drsoontm
drsoontm
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/3052672#Comment_3052672
Insidious should have been changed years ago.
It's trash and only encourages boring playstyles
I have to disagree. I've given many jump-scares standing in a corner next to a generator. :)
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No change for me, for any killer (my very weak ones to my strongest ones).
It usually takes 30 seconds at most after 19:00 and a minute before that.
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It's not that bad. Granted sometimes you get a streak of bad teammates but it's mostly nice.
Although, I've not played survivor since the end of the event and yesterday the MMR was giving me very green teams. Mmmh
Something to try maybe:
https://www.youtube.com/watch?v=byj3Sve-2pA(Don't mind the title)
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@JackOfTrades said:
How do I deal with the 360's when I blink?
Nurse is one of the most 360-able killers. Survivors see you landing slightly before you do (since the last Nurse nerf I believe) so it gives them an edge.
The only thing that comes to mind is : high-dpi and getting used tracking the 360 movement.
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@AJStyIez said:
After 3-4 minutes without at least X amount of gen progress being made in a 3-gen scenario the Killer should get Killer Instinct until they successfully land 1 hit or Survivors should all get Exposed for the duration of the match. This would probably encourage the Killer to get the match over with for both sides instead of allowing the Survivors to run and reset and waste each other's time while providing Survivors a chance as long as they're actively trying to play and not griefing by hiding in lockers across the map. Sure, I've had games where we were able to finesse our way out of tough 3-gens but it's very time consuming and just feels like stat-paddy on both sides
No bias, but 3-gens 99% of the time are Survivor's fault. There's the occasional game where a killer can set up shop early but even then good players regularly power through this by playing ping-pong
Some other game has a mechanic like that. If there is no interaction between opposing sides for a while, the game provides a way to track through walls.
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The first time I got 3-genned was years ago. I still remember : Lery, Doctor, was playing with a friend.
I've never made that mistake again. (Although to my dismay, random teammates did)
I suggest you endeavor to do the same.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3052165#Comment_3052165
I didn't take down those stats.
I only recorded if they facecamped (before endgame, obviously)
I would be interesting to measure against other killers. (And gen progression etc)
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@JackOfTrades said:
https://forum.deadbydaylight.com/en/discussion/comment/3052166#Comment_3052166
Accidentally did that while playing a match as nurse.
Maps aren't all squares. Some are concave.
edit: the phone's autocorrect is particularly wrong this morning.
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If you cany to learn her, I would suggest you start by towing games simply blinking from every single spot to every other.
Key points would be inside and outside of :
Vehicles (these big machines)
Thin walls
Large walls
Though a whole shack
From the inside of the basement to upstairs and if it's in the shack : to the doors and windows, inside and outside (for a grab)
You get the idea.
Only when you do it somewhat naturally start doing chases and study survivor behaviours.
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@Grandpa_Crack_Pipe said:
You can blink through anything. You need to fully clear it, though. If your blink landing point is inside whatever you're going through, even slightly, you'll just headbutt it and go nowhere.
I recommend the addon that shows where your blink will land. It'll hop to the other side when you've charged long enough.
Actually no, not anything. Besides several dead zones one has to learn you cannot blink through map corners.
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Forcing the crying bunch to play her so they finally understand* how she works would do it.
*) or not, the world is an harsh place after all.
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@Mewishis said:
https://forum.deadbydaylight.com/en/discussion/comment/3029930#Comment_3029930
Yes because maps like Lery's should just be instant losses what next make coldwind corn count as objects as well? There was a reason they had to change the extra blink addon to allow being able to blink through objects, because that addon sucked even with the extra blink that give you. Also before someone says its op and they can't believe they gave Nurse 3 blinks the addon it still isn't good I have seen a grand total of one Nurse use the 3 blink addon and they got 4 escaped.
It kind of makes sense. Even as it is now, that add-on is useless against most players.
It can be used as a surprise attack against a very good team but otherwise there are better add-ons.
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When I'm not having fun or I find something better (Elden Ring) then I go away for a while but this game is more fun than frustration.
Besides, the Nurse is such a unique stroke of genius nowhere else to be found.
I must say, I'm kind of impressed by some of the replies.
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@Khelendrose2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/3051821#Comment_3051821
Snarkiness aside, my hearing is shot due to working the flightline in the military. Unfortunately, background noises tend to drown things out. That said, I stand by my Nurse assessment. She is my favorite to vs, but I'm not very good with her.
I didn't mean to tease or anything like that. My question was pure curiosity (something I'm quite too often guilty of) and would have been followed with some headphones and sound settings suggestions.
I can only imagine how such tough work has hurt your earing.
Give it time. Being good with Nurse, whatever some like to pretend, takes really a lot of time. I know of one guy in this forum (or was it Steam's?) who has managed to be decent with her in only 300 hours (just for her) and that was fast. I feel the difference between me after 6000 blink attacks, 10000 and 22000. I'm pretty sure I'll improve still.
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@geni said:
https://forum.deadbydaylight.com/en/discussion/comment/3051635#Comment_3051635
This post has a lot of whys if you didnt take time to read:
Regarding the original legacy @Alen_Starkly said:
"Those people grinded for a few months. I've grinded for a few years , and some people even for several years to get everyone to P3, and even maxed out. This year and especially the last few months I grinded insanely much. So by your (BHVR) standard, a few months of grind deserves awesome rewards that others can see, but a few years of grind deserves not more than ugly portraits filter that no-one beside you can see, and you yourself doesn't wanna see it either 'cause it's ugly?"
A simple yellow overlay is not a fair or a real reward for the time spent from people who love the game, its just disappointing.
The reward of the grind were the skins and the add-ons.
They are improving the game so we don't have to grind so much anymore. That's already pretty good in itself.
We are not losing anything and getting a token to mark the change. Why would anyone cry is not enough?
Unless ... bragging rights? That's it? Getting something "exclusive" that cannot be obtained anymore and can be shown to everyone? Maybe also some kind of jealousy over the ones who got an exclusive and publicly visible item (skin) years ago?
Oh gods that's it isn't it? No wonder I did not understand. It's so ...
I'm speechless.
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@KerJuice said:
I would love to see a full match of these advocates juking a gawd tier Starstruck/Infectious fright nurse. No body blocking. Just witnessing them using her “counterplay.” Actual GOOD nurse players with over 1.5K hours.
I've got more than 2.5K hours and she is my main killer. I often verse weak teams (MMR issue) but I also get teams of good players who manage to get 2 or 3 escapes (or 4 when they are that much better). Yet, I've been called a "god" Nurse on many occasions. A few days ago I really really wanted to win (securing a pip) so I've used a strong build and I still lost with 1k. Worse, it was on Midwich. But they were stealthy, they knew how to play, they even used a flashlight to slow me down. It has been stated many times : the biggest weakness of a Nurse is detection. Don't get caught.
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@Khelendrose2020 said:
Most people complaining are low skill players who want to hold w to get away. Nurse makes you jave to think outside the box. Palleta are useless, but every LoS breaker can end the chase if you are unpredictable. Nurse is my absolute favorite killer to vs. Chases are never dull. Hated her when I first started. Thought she was so broken. Then I learned to adapt.
She is very balanced when you weigh difficulty to master vs ability. I absolutely suck with nurse. I'm colorblind though and can't see scratch marks. I jave to track by movement and prediction. When Nurse looks down, I lose all chases.
How is your hearing? I usually find survivors just hearing their breath. In a chase, when I'm on cooldown, most run away making enough noise to know where they are going.
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@sonata93 said:
RE Nurse's low kill rate: that probably stems from her high skill ceiling, meaning most baby Nurse's probably gets little-to-no kills, and mid-tier Nurse's manage a couple of kills. She's by far one the most power-reliant killers because, without a good knowledge and skills with her blinks, her M1 and movement speed is the weakest in the game, therefore low/mid MMR Nurse's who are less skilled with her blinks probably really suffer as a result of that. All of her kills and 4k's will come from the higher MMR players.
From experience, I find this happens a lot with Nurse's: they're either really easy to counter and aren't able to effectively blink at the right time/place, or they're absolute gods and it feels like they can read your mind. There's very rarely an in-between and I think that's because new players either stick with her, practice, and get really good, or they find her way too difficult and abandon her.
It may be true. However if a Nurse "reads your mind", she has probably a lot of experience (or is just consistently lucky this time, it happens).
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@LeeONE said:
https://forum.deadbydaylight.com/en/discussion/comment/3051790#Comment_3051790
I think he meant master, the peak of hillbilly is curvebilly, and this is incredibly hard to master
You'll have to explain what you mean exactly by "curvebilly". Flick-turns?
@[Deleted User] said:
Another Nurse thread. I'll bite....
In nearly every one of these threads, Nurse players reply and explain what works against them. And the collective response for whatever reason is typically "No" or they're straight up ignored.
Yes, it takes a long time to master Nurse. The same can be said of playing survivor against Nurse. It takes a long time to become good at running a Nurse. If you don't try, or you keep trying the same things that didn't work against the last 50 Nurses you played, you are probably not doing something correctly.
I can't remember the last Nurse I faced that I couldn't run for at least a minute if I had two health states to work with. I've run into one genuinely good one with around 7k hours in the last few months, but every other one was pretty average. What gets teams killed are the one or two survivors who can't stay up for 20 seconds. But that's no different than any other killer in solo queue if we're being honest.
Survivors typically fall into two categories when they struggle against Nurse: A- they're not running early enough, they're being way too greedy on gens, or they're just wildly out of position when a chase starts. B- they have one very basic move they try, and they're out of ideas after that.
It's usually a combination of A and B. Survivors are throwing if a Nurse consistently gets within 15 meters of a gen and sees a survivor working on it throughout the game. There's zero upside in giving her chases for an extra 5% on a gen that isn't about to pop. All the time spent making her find you and catch up to you is time other survivors have on gens. Her biggest weakness is stealth and survivors are super aggro against her for absolutely no reason.
When it comes to the actual chase, I would almost guarantee 99% of people who say LOS doesn't work aren't breaking LOS like they think they are. Players often account for her first blink and not her follow up. You have to break LOS again on the assumption that she gets LOS after the first blink. Simply doubling back at the corner will never, ever work against an experienced Nurse. Stop doing that. It's terrible advice and I don't understand why people keep saying to do it. Go around the corner and look for a secondary LOS break. It doesn't matter where it is. You're not running the tile, so you don't need to hug it. It's just there to block LOS. Use the Z walls at the edge of the map. Use trees. Use something, and remember that sudden left and right movement royally messes with her 2nd blink accuracy.
About breaking LoS, one trick that may work is simply crouching at the landing point of the Nurse, slightly behind, and turn with her. "May" because it asks for some precision. It may require to play with a gamepad but it's still an uncommon move so its worth it. (It also works against other killers but for some reason many survivors don't try this one on Nurse) OTR may be required after the next update though. If the music stops, it's game over.
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I've P3'ed 8 or 9 killers I don't like before learning what the bonus was and that it didn't take add-ons into account so I've stopped there.
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Why? Why should we get anything? It's a gesture, nothing more. Why would we be entitled to any kind of compensation? Because we played before other players?
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@JackOfTrades said:
https://forum.deadbydaylight.com/en/discussion/comment/3051608#Comment_3051608
good ones. I mainly named RPD because of hallways.
Yeah, I still get lost sometimes despite having played a lot in it. So many survivors are trying that RPD offering with boon at the top of the library crap (and bleeding out for it).
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The usual counter is pretty simple. Take the Nurse and show the rest of us how easy it is to win with her (without having thousands of hours more than your opponents)
Some public streak would be fine.
Strangely, nobody has done it yet. The issue of course is that it requires to make some effort and spend a lot of time learning her. (Crying is easier though.)
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@JackOfTrades said:
https://forum.deadbydaylight.com/en/discussion/comment/3051582#Comment_3051582
(cough) R.P.D (cough)
Or Mother's Dwelling, Crows, ...
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@JackOfTrades said:
Off-topic, but getting more than 1,000 hours in this game is crazy. Just saying (I only have around 700 on Switch, so it's impressive to me)
In the past, 500 hours was considered "out of the newbie zone" mark and 1000 hours the "knowledgeable" mark.
I'm pretty sure a lot of the users roaming here are well past 2k hours.
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I this hour I usually get SWAT teams. I wanted to ensure the last pip so for once I've switched from my "nothing" build to my strongest build.
Instead I got puppies. I felt dirty.
The next team wasn't much better (but at least I've switched to really weak killers to balance it out).
What's happening?
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I kind of liked the map, even as Nurse as I had spent countless hours learning it.
It certainly didn't need to be bigger though. Big maps are the worst.
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There are way too many individual who have been pampered and protected against reality all their life. Anything that disturbs their bubble is "toxic" to them.
Good luck trying to reason with that.
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Probably not. It would allow better perk synergies and some would be unforgivable.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3048176#Comment_3048176
If someone needs to take a breath, the best remedy is to turn off the game and go something else to relax and cool down and then come back.
If for you taking a "breath" is doing something that "it's sometimes boring" just to get "salt" I think you have more serious issues that need to be addressed.
If you cared to read, "salt" isn't the objective at all (whatever you do you are bound to get salt).
The objective is to play the game in a zen state where winning or losing doesn't matter. One only need to wait and be patient. If nothing happens, so be it. If curiosity or greed brings a victim in it's ground-meat time.
And as I said, I had a lot of good games playing like that. It's a welcome slower pace after several games playing at full focus as, say, Nurse.
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@Chocolate_Cosmos said:
https://forum.deadbydaylight.com/en/discussion/comment/3047841#Comment_3047841
Yep. I did.
https://us.v-cdn.net/6030815/uploads/MLAS8YW7B7L7/image.png
I am so toxic killer, sorry.
It never occurred to me to but Lightborn and Shadowborn together. Something I'd try if I wasn't wary of getting used to it.
If you need to take a breath, a few basement Bubba matches may be a good cure.
As soon as the game starts, try to discretely enter the basement and wait there in hiding with Insidious, Lightborn, Monstrous Shrine and NOED (You'll get salt in the chat whatever you do, let's not be shy. )
I have a couple of favorite spots and it's sometimes hilarious to wait there to see a survivor enter slowly to loot the chest or find the killer and see them panic when the chainsaw jump-starts. It's also better for the plays to not get out of the basement (there are exceptions though)
It's sometimes boring but it can be a lot of fun when it clicks.
I've played a few good games like this where the survivors enjoyed the surprise and the panic. I've versed a most promising player in such a match. One was on the hook and they all came down as I was coming up with the chainsaw. Two got downed instantly, she ran and I have chase. Seeing her mind at work trying to escape tracking was very enjoyable. (And yes, I gave her hatch. I'm not doing that to be annoying.) In the chat she said she liked the plays even if, from what her friend said, she was screaming and panicking non-stop during.
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I'm fine with survivors clicking, it kind of helps aiming for them.
Being able to click hundreds (or more) times a second should not exist in the game though.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3047830#Comment_3047830
I was certainly on the younger side when I started playing.
I'm still probably one of the younger one's on the Forums too.
I don't know. The way you discuss and argument I would have put you around 20, give or take. I'm pretty sure there are several 12 years old roaming here. (Also a guess from the way they express themselves.)
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@[Deleted User] said:
I'll be honest, most survivors simply don't have good movement against Nurse in my experience playing her and watching others play her. To the point that I often question if people are actually complaining about god Nurses, or they just think they're facing god Nurses because they themselves don't try anything against her. Like yeah if you don't even attempt to LoS her, get into her head by pretending to be dumb & predictable, make distance on every fatigue, and instead try silly things like camping pallets to get a useless stun/attempt use Lithe or run in a straight line without ever paying attention to her then you're going to go down in 10 seconds even to mediocre Nurses like myself.
That's not to say that she isn't extremely strong, or that her best add-ons & perk combos aren't completely busted and need nerfed. But I'd love to see the average Nurse complainer's survivor gameplay.
Yesterday I was in a match as Nurse (Franklin, nothing else, no add-ons) on Bood-lodge.
I've found the first two survivors pretty quickly and the first one got downed with a walking attack followed by my first blink in the match. She wasn't doing bad but she simply did that cursed "going back over the corner" survivors always try (but so few do with the right timing).
Her generator teammate, a Jake, stood there, doing virtually nothing and got slugged for his trouble. I guess some people haven't got the drive to try to be better.
The next survivor though played very well and was able to use every tool at her disposal to escape every attack. We started from the lodge, turned anti-clockwise, went up to the bus and back to the lodge before she got downed. She was truly unpredictable (that word others misunderstand as "always run towards the Nurse when she blinks"). I also wanted to make a point for the Jake so he could see what she was doing to last so long.
The fourth survivor wasn't bad either but nowhere as strong as that Kate.
In the end, I've only hooked them once (didn't even try to lift the Jake as he would probably have killed himself on hook) and proceeded to slug them instead before pushing them out. I've chased the Jake only once while he was running for the doors and predictably got him downed without effort : he was running in a straight line.
They were basically playing 3vs1 from the start, killing them wouldn't have been fair.
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Are we doing this? Necromancy is a forbidden art.
Ah well ...
I'm not old either. I'm probably among the less young here though.
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edit: drat, it's a necro. Old posts should be automatically locked ...
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How can you pretend to be a well know steamer and, I quote, "I am very, very good at playing against Nurse, and playing as her. I can all but guarantee that I am better at both than those defending nurse in this thread." and yet have such limited perception about her plays, what they involve and their counters.
And no, Spirit wasn't OP. She had a very strong rare add-on but what some players were complaining about was they had to guess if she was phasing or not and had to take a bet. I had a lot of fun mind-gaming Spirits.
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What do you mean "no counterplay" ?
Find it first and close it.
After seeing that word used so for do many things that have counters, I'm beginning to wonder if there isn't a lot of people who do not understand what "no counterplay" actually means.
We already know that here, the word "boring" is often used in lieu of "difficult" so it's not a stretch.
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It's a perfectly legit tactic to bleed-out.
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It's usually best to dodge TTVs or at least avoid talking to them. There are good ones but they don't appear to be in the majority.
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@Vampirox said:
https://forum.deadbydaylight.com/en/discussion/comment/3042640#Comment_3042640
you cant say that when Huntresses and Deathslingers use third party software for crosshair. in fact its worse compared to a macro flashlight when a killer supposedly throwing a perfect hatchet thru a crack in the wall or window
I rest my case.
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We can discuss as much as we want but it would be nice to have some feedback from the devs about this ...
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Their rage-quit penalty must be very high. I usually slug survivors acting like that. (There are acceptable circumstances of course, but certainly not at the start.)
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@EvilSerje said:
https://forum.deadbydaylight.com/en/discussion/comment/3045083#Comment_3045083
https://forum.deadbydaylight.com/en/discussion/comment/3045109#Comment_3045109
Then the very least, BHVR should add warning at the start screen to avoid any sue issues. DbD has lots of flickering images, repeating sounds and disturbing content. Sensitive people should have a warning and not playing the game. Like I don't eat food I'm alergic to, or doing sport that I can't after a trauma.
So yeah, the only thing devs should do is place warning on start screen.
They too care fixing Doctor & co to avoid that kind of things.
Fixing the flashlight's click-speed oversight is the logical step.
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I've not noticed a change here.
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@gilgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/3042589#Comment_3042589
It annoying you is why people do it, like tbagging with extra steps
The reason they are making that stupid sound is utterly irrelevant. If somehow there was a way to generate a constant loud white noise in the game it would also need to be fixed.
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So, here is how to waste 15 minutes:
Install the "Grease Monkey" plugin.
Click on the monkey face.
Click on "New user script ..."
Paste the content of the attached code.
Enjoy!
DBD Vernicular Translator.txt -
@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/3044228#Comment_3044228
I'm sticking with exploit, survivors looping has been said as an exploit here so 🤭
Some people are saying a lot of things. I find it better not to be part of that group.
It's doesn't really matter here, the message went through and the nuance isn't that important in this context.
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It is about as strong as before but it requires more skill to use.