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douggie123

douggie123

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douggie123
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  • @Pilot said:

    He's fun to play as. Haven't been on the other side yet.

    He feels a bit clunky to use, reminds me of Pyramid Head.

    I also reckon there should be another way to get the infection around since it can be quite difficult spreading it via your tentacle.

    Also getting 3 hits to infect -> Injure -> Down a survivor feels... a bit too much.

    It should work similar to plague I think

  • @Pilot said:

    He's fun to play as. Haven't been on the other side yet.

    He feels a bit clunky to use, reminds me of Pyramid Head.

    I also reckon there should be another way to get the infection around since it can be quite difficult spreading it via your tentacle.

    Also getting 3 hits to infect -> Injure -> Down a survivor feels... a bit too much.

    He is terrifying to be chased by lol but its fun and what the game needs.

  • I love nemesis you just need to know how to work him. The zombies add the extra scare the game needs which I love as well. Being chased by nemesis the footsteps are terrifying but amazing. Thanks devs

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/255084/blood-pact-counter

    The only way Blood Pact will work is if the survivors stay together, if 2 survivors want to be chased together, the biggest counter is to leave them. They cant split up or they will lose their speed. Their biggest asset is their biggest flaw.

    This becomes difficult when there are only 3 survivors and the group has rules in about no tunneling or camping.

  • @danielmaster87 said:

    Hex: Blood Favour is a perk that entity blocks pallets within 16 meters when you hit a survivor with a basic attack, and this has a cooldown of 40 seconds.

    The fact that it's a hex makes it even less reliable as a perk, and many people have said that it shouldn't be a hex.

    16 meters is not a big area of affect, especially considering how survivors play normally. Smart survivors will not stick around in the area where they've been hit; they will use their sprint burst from the hit to gain massive distance on the killer. So even without this perk being equipped, survivors by default will perfectly counter it.

    You have to hit a survivor with a basic attack, so killers who usually down with their ability like Leatherface or Huntress can't really use this perk effectively.

    And lastly, ladies and gentlemen, this is a hex perk *with a cooldown*. Does this perk really deserve a 40-second cooldown, let alone... a cooldown? This practically guarantees that you won't even get that many uses out of it before it inevitably gets cleansed.

    This perk might have the most downsides of any perk in the game. It's no wonder it was never saw play even at launch.

    The cooldown mechanism on a hex is interesting considering it can be yeeted anyway. If there is to be a cooldown then remove it from a hex.

  • There is a little thing called adapting which isn't hard to do

  • @GannTM said:

    Wraith has been one of the worst killers in the game for years and now that the devs have made him viable, he’s already getting complaints. Let me just say that he has literally the same play style as he used to except he’s actually good.

    I’ve played against many Wraiths ever since his buff and still don’t have any problems when facing him. In fact, I find him even more fun to go against than before because there is a skill in being attentive and looking out for his shimmer and the noises he makes as there is much more of that in games due to his incredible movement speed. He also negates holding W which is a brain dead yet effective strategy for survivors. The long lunge that he has when coming out of cloak offers unique mind games for both sides to outplay the other, which is very fun. It’s equal opportunity for both sides which is something a killer like Spirit doesn’t have.

    With that being said, I think the devs did a great job with Wraith and I’m of the opinion he’s in a great and healthy spot. If you find buffed Wraith unfun to play against, then that is totally fine as I’m not trying to change your mind or make you feel bad. Just remember that Wraith before his buff was a very weak, add on reliant killer but now that he’s good, it just doesn’t seem right that he’s already getting complaints when he’s the same killer from before except much better.

    Not even close to op. He has moved up a tier or so but not to nurse and spirit level etc. Survivors please stop Complaining when we get good stuff on killer side.

  • @Alionis said:

    https://forum.deadbydaylight.com/en/discussion/comment/2170764#Comment_2170764

    A bodyblock after unhook usually means they have endurance protecting them from a hit.

    That's the funny thing they dont always for some reason. There have been nettles but still go for protection hits when healed.

  • @Alionis said:

    I was in a lengthy discussion in the chat with a bunch of survivors who kept telling me that tunneling is not part of the game and that I shouldn't do it. I heard a lot in my time playing DbD about tunneling, but never that it outright isn't part of the game.

    I got disconnected from the server before I got a conclusive answer, so my curiosity remains piqued: is there a convincing argument of why tunneling is not part of the game, when it, as far as I'm concerned, clearly is.

    Keep in mind that the question is "is not part, because...", not "shouldn't be part, because..."

    Tunneling I have rules that you touch a gen instantly after unhook and/or in front me your getting tunneled. Same as I have had survivors body block for some reason whilst being injured after coming off hook.

  • @DrJohn said:

    The pig, also known as La Puerca, also know as Das Schwein, is without a doubt the most op killer in the game. No killer even compares when it comes to her lethality. The most recent stats showed that she is the most picked killer in the game in red ranks, and because of this she deserves a nerf. First off, instead of killing a survivor, which her reverse beartraps always do, they should just explode with confetti and give the survivor a speed boost. Secondly take away her ability to crouch, just no, it's gross and unladylike, especially for a well off Lady of her status. To think she would mingle with the common plebeian near the ground, preposterous. Third make her move at 20% movement speed. Lastly take away her ability to infect survivors and break them by vomiting and forcing them to cleanse, I don't remember this ever being part of the saw franchise and should just be removed because it's stupid.

    Please tell me ur joking. She is nerfed every other damn patch it feels. She is weak as hell at the moment

  • @Mineguy said:

    It's a extremely unfunny joke and it's getting worse. The game, the devs and the mods here are extremely survivor sided.

    Proof 1:

    Do you remember the legion mending bug? Killers who used it by mistake or abused it got banned. For a bug which the devs in planted in the game by a mistake.

    Now there is a another explo- Oh sorry I mean bug that didn't even count as a bug. Breakout now don't destroy for 3 minutes. It destroys the hooks completely. But of course this is not a exploit (even so it's out for weeks and on YouTube there only about 30-40 Videos).

    Proof 2

    Did you notice that killers get buffs only on weird times? Killers get only buffs when the survivor queue is too long because many people don't like to get bullied.

    I'm a killer main just before I start. But how many people actually run breakdown anyway. Very little. I can't remember seeing a breakdown for like months.

  • @JimbusCrimbus said:

    Eh. Trickster is meh. Best part of the update are his perks, the Wraith buff, Blight fix, and DS nerf.

    Like I say to my mates (unless you did ptb) don't judge till he is released. That's why I play cliche killers such as blight and everything. He my just need some tlc and practice to get to know

  • @Pig_Is_Pog said:

    Okay i’m not gonna lie, i’m kinda concerned that hex crowd control will be too powerful. Based off what i’ve seen l it thrives in early game and helps get a lot of pallets down early so it being a hex doesn’t really hurt the perk.

    In early game, a good survivor will save pallets and rotate threw different jungle gyms but hex crowd control completely cancels that giving you two options: throw more pallets down early game or have to move around the map while looping and potentially lead the killer to people that are working of gens.

    Hex crowd control is going to be amazing on killers with insta down, yes bubba and billy, i’m looking at you.

    Windows is the most important thing to use in chase and crowd control completely negates using them effectively which is obviously concerning. Now i’m not saying it will be too powerful but for obvious reasons a lot of people including myself are worried it will be. Take my opinion with a grain of salt though because i also thought for the people was going to be a meta perk but it’s actually fairly balanced.

    What are you people thinking? Do you think it will get nerfed?

    Also can I just say as well why can't killers get a strong perk (which by the way can be removed quickly).

  • @Aquamarine said:

    Definitely not too strong. I'm not sure if it's even strong enough to be a hex perk. Like...there's bamboozle. Can't be destroyed and also gives faster vaults to killer.

    Recently, I have encountered many survivors that like to throw pallets like they were infinite resource. Wait behind them to stun me and drop them against Feral Frenzy. And yet, there have been pallets left at the endgame to save them. There are many problems in this game, but too few pallets is not one of them.

    The hex I find funny is blood favour a really rubbish perk yet its a hex with a cool down.

  • @DawnMad said:

    The only thing I'm concerned about are TLs. They will absolutely be useless while this hex is active and some maps like Suffocation Pit they are the only structures you can find.

    And?

  • @Pig_Is_Pog said:

    Okay i’m not gonna lie, i’m kinda concerned that hex crowd control will be too powerful. Based off what i’ve seen l it thrives in early game and helps get a lot of pallets down early so it being a hex doesn’t really hurt the perk.

    In early game, a good survivor will save pallets and rotate threw different jungle gyms but hex crowd control completely cancels that giving you two options: throw more pallets down early game or have to move around the map while looping and potentially lead the killer to people that are working of gens.

    Hex crowd control is going to be amazing on killers with insta down, yes bubba and billy, i’m looking at you.

    Windows is the most important thing to use in chase and crowd control completely negates using them effectively which is obviously concerning. Now i’m not saying it will be too powerful but for obvious reasons a lot of people including myself are worried it will be. Take my opinion with a grain of salt though because i also thought for the people was going to be a meta perk but it’s actually fairly balanced.

    What are you people thinking? Do you think it will get nerfed?

    So what. It may prevent your pallet loops and give the killer a better chance.

  • @Sluzzy said:

    Playing a few games at red ranks has reminded me how overpowered killers can be. Doctor and overpowered Bubba with his 1-shot that lasts forever. Before I reached the third game, it was a slugging overpowered Huntress of course. You can’t play long without seeing Huntress because she is so overpowered with an unfair advantage. At one point, one was on the hook, another was slugged, I tried to make a save before they reached death stage and she played proxy camp and got me before I could make the save. 4 gens was still up and survivors are helpless.

    Killers moan about that one loss, but there is no question 4K happens too much. A coordinated SWF is the only possible way to somewhat slowdown killrushers. But most SWF don’t win either. Killers have been buffed too much and survivors nerfed too much. Way too many tracking and gen perks making it too easy for killers.

    A mid-chapter buffing survivors and survivor perks like they gave tinkerer would be a refreshing change. Where is the survivor’s NOED? It doesn’t exist. Constantly nerfing survivors and buffing killers is making the game unfun.

    It needs to be looked into how much killers win.

    Are you having a laugh

  • @Zixology said:

    https://forum.deadbydaylight.com/en/discussion/comment/2024900#Comment_2024900

    Will thick skin counter camping, tunneling, and slugging? Will it allow me to play the game I paid for?

    How do you propose a killer plays a match if they aren't allowed to kill you without being called toxic

  • @gendoss said:

    https://forum.deadbydaylight.com/en/discussion/comment/2027059#Comment_2027059

    I mean I guess if you find making the game as unfair as possible to be fun then go for it. Just know the devs want it gone.

    Mate Billy, bubba, clown they all have insta downs and to be honest huntress and clown insta down takes more skill tbf as you have to aim and throw. Bubba just needs to rev his chainsaw and it basically has aoe and Billy can also chainsaw fairly easy.

  • @Halbix said:

    https://forum.deadbydaylight.com/en/discussion/comment/2022772#Comment_2022772

    Wait, he can ignore BT? Like, the perk is useless against him?

    Wake up then your fine

  • @Luciferr_2nd said:

    Im asking this because im not up to date on the most recent Q&A and livestreams.

    I think its very obvious that freddy is very oppressive and he just has too much going on in his base kit.

    He is overpowered, boring to versus and boring to play. (IMO)

    No offence to anyone who plays him alot, but you are playing the easiest killer in the game and the only one that gains pressure by doing absolutely nothing (survivors fall asleep every 60 seconds), im sure you see that he is overpowered.

    Anyway that was a little rant, but im still wondering if the devs have commented on this subject.

    Hope everyones having a good day :)

    Freddy is fine. Why are we still asking for nerfs to killers who are fine. Nurse changes and Billy changes were terrible they were fine. Why can't killers have a good chance of winning with the garbage they currently have. Every killer needs a buff. Many more nerfs the player base will die more than it already has.

  • @pseudechis said:

    With all the (largely imagined) LGBT controversy surrounding this update, a bunch of poor taste closet gags went through my mind when I read the tag line.

    Lol

  • @Phasmamain said:

    How that and the pinky finger have lasted so long I don’t know

    Mate pinky finger absolutely is fine. You actually have to hit the survivor for I to work whereas the iri head it's dodgy.

  • @douggie123 said:

    https://forum.deadbydaylight.com/en/discussion/214149/when-are-they-nerfing-undying

    Are you being serious my guy. There is a very very easy solution cleanse the totem! Why should they nerf something when it is so easily countered its unbelievable.

    But wait hang on you would rather gen rush than look for totems that's your problem

    Let's nerf solidarity whilst we are at it. Remember that meta perk no one runs.

  • @Greatamygdala said:

    Can't believe we're at that point where ruin is 'broken' again and would rather nerf the perk then cleanse totem.

    GG survivors.

    Are you being serious my guy. There is a very very easy solution cleanse the totem! Why should they nerf something when it is so easily countered its unbelievable.


    But wait hang on you would rather gen rush than look for totems that's your problem

  • @douggie123 said:

    Survivalist -

    4 survivors against 1 killer but over three matches. Each time you repair 5 gens the survivors can proceed through the gates into a match with another killer same items etc. Same hook state. The winner is the one survivor who makes it through all 3 stages. 3 different killers. This could be adapted better or extra ideas added or something.

    Let's here thoughts and opinions.

    Thsi could be three matches which amalgamate with each other so 3 groups of survivors are moved between three stages

  • @Mooks said:

    No official date is given, but most likely is Dec 1st, 3 weeks after PTB start.

    OK just can't wait to play new killer

  • @tonyischill said:

    I'm pretty sure it's the hot fix patch for xbox series x people because the game actually works now

    Yeah but I'm not xbox series x

  • @xenofon13 said:

    This perk is garbage. Very situational meme perk.

    You have to be dumb as killer to fall for this.

    The only counter is keep away from Pallets which isn't always going to be the case.

  • @Justalittlepeeck said:

    Nah, I doubt it. I'm more positive they're going to address some broken safe loops there and make this map way more bearable to play. Also, it is going to be much better visually.

    I don't really mind ormond as killer.

  • @SleepyWillo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1714321#Comment_1714321

    Playerbase decrease was not, for the majority, what you appear to believe it was due to.

    Ruin is far more powerful and synergieses with many perks far better than it used to! Ruin used to always be cleansed very early and gave little to no benefit. Its far more powerful at slowing the game down provided you apply gen pressure. Any good survivors would just work through the original ruin regardless of pressure. Great skill checks arent hard after a small amount of time. Now, gen pressure is amazing!

    Edit: Typo. I really cant type today...

    Ruin can A. Still be smashed instantaneously (totem spawns lmao xd).

    B. Can still get completely bypassed my friend is a gem jockey and doesn't give a damn about ruin. He doesn't even notice ruin half the time. It's only good if ran with surveillance even then by time you get to the gen you can't stop it popping

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1714316#Comment_1714316

    Oh my...

    Ruin is Meta.

    PGTW is Meta and barely touched.

    Discordance is barely touched.

    Lullaby should not affect Docs Skill Checks anyway (so it was a fix) and it did not affect Pigs Skill Checks for a long time (at least 1 year).

    So yeah, great points...

    Disdorsance barely touched because its crap and is now even more crap. Same with pop

  • @Sluzzy said:

    No. You are not supposed to be in "control" of matches, because that means there's no opportunity for the other side to win.

    If you are so in disbelief that killers are overpowered, watch any killer streamer and you'll see the carnage. There's not a single other game you can switch to on Twitch and find such a win rate, absolutely none. This is a result of 4 years of continuous nerfing to one side and buffing to the other side.

    Mate the games broken. We have lost half of the original killer Playerbase with ruin nerfs another many thousand of the Playerbase left very recently.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1714298#Comment_1714298

    I main Pig. I am sorry when you are not able to get your chases done fast, but Survivors have been nerfed constantly over the years. Not saying that those Nerfs were not justified, they clearly were. Killers on the other hand almost always got buffed (aside from the removal of some BS-Stuff like original Nurse or Spirit Add Ons). IMO since the Map Reworks, the Game is mostly balanced (aside from some Maps which are still to be changed like Ormond, Haddonfield or Midwich and Keys/Moris).

    Ruin got brutalised, pop is getting screwed, discordance has been killed, Huntress lullaby now only affects certain skill checks.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1714249#Comment_1714249

    Why should I chase a Survivor for 2 minutes when I can get them faster? o_o

    Oh well yes this is possible with nurse, spirit or Billy. Three killers out of a roster of 21 have good control. Why do I need to play top tier killers just to have a good match at this point they might as well only have those three killers. None of the rest.

  • @SleepyWillo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1714260#Comment_1714260

    All youre saying is "buff my side and nuke the other". Thats not balance. Does Freddy need a buff? No. If you are advocating for certain weaker killers to be buffed than suggest which killers and what you wish to see. What you are saying is just more of this "us vs them" BS we see here far too often.

    And to reiterate whats been said a number of times in this thread - Killer is easier now than its ever been. If youre still struggling thats not a game issue...

    An example of a match for you my friend. I was in a match with the doctor. Im on azarovs I send electricity and find my first survivor I chase them for about 1 minute to minute and a half. Get smacked with three pallets. One gen pops. I then smack them down and pick them up get flashlight save down them a moment later as they had wasted pallets in area. A further gen pops and then I hook them another gen pops. I chase a nearby survivor away from the hook. So not camping. I get hit with a pallet and eventually down them in this time the survivor has been unhooked and a further gen has popped. Down at four gens complete. Two hooks no kills. I find another survivor so no tunneling get two pallet smacks hit them injured state they dead hard. Last gen pops them and two more have adrenaline. I dont have noed because I haven't got a small peepee. They open both gates and they persist to teabag and walk out the gate saying gg ez. Match over in around 6 minutes. Three hooks no kills. Does this sound balanced my dear friend.

  • @carnage4u said:

    https://forum.deadbydaylight.com/en/discussion/201929/sorry-but-this-needs-to-be-said

    There are 4 survivors per match and 1 killer. It is ok to dunk on killer, because 4/5th of the players are still having fun.

    I hope that's sarcasm

  • @AGM said:

    https://forum.deadbydaylight.com/en/discussion/comment/1714238#Comment_1714238

    Because you're making a plea for the devs to buff killers (despite it being easier to play killer now than it ever has been), then two sentences later ask them to ignore people who only think about their side. Pick one.

    I admit killers need a buff upto the current level in which survivors are that is called balance. Bring both sides to equals. Move the killers from trash to as good as survivors. Did you not read the post. Do you not know what balance means. Buff killers to the same level as survivors it all goes together in the same post.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1714236#Comment_1714236

    " It's very common knowledge in the entire community that Killers are incredibly weak in the current meta"

    Killer is the easiest its ever been.

    Clearly never played killer. A day in your life my mate. You think killer is easy chase one survivor for 2 minutes down them hook them bang 3 gens pop. Does that sound balanced and killer favoured

  • @Yamaoka said:

    Quote: "Are killers not suppose to be in control of matches"

    My opinion: No, killers should never be "in control of the match" as this suggests they can win if they want to at all times against any survivors regardless of their skill.

    Killers should never win or have the control "by default" even if they camp/tunnel/slug at 5 gens. Getting a 4k should feel like an actual achievement (unless the survivors are potatoes that is).

    Hang on the wat I mean is can a killer not have a simple chase with one survivor without 2 - 3 gens popping in 2 minutes.

  • @AGM said:

    The lack of self-awareness from this poster is hilarious and embarrassing.

    How is it I am just seeing a load of one sided posts from killer and survivor. No talk of balance in many of the posts

  • @JordanMalicious said:

    Iri head is fine as is, even though it takes no skill to literally run up on a survivor until you're literally touching them and 1 hit down them with iri head. It does take skill to hit a long shot, regardless of what add-ons are being used.

    However, infantry belt gives a total of 3 iri heads (I'm sure everyone knows this) which makes it absolutely busted and dog crap to run against.

    Bhvr, please just consider making iri heads 1 hatchet limit a trump to everything else so it cannot go above 1 hatchet even if they wanted to run infantry belt.

    I'm sure I'll get flamed in the comments by some people, but this is how I feel. I see a lot of frustration with this add-on pairing with infantry belt, I'm voicing my frustrations after giving myself time to reflect on my own gameplay. I feel like it needs to be looked at and have something done to it. A range instant down is annoying as is, 3 attempts at a ranged instant down is a bit busted. Pair that with most huntress players I run into just waiting until they are right behind you and the beach ball sized hit boxes of the hatchets, and it just, it's hot garbage.

    But brand new part, object, decisive, adrenaline and everything like that is fine right.

  • @douggie123 said:

    Sorry but reading a lot of these recent posts. Are killers not suppose to be in control of matches. Are they suppose to be weak and unplayable. Is the element of balance ever going to cross the survivor main and devs minds. This is just a response to most recent posts saying killers are overpowered. Etc. Instead of putting posts up about your specific side can we please look at balance.

    Also is it ever gonna cross some killer mains side because I have seen some stupid stuff from killers as well.

  • @Fonay said:

    There is some merit to this post and others like this. Imo some of the newer killers/reworks are bit overturned on reference to their base kit, they try to be good at everything to give as big of an advantage as possible and with good perk and add on mixup they can take advantage of their abilities a bit too well.

    I think, that killers should excel at one or two things and be average at rest. In doing that the killers should be forced to play more around one specific game style. This would allow for more "uniqueness" and counterplay but as I said,killers should excel at these points so in right hands after some practice it wouldn't be to challenging (although probably more than now) to still win.

    Let's talk freddy, what exactly is he meant to do? I was always confused since the rework, with right add ons and perks he can basically slow all objective progress to nothing, his dream snares make long term looping practically impossible and the ability to put insta pressure anywhere through teleportation. Again, I ask: what is freddy meant to do? Slow the game till he can kill everyone before the gens can be completed? Or is it that he should be able to apply instant pressure anywhere on the map and disable the survivors ability to loop properly? Right now he can do too much, especially if you look at someone like trapper or clown whose lack of ability and gamestyle variation is plain to see.

    Clow is good at breaking loops, same as freddy. So far so good, but it's all he has. There is nothing more. So how is it balanced to have one killer's ability on different one and then more?

    Then there is also trapper. Trapper needs to take time to set his traps, before he can do anything he needs to think of trap placement and take his time to actually place his traps. Giving survivors a free reign over the game at the start, if you want to use your power to its fullest. And then in few seconds survivors can disarm his traps, rendering his ability quite useless.

    My point being that I quite frankly agree that some, not all, killers are bit overtuned while also seeing that some are rather subpar; not to mention wraith, who is practically useless for his "invisibility" is too easy to notice.

    Now that I went after good and bad killlers I should talk about one of the more balanced ones(although he's very annoying).

    Doctor. Doctor excels at finding and looping survivors while also being able to slow the game a bit. His abilities allow him to find survivors easily around the map forcing easy chases while also making it quite hard to loop him, resulting in survivors having to chase him in less conventional ways to try to counterplay(at least they should). This gives him rather clear gamestyle - find and destroy. The additional ability to slow the game although not to great with base kit and add ons can be abused with right perks making him bit more frustrating to play against a although still balanced in a way.

    So while I can agree with statements such as "killers op" or "killers useless" I can see how both sides are in some shape or form right on certain matters whilst completely missing the point on others.

    Tl;Dr killers aren't just too strong or too weak but some killlers are quite stronger and overpowered than others while some are subpar and some are balanced.

    Mate, are you moaning about a much needed freddy rework. He was terrible and now he is good. It is a killers job to shut down loops

  • @douggie123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1714143#Comment_1714143

    Out of curiosity I'm guessing your a survivor main. Sorry but how are killers overpowered when in like a 2 - 3 minute chase with one survivor. 2 - 3 gens pop. How the hell is that showing killer as overpowered. Do explain.

    This is called "broken" b r o k e n "broken" understand

  • @Sluzzy said:

    I can attest fully that killers are not just "still overpowered" but extremely overpowered. Stats is also evidence. It's up to the devs to improve the quality of gaming experience for the inferior side.

    Out of curiosity I'm guessing your a survivor main. Sorry but how are killers overpowered when in like a 2 - 3 minute chase with one survivor. 2 - 3 gens pop. How the hell is that showing killer as overpowered. Do explain.

  • @AskingForHelp said:

    I don’t know what kind of stats you devs use to determine which side needs to be reworked. But as far as I can see based on my experience playing both sides I find that I have a way easier time playing killer than I do survivor. It seems my teammates get ran on consistently and I barely make it out once every 4/5 games. I think some of these maps are too small for many of the killers’ speed/abilities, lack of decent hiding, poor pallet placements, and vaults can be too easily walked around due to the fact that walls are never long enough to make a difference. When I play killer I do not really have a hard time getting at least 2 kills every game. But the majority of the time it is 3-4 per match. Survivors have to work hard for very little reward and killers easily reap in way too many points. It is a little stressful at times dealing with the good survivors. But the hiding spots are just becoming too obvious that I don’t really get fooled. I think the hardest part is dealing with the 360s. But why do survivors have to do that to get a chase to last longer? The game should naturally have stuff in it that prolongs a chase. It’s too easy to down, hook and kill. Especially when you consider the add ons and Mori’s. It’s pretty bad. I understand as a survivor you are 1 of 4 you’re not meant to 1v1 the killer. But you should definitely think about fixing some things so they can have a better chance at not going down. Killers have too much regression on survivor objectives to keep up with the rate that killers do their objectives. I do it all the time. Pop is OP 😂

    Bruh this better be a joke. Killers are trash and need ultimate buffs. Survivors are the overpowered ones

  • @azame said:

    Every hit doesnt touch me. Every killer has bad internet or vpns. Always getting hit through windows, pallets. Deadzones, LT walls. No filler pallets, no jungle gyms. Pretty much forced to run DS because tunneling us so common. Camping he hooks from the start of the game.

    PH still boring as hell to verse, he can still cancel, has a spammable range. Bad event where I have to hold rb for 80 seconds to get bonus bloodpoints. The event offerings are hard to find and bad bp economy for survivors makes getting through these blood webs incredibly hard.

    Only reason I even have offerings is because I have the og 2018 pustula petals. I tried playing a few games im already falling asleep. Dbd is simply a bad game. With devs driven by greed. They gave us this joke of an event.

    I should also mention all these problems I mentioned are met with the usually survivors op you have swf on coms.

    https://xboxclips.co/azame-san/da983724-94a2-48b0-bd98-d9670cca530e

    This was only yesterday.

    Dude you guys get all the care in the world. Its us killers who suffer

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