drsoontm
drsoontm
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- drsoontm
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What? Him too?
I'm starting to think some players never play any killer who requires self control, quick thinking and dexterity.
Then they struggle against them.
Who would find that surprising?
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3039129#Comment_3039129
Because they are more skilled AS A NURSE and not as other killers?
Also I know lot of good nurse players are also playing other killers too and usually results in win streak? just not as much as nurse, probably because nurse is their main.
It's kind of obvious, yes.
I get streaks with most killers I regularly play but I'm better with Nurse. I have only thrown a few thousand hatchets. I have more than 21k blink attacks. Even a child would understand which one I'm better at.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3039144#Comment_3039144
Okey i will talk about my exp. I am doing good against other killers. Sometimes i am losing, sometimes i am winning but i never feeling hopeless. But Nurse is gives me this feel. I don't know how to counter her. And i am keep asking to people who defends her. So i can learn and counter her.
But no. Breaking LoS is not working because she has 2 blinks. And with upcoming Iron Will nerf, this mindgame will die anyway. So please teach me.
Breaking LoS doesn't mean to stand still and pray.
When you break LoS you are supposed to go where she doesn't expect you. The second blink window is short and unless you are in front of her she needs to look around. When she fails she eats a cooldown.
It's kind of funny survivors understand window tech but seem unable to grasp that concept.
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They are weak.
Thankfully, given my experience, they are a minority.
Most of the player I verse as Nurse give me an hard time. I win or I lose, but chases are almost always interesting or fun. It's only after about 23:00, when the MMR sends me against inexperienced players, that the game becomes a blood bath. They don't rage quit mind you. They still try, and fail. But on many occasions I can see the thought process they go through and the progress they make in one match. (But going against a player with at least 2k hours more hours than you is no easy task.)
Last night, PTB : four survivors, one with half my experience, three with not even one quarter. They've tried every basic counter (the ones that only works against a beginner) then they've tried something else. One of the players kept running in a straight line though, and DCed when I let him slugged instead of hooking him. (I try to give a lot of opportunities when the MMR fails.) I could have downed him just walking so I don't blame him. The others kept trying though.
Then the 00:00 alarm rang so I've DCed and wished them good night.
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@tippy2k2 said:
I don't have PTB since BHVR does not feel like console gamers deserve it but isn't that always the case?
I don't recall a queue so long I give up and play survivor instead.
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Would be very nice, yes.
Also, show in the end game lobby if the killer has left.
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The principle is interesting. The values are wrong, obviously.
First suggestion: the value removed or added isn't a constant but a function.
The values should always satisfy:
t(s) + g(j) - k(i) >= T
Were:
- t(s) is the base time to finish a generator given s survivors are working on that generator
- g(j) is the additional time to finish a generator given that j generator have been done already
- k(i) is the subtracted time to finish a generator given that i survivors have been killed
- T is the absolute minimum time that doing a generator should take
This doesn't take into account perks with an influence over the generator time.
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/3038142#Comment_3038142
Sooner than that. Crashes at the loading screen because of all the killer resources and negative interactions on tile spawns.
There is that option too xD
...
I've thought a bit more about this.
One legion to disrupt the survivors.
One Nurse with range add-ons or a Blight for the kills, maybe Huntress or Trickster ... something aggressive. (e.g. not Hag)
It may be possible to slow the gens for long enough that the survivor get picked one by one.
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2 killers can still only chase 2 survivors.
That's 6 survivors able to do gens in parallel.
Game over in a bit more than 90 seconds.
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It may explain why the killer queue is so long.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3037796#Comment_3037796
Sure.
I like that it showcases how useful (or not) DS is vs the entire killer cast without having to waste an inordinate amount of time testing it myself in the PTB.
Oh, thanks. I'm guessing : not very useful.
edit: I had misread your answer so I've deleted the irrelevant text in the reply.
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@pharos said:
https://forum.deadbydaylight.com/en/discussion/comment/3015632#Comment_3015632
If a “Top nurse” get trashed when u face some “ good surv “, that only proof that nurse is a not good enough nurse
Do I need to point out it's a logical fallacy?
You've just debunked your own post, right before this one (if it helps you understand).
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Can you tell what you find interesting? Or what bit if it's only a few seconds of the video?
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/3037723#Comment_3037723
Here: https://forum.deadbydaylight.com/en/discussion/325952/tell-me-how-to-counter-a-nurse/p1
The difference between you and these Nurse mains is that while you cry into the void, they will literally bend over backwards to try and help you if you're looking to improve. You can bring a camel to water, something something, sometimes that camel is just stupid as hell.
Also, calling me a liar repetitively does not spark the reaction you think it sparks. I understand your need to frame things so that you can feel better about these interactions, but it really is petty.
I'm pretty sure he is trolling. If you look at the implications of some of what he says it makes no sense at all. And let's not even dwell on the baseless accusations.
I was reading the thread for a constructive reply but it's not worth it. I'm out of here.
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- Devoid of self-confidence.
- Have no sense of competitiveness.
- Only play when everything is stacked in their favour.
- Too fragile to accept to lose (not understanding that giving up is worse)
Pick one.
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I've gone against a few survivors or a wide range of hours (up to 4.5k) and so far it doesn't seem so much better against the Nurse.
Maybe with more practice and self-control (it's easy to panic now that it's new)
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I would love to be able to test it myself but it seems people load into the PTB and rage-quit immediately if you try to do anything.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3032932#Comment_3032932
Nobody was asking for opinions on the show, why did you feel the need to say this? Unnecessary negativity.
"Possibly new content" hints about a interest about the current show. My answer gives more context than a yes or a no. (I didn't even know it was still ongoing.) As for being negative : it's kind of the show's fault. To be fair, there haven't been many shows worth a damn for several years: it's only my opinion of course; and it shouldn't invalidate the feelings of anybody loving that show. I'm just very difficult to please.
The title states "many of us". It's always interesting to have an idea of how much "many" is: for or against. Apparently, at this point, not a lot (few replies and no upvotes), which is kind of surprising. Had this thread unchained some passions, it may have been interesting to know.
Anyway, what @Aven_Fallen said basically seals the fate of this idea.
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@INoLuv said:
The hope is that the nerfed DS remains.
You mean remains nerfed or rolls-back?
@ACleverName4Me said:
I think wait times will be quick since different perks will work on different killers and survivors will always he present.
My concern is more about survivors leaving immediately instead of trying to adapt and push trough. I'll try the survivor side too but it's easier for me to control the "bastard" level of the killer.
Oh gods, I hope the matchmaking will not be random. It would be bad.
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The animation looks pretty ridiculous xD.
Killers may miss just because they are laughing.
In about five hours, we'll see.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3032167#Comment_3032167
If I show one game of me playing Nurse, people would start saying that I picked the one game where I won and ignored the 20 where I lost.
If I would put up a streak, people would say it is fake.
Really, not worth the trouble. Learn her yourself and you will see that she is not that hard to play. And this is from me who in general sucks at most games.
I guess you didn't get the joke ...
Having a real streak seems easy: do it live on Twitch. Even without anyone watching, it can be pointed at. (I don't know Twitch very well but I don't believe you can upload doctored videos there, right?)
Moving on.
I already play her and I know first-hand how hard it is to verse good survivors. They don't even need to be that good, they just need to understand how to verse her : I'm not that good but I still can hold my own against a Nurse. Just probably not against a 3k hours or more Nurse main (going there though). I fare way better against her than against many other killers and I'm improving my counters with every mistake I do. Then again, I know how she works and what her many weaknesses are.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3032962#Comment_3032962
That really is satisfying! Pulling something off, without coms and see how everyone works as a team.
That's how the game should be played. The survivors aren't supposed to be a SWAT team using radio communication. ^_^
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In typical Netflix fashion, the show was bad, poorly written and not very well acted. I could not care less about it.
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I usually play for fun myself but if the survivors don't, I immediately switch gears and don't let anything pass. Same for killers.
There is always a way to counter a move harshly.
The salt and critiques I sometimes get in the end game chat are making me think I'm playing against entitled children. Badly raised ones.
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Big map, big building in the middle, lots of hiding places and pallets. The design is about as bad as Ormond.
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@DBDVulture said:
https://forum.deadbydaylight.com/en/discussion/comment/3032797#Comment_3032797
The game game design is : 4 players have fun and 1 player suffers. This makes the most money; it wont keep working when VHS and Ghostbusters come out.
VHS isn't very fun and way too tiring as monster. It's a tactical game and had nothing to do with DbD. I've been in the old beta and in the new one and I never play anymore.
ED has balance issues that they are still working on but the demon side gets old fast at the moment.
Who knows, Ghostbusters will be different?
I wouldn't hold my breath.
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True, yes. The awful censoring has been a recurring subject in nice end-game chats.
Alas, the reverse is also true. You get a tight game where you genuinely believe the opposing team is also having a lot of fun smacking you down and countering every counter of their counters and then ... the salt flows in the chat.
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@legacycolt said:
Any nerf to the nurse is welcome 😁
I would honestly be glad if the DH change didn't help the Nurse as much as the other killers.
However, if (one of?) the best Huntress out there is to be believed, the new DH will be difficult to use by any but the best survivors, and they aren't the ones struggling the most against the random good Nurse. (We'll be able to test this hypothesis pretty soon)
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To go back to the original subject: tonight survivor queues were quite fast so I ended-up not switching and I versed two Nurses, wohoo!
Both were decent but, disappointingly, the first one had NOED. I only expect this from bad killers, mostly. Ah well, it was a nice match (3k).
The second one didn't manage to get me once but it was on the Dredge map and it's pretty hard to track survivors in some parts, it's was a lucky draw because I had no stealth perks equipped (1k).
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@Yords said:
idk man maybe its just beginners luck ;)
^_^
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@Shroompy said:
yes, report it
I'm not sure where ...
On the usual page, it's "additional player information" ...
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I've still prestiged 8 of my most miserable killers because of the announce.
The 9th is on the queue.
(One was already prestiged).
So even for "nothing", there is some motivation.
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Gods.
I can relate, as probably about everybody else here. ^_^
In the first one it's immediately quite obvious that it's a bad move.
In the second one, the killer is hard to see in the video, but the incoming survivor should have noticed him coming as he came broadly from the same side.
Breathe in.
Breathe out.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3032271#Comment_3032271
Yes, without a doubt. Sometimes the teammates are beyond bad.
But that just makes the moments when a team of randoms totally kicks it off even more epic.
True :)
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3032273#Comment_3032273
######### my Latin is out of practice but I'll give it a shot. Misery loves company?
Also, the post is up.
Indeed, and thanks.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3032165#Comment_3032165
I'm literally about to make a post with two clips from today.
Tell when it happens. I'm kind of curious to see how bad it can be. After all ...
Solamen miseris socios habuisse doloris
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3032162#Comment_3032162
Am I really the only person on this planet who likes playing solo queue?
It's usually fine, but sometimes ... gods ...
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3032045#Comment_3032045
Nurse is hard to learn. But once you get used to her Blinks, she is not that hard to play.
People should stop pretending that only Superhumans with 150 IQ minimum can play Nurse somewhat well.
Prove it :)
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@Pulsar said:
They could offer me Auric Cells and I still wouldn't touch Solo Q.
If your general experience is similar to the one I got this afternoon, I completely agree.
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@HexPleaseLetMeSpeak said:
https://forum.deadbydaylight.com/en/discussion/comment/3031858#Comment_3031858
Tunneling will be discouraged once BHVR gives an actual incentive to go for multiple people. There's zero reason to go for multiple hooks as it does nothing but waste time. Only reason you would ever do is it if you can tell the survivors are clearly bad and you can get away with it.
With the many new protections, it may prove counter-productive to tunnel. More difficult too. That's what needs to be checked tomorrow among many other changes ... way too many.
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@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/3031917#Comment_3031917
Careful saying that. The nurse mains will see the word 'easy', assume you mean that she is an easy killer to play despite it not being what you said, and then argue with that point rather than refuting anything you say. It is all they do.
Their go-to talking point after that is how the nurse's kill rate being so low justifies her not getting a nerf, despite being an absurd line of logic.
They are proud that they learned this "hard to learn" killer, but her low kill rate is evidence that she is hard to learn compared to other killers and that means she doesn't need a nerf...? Nurse main logic.
It's also called "logic". I see though that you seem to remember many of the arguments, good for you.
I'm not sure you understand them though.
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I believe indeed the new DH may be stronger against Nurse.
I'll be sure to test it thoroughly tomorrow along with checking how well tunneling is discouraged.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3031766#Comment_3031766
At least I can see where a Nurse intends to blink, and can plan accordingly. Always. Unlike Spirit. Spirit is like Nurse on easy mode.
Before her nerf, probably. Now with the sound cue she doesn't feel very good without add-ons, in my opinion of course. Since I'm not very fond of using add-ons I only play her for dailies.
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@MrDardon said:
Just nerf her broken range Add-ons, then you will see 1 person less complaining.
I don't think there are many Nurse players who would be against removing the unexpected speed boost.
However having range is necessary as long as big maps exists and probably needed against very good teams ... at the moment. (We'll know more after the next update.)
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3031609#Comment_3031609
Otz didn't prove anything. Nor is otz the DBD bible or standard lol
It's more than that. Otz has a very nice persona and is a very good player but his analysis are consistently flawed with a variation of the Dunning Krueger effect : he is so competent he forgets that not everybody is a professional who has played thousands of hours and trains with other professionals. Test results against even the best of us "amateurs", can only be flawed, let alone against the average MMR matchmaking.
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@ColonGlock said:
Since I have hundreds of cakes on my nurse be prepared for the worst Nurse trying again and again
That's the way. It takes a lot of practice to be decent at Nurse (way more than to learn to juke her)
It's very rewarding though.
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It has already been suggested in the suggestion section. That's were this thread should go btw.
Wasting time filling the web is the antithesis of fun.
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She isn't broken (anymore).
Once you understand how she works, she isn't that much of a problem. (Unless you go a player who's got a lot more of experience than you, but that's kind of expected)
I feel the issue is more about the MMR. To many killers are too weak so average survivors end up going against high MMR Nurses and, surprise, get trounced. On more than one occasion I've killed groups with the Nurse just walking. Yeah, walking is clearly OP.
Without that extreme, I often verse survivors who haven't got a clue or persistently do the same U-turn "counter" again and again and again.
Thankfully more than half the teams I verse can play and juke me using every opportunity at they disposal. So much fun.
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@legacycolt said:
https://forum.deadbydaylight.com/en/discussion/comment/3030419#Comment_3030419
Name one person that loves to play against nurse in high mmr, you can’t.
Also because a lot of people don’t like nurse because she’s overpowered, doesn’t mean they’re bad. There’s only so much a survivor can do against this broken killer.
So you ask the question and answer it.
Even if i started to list names, the counter would be that they aren't high MMR and to prove it. It's a futile exercice.
Nurse is pretty well balanced. She is fun to play and to verse. The question was asked on the forums and there was a good chunk telling how much they loved to play against her (real mind games etc)
As far as I'm concerned I don't like versing Artist, Twins nor Freddy. Doesn't mean they are OP nor that others don't like to verse them.
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It's usually the best idea. Hopefully it'll change in the next PTB.
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Survivors see the Nurse landing before she does. The through-pallet hit isn't limited to Nurse (Besides it's usually a bad idea to pallet-stun a Nurse.)