drsoontm
drsoontm
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- drsoontm
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I've only P3 the killers I don't care about. I've even left most of them P3 level 1 for a while.
The ones I like and invest in have heaps of add-ons, the best ones in the several hundreds rang.
The benefit is not even close to be worth their loss.
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Dropping the macro clicker's flashlight with Franklin,repeatedly, apparently xD
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@Cybil said:
My big positives:
-Scratched mirror and Ghost will be even better now
-Off the record is worth using
-Healing is MUCH more dynamic
-Scourge basement
-Kicking gens feels worthwhile
-Ruin forces killers to avoid tunneling and camping
-Corrupt isn't as obnoxious
-Lucky Break and distortion can both be recharged
-Tinkerer is less obnoxious
-Goodbye pain resonance meta
-New prestige system is great
-Shrine changes are fantastic
-Love the generator speed changes (I never use gen slow down perks)
-Killers are becoming more threatening (albeit slowly)
My big cons:
-WGLF changes mean that I'm MUCH less likely to play aggressively
-I think NOED could have been handled better
-Hope nerf was uncalled for
-Pharmacy was totally destroyed
-Dead Hard was buffed for some odd reason
Many more positives coming with this update than negatives imo.
Unless I've misread, Hope has been buffed. It was already pretty strong, it may be META now.
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Obviously not, but I don't think we can help.
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It kind of follows the logic of the other changes. As a survivor who escaped many matches that way, knowing perfectly well the killer had no move left to stop me, I kind of understand. As a killer, it has only bitten me a few times.
The DS deactivation has been requested for a long time by players. It kind of make sense too but given how DS used to be OP, I was pretty happy with its current iteration.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/3016086#Comment_3016086
It's not. It rewards skilful play and it can be baited out and its even been confirmed there is a tell to when survivors use. Something many people wanted.
You guys just overreact
There is a tell? I've missed that. It will be more manageable by most killers though. (I'm still expecting it to be good against Nurse)
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Except the survivor will wait almost one second, or a bit more, for you to try. Then he'll activate it and get a boost.
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That's kind of what I expect too. It feels better than before to me, in the sense there is more margin of error for the survivor.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/3014663#Comment_3014663
The PTB starts next week, and the full release for all platforms will be a few weeks after that.
So soon? I already know what I'm doing next Tuesday 17:00 CET xD
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@[Deleted User] said:
Dead Hard is easily worse now, absolutely no doubt about it. There is no Dead Harding to a pallet or window anymore, you simply eat the hit or mistime it and go down. And I'm very certain it'll have an animation as well. Not to mention survivor speed after a hit is getting toned down, which also nerfs it again.
My only gripe is that it's the endurance effect which means no deep wound on hit. Like how BT works or Soul Guard.
I'm thinking Dead Hard may be at the very least be stronger against Nurse. Before one could bait Dead Hard and hit with a second blink. Now with the one second window it may very well be impossible. Finally a use for the 3-blinks addon? ;)
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@Omans said:
This was the time to remove grabs on healthy survivors going for hook saves.
That alone would help alleviate so many problems with solo queue, and yet...nothing in these changes for solo queue.
Nurse made even stronger by the changes to decisive strike. Decisive stike as it was wasn't even enough time to get any distance from a nurse.
Some good changes, of course, but just truly a lack of foresight about what is truly wrong with the game, especially for solo survivors.
I don't believe so. I'm watching that as a solo survivor (all my friends have given up long ago) and it feels like I'll get tunneled less.
As for the Nurse, or any killer for that matter, if you take into account the stackable BT and speed boost, it summarizes into "don't get caught".
Oh, I've just realized DH is stronger against Nurse now.
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@[Deleted User] said:
If you activate it and the killer doesn't hit you and it still gives you exhaustion, i don't think the perk is going to be very good, you'd get way more value out of just using a different exhaustion perk.
What I expect will happen is that the killer will not hit immediately to avoid it. It will end in a game of "dare" and the killer will need to wait even more than he does now.
I might be wrong, it's just how I feel it's going at the moment. I guess we'll see with the PTB. I hope I'm wrong.
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@AMOGUS said:
https://forum.deadbydaylight.com/en/discussion/comment/3014510#Comment_3014510
https://forum.deadbydaylight.com/en/kb/articles/337
This update contains ALL of the perk changes plus MANY basegame changes.
Thanks. I kind of like most of the changes or their direction. (Not Dead Hard though, at first glance, it feels stronger than before.)
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Can we get a link pointing to what you are talking about?
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@BrokenSouI said:
https://www.youtube.com/watch?v=W1fWZXslTlE
@dspaceman20 here you go BTW. Rather post it here then in the other thread that turned in to a cess pool.
Some notes:
1:26 - I keep my eye on her. See she's going to try to blink in to the house. I break back out after showing im going in. Its just reading the nurse.
2:28 - I PERSONALLY mess up because i thought i heard her start to charge her blink. So i ran back towards her instead of keeping distance when all they were doing is walking.
3:59 - At the log. I turn slightly towards it because objects mess with her blinks
4:07 - She's looking directly at the corner of the shack. I know its a corner blink. As a nurse player. I know the time it takes to charge to get there. Perfectly done double back. It wasnt luck. It was knowledge
4:16 - Putting objects between us
4:54 - I do get stuck, but i also keep my eye on the nurse and see how long she's held her blink. I know she's going sailing
5:07 - i hear her charging. I know she's coming. I know she cant see me. While this is as much of a guess on my end. Its an even bigger guess on her end where each other will be.
5:15 - i FINALLY get caught. I should of stayed near the rock to forced her to guess. I should of ran back towards the pallet and where she was. But i ran out in the open and i PERSONALLY messed up by going out in the open. Thinking i had enough time to make it to the jungle gym to break LOS again.
8:27 - I had NO clue she actually seen me. I had no clue she was coming. Well done by them.
8:37 - Pause it here. Its quick and also my mistake.....You can CLEARLY see her turned sideways to start a prediction blink. I took my eyes off of her, and i totally messed up. She followed it up with a nice prediction blink. While I should of stayed at the corner/locker. Beings she wasnt even looking at the corner. 100 % my fault. I dont pretend to be the BEST survivor and i certainly make mistakes. Highlighted here. But yea...There you go. A full game of me playing the last nurse i faced.
Interesting match, thank you for sharing.
Watching it, I was able to predict each time your position relative to the Nurse would get you hit. I'm guessing that Nurse was at the very least decent (hard to judge from the view of a single survivor, obviously).
I could see some of the mistakes you made, but I mentally did some mistakes you didn't do. (I've taken notes to fix these in my next match ;) )
My favorite part however is the shack corner play at 4:02 : you've turned back right before she landed which was the only safe way to survive it. Most survivors go back too late or run into a Nurse landing before the corner. (I know you know, but I'm leaving that here for the ones who don't.)
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@Sheridan_LT said:
https://forum.deadbydaylight.com/en/discussion/comment/3013007#Comment_3013007
"WHY YOU CAMPINNN TUNNELIN UHHH you were camping that hook because you weren't at least 40 meters away from it so we could healspam our entire team with a Boon totem in 15 seconds"
https://forum.deadbydaylight.com/en/discussion/comment/3013044#Comment_3013044
YES, and because of this it's very funny and satisfying to use things like Deathslinger's Iri coin, Blood Warden and ranged killers on people. Their soul vacates their body as soon as you actually get power in that situation and they're fully powerless to stop you, that 2 minute chase one Jill puts you in and then teabags every time suddenly becomes a distant memory to EVERYONE LOL
https://forum.deadbydaylight.com/en/discussion/comment/3013026#Comment_3013026
I mean a teabagging survivor isn't a gameplay thing really, just a BMing thing while facecamping is kind of gameplay related.
Yesterday I was playing Wraith. I had Franklin and a guy had a powerful flashlight. Naturally I didn't want him to get it but he kept going back to grab it, and I kept smaking it out of his hands. He disconnected and waited until the end to complain about me tunneling him (I had only hooked him once) xD.
I'll take fries with that salt.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3012909#Comment_3012909
I hate when people say "But nurse has a low kill rate", by that logic pig is OP because her kill rate is high and she needs to be nerfed.
If you only go against bad nurses, it's because your MMR is low.
Now I dont know what my MMR is, but on crossplay off I NEVER get bad nurses.
By that same logic, I mostly get survivors who dead hard into walls so dead hard is fine.
No, it's because I know Nurse so I know how to exploit her many weaknesses.
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Build seems irrelevant.
Going down first after trying to bully or BM looks to be the first reason.
The second reason is being downed right after an unhook (usually 12 seconds after trying to body-block with BT)
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If you wonder what the item looks like, it's the kind of small pillar on the left side in the main screen.
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I've been smiling nonstop from second 30 xD
They have a surprisingly good grasp of the concept. :)
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/3012909#Comment_3012909
I believe I've seen you post this in another thread and it got 0 replies. If Nurse truly has one issue I believe it's that someone who practices Nurse gains experience at a disproportionate rate to the survivors that go against her because:
- They're losing to just 'good' Nurses, lowering their standards on what a great Nurse actually is
- When they play against truly bad nurses, they aren't getting the interactions they need in enough frequency to learn
- When they play against truly great nurses (which is infinitely rarer than any of these walking-potatoes would have anyone believe) the game ends so quick that they still don't get the interactions they need to learn
- The above makes it very easy for people to be twat-monkeys and go "NURSE OP MUST NERF/REMOVE/REMOVE ADD-ONS." - Without feeling the need to provide any compelling evidence
- These higher tier characters all have more dynamic kits that are harder to learn and play less traditionally than M1 looping (Huntress, Nurse, Blight, Spirit). As a result, they are inherently more swingy in game results. In a game where we're already getting 4E or 4K and very little in-between they exaggerate that swing further
It is really a shame that so few people can identify this, understand this, and then realize that they really should play some games as Nurse to improve their overall experience.
TLDR: I still want footage of everyone complaining about nurse, playing nurse.
I believe I've seen that post. I believe I've simply upvoted it as there is nothing to add really. Besides theses posts don't really need to be upped.
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@Raptorrotas said:
https://forum.deadbydaylight.com/en/discussion/comment/3012904#Comment_3012904
Yes i mean her level.
I'm german but strangely I use Niveau a lot without recognising it's french origin lol. What you learn in childhood haunts you for the rest of your life lol.
I guess a bit like I'm using some German words casually without recognizing them as such until an Austrian colleague pointed it out ;)
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And then when you kill the team using one of these weak killers, the end game chat becomes a salt factory.
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/3012935#Comment_3012935
Well you cared enough to make a thread about it. And you said this.
"The ones I play the most and really enjoy will look like "noobs". A "noob" Nurse with a stock of several hundreds of rechange/range add-ons and more than 21000 blink attacks registered."
To me, it seems like you kinda care about some clueless people seeing you as "noob".
I know what irony is btw.
I guess it's about what one find humorous. I obviously do not care about what a stranger may thing. (I never did much really, even as a child, and one cares even less as he ages. As someone whose first TV was in black and white, I'm way past that ;) )
I wasn't doubting your understanding of the word. I was doubting mine. As an example, I've recently understood the word "bully" was way stronger in English that what I perceived. I thought it was a synonym of "tease". We live and learn.
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@Mandy said:
I understand completely what you mean. What's great is that the catch up mechanic will give prestige levels in consideration of what you have put in to them.
For reference, I have a few Legacy Prestiges and that's it - I've never prestiged since and none of my killers are prestiged. But I have every perk in the game unlocked for all characters and loads of items and addons etc (I am a hoarder). I never prestiged because I didn't want to lose my stuff and I focused mostly on collecting things and perks etc. So for sure, I'll look like a noob when I play certain characters if people judge on things like that...but that belays my hours (4k or so) and the sheer amount of stuff I have collected.
Oh, good to know. Will not look as backward as I was expecting then. (I guess I'm a hoarder too ^_^)
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It depends on the day of the week as well as the hour. I'd say around 50%
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@Shaped said:
You shouldn't care. I will never p3 my killers. Just some survs. Killers are not skins and add ons are precious.
It's not about caring. (Has the word "irony" a different meaning that what I expect in English?)
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@vector said:
how does this even works? i never spent any blood points on prestige. I just see no reason. It had no impact on game as far as i know.
Exactly right, except for skins. And for a P3 Claudette the skin was so stealthy that for years "Kill P3 Claudette on sight" was the general feeling among killers.
But when they'll change the prestige they'll give some kind of reward for the characters that have been P3ed. Basically, the ones players didn't care losing addons or perks for as they didn't really played or invested in them.
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@TheMadCat said:
I don't understand. Not prestiging doesn't mean you're a bad player. If people use thz "you're prestige 78363 so you're a god"... Well.
Obviously. That's not my point though.
But not that you mention it, how much do you want to bet survivors will tease about winning against killer with the prestige reward but who sucks at it? ;)
Not that it matters. Again, it's just the end result being kind of the opposite of what one may expect that I find funny.
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Here we go again.
The Nurse has the lowest kill rate and most agree there are a lot of bad Nurses and a handful of good ones. (Survivors who are winning often are probably going against a good one from time to time. A problem that'll be solved automatically once other killers start to be relevant.)
She is so hard to use that it requires a lot of effort and skill to use her effectively. Something most players apparently don't want or are unable to do. (And some believe they have in a week or so. For an explanation about these geniuses walking among us, search online for "The Dunning Kruger effect")
Which means survivors losing against her are losing against someone who had put a lot more effort in it than what they are ready to do.
I find that more than acceptable. Any survivor training even a fraction of what a good Nurse player had to endure would have no issue against her.
Losing against someone better who trains harder should feel normal to everyone. If anything, the real issue here is all the other killers weak players don't complain about.
Instead of complaining, survivors should play her and watch how decent survivors are cleaning the floor with them. They may even start to understand how to play against her themselves.
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@Raptorrotas said:
Dont mind me, just getting the copypaste out first:
- Survivor main will say she is "broken" or "unbalanced"
- We will provide stats and data showing that in fact, she has a BAD winrate comparing to all killers, and is very hard to learn
- Survivor main will argue there is no counterplay
- We will explain to survivor main how to counter a nurse
- Survivor main will argue that despite this counterplay, it's still easy to get 4k with nurse at any elo
- We will ask for winstreak video proof to back up this claim
- Survivor main will ignore this request because unable to do it
Now for my opinion.
Its funny that in this forum, buffing bottom up is only allowed for survivors. So much for a "killermain"-forum.
Nurse should stay as is until atleast more than 33% of killers are on her niveau.
You meant on her "level" ;) (Mais bon, je peux me tromper ...)
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The music I imagine for the Nurse would be in the higher frequencies, eerie; creepy, maybe with some lamentations.
Maybe some variation over https://youtu.be/OPlK5HwFxcw?t=230
This one is very different but it may a bit too stressful for survivors. It was not what I had in mind but I love it : https://www.youtube.com/watch?v=nEuXiJ-d2YM
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You really should try to play her and see how decent survivors play against you.
It's really not that difficult.
(It's more difficult than against the impotent killers but they are the problem here)
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Since the announcement I've P3 every killer I don't care about.
The others have way too many add-ons accumulated over the years to be wasted on something superficial. My Nurse in my main account hadn't been prestiged.
On one of my other accounts I've got her P3. If there is ever a merger of accounts I'm guessing I'll get the benefits anyway.
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If I play on Lery and I really want to win, I make the survivors share my pain.
I don't blink until I find one and then I don't let go, ever. Most of the time it snowballs if they try to protect the target as they so often do.
But I usually don't care. I may even take that time to do some chore if they are efficient enough.
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@Akumakaji said:
How about making pallet spawns a dynamic process based on the killer chosen and maybe several key perks.
That sounds like a good idea. I'm pretty sure it's easy to do it wrong though, especially with the perks combination.
Having the killer as a parameter may be doable though.
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Sprint Burst has always been better than Dead Hard and it's fine.
It actually requires some skill to be used properly.
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I tend to underestimate the attack distance with Dredge. I often miss by a hair.
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Yesterday I've got a five-minute window with lobbies giving me a ping in the 300ms range. I'm usually in the 32ms range. A quick connection test showed no issue with my connection.
After dodging several times, the ping dropped back to its usual value.
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Rework <=> Nerf
Let's wait and see.
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I seldom use the add-ons so I've not really noticed. That being said the speed boost feels weird.
I wonder why they did it. To pally her abysmal map traversal in places like Mother's dwelling?
That's one feature I would have no issue losing. (Then again, it would hardly impact my matches.)
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@Grandpa_Crack_Pipe said:
So you'll all graciously accept your losses now that you don't have to deal with Dead Hard anymore, right?
Right?
I will miss survivors Dead-Harding into a wall though.
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The stutters are affecting a lot of mechanics. If you notice it on DH, it may be because you use it a lot?
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/3007646#Comment_3007646
And Killers will be nerfed to compensate.
I'm guessing the MMR will simply adjust the matches.
I see more and more survivors using Sprint Burst and other exhaustion perks. That's probably the best thing to do to keep being good.
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The perks have some uses yes. They are not that good though.
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@Devilishly_Rowdy said:
https://forum.deadbydaylight.com/en/discussion/comment/3007646#Comment_3007646
Yup those "good survivors" will be dropping pallets a lot earlier when they realize they don't have their get out of jail free card anymore. That is IF the devs are brave enough to properly nerf DH.
There is also the possibility the 40 perks change ruins the game altogether. It would not be the first time they make a change that makes no sense to experienced players.
I'm cautiously hopeful but ...
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The are many survivors who are literally boosted by DH, myself included.
After the change, assuming it's a good one, their survival rate will drop significantly for a while.
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@xfireturtlex said:
Used to be you could still get it as long as you double pipped. I have no idea if it still works that way
Only for the killer.
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@MilManson said:
Sprint burst will never be meta again because unlike when the game was released exhaustion no longer regenerates whilst sprinting.
Survivors won’t be walking around the map for the entire game just to be able to get some sprint burst usage.
Lithe, Balanced Landing and Overcome will probably become meta. Like the former were in the good old days.
That would be one of the wrong ways to use sprint burst.
The "issue" would only be with players using it properly.