Avatar

Aquamarine

Aquamarine

About

Username
Aquamarine
Joined
Visits
293
Last Active

Comments

  • Well, at that point escaping should be hard anyways. Failed to do gens, failed to find the hatch first. It's 3rd chance.

  • Very little you can do about it. Well of course if you were really good, the killer wouldn't catch you or wasn't that eager to hunt you down again, but obviously you can't "git gud" just like that, it takes time.

    My advice is to start to play stealthy to make sure you are not the first one who gets caught. Someone gets tunneled, but it's not you. it's way easier than magically get good at looping

    Spine chill, Iron Will, Lucky Break and Sprint Burst. The killer probably decides to chase someone else.

  • @Elena said:

    I love you, I felt so alone in bringing Lightborn but a lot of people underestimate how powerful the aura aspect of it is.

    It's especially more useful when you kick a generator that's been affected by Blast Mine because you can avoid getting blinded and find the little sh*t that did that to you.

    Yeah, it can also come in handy with new RE-chapter blinding perks, although they aren't that common. This perk has turned games against 3-4 flashy lobbies from frustrating to funny as hell especially if they just stand in there and don't realize it's Lightborn.

  • @Artick said:

    So? People are allowed to be salty about whatever they want to be salty. Did you open this topic to get pats on the back or something?

    You are allowed to play in any way you want to play and people are allowed to be mad about it. Ignore the chat, play how you want to play, use whatever perks you want to use.

    Did you really just say that survivors are entitled to be mad and rude when the killers don't want flashlights to ruin their game? And then wondered why I made a topic about funny survivor entitlement. Oh the irony.

  • Depends what you mean by tunneling, and obviously it means different things for different people.

    Technically it was not tunneling, you were already on someone else and then accidentally happened to find Feng as she runs into you. Unlucky.

    Then again, you on purpose took this easy kill, prioritised a survivor who went into second stage and is now dead on hook. That's what you do when you try to win. In some way, it's kind of tunneling. Not fun for that Feng but then again, if you aren't clearly dominating that match, you can't think about survivors' fun too much. A lot of times it's either gonna be unfun for the survivor who gets killed early, or it's gonna be unfun for you.

    It's a nice thing to do to give a chance to survivors who are struggling. I was doing it a lot in the lowest ranks, can't do it anymore. You'll find out that survivors are not going to give you a chance when you are struggling.

  • Same here actually.

    I had an absolutely terrible game. I got single hits but couldn't down anyone, and had to abandon too many chases in order to pressure gens. The result was that I got no hooks and 3 gens were already done + progress on the last gens as well.

    At that point, I gave up. Didn't chase anyone anymore, went to break some pallets and waited for them to do final gens and ignored all the survivors.

    This one player wasn't doing gens but instead flashlight clicking to me and wanted me to chase him. I shook him no and ignored him too.

    A moment later, I happened to find that player opening the door, alone. He was injured, so I downed him fast. Opened to door myself and facecamped him to death, because why not? I wasn't planning on it and probably wouldn't have done it if it was any other survivor. But it's such a dick move to start bm someone who already lost and clearly gave up, so why wouldn't I take a free kill when I had an opportunity.

  • Of course I'm not saying there's nothing wrong about tunneling. There is, it's not good game design that such a strategy is needed sometimes.

    I want my opponents to have fun but not at expense of my own fun, and after having several 4-man escapes and gen-repairing speed runs, I had to prioritize my own game, stop thinking about survivors and play a bit dirty. It's very rare that survivors don't capitalize killers' mistakes, they do gens quickly if the killer fails to keep them off. Somehow, it's still expected that killer only have to play in a way that is fun for the other side as well.

  • DBD is a video game. You probably aren't that good at it and that's perfectly fine. I know there are people saying "tHis gAmE is SO EZ, iF yoU Cant GeT to ReD rAnKs You aRE bRainDead!", but those are really sad people who take this game way too seriously.

    I'm in low red/ high purple ranks most of the time, but can't get to rank one. The reason is, that I depip quite often for many reasons. A lot of times it's because I'm always in a wrong place and can't get enough altruism points. Someone else always seems to be there first and in the worst case I try to unhook, have someone unhooking right in front of me and waste time doing nothing.

    As others have said, you need to do different stuff in order to pip. Not everyone can pip because if the killer can't get hooks, there aren't enough unhooks for every survivor. You have to be selfish sometimes if emblems is what you want.

  • Okay, I was just reported because "I knew 24/7 where a certain survivor was" and hit him through the walls. I had Nurse's Calling and I'm All Ears on Pyramid Head. On top of everything, this was a legacy player.

  • @IronKnight55 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2394496#Comment_2394496

    It's still being a jerk. Don't act like you know what I do. I will often times let the killer kill me if he's having a bad game. I try and not make the game miserable for other players.

    That's rare though. I often slow down a little and allow absolutely free unhooks if survivors are really struggling. But when I'm struggling as a killer, survs don't do it. They smash the gens and leave.

  • Is this common, really?

    I would never DC, lose all my points and depip so that someone else would get 7000 points. Sounds weird

  • No. I've played Spirit 2 times for dailies and got 0k and then 1k with Rancor. Im bad at tracking survivors by sound, so I mostly just chased them with 110% speed, lol.

    I do way better with the Legion, even though they are much weaker. Not every killer and playstyle works for every player

  • @ThiccBudhha said:

    https://forum.deadbydaylight.com/en/discussion/comment/2366527#Comment_2366527

    Really? I thought the rank reset placed me at 17. Maybe I was misreading it or something.

    No idea what the survivor BP boosting perks are, but BBQ and Chili is lit. You get that dank 100% bonus. I rarely see survivors running the equivalent, so maybe that is why everyone thinks killers get more BP? Idk.

    We Are Gonna Live Forever is survivors' "BBQ", but a lot of times you can't get 4 stacks (unhooks and protection hits). Survivors have to compete against each other about unhooks, and if someone gets it right in your face, you wasted your time without getting stack or altruism points. There is only certain amount of unhooks during the game, and sometimes you are always in a wrong place.

    Protection hits are not limited but the same problem: a lot times you are in a wrong place, or you have to throw the game to get protections hits.

    Killers get more naturally points to every category, survivors have to choose and also compete against each other. I think that explains why survs get so few points compared to killer

  • It doesn't mean if it's a good tactic for you, it's also a bad experience for them. SWFs especially, because the one who gets tunneled out early have to wait for everyone else to finish the game.

    Why do you think so many people complain about a feature that makes their games miserable?

  • Do you realise how few bp and emblem points survivors get if you ignore them and try to kill everyone on their first hooks at egc? You had a plan, sure, and that was trying to make a miserable game for your opponents. Cant really complain about flashbang at that point

  • @SilentPill said:

    Because a good survivor will make tunneling them so costly it’s almost game throwing.

    Don’t take it personally, the killer probably just thought you were an easy kill.

    How? When killers hard-tunnel, they return to the hook before the hooked survivor has any time to get away. The survivor is injured, there are no pallets or windows close enough, simply nothing they can do about it.

    Except. DS. DH. And then we'll have once again topics complaining about these two. Wonder why they are so popular.

    And no, the solution is not that "just don't get caught at all!". If the matchmaking is good, survivors shouldn't be able to do that.

  • Why dont you just hit them?

    I bodyblock when the killer is tunneling someone. I've had a few killers who stubbornly try to go around me and waste huge amount of time because they refuse to hit me. Why tho.

  • @DwarvenTavern said:

    https://forum.deadbydaylight.com/en/discussion/comment/2240959#Comment_2240959

    There's a perk called Kindred, it's pretty nifty notifying every one that there's a killer camping.

    Also SWF with sweat ruins the game for one person as well. Two if you want a solo que survivor.

    Here's a secret to counter camping, just do gens, that's all. One kill for the killer is much better than a swarm of survivors trickling into the lion's den. I've been camped, I imagined you've been camped. I also want to point something out as well, even if they extend the time on gens, it's still gonna cause camping, in fact it would completely entice the killer to camp more.

    "I get more time to secure my kills? Sweet"

    I run kindred a lot while playing solo. It tells others not to save me (sometimes they do, sometimes they don't), but it definitely doesn't help the person who is camped. It's important to understand that dbd is not that much of a team-playing game. It's not a good division or work that one player is camped, the others collect the points and get out. Everybody has their own points and emblems, so it doesn't make sense that survivors are expected to take one for the team and get nothing in return.

    If hard camping was very rare, it wouldn't bother me. However, it's not. It's common, and not healthy for the game.

  • @Yords said:

    https://forum.deadbydaylight.com/en/discussion/comment/2245592#Comment_2245592

    People hate it when they get hit the "gg" after a slaughter.

    I don't think that was the case. It was a 4-man escape and we all said gg. There was one player who played really well, the killer complimented him, and we thought that was really nice player behind the killer character. Until. Two of us had bad points, and he started to insult us for saing gg even though we didn't have a lot of points.

    Technically it wasn't a "good game" for me. I got no unhooks all game because every time I tried, someone else was quicker. Therefore I did mostly gens and yeah, they don't give a lot of points. Had fun however and said gg, but somehow this petty player thought you can only say it after getting enough bp, not realizing that if he don't get enough hooks, survivors literally can't get enough unhooks.

  • Depends on context. For example:

    1. You got clearly stomped by survivors. If they return and give their items, they probably think the match was unfair and they feel sorry for you.
    2. You have won already and find the last survivor when he's looking for the hatch or tries open the door. If he drops the item, he's asking if you could let him live.
    3. It also means "thank you"
  • The killer got so angry when I dared to say gg after escaping with bad points. Okay, just tried to be polite but guess not.

  • Is it really that hard to see why people are frustrated when they get absolutely stomped in a game that is supposed to be fun for everyone?

    Getting genrushed is really annoying because the killer doesn't have time to do anything. 1 chase, 2 gens done already. Go after someone else and next thing you notice is the last gen popping. Gens go way too fast when survivors focus on them.

    Tunneling and camping ruins the game for one individual survivor. The other day, I had a game where Blight found me before I found a gen. He downed me, hooked me. Returned to the hook, followed me, downed me again, ate DS, continued to chase me, hooked me again. When I got unhooked, he did it again and tunneled me out of the game with 0 genpoints and 0 altruism since there was nothing I could do but run all game. Did this sound fun and do you think this is good game design?

  • That happens sometimes by accident, no can do. When you are being chased, it's difficult to not to go down AND avoid 3 other survivors at the same time. You have to decide quickly where to go, and sometimes it's just a bad decision.

  • Both, killers in these forums and survivors in the game.

    Killers don't think that making the game fun for everybody is worth it. They defend tunneling and camping because it's a good tactics for them and don't care if it ruins other players' game.

    Survivors are entitled in the game. They complain about NOED all the time, and complain about camping WHEN THE GATES ARE OPEN, when it's not like the killer wants to ruin someone's game early but when he has absolutely nothing else to do. it's also common to hear "don't play this and that killer"

  • @Northener1907 said:

    Nah, bad idea. 3 reasons:

    1 - Camping is tactic and you are killing this tactic. And then make generators 160 seconds. Would you agree with that? No? Then camping is staying same.

    2 - Survivors will abuse it. One survivor will keep you in chase around hook. And other 2 will be on gens. And hooked survivor will not lose anything with timeline stopped for them. Bad idea again.

    3 - If killer is camping finish generators fastly (3 survivors can do that easyly) and escape. Killer will lose points and game. Camping is working only survivors rejecting do generators.

    Edit:

    There is one reason too: If hook regression stop game can take forever. I mean survivors will finish generators and if they wait for save and if killer is not leave hook, that game can take hours. So again, so bad idea my friend.

    1: I would be happy with slower gens if it solved camping and tunneling.


    3:

    And how does this help the survivor who is on hook, did he/she get anything out of it? No. Camping sucks mostly because it completely ruins the game for one survivor player. If the game really gave points and emblems based on how the team performed in general, camping wouldn't be that annoying.

    Also, what you are suggesting doesn't really work like that in the real world. Survivors don't know the killer is camping. They run to the hook, find it out, and then return and waste time doing so. Then they have to find a gen, preferably 3 different gens to get max value out of it. Again, it takes some time. The killer gets usually 2 kills , which is too much for such a cheap tactics.

  • "it's a valid strategy" is such an empty comeback whenever survivors complain about camping and tunneling. Yes, they are strategies, sometimes very effective ones, and at the same time they completely ruin the game for the other side. That's a clear design flaw, the game shouldn't have been done that way. Gens should be slower so that tunneling wasn't needed, emblems and bloodpoints should work in a way that encourages targeting different survivors.

    Instead, what dbd does right now, is encouraging the strongest player (killer) to pick one opponent and ruin their game. People brush it off by saying "your team mates can do gens", yet points are personal. If one gets facecamped and 3 people escape, the dead one gets nothing out of it. A lot of times the only reason why all survivors have a fun match is that the killer wants to play nice, refuses to tunnel the weakest one and goes after someone else. DEVS should make sure that all players have fun, it shouldn't be the opponent's job.

    People complain a lot of things in dbd whenever they find something frustrating, and that's exactly what they should do. Things are more likely to get changed that way. Unhappy players mean less money, worse reviews and more players quitting, which every gaming company should be interested in.

  • Did you have Kindred?

    If you didn't, this sounds like a typical soloq experience. They probably all just though "I'm too far away. Someone else is closer and will get him first, no point to try". And then nobody went for save.

  • When I started playing DBD as a survivor, I had major problems to get past rank 15. Why? I got pips often but I also got depips often because getting killed early is a guaranteed depip, and that happened a lot (I played in SWF with higher rank friends, standed out as a noob and was therefore an easy target.) It was slow to get to red ranks.

    When I started to play killer, I got double pips all the time, and single pips even from bad matches. I leveled up faster than I was comfortable with.

    So in my experience, piping as a killer is way easier when you start the game. _Playing_ killer is not easier, but the system gives pips easily even when you don't play well. Also, losing pips is more common as a survivor

  • BP of course, but here's another point of view:

    Many killers give hatch if the last survivor doesn't wiggle. Therefore, not wiggling is easily associated with "...don't kill me please" and not all players want to give off those vibes. Especially if the killer played in a very unpleasant way, it wouldn't be a surprise if they carried you to the hatch and slammed it shut.

    To me, wiggling is a norm. NOT wiggling means more or less that the survivor hopes that the killer is kind and lets them go.

  • That's because there isn't much to worry about since everyone can take 2 hooks before dying. Dbd is scary only for new players, but when you have played a lot, the killers stop being scary. Oftentimes it's just a good strategy to sit on gen and pop it, and then take a hook for it.

  • @KateMain86 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2108382#Comment_2108382

    I personally think its funny to be teabagged by survivors. Yea the intent is different with each person but honestly I think a lot of people that do it mean no harm by it. Its funny to teabag with a ghost face for example or when you teabag a killer from a distance and they shake their character no at you. Those instances are just harmless fun and I'm sure both sides are getting a good laugh from it. As far as hitting on the hook, the only context I see there is a killer being toxic because you played the game better than they wanted you to.

    Tbagging with ghostface is very different from tbagging in most games. It's usually done at the exit gates after the killer had very bad match, or during the match when the killer is not performing well. People know it annoys many players and do it regardless, or do it for that exact reason. Not very likely that "both sides are getting a good laugh out of it" when the gesture is often used to say "f you"

    Sometimes survivors teabag from a distance and I shake them no, as you described. I don't consider it funny, but it's more like "No, I'm not gonna chase you now. Go hold M1", and think they aren't very fun to play against.

    I definitely agree that slashing on hook is clearly bm and online games don't need more unsportsmanlike behavior. But then you defend tbagging, which is also unnecessary bm.

  • Matches in PTB have been very chill. Some players (like myself) just wanted to see the farm and how the new perks work. The killers didn't kill anyone too soon, fellow survivors didn't rush gens and everybody were more interested in Thompson's house than objectives.

  • It's important to know when healing by the hook is worth the risk. If you know the killer is far away and in chase, you can heal quite safely. Other than that, don't stay there and expect them not to return. Find a safe place and then heal.

  • The problem is, even if you had good perks, it's hard to do well against purples and reds. The matchmaking is what it is. I had the same problem and asked for advice earlier. Check this, there are some good tips. https://forum.deadbydaylight.com/en/discussion/241091/killer-mains-how-do-you-just-pressure-gens/p1

  • @KateMain86 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2104584#Comment_2104584

    Hmm.. how about the hit survivor's aura can be seen until they are healed? I'd take killer aggro over an instant down.

    That would be more interesting actually than an insta-down

  • Irihead is still good, as ultra rare add ons should. A range requirement would have been more interesting nerf but it's not too bad this way either. Maybe they didn't want to make playing Huntress too difficult as she is a free character and new players often pick her.


    @KateMain86 said:

    Nope. And the change isn't enough. The mere fact any killer has an addon that makes anything they do have an instant down is overpowered and not fun to play against. Seeing a huntress down 3 survivors in the first minute or 2 with an instant down hatchet is not fun. It causes lots of survivors to leave the match or give up on first hook. Its a miserable experience for survivors to go up against instant down hatchets and I have NEVER and I mean NEVER once enjoyed or had any fun whatsoever against a huntress that used an instant down hatchet. In fact it has caused me to stop playing the game more than anything. I can't tell you how many times I closed the game out after an instant down hatchet huntress match. Its just not fun to play against and makes people hate the game. The addon needs to be entirely removed from the game or completely changed into something else. Its too much power even if it will now just be limited to 1 hatchet. Every huntress will just reload after a down, then hook and rush after the next survivor.

    What do you suggest then? If one insta-down hatchet is too much, how would you change it and still keep it worth 7000bp. it's a pink addon, it's supposed to be powerful.

  • What are you talking about? Builds are not toxic. They can be boring, unfun, tryhard etc, but not toxic. It's more toxic behavior to mock the player for failing to hook survivors.

    A lot of players keep the chat closed, so maybe she didn't even see the gg.

  • @bugsbunny23 said:

    I am a killer rank 15 And they came across a survivor level 2, 5, 14, 10. And I also would like to comment that they need to fix the Legion bleed out timers take way too long I have played at least 30 games with him/her and only one died to bleed out and that is because they were AFK. And it still came to the point thatI had completely forgot that I had sliced her

    Survivors are not supposed to drop because the timer goes down. It doesn't go down while running, the point of this timer is that the survivor has to run into safety, mend and waste time doing so.

    Sometimes someone drops because they don't know how to mend. It's a clear indicator that this survivor is very new.

  • You would decrease the stun time so it would be even easier to just follow and M1 the survivor?

    Speed boost and hiding scratch marks would help more, discouraging the killer keep on tunneling. No need to disable the killers power.

  • @OmegaXII said:

    https://forum.deadbydaylight.com/en/discussion/comment/2099268#Comment_2099268

    No it won't. Hatch don't spawn until only one survivor left. That means survivor won't know where the hatch will be.

    https://forum.deadbydaylight.com/en/discussion/comment/2099276#Comment_2099276

    Yep if it's EGC it's basically free escape. However it's only 1 person. As for hatch offering, again it's just one person, so that's okay.

    They can still wait until the other one dies (hide and not do generators) and then go to looking for hatch. But maybe it wouldn't be as common as it's now.

  • There would still be hatch camping, one survivor just waits until the other dies.

    But the idea is good. Only one should be able to escape using hatch, and key would only reopen it if killer closes it.

  • A lot of them are going to tbag and leave, no point going there just in case someone wants to give you points. I tend to capitalize the time they give me by wandering around and trying to remember the map design, because I can't get there on my own outside matches. I bet I get more out of it than the survivors sitting on the gates and waiting.

  • @Northener1907 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2097718#Comment_2097718

    So much SWF teams in red ranks, that is why i deranked myself. Because green rank games are more easy and not stresful. But i still facing with red ranks most of times. Idk what is point.

    Green rank games are super sweaty too. It's very common that half of my lobby are red ranks and it's difficult to keep up with them

  • Way too much. I would give 1 extra perk for the killer and all solo players, while keeping SWF perks the way they are.

  • They want you to chase them. Don't take the bait, but make them chase you instead with their flashlights.

  • People disconnect easily even with the penalty. First on the ground, dc. Tbagged during chase and it backfired, dc. Dont like certain killer, dc. Imagine what would it be if there was no penalty at all.

    You don't have to play. You are free to dc if it's worth the penalty. If you feel like you need to dc often, maybe this game isn't the best for you.

    Also, you can still be safe for a minute if you want. Just don't do objectives during that time, and DS is there.

  • You make the game more difficult that way. It is polite and good sportsmanship, but it does make the game harder. If that's fun to you and you are happy with match results, by all means continue, killers like that are fun to play against.

    I tend to play the same way, at least when I'm completely dominating the match (which is not common). I do it just because I hate being tunneled out early, and don't find it fun to do so to someone else. That was easier at lower ranks. Now I go constantly against red ranks while only being on green myself.

    Many killers actually play that way, but then again, if the killer can't apply enough pressure while being too nice, survivors won't go easy on their opponent the same way. They do gens quickly when there's nothing to push them off.

  • DC:ing is common already. Survivors dc quite commonly if they face a certain killer, get caught first or try to bm, it fails, and they dc. Imagine what would it be if there were no penalty at all.

  • Options for new killers are very limited. There are very few strong perks available when you start the game, most of good combos require leveling up other killers. Noed is the quickest strong perk to get, so many players choose it.

‹ 1 2 3 4