drsoontm
drsoontm
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I've just watched the first season of Overlord (again). After that one needs some specifics about what is meant by a "hug".
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Never
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@tendyhands said:
https://forum.deadbydaylight.com/en/discussion/comment/3030376#Comment_3030376
Noed carries so hard you can tell when someone is running it by how bad they are. Pretty funny how obvious it is. Don't need to learn how to play killer to get 1-2 kills with noed.
Uh, no. NOED gives one down, tops. Unless if the survivor team isn't very good.
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@legacycolt said:
https://forum.deadbydaylight.com/en/discussion/comment/3029456#Comment_3029456
But it justifies a change to the killer if people don’t even want to play the match because it’s so unfun.
The nurse is so unfun people keep dcing and suiciding on hook. I just want to play survivor but I can’t!
Bhvr can’t do much against dcing but they can change killers like nurse.
It doesn't when so many people love to play against her. You have to realize there are a lot of good players out there.
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Several a could of weeks ago. I had an SWF of two cheaters in my team too. (Recorded, reported)
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@Pepsidot said:
I go against Nurses very often. 9 times today.
How? Do you win very often? My survival rate is around 60% and I see her so rarely.
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I only saw one this weekend. I was so happy to finally verse her.
And then she DCed after being unable to catch any of us easily T_T ... (It was solo queue but the team wasn't clueless)
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The grind site isn't really the issue.
BBQ was a motivation to hook every survivors and kept track of that.
That's one less inventive to not tunnel.
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/331155/nurse-bottleneck
Think about it from a 30,000 foot view. One killer, with a low pick rate and the lowest kill rate, bottlenecking the entire game? I COULD believe that. You know, if Behavior didn't decide to recode Nurse and intentionally buff the ranged addons.
I would prefer if they hadn't buffed the range addons, and I'm hoping she doesn't get that Wraith/Deathslinger whiplash at the end of the day, but it's pretty obvious that if Nurse was bottlenecking anything, BHVR had a prime opportunity to resolve it and chose not to.
The speed boost of the range add-on should probably go. (Unless there are way decent Nurses than I expect and it somehow helps them.)
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/3025124#Comment_3025124
Oh please. Nurse players use starstruck because it's busted on her. I've seen every Nurse I go against use the same busted build over and over... even when it's clear we were solo players. There's nothing else to it.
Only against the same kind of players who keep doing generators tightly packed together against Legion.
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@Superyoshiegg said:
It's possible. The game isn't particular gory or all that unacceptable for young teenagers.
I was fourteen when I started playing, for example.
I wouldn't know about how appropriate it is on a purely artistic point of view. (My threshold is a bit too high)
It doesn't feel kid-friendly though.
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Instead of "macro", I believe is the difference of experience between the Nurses you have versed. I'm not even sure how a macro wouldn't f-up a blink attack.
There is a big difference versing a Nurse who has blinked 1000, 5000, 10000, 20000, ... times.
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@DBDVulture said:
https://forum.deadbydaylight.com/en/discussion/comment/3027787#Comment_3027787
Are you joking? lol. Sometimes when bored I pick that map as Nemesis.
It's very small, very easy to 3-4 gen depending on rng and your corrupt spawn. You can down people at most of the loops. If they pre throw pallets you can instantly shred them. Keeping walls closed forces survivors into very specific paths and this makes it easy to tunnel one person out.
Camp/tunnel someone on an easy to defend 3 gen and you win. You can sometimes do this over and over and over in the same game.- depending on hook, wall and gen placement. I've had gens literally within 10 steps of one another. Once I get built up there is no real way to stop me camping unless you have Mettle of man - charged, instant heal/for the peopo, DH and BT.
Does it sounds like a joke? I doubt there are many players who use every killer equally. Nemesis is among the killers I don't really care about unless I only try to troll survivors and push them into zombies. There are few killers I play less than him.
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Maybe we should wait for the PTB? There are too many changes to get the big picture about gen speed vs chase duration.
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I guess we'll never see each-other again. (Or maybe tomorrow.)
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Gideon is an awful map for most killers.
As a multi-floor map, Nurse handles it fine though (provided she's competent enough).
@MikaelaWantsYourBoon said:
It is auto-lose if i am not Nemmy or Nurse on this map.
You handle it well as Nemesis? Any particular reason?
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3026368#Comment_3026368
That’s a good way to go. A lot of survivors these days have problems with stealth (albeit it has been heavily nerfed on the core map reworks and graphics, there are also more stealth perk options). They probably watch too much survivor steamer YouTube gameplay, expecting to taunt and dunk on every killer player out there. Even Nurses.
So true. These last few days I've versed survivors who were pointing or tea-bagging behind a pallet when they were so obviously utterly incompetent. Bleeding, slow-vaulting, failing at every mind game and half of the team hanging on a hook and they were still doing that.
The only explanation is kids trying to imitate some steamer. The girl of a friend is twelve. I was surprised to learn she knew about the game and wanted to play, because of streamers. That's who I feel I'm versing sometimes.
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@ChiSoxFan11 said:
Literally just escaped a Nurse as a solo on Midwich. Hooked once (right as I was opening an exit), but two of the other survivors were on death hook. 4-person escaped. Even finished the Rift challenge to escape with a basement item.
So, short answer to the question .. no. Nurse can be beaten. Not easily, but not impossible, even solo.
Nice : that one is a feat. Midwitch may be the strongest Nurse map and usually requires a stealthier approach.
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If I hear Nurse I'm beaming. I love going against her. It's usually pure mind games and it's so fun.
Most of the times is a win too.
The rare times it's not, the chases were still very enjoyable.
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I've noticed teams without four purple perks.
Some are doing their Adept but I believe there are a lot who are going P3 on their toons.
Survivors versing me would see a killer with low level perks. I'm no beginner however.
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@Shooby said:
https://forum.deadbydaylight.com/en/discussion/comment/3023797#Comment_3023797
SupaAlf has an active 215 win streak on Nurse right now.
Yesterday I've killed a full team of survivors with Nurse without ever using a single perk or add-on.
Some of the downs were done by doing a full M1 chase.
Can you imagine? Without perks nor add-ons?
Clearly OP.
Oh wait, they were just so bad and inexperienced I could have tried with my eyes closed too.
Supaalf is one of the best Nurse mains out there. He has maybe triple of my hours. Thanks to the population imbalance and the MMR, he gets the same survivors that I do. How are his wins even remotely relevant?
He also plays against competitive teams with his level of experience and loses.
Everybody knows there are more weak Nurses than decent ones.
The posts crying OP are either too lazy to learn how to verse her or simply not skilled enough to do so.
I verse enough good teams to know decent survivors handle the Nurse pretty fine.
However the proposition stands. Let's see how an average player does as Nurse. Of course it requires time and effort and some skills, way more than what is required to learn to be good with her.
The ones who do (and some do) never came back to complain.
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@Grandpa_Crack_Pipe said:
If you're doing chests and totems far from the killer, you're just slowing yourself down for free.
If you're doing chests and totems close to the killer, why are you doing chests and totems close to the killer.
I'm often in a situation where the killer comes while I'm busy doing one of these thinngs.
And as killer I very often hit or grabbed a survivor because of the noise he was doing.
The only question is: is it with it for a given build.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/3022682#Comment_3022682
Thats why I said meaningful, being hurt is a negative. Such a strong perk for failing is gross, while Sprintburst, lithe, smashhit have a skillful aspect
I see what you mean.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3022699#Comment_3022699
They were using BBQ, Pain Resonance, Starstruck on one build (I dont know the fourth Perk, it was not Infectious) in the first game and second game it was BBQ, Ruin, Infectious Fright and Distressing (on The Game, without a Map Offering).
:I
Deadlock seems most appropriate for the first build. Most survivors don't know how to neutralize it and it has a good synergy with Pain Resonance.
I'm guessing the second build is about finding survivors to try to snowball. Had she replaced ruin by Starstruck, a few the snowball combined with a few good blinks would have been deadly.
What was the most difficult build in your opinon?
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@Aven_Fallen said:
Hag and Twins.
Yesterday I almost exclusively went against Nurse-Players. Only two games were not against a Nurse (those were Nemesis and Dredge). One Nurse-player was even encountered two times. At least they switched up their build from Starstruck-Nurse to Infectious Fright-Nurse. :I
Lucky you. I would love to get only Nurses. I'm getting Blights, Wraith and Doctors.
(Also, Starstruck and Infectious Fright go hand in hand. It's weird to see them in different builds.)
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It depends on what you mean by "a long LONG time".
- Hag (I'm guessing after her months-long bugs, she was progressively forgotten by most)
- Billy (Since the last nerfs)
- Spirit (Since the nerf)
- Clown (Can't remember when)
- Demogorgon (Same)
- Oni (Same)
- Deathslinger (Same)
- Cenobite (Same)
- Onryo (I believe I've seen 4 in total)
There has been a surge of Twins with the Rift but otherwise it would have made that list.
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@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/3022559#Comment_3022559
Exactly. I was pretty sure they would just remove the proc from Undetectable, as I think it was the most annoying thing from Spine Chill.
That may be a better way to handle it for stealth killer.
However it appears they wanted to avoid the "awkward" moonwalking/looking aside approach. Something beginners didn't do.
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@Emeal said:
While this is true, We cannot have a perk that is this good for Survivors, I hope BHVR adds in the visual heart beat as they got on mobile.
Didn't know about that heart beat. Sounds like a great idea.
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@Veinslay said:
It's great that they got rid of the distance but I wish they would have just changed the perk to do something else entirely. The having to hump the survivor to bait out his dead hard gameplay is stupid unfun
Yep.
@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/3022310#Comment_3022310
Either way ur nurse so.
The point is to know if the new DH is better or worse against Nurse. If it's better, it's kind of a good move (assuming it's not better against other killers too)
@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/3022313#Comment_3022313
i dont even mind that its used for distance, Im mad that that distance has no meaningful pre requisite like sprint burst or lithe
It kind of has one though : being hurt.
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I've been using Spine Chill on all my builds since forever. It was taking a lot from stealth killers.
It's still useful to tell you you are being stalked so I may keep using it.
I've thought about your Nurse comment but I got so many takes it would be a long answer.
Could you give a specific, detailed, situation where the perk was saving you and will not anymore?
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I didn't think about that. Yet another thing to try on the PTB. (I will not however, I'm not very experienced with that one)
@Brokenbones said:
You can still bait it out at least since there will be a visual que
Curious to see how it works
I'm eager to try to bait a new DH as Nurse and see if I manage to get it or if I get no other choice than go into fatigue.
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@Iron_Cutlass said:
https://forum.deadbydaylight.com/en/discussion/comment/3022148#Comment_3022148
Im more concerned about the End-Game than the middle of the match, I dont tunnel purposely, accidents do happen, but Id imagine some annoying stuff to be done with this.
Allow me to show you a very unpractical situation that is still very much possible. (I dont expect to see this ever, but it's still something dumb to look at, and activate the neurons to people who care about ridiculous numbers. Do note these numbers are based on downing all survivors from healthy until put into the dying state.)
Off The Record provides another health state for 80 second after being unhooked, 3 total procs of OTR can be present at one time, since 1 person needs to unhook. OTR provides 2 health states per person with it activated before they go down. This totals to 6 OTR health states, 8 total suggesting the unhooker is healthy.
Renewal allows survivors to passively heal suggesting they have healed a single health state of a survivor prior to the hook state. Being healed a health state does not deactivate OTR. This increases the total amount of health states that can be taken by people unhooked to 9, and raising the total health states to 11, again suggesting the unhooker is healthy.
Adrenaline provides a free health state, giving survivors a speed boost and the Exhaustion status effect, activating when all generators are completed. Suggesting every survivor has Adrenaline with a 99% generator, all survivors can take an additional health state, raising the total amount of health states taken to 15.
If 4 survivors bring Anti-Hemorrhagic Syringes (do note, the survivor who does not have OTR, and completes the 99% generator needs to do this), can be applied for 4 additional health states. This raises the total amount of health states survivors can take to 19.
And last, but not least, this isnt even considering Mettle of Man can be in play, which the amount of health states is HEAVILY dependent upon the outcome of the match, but just for consistency sake, Ill say it gives all survivors an additional health state, raising the total of health states taken to 23. Mind that Mettle of Man can potential provide more or less health states.
Again. It's not practical at all, and personally Id just let the survivors escape at that point if this ever happened to me. Id love to see people try to pull this off since it seems really hard to pull off, but bless the poor killer that has to deal with this. It would literally be soul crushing to have this happen. Of course the order at which this is done should be Renewal into Adrenaline into Anti-Hemorrhagic Syringes into OTR into Mettle of Man.
It needs to be tried, preferably by some streamers so everyone can enjoy the cartoon.
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I can imagine several situations that would make it both frustrating and unfair.
I don't think it would be a good change.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3021576#Comment_3021576
We'll need to test it. To compare it to the other new builds.
In any case. This was also a huge buff for SWF.
Do you plan to try the PTB?
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I had a similar issue in some instances of the map. Bleeding out solves the issue of you really really want to kill them.
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@Bardon said:
It's now in line with the duration of a pallet stun - maybe they're trying to standardise things?
I didn't think about that.
It also makes sense.
@Brimp said:
Only reason that DS was buffed to a 5 second stun was because enduring worked on it with the 75% stun reduction. So by the time your feet touched the ground the killer could swing again and down you. Now that enduring hasn't affected the DS stun for what.. 3 years? It's safe to say that it being 3 seconds will be fine.
I guess we'll see next Tuesday.
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@bm33 said:
Whenever I see these posts it just adds to the reasons they should remove chat since it's unnecessary and only breeds toxicity. It's a waste of resources to keep chat in the game.
It may come as a shock but the majority of my end game chats are nice.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3021609#Comment_3021609
And don't even start with Nurses or Blights who know what they are doing :V
It depends how survivors who know what they are doing play. That's more an MMR issue.
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@GreyBigfoot said:
If it's been neutered so much, then maybe DS should work for all hook states. That would still only be 2 times, and it's really weak still.
It was close to perfect. Changing it much is bound to be worse one way or another. The stun was about right. There is a kind of mantra everybody should know: "If it works, don't fix it".
@humanbeing1704 said:
3 second stun seems like it's almost encouraging tunnelling? Since I know it's only a short stun I can tank it no issue
There are the other factors of course, but still ...
@Akumakaji said:
Yeah, even as a killer main I think that this nerf was uncalled for. When I want to tunnel an obnoxious survivor out of the game, I happily eat a 5s stun and then go ham. 3s? Thats even easier. And if I wanted to tunnel every game as a general MO? Oof.
I know very well that with my usual killers I can kill most survivors if I put my mind to it. DS is only a minor inconvenience.
The stun reduction will make less experienced players be able to power through DS more easily.
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@Bwsted said:
If you want to simulate this, keep in mind that the survivor is locked in the animation for about 1 sec. So, you don't gain the full 3 sec of distance.
I'm basically removing two seconds of "chase" after a stun.
@Ayamir said:
It will go back to 5 seconds for sure,5 seconds was already nothing against a Nurse running range add-ons you won't even make any distance and now they nerfed it to 3s I am sure they will listen to the community and let DS stay 5s surely right ?
DS is a healthy perk right now there are no reasons to nerf the perk at all just make it deactivate in the endgame.
And about OTR it won't make it to live servers there was a miscommunication between the devs(must be) they'll see how its gonna get abused in the PTB and how broken it is.
So DS will still stay as the only real viable anti tunnel perk,OTR won't be released in it's current state they will change it after the PTB for sure.
The range add-on has little to do with this. A Nurse need no add-on if the survivor doesn't take advantage of the stun to put himself in a safer spot. (Granted the range can help, in some cases, but it's a long discussion.)
That being said, the end result is the same. If DS is meant to be anti-tunnel, lowering the stuns feels like a bad direction. I understand the end-of-game change but this one feels too much.
About OTR it depends how it is in game. Maybe we are missing some detail. Tuesday will be interesting for sure.
@DrDeepwound said:
Make enduring work with DS again instead
Oh you mean : keep the 5s and make Enduring stronger against it?
DS felt right before this. It kind of reminds me how Billy was in a good spot but then got gutted.
@Adjatha said:
DS didn't lose the "jump into a locker and be immune to damage" exploit at all, but sure. Considering CoH wasn't touched, DH is essentially the same, and BT actually got buffed, let's go ahead and revert the stun duration and survivors can keep using the same four perks ad nauseum for every game and against ever killer.
Yes, there is that. I'm just not eager to make survivors too squishable.
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@jesterkind said:
I'll have to test it in action on the PTB, but that change does feel questionable to me too.
Maybe it's to further incentivise other anti-tunnel perks? Still, I think DS would be fine and its pickrate would still drop even with the five second stun.
It maybe with the express intent to lower its use indeed. In that case it's well done.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3020722#Comment_3020722
I only play solo Q.
My team a lot of the times is not helpful.
I'm also in EU so no it isnt a factor. At night it just gets worse.
The only thing that made it less miserable was turning crossplay off so I only get sweaty PC players and not noobs.
But you play at night. At night I only play killer, usually against quite strong teams until about 23:00. After that time, it's quite often a butcher shop.
Maybe we have played against each other (or together) already over these last few years.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3020679#Comment_3020679
Why would I care to "help my team" when a lot of them dc, suicide on hook, leave me to die on hook....
I'm guessing you don't enjoy solo queue very much.
I always play assuming my team will not be awful. I survive half the time. The ones I don't survive, I usually have saved someone else instead. (Something that will be taken into account in the future btw.)
Games with irredeemable teams are quite rare in my experience. So much so that I tend to vent here when I get them.
I'm in Europe and usually play survivor between 17:00 an 19:00 CET. Maybe it's a factor.
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It may very well be but let's see what happens in the PTB.
So many things have changed, even the most intuitive of us shouldn't be able to see the whole picture.
I hope this PTB will last more than a week.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3020634#Comment_3020634
Saboteur is useless in solo.
Lucky break is ok.
Hope is ok if you get to end game.
Sole survivor is ok if you get to end game and your whole team died.
Distortion is ok.
Lightweight we'll have to see how it looks.
No one left behind again, only good in end game if you let all your team die.
Dark sense is useless if it's just 24 meters because at that point you already know the killer is there since it also wont work with undetectable killers.
WGLF is only good in SWF.
Solo or not, helping your team is always to your benefit. (If that's news to you, try to consider it.)
I tend to get to end game (unless tunneled of course) and then sometimes it's hard to reach the gates. Speed is always good. Remember that killers are only 115% at most.
Instead of "letting all your team die", I often have a team that ends up dying (usually half, then it's whoever fails to escape a chase first). It happens often (even as an average survivor, the game sense of 2.5k hours helps with survival)
I don't think you realize how good Dark Sense it. People are crying against Nurse or Blight : how can these two handle 10s wallhacks against all but the most inept survivors?
There is no one-size-fits-all. It's about strengths, weaknesses and the role you want to play.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3020531#Comment_3020531
Which are the strong buffs besides OTR?
There are many stronger perks.
Saboteur will allow to deny Scourge hooks.
Lucky Break can now last even longer.
Hope is limitless. It was already very good, now it's good forever.
Sole Survivor is insane for standoffs.
Distortion can recharge (which is good against all killers but Nurse and Huntress are helped by aura detection)
Lightweight makes you harder to track, faster (very good against detection dependent killers, Nurse being in front of that list)
No one left behind boosts speed even more (imagine the stacks)
Dark Sense helps you see the killer for 10 seconds. Imagine how easy it is to avoid a mind-game. Imagine how strong against the Nurse (she is heavily punished for a wasted blinks while the survivor sees exactly what she is doing and has 10 seconds to plan a way to scram)
WGLF adds endurance from a dying state. Think how many times a killer has downed a survivor right when he stood. This prevents it.
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@[Deleted User] said:
The DH nerf is definitely going to hurt against Nurse. It's hard to be accurate and time up DH even for the best Nurse players. You're playing out of your mind if you bait and chain blink hit through DH multiple times in a match. The lack of movement of the survivor end will make it a lot easier to bait and swing through.
At the moment, I believe it's stronger against Nurse (unless there is a tell, which we will see).
When I bait a DH, I land close and charge in order to land at the end of the DH and hit. I still have to do it during that small window before the cooldown. With the new DH, if the survivor times it correctly, he has a whole second during which a hit will boost him and no hit will let him get some distance.
I may be wrong of course.
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After a good night sleep, I feel the changes have many very strong buffs for survivors. Some may even be OP.
As a solo survivor, I'll be sure to try them. The game seems to get healthier, it's certainly not the time to leave.
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@DootLord said:
https://forum.deadbydaylight.com/en/discussion/comment/3020153#Comment_3020153
All feedback being valid is dangerous. Wouldn't the top players have the best say?
They didn't said they were turning their brains off when listening.
I also expect OTR to be OP but I guess we'll see it in practice.
As for Nurse and Blight being stronger I have my doubts. I can't speak too much for Blight but as Nurse I currently suspect the new DH is stronger against her. I also noted some changes to be very strong against her. (Aura detection among others)
During the PTB I'll play various levels of Nurse (from no perks to best builds) and try to tunnel survivors and see what happens. I hope there'll be some strong teams present to tear me a new one.
I also hope less experienced killers will play too as, in my opinion, they are the ones who will get the more 'natural' benefit. (Experienced killers who are used to fight against the current meta may feel like a hot knife going through butter until survivors adjust to the changes)
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3014501#Comment_3014501
Thanks ! The shack play was 100 % a timing play. That comes from playing nurse myself. I read her corner blink. I knew how long it would take.
I feel like when people struggle, and say things like breaking LOS doesn't work. They probably play her like I did at the EGC. I took my eyes off her and didn't read what they were about to do. Even though she had her whole body turned and was looking for a prediction blink. I would of been safe at the corner but kept going
I believe you are right. Sometimes I wonder if these are learning by rote instead of understanding the plays at hand.
Knowing to play Nurse, even a bit, helps a lot. I'm guessing many survivors haven't the slightest clue as how she works. And since learning her is difficult and requires some effort they don't want to try.
Nurse isn't the only killer in that situation. Many players confine themselves in one role. I've versed players who thought Spirit was a teleporter and I don't remember what nonsense about Doctor and Huntress.