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drsoontm

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  • @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/3057746#Comment_3057746

    To know your enemy, you must become your enemy. Or some nonsense, but it's absolutely true, and it works both ways. Those survivors that give me whiplash, I remember what they did and use it myself. So it boggles the mind when people just refuse to play her. How could you not want to learn more about this game you enjoy playing?

    I'm old :(

    Let's not make a contest about who's the oldest. I don't want a chance to win (probably). 😑

  • @GamerEzra said:

    https://forum.deadbydaylight.com/en/discussion/comment/3057231#Comment_3057231

    Haha, I can't deny that you were right about her. She's still the strongest killer in the game in my opinion but when you learn how to play against her you will have a much easier time. It may sound weird but playing AS her made me better in chase AGAINST her.😂

    I'm pretty sure there is some quote about this in The Art of War.

    And it's also one recurring recommendation when players asks how to verse her. (And is actually true for any role.)

  • @GamerEzra said:

    https://forum.deadbydaylight.com/en/discussion/comment/3057200#Comment_3057200

    They both take a lot of practice but I struggle way more with Blight then I did with Nurse. There's just so much to learn. But I think that's different for everyone.

    I think I remember when you've started and asked tips to play her on the forum. (But I'm not good with names so forgive me if I'm wrong)

    Indeed we all have our strengths. I'm not very good with Blight. I think the reason is that after having learned all the details of each maps for the Nurse (including the dead zones) I didn't feel like doing it again with Blight (the inconsistent bounces and glides).

    That and the unwanted 1cm bounces are driving me crazy. Like failing a blink but 3 times in a row. (Khaaan!)

    @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/3057229#Comment_3057229

    So far everything you said has been qualitative, and subjective - so I responded in the same vein. If you have a problem with the word strategies, I don't really know what to tell you, except feel free to post a winstreak and prove us wrong.

    I also never said only Nurse needs strategies. Huh? You can't rewrite history my post is like 10 minutes old, dude.

    The Dunning-Kruger effect has been studied and documented for a reason. ;)

  • @Tiufal said:

    https://forum.deadbydaylight.com/en/discussion/comment/3057056#Comment_3057056

    In normal gameplay you wont max out as survivor while killer could have easily double maxed out. Thats common knowledge.

    Many survivors play to escape and not to get points so it depends on what you call "normal". Gen-rush and gens-before-friends will certainly not max-out the points. It's pretty common for survivors to avoid interactions with the killer, especially at lower MMRs (but not limited to it) and that's certainly not helping.

    When a killer does the equivalent (camping, tunneling) he doesn't get much points either.

  • If you do gens, saves, are being chased, ... then you max out.

    If you slam the gens and leave, probably not.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/333869/bhvr-thank-you-for-killing-solo-q

    The updates are fine. The only thing they should of done is revert the DS change. People do have to remember though. It was ORIGINALLY 3 seconds. It was changed because of a perk to 5 seconds. Now they reverted it to make chasing as an m1 easier.

    That's the thing I'm a bit wary about : the non-m1 killers, including everyone's favorite.

  • @Remedicist said:

    https://forum.deadbydaylight.com/en/discussion/comment/3056617#Comment_3056617

    Yeah, I genuinly cannot tell if the survivor moving when they have been downed is a server latency issue or a ping issue.

    On the plus side, I've gotten a lot of Smash Hit value recently.

    It's definitively the server. Cheaters moving while dead look different.

    Smash Hit value aside, I really hope they fix that soon.

  • If you go down, maybe the pallet shouldn't have been dropped in the first place. With the lag it's really hard to say what really happens.

    I've got a few games as survivor where I was hit from further than usual.

    I've got several games as killer where the downed survivor suddenly moved a meter or two in another direction.

    It's so weird.

  • @Wondertainment said:

    https://forum.deadbydaylight.com/en/discussion/comment/3056214#Comment_3056214

    True, but I still leave the lobby if I see someone with a VAC ban. While there are a few people who mature and grow past being filthy cheats, it is a small percentage. In my experience, once a cheater, always a cheater. Someone was either raised right to understand it is wrong or they were not.

    If a ban was a few years ago I consider the matter closed. Five at the minimum.

  • It may be not trivial for some players.

    I've got 3 accounts on 3 platforms (including the PS5) and I don't have the same prestige level, add-ons, perks, ... on the same survivors/killers.

    (Although it may be easier to solve after 6.1.0)

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3055012#Comment_3055012

    Nurse requires a ton of practice to do well. The others are extremely strong with way less practice.

    The only thing wrong with Nurse is when they made some adjustments to her recently they made her blink way faster. Survivors have a much harder time juking. They need to revert those fixes. Killer players gravitate to what is broken so that is indeed broken. Slow down those blink speeds and you'll immediately see all the amateur nurse mains slow down a little because they won't have an unfair advantage.

    Just like when Blight had his exploit fixed, you see less Blights. Fix Nurse, it is all she needs.

    You never saw a single Nurse complaint until they fixed her bugs recently. Pretty ironic. Exploits are bad.

    Correction: The addons for distance increases the speed of her blink is what needs fixed!

    Today, 11 July 2022 at 23:03 CET, I've read a post from Sluzzy I completely agree with.

    Mind.

    Blown.

  • @Aneurysm said:

    https://forum.deadbydaylight.com/en/discussion/comment/3055563#Comment_3055563

    "Unbeatable" is hyperbole though, I doubt anyone is suggesting she has a killrate of 100%

    Given the emotional level of many of these posts, I'm not sure I would expect a rational train of though from everyone.

  • Well, yes, so it's not DBD.

    Oh no, I know in what game she would be a perfect fit.

  • Oh, a necro from April ...

    And no, I don't want to hurt Buffy Summers, ever.

  • @Raccoon said:

    They'll re-evaluate her after the patch drops and adjust if necessary.

    Seems like the common sense route and standard operating procedure for BHVR, but....

    *looks at number of pages*

    LOL

    That's one reason I've asked for killer statistics before the patch and a while after.

    I certainly hope it will affect the weaker killers positively and will not benefit the Nurse (or Blight for that matter).

    I thought the new DH would be strong against Nurse but I'm not so sure anymore, it may require more skill which will make it impractical for a good chunk of the players. I certainly hope DS's stun will be reverted to 5 seconds (even a bit more), else I expect some slaughter.

    OTR felt pretty good against Nurse though (but maybe against everyone)

  • @Aneurysm said:

    https://forum.deadbydaylight.com/en/discussion/comment/3055521#Comment_3055521

    You could post a screenshot of several survivors escaping a nurse to prove she's balanced, and someone could post four sacrificed by her to show she's OP. You could do the same with clown. Ultimately they don't tell us much about the match and even if they did it's only one (or a few, out of very many)

    Showing an escape against a killer is a simple counter-example against claims she is unbeatable.

    Showing no escape to say that killer is OP holds no value. The only thing that it shows is that it's possible to win with that killer.

    It's not about proof, it's about refutation.

  • @Gindaen said:

    https://forum.deadbydaylight.com/en/discussion/comment/3055337#Comment_3055337

    Nerfing Nurse and buffing another killer to at least Blight level would rotate out top tier killers, so the meta doesn't get stale. League of Legends does this exact thing because they don't want people getting bored of the same character always being the top tier character.

    In fact, I'm pretty sure every competitive game where characters have different strengths does this. DOTA, Overwatch, Super Smash Bros, League of Legends all do this.

    I think players are tired of always seeing Nurse as the number 1 killer.

    Seeing? Not even close.

  • @jamally093 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3055250#Comment_3055250

    Also remember that matchmaking is was bad not as bad as now but was bad and plus dcs don't contribute to it.

    It's an external factor but yes, it can make anything more difficult. I've got a few challenges failed because of that but it's usually only a couple of games at most. Maybe I'm lucky.

  • I was wondering what challenge would be worse than the 3-blink grab challenge (during that period where the 3-blinks Nurse could not traverse objects) or even the Evil Incarnate achievement (that took several games of training followed by a few tries).

    Sacrificing four survivors in the basement? That's it? That's really not that difficult. It's not like if the challenge was to sacrifice the four of them during the same minute period (although not that difficult either) or at the same time (again : not impossible, I may have several screenshots with different killers).

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/3053860#Comment_3053860

    Any version of any other killer?

    Trapper, Hag, Wraith, Legion, Myers, Clown, Doctor, Freddy, Pig, Bubba, Spirit, Ghost Face, Trickster. If we're not including PTB versions then cross off Spirit and Ghost Face.

    All of these killers have, at some point within the history of the game, been weaker than Sadako is currently.

    Remember sabotaging Trapper traps, or when Wraith had no speed boost post-phase, or when Hag took 5 seconds to place a single trap and her teleport distance was about as far as you walk? Remember Doctor having to change stances or Old Freddy after the devs nerfed him on instinct and left him like that for 2 years, or even when Bubba was the worst killer in DBD and revving a chainsaw for 3.5 seconds to use it would make you lose distance so you'd be lucky to get a down in the open?

    She's no where near as weak as they've all been in the past. I speak from experience.

    I don't remember because I started after, but you have a point. These were truly awful. In that list, I think I could argue about Trapper and Wraith being worse (I'm not going to) but for Hag I can wholeheartedly agree that that state was worse than current Sadako.

    I vaguely remember something about the stance of the Doctor but I don't remember how it felt. During that time I was mostly playing Trapper, Billy and Wraith.

  • SWF is annoying, sure, and kind of powerfun in the hands of a good team. But they are kind of an exception. Against most teams you can exploit their altruistic tendencies or the fact they'll be ready for a save.

    Once again here, the real issue is the MMR.

  • @Viskod said:

    https://forum.deadbydaylight.com/en/discussion/comment/3054101#Comment_3054101

    They do not have a point actually.

    All you have to do to win with Nurse is have the muscle memory for Blink distance. That's it.

    You don't need to learn how to run tiles.

    You don't need to learn how to mind game survivors.

    You don't need to even care about actual map layouts. Just blink through walls and floors as you please.

    Nurse just existing bypasses the actual intended flow of the game and the way its supposed to play out.

    Nurses' perceived skill floor is lower than a lot of people think. And its her low kill numbers because of this intimidating learning curve that protects her. But she's not okay, and the reason that you can tell she's not okay is because there hasn't been a killer like her since and no part of the game has evolved since her inclusion to also allow characters to so disregard the gameplay mechanics.

    At worst we have the anti-loop characters like Artist where it's easier just to run to another tile, but you're still running from tile to tile and she still has to follow you and work around these same tiles.

    Sure, you don't need to know every spot of the map to blind-blink to them properly and stand a chance. Nor do you need to learn the dead-zones. It's not a thing, at all.

    Spoken as a true connoisseur. /S 😆

  • @Omans said:

    https://forum.deadbydaylight.com/en/discussion/comment/3055160#Comment_3055160

    And I have several videos on YouTube of myself doing a challenge of waiting 2, 3 and 4 minutes AFK at the start of the match and still getting the 4k.

    What's your point?

    Probably around 90 percent of nurses at high MMR use the same perks/addons that make the match even easier for her.

    And since you're sure to bring it up, I looked for the last game I played against a nurse. Didn't bother to cherry pick a super carry game. It is in my second to last stream. 20 minutes in on the swamp map. A bit clunky first chase, but more than enough to show how to play. Please. Learn.

    The point was pretty clear but here is a tip: read the comment I've replied to, it shouldn't be too hard to understand.

    I will not deign to comment about the rest. Getting a stream and not giving the timestamp is being immature, it's the last time I waste my time on you.

  • @JordanMalicious said:

    As a console player who has cross play on, I only ever have an issue with Nurse when a sweaty comp style PC nurse decides to make solo Q casuals an absolute nightmare.

    I don't think she needs a nerf though. I just can't beat a high level PC nurse while I'm on console haha

    In case it's something you aren't aware of, Nurses are weak to 360 and console players tend to excel at it. Granted it works less and less against the more experienced players but sometimes a slight edge is all that's needed.

  • @JakeParkSimp said:

    Every nurse uses the same, broken range addons that make her impossible to react to. I'm on the verge of quitting dbd until they are changed in some way. I suspect I'm not the only one thinking this and if I worked in Behaviour I would try to fix this ASAP before players start to quit in droves. Pretty much daily threads about nurse tell their own tale as well.


    "Every Nurse uses the same, ..."

    Absolutely not, case in point:

    You'll also notice from the comments quite a few survivors enjoyed the matches, and at least one attests I'm not too bad playing her.


    image.png


    image.png

    ( no such thing as a god Nurse: )

    image.png


    image.png


    image.png


    image.png


    image.png


    image.png

    I have pages and pages of end games with that build, I even have some without anything. Oh what the heck, here is one:

    image.png

    (And my valorous opponent here was right of course, trying to pressure the gens works against Nurse as against any other killer. It could have worked.)

    I trust I've made my point.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/333754/the-irony

    I think the best I've gotten. Was someone came to my stream afterwards and told me to smell my chair(implying I'm sweaty...Which I am

    Honorable mention to the person who came in and told me "you're exactly what a nurse player looks like"... Still trying to figure out what a nurse player looks like and what that means. But apparently I look like that

    Brown hair curling down to the shoulders and a 6mm beard that has already quite a few white spots?

    If not, one of us doesn't look like a Nurse player 😅

  • Distortion

    • Reduced the starting tokens to 3 (was 4)
    • Removed stipulation preventing the perk from activating when in a Killer Trap
    • Added: Regain a token for each 30 seconds spent inside the Killer's Terror Radius. Distortion may not have more than 3 tokens.
    Important Progress & save data information has been copied from the Live game to our PTB servers on June 20, 2022. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game. Features Gameplay Generators take 90 seconds for a…


  • Depending on what killer I'm using : Franklin or Lightborn.

    One build that has massacred such teams is the lawnmower : Agitation, Mad Grit, Iron Grasp, then you put Lightborn and you only start hacking frantically when they are close enough. Usually it makes them panic long enough to get a hit or a down (but be smart about it).

    Wraith is an issue though : he is way to weak against flashlights.

    edit:

    @ShinobuSK said:

    Slugging

    Slugging may be a good idea but they often have something to spring up. I would only slug when I'm sure there is no other option and/or I can ensure a bleed-out.


    Side question, "SK", I think I've seen other names with that suffix. Does it means something?

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/3054947#Comment_3054947

    Exactly lol. I scrolled through a single video. All it was. Was steam rolls of baby killers with like 3-4 hooks at the EGC. It's no wonder they want nurse nerfed. Their killer gameplay was uninspiring as well, sadly. But hey they have 8k followers. So they're do pretty well I assume. So that's great for them. Despite condescending disagreements. I always like seeing people succeed. You would think that they would point to the exact videos and times. If they truly wanted to make a point

    As least if I make an argument about something. I back it up.

    https://youtu.be/W1fWZXslTlE

    I made another post where I pointed out all my errors and what I could of did. But I'm not a perfect survivor. I died at the end, because I took my eyes off her when she was doing a prediction blink. But I still ran her just fine. My team mates still went down pretty quickly. The difference ? Experience and knowing how to make a nurse work. I wish I recorded a match last night. I made another nurse look so bad last night after they demolished my team mates. They just let me go lol.

    Hell. Even my own nurse gameplay speaks for itself, and I'm maybe above average with her. That is on my own twitch for people to see tbh.

    I understand that perfectly. I've got this habit to push people to be their best (and then appropriately exploit their skills in my team, when it's a work thing). Liking or not isn't a factor : efficiency above all.

    Oh yes, that match. I believe we have talked about it. It's a fine example of good plays and the mistakes (in insight) and how to fix them should be easy to understand to any player with enough experience.

  • @Omans said:

    https://forum.deadbydaylight.com/en/discussion/comment/3054947#Comment_3054947

    I can't be bothered to do that. I've offered up my profile to show that I play at a very high level, which is simply true.

    I've offered this up which is much more than any of the people defending nurse are willing to do. Maybe if any of these nurse players showed any of their game footage that would help a lot. We could see where they are struggling, and maybe even help them.

    Like I said, I have about 6k hours in the game, the vast majority of which is streamed. I don't care enough to go through my footage and timestamp things, but it is there for anyone to see. If you want to be proven wrong in how you view nurse, then you are more than welcome to find it yourself. If not, that's fine too.

    I assume the video you are talking about is in highlights? Yeah.. I don't highlight nurse videos. It is embarassing playing a character so much stronger than the other team.

    Just to start, I was wrong about one thing. I had checked another profile when I've checked yours and I've mixed the Nurse numbers: you have 3957 registered blink attacks, not ~6k like I believed. Not that there is a lot of difference. (I had checked another profile that day and I've mixed the numbers).

    That game from a year ago was way less on the expected skill scale. Overblinks, barely any game sense ... I couldn't bear to watch. I would be in bad faith if I didn't give you the opportunity to show what you really can do. If you don't want to after such display, Occam's razor tells me you cannot.

    And no, you have shown nothing. Pointing to a haystack and telling there is one or two sticks of slightly different sticks of hay to find there is obfuscation, a pretty common tactic when claims wouldn't stand scrutiny.

    You are the one telling you are so good by the way, nobody here is telling they are better than the others, only they don't struggle or they enjoy it.

    Showing your Nurse plays would be proving a positive (possible and reasonable, and the plays would be easy to analyze against all but the most inept survivors). Asking to prove a negative will never work though. The bad-faith counter will always be that the versed Nurse wasn't good enough. (This is why asking you to show how you versed her was only an after though, and only because you claimed, once again, you were better than everybody else.)

    Do you realize how transparent your evasion is?

    edit: fixed a grammatical ambiguity

  • For me nothing has changed. As survivor, it's the same random groups/killers before 19:00, the relatively good teams until 23:00 and mostly weak teams from 23:00. (I may stop playing after that hour.)

  • @Omans said:

    https://forum.deadbydaylight.com/en/discussion/comment/3054886#Comment_3054886

    LOL!

    Plenty in there. You don't want to search? That's fine with me.

    Still waiting on any footage from any of the regular nurse defenders in this thread.

    Oh gods. I was puzzled by the comment of @BrokenSouI about the baby killers you versed. I've finally gone to check your twitch channel.

    You cannot seriously expect someone to watch even a single 3 hours video to find footage without pointing to it directly with a timestamp. I wouldn't do that for Otz, Tru3, CocunutRTS nor even pretty Rayoxium.

    However, among the Huntresses and Bubbas, I've found one short video of the Nurse, from 2021/03/04 (nothing easy to find earlier). I certainly hope it was your first game with her.

    Feel free to point to a few videos, with timestamp, where you play her "better than everyone defending her on these forums". (I'll watch, promise). Videos where you verse her would be nice too.

  • @AVoiceOfReason said:

    https://forum.deadbydaylight.com/en/discussion/comment/3054568#Comment_3054568

    Anything that helps her recover from using her power sooner or helps her find a survivor sooner after using her power should be removed since she ignores EVERY rule in DBD that a survivor can use. Period.

    Save the best for last.

    Mad grit.

    "Every rule" ? What rules?

  • @AVoiceOfReason said:

    https://forum.deadbydaylight.com/en/discussion/comment/3054558#Comment_3054558

    The reason she has a CD is to give time for a survivor to get away when she messes up. Recharge add-ons negates that. There is no need for those. Same with Fatigue. Lets the Nurse see where you ran early while she recovers her blink charges. Same dilemma. All 3 need removed if she's gonna be balanced.

    Except that against survivors who know how to verse her, the smaller cooldown helps ever catching them.

    One thing to remember is that the majority of Nurses are struggling.

  • It often OK but it really sucks after 23:00. I was just matched against a team that had only acquired one skill : doing gens. I got so bored I've left the game right after downing the second one. I was so bored my eyes were closing. I really should learn to refrain from playing late

  • @squbax said:

    https://forum.deadbydaylight.com/en/discussion/comment/3054038#Comment_3054038

    Yes actually, when we run a swf with my buddies to annoy killers we know RPD pisses people off, so its one of the best picks alongside the game and eyrie.

    Indeed. I usually remove the gloves whenever I get a RPD offering. If a survivor puts a Boon at the top of the library, I even go for a bleed-out.

  • I find Mc Millan pretty balanced. Usually the teams who want an easy win go for corn, Ormond, Red Forest, Crows, ... (and the fools take The Game or Midwich because they forget it's a pretty good map for a couple of killers)

  • Her power is useless. I'm trying to remember if any version of any other killer has ever been as bad as her.

  • @Omans said:

    https://forum.deadbydaylight.com/en/discussion/comment/3053690#Comment_3053690

    Oh, yeah, didn't feel the need to respond.

    No point responding to inflammatory comments with no basis, ya know?

    Hmm, I'm a little bit disappointed in myself for reaching that many blink attacks, which is way more than needed to know how broken she is. I realized how broken Nurse is a long time ago. Only play her when my viewers ask me to.

    Same with Spirit, actually, when she was busted. I just stopped playing her due to how easy she was to win with. Some people want to have a fun, balanced game, and not play a mismatched, unbalanced game.

    No, indeed. At that point in time I was giving you the benefit of the doubt so I was pointing out the image you were casting may not be the one you were trying to project. I know better now. You'll understand, someday.

  • @Little_Kitten said:

    https://forum.deadbydaylight.com/en/discussion/comment/3053619#Comment_3053619

    To say: "If Nurse is OP, it's because of the ugly SWFs who are OP!" is indeed an aberration.

    The famous "god-swf" are actually quite rare; you can meet SWF, yes, it's quite possible, but it doesn't mean at all that they will be overpowered.

    So in the same way that putting the nurse in the hands of someone who is not good at playing with it will mean that it will be very weak, well four survivors in voice, if they are not good at the game, will not be overpowered at all.

    I totally agree with that. Neither the nurse nor the SWFs are OP.

    https://forum.deadbydaylight.com/en/discussion/comment/3053649#Comment_3053649

    At the risk of upsetting some people, the survivors are very far from being good, for many of them, against the nurses.

    And I know what I'm talking about: I'm a hand nurse, I have a level that is, I would say, between correct and good, but no more, and yet, when I face survivors, I see the tons of mistakes they make.

    I've seen survivors get screwed up by simply backing up after passing a corner of a building, because they thought the nurse was going to preshot.

    (When in fact it is the BASIC part of the nurse's learning process to teleport to the spot where she lost sight of the Survivor).

    I've seen survivors not know how to do double backs: do them too early or too late.

    I've seen survivors go to dead zones on the edge of the map when they had all kinds of anti-LOS loops at their disposal.

    I've seen 3500+h survivors run straight ahead without looking back, and get picked off in 10s on the clock.

    I've seen survivors get stupidly screwed at a paddle because they fast vault immediately after lowering the paddle, giving me the opportunity to just grap them after waiting around.

    That's why every time I read a comment made by someone who says "Naughty Nurse is OP, you have to nerf her at all costs!", I just want to see a dozen videos of the person in question, to find out how they play against her.

    Fix his range addons so they don't cause teleportation to accelerate below 20 meters, I agree.

    And by the way, when I say show us your ability to deal with the nurse, I mean it.

    I frequently ask people for this kind of video, when I see them coming to cry against the nurse, but strangely enough, no one ever has the guts to show how they fare against her.

    Yet, if she's that OP, it should be easy to check, right?

    Show us.

    I think I'm agreeing on all counts. I can also confirm I have noticed the same behavior from many players. A while ago I've even killed a (well known?) Trapper main with 8k hours (no, not Otz). That was kind of disappointing. It feels like many people don't use their brain.

    Thankfully I also verse a lot of players with not so many hours but who clearly think about what they are doing and understand the "mind" part in mind-games.

    And yes, I could do without the speed boost in the range add-ons too. I'm not sure why they did it. Maybe to handle big maps without having to play as an utter bastard? Doesn't feel right.

    @Omans said:

    https://forum.deadbydaylight.com/en/discussion/comment/3053659#Comment_3053659

    Honestly I just skimmed through what you wrote.

    Twitch: omansonion

    Playtime: 6k hours

    Been in several tournaments. Been asked to help top teams practice. I know exactly what to do when facing nurse. You can find any matches against Nurse if you want. All of my played matches are in there.

    Unsurprisingly anytime I post my profile there are no replies. Why? It doesn't fit the nurse main narrative. If they keep lying that no one knows how to go against Nurse, then they must ignore people who actually know how to face her, and still call her brokenly OP.

    No one? I've replied one of your posts, about a week ago. You didn't followed-up though.

    Remember? That post were you stated you were basically better at playing an versing the Nurse than anyone "defending" her in that thread. (Many of which have way more experience than you. I could check since you gave your profile with its 6k blink attacks.) My reply was about hubris and the fact that you being good against her (allegedly) showed one didn't need that much experience playing her to verse her properly (or something of that effect).

    I'm not very fond of twitch but maybe someone will watch and be amazed.

    Stranger things have happened.

  • I find winning against a very strong team (or escaping a good killer) very enjoyable. I like sweaty games AND I almost always give the hatch. Sometimes, if the survivors were too weak or had a severe handicap (early DC, trolls not doing anything, ...) I even let two escape.

    What I mean is, liking one thing is not incompatible with doing the opposite.

  • @LiaLight said:

    https://forum.deadbydaylight.com/en/discussion/comment/3052122#Comment_3052122

    Yes, for some people that is exactly it - Bragging rights, because that is what BHVR promised in the Mid-Chapter Gameplay Update twitch stream not too long ago (maybe you didn't see it?). So I think it is very understandable that a part of the community trusted that promise and expected a reward that would give them "bragging rights" in some way and are now incredibly disappointed with the lazy portrait glitter that other people cannot see.

    I've watched it but I don't recall anything about "bragging rights".

  • Wow, nicely done.

  • Feelings aside (let's see the statistics instead) the only thing that seems wrong with the addons is the speed boost with the range addons. As negligible as it is, sometimes .1s is all you need.

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/3052724#Comment_3052724

    Ok,that's definetely funny but i think we can agree that most people use this perk to camp hooked survivors

    I don't know. Basement Bubba? That's one use for it but it's not much different from the usual camping.

    IMHO going against such a play once in a while in fine, funny even sometimes. If it's more than that it may get old fast.

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