocking range, and if the survivor with Sole Survivor dies before other survivors, they lose the aura blocking.
That would make the perk way more useful and could (somehow) lead to a balance/rework of OoO (hopefuly)
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@BattleCast said:
https://forum.deadbydaylight.com/en/discussion/comment/1656526#Comment_1656526
If that’s what you consider the counters to Deathslinger, then I don’t see how you wouldn’t know why he’s boring to play against. I don’t think anyone with more than 500 hours enjoys stealth.
Well, I do. I'm not good at looping. I think it's fun, specially when the killer gets completely confused xD
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I see a lot that argument of "Sloppy+Thana is still good". Even if it is, nobody was talking about the combination of those perks, but only about Thana. Why should a perk be dependant of another one? Makes no sence for me, it literally forces you to waste 2 slots of perks instead of 1 😕
The game's balance is horrible for both sides, and there's no way to deny it.
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I've been having the same problem as both Survivor and Killer :c
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@Cheers said:
Although you were in the right here, remove the players name or remove the pictures. Naming and shaming isn't allowed in the forums.
Ok, I didn't know that. I'll fix/edit that later, it's 4:53 am here and I'm going to sleep 😴
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@OldHunterLight said:
So you were playing as killer and you were told not to patrol gens and if nothing is happening that you shouldn't check the hook?
That is entitlement right there, what were you supposed to do? Go to a corner?
Manco significa algo mas en español? Supongo que eres español porque nunca habia escuchado ese insulto en español latino.
De hecho soy de Chile xd
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@Customapple0 said:
3 genning is still an issue. All a killer has to do is keep an eye on the 3 closest gens and push survivors away from them. Basically gives a free win in most cases
If survivors are smart, they'll never let the last 3 gens being close to eachother. If a survivor camps the hatch, nobody complains :S
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@Kagrenac said:
These survivors know Repressed Alliance now exists right?
Fun fact: shapa was a Cheryl lmao
