Aquamarine
Aquamarine
About
- Username
- Aquamarine
- Joined
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Comments
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I miss my skill checks if there's ANY alcohol in my blood. Don't drink and repair, kids ~
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I think crutch is something that saves you when you fail, as in, last resort. Noed is a crutch (still, Noed is fine and there's nothing wrong about using it). BBQ rewards you when you have already succeeded (hooked a survivor) AND it rewards for not camping aka not picking the easiest option. It's not a crutch, but a very good perk and therefore killers use it.
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There's no need to make all Hex perks even more risky. Ruin and undying has a strong synergy but that's not the case for many other hexes, since undying doesn't save stacks. For example Devour hope wouldn't be worth it anymore if you can't even defend it.
Cleansing totems takes 14 seconds. It would be way too easy to get rid of killer's perks if totem progress didn't reset.
"Especially if a killer decides to camp and protect their lit totems, it can feel impossible to ever get rid of them"
Of course killers want to protect their totems, especially if there are already stacks. That's also a risk for the killer: while protecting the hex, they can't protect gens that well. Being able to cleanse a hex is not something that survivors should take for granted.
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Yes, that's possible. However, sometimes you know for sure that the survivor doesn't run BT. Either they have unsafely unhooked you earlier (this happened to me one day. The same person farmed me off the hook twice and well...that was a quick match for me) or you see them doing it to someone else.
It would still often be worth the risk just to take unhooking and hope they have BT but at least the one hanging on hook had some control. It would discourage hook farming and unnecessarily reckless saves just because the rescuer runs BT (sometimes the killer just eats BT and downs you anyway)
If it was for example a different looking hook animation, others would see right away they can't unhook you yet and wouldn't get hurt so easily. This could also be used as telling others "don't feed the facecamper. Do gens and leave"
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The last survivor had a chance to find the hatch first. And still, after the killer closes it, they still can escape through the gates. it's difficult and it should be, but by no means almost impossible. I've done it several times as survivor and also my last survivor has managed to do it when I was the killer.
If chances to escape as the last survivor were increased greatly, players wanted to be the last survivor no matter what. We already see that if there are only two remaining survivors and not many gens are done, one of them often hides and just waits for the other die. This game doesn't need more of that.
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No, just deactivate it during EGC or if survivor touches a gen/heals/etc.
I've had games where the killer camps my first hook, eats DS and tunnels me down again. 3 second stun is not discouraging enough, sometimes even 5 seconds isn't.
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If you are "sick of Noed", start running Small Game or Detective's Hunch and get rid of the totems. No, it's not too much to ask.
I play mostly survivor and Noed doesn't bother me. Yes, it's a crutch perk but many strong perks are. I would rather face a bad killer with Noed than bad killer with weak perks if the latter means I face no challenge at all.
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Survivor is not really that much of a team play (especially in solo) since everyone get their own BP and emblems, no matter how well 3 survs rushed the gens while 1 was on hook.
Considering how common facecamping is, the game punishes too hard the survivor who's camped to death on first hook. You depip, get almost no BP, and that sucks.
If the team just did gens, the camped survivor should also get points for wasting killer's time meanwhile
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I like to farm and mess around with killers if it doesn't happen too often (it doesn't). However, it's easier to trust them when they could have killed me already, when I'm on my way to death hook but dragged to a generator instead or something like that. If it's still early game, I suspect easier that the killer is baiting and wants easy kills.
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Survivor: I wan't to learn how to stay hidden and not always die first. I have a reeeally reckless playstyle and not enough looping skills to actually get away with it. I am really impatient, don't like to crouch and I run a lot. That gets me killed fast.
Killer: Still a newbie. I want to learn to actually be able to hit survivors when they are spinning. My hits miss quite often.
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@danielmaster87 said:
I don't main him like I did when he came out, but I do play Deathslinger. People say he doesn't have any counters and picking him is just a gg ez for me. I don't see any of that in him. Definitely an overated killer. And a few people have issues with Trapper, but nobody ever really says he's annoying to go against. They simply don't like having their looping cut short by a hidden trap.
People seriously like to throw that "has no counters" - excuse easily. Survivors can quite easily dodge his harpoon
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I main Legion. I also like playing against them a lot because they don't cause any status effects/afflictions that annoy me (vomiting,sleeping, madness), mending doesn't bother me.
It's also less common to get hooked right after the first encounter. Legion usually just hits you and goes for someone else. A chance to live a little longer which is nice.
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- The match begins, and after a few seconds the killer has already found me. Happens all the time, my luck is notoriously bad
- Getting unhooked right in front of the killer, downed, then failing DS skill check and getting hooked again.
- Slow hook rescues --> second stage
- Team mates hiding in bushes when someone is in chase.
- Having to leave an almost completed gen when Ruin is still up
- Facing Plague. Just hate that constant vomiting
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If matchmaking worked correctly in the first place, I think it should compensate SWF advantages by giving them higher rank killers.
Not every SWF is super optimal or good at the game though. I play in a 4-man SWF (Green, purple, red) and usually the killer just kills all of us. Voice chat definitely helps, but it's not an automatic win.
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Just had a game where killer's Ruin was at that spot and of course we couldn't cleanse it. That was a rought match😒
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Personally I don't like hatch that much. It's too much based on luck where it spawns and whether the killer or the survivor finds it first. Another thing, if there are only two survivors left, one of them sometimes decides to camp the hatch until the other is dead and get an undeserved, risk free escape. That sucks.
I would remove the hatch and make exit gates powered when there's only one survivor left. Yes, a survivor can still decide to camp an exit gate but it wouldn't be that easy to escape.
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I don't think you did anything wrong OP. Sure, sucks to be that guy who is always found right after unhooking and gets hooked again. But it happens sometimes, and they can run Decisive Strike to counter it. The post game chat is often toxic no matter what you do. There are some horrible people playing this game, just disable the chat.
However, if you want to be a particularly "nice" killer (and still kill them), don't end any player's game right away. If survivor gets unsafely unhooked right in front of you, go for the unhooker (and maybe slug and leave the unhooked. Someone will pick them up, and it's still 2 people not doing gens). This is basically not punishing ''Meg'' for "Claudette's" mistake but it's up to you if you want to give another chance. There's a thin line between being well-mannered and losing if you aren't way better than the other team.
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Not really, but it depends on the situation. I've been nodded at after hiding in a locker and the killer knew I was in there. He stopped in front it and nodded at me. Some people definitely use it as bm but I found it funny more than anything. It gets irritating if the killer is facecamping and keeps nodding, but usually I'm fine with it.
I think hitting on hook is "tbagging" and nodding can be almost anything. I've used it as "go on, take the hatch" and "I see you are very new to this. I'll walk away this time and let your team mates pick you up"
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I started as a survivor with a much more experienced SWF team. Sure, SWF is an easy mode, but the rank differences were quite huge, meaning that I encountered much more skilled killers than I could handle. It was a rough start and I usually died fast. Still lots of fun from the start. Didn't understand much about the perks and usually just picked quite randomly something.
I started to play as killer later (and I'm still new at it) and it was way more brutal. You don't just fail, but often the failure is rubbed in your face with all that tbagging and postgame comments. Very unwelcoming experience indeed. I would have been fine with 0k but is it really necessary to tell new killers they suck?
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There's nothing wrong about being bad at a video game. People are told to uninstall just because they aren't skilled enough, which is just ridiculous. No wonder this community is so toxic.
You can't be good without being bad at first. Some people play so casually they'll never get good, which is also ok. It's just a GAME ffs.
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I usually play as Legion when I play as killer. It's always easiest when survivors group up (easy to chain frenzy hits), are working on the same gen (discordance is a really good Legion perk) and hide in the lockers (I can see them during frenzy).
I think the best tip against the Legion is to split up. Also, missing a frenzy hit ends the power and stuns the killer, so maybe try to spin to dodge it.
One thing new survivors do is dropping pallets to Legion while still healthy. Legion can vault the pallets with frenzy and injure you, which is a bad use of pallets. Avoid that too
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I've had a match like that (as a survivor) and it was awesome. The game was intense and I was on my way to death hook in the basement. The killer let me escape "by accident" right before the hook. Downed me later, let escape again.
It took a while to realize he wasn't going to kill anyone, let us open the gates and go. Everybody got tons of bp and it didn't feel like farming.
If you do it, I hope I'll end up in your lobby.
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You can run whichever perks you want.
Many (especially) not so experienced killers really struggle with gens popping left and right when they aren't yet skilled enough to down survivors quickly. The skills come by playing, but practicing doesn't need to be like banging your head against a wall. Just run strong perks if that's what you need.
Im a new killer and when I started, I simply couldn't do anything. Meaning that I wasn't even used to playing 1st person, get lost in chases and missed my hits all the time. Yeah, definitely not fun for me, and gens were finished in a no time. It got more comfortable after starting to run Ruin.
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@valvarez4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1831880#Comment_1831880
Guy, with DS+ub you pay a high price too? Because it's only a 3 secs. stun and you lost 2 perks.
Well, exactly. The situations you need to have both DS and UB are rare and you need two perks for it. It's not OP either
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Not OP. Very strong combination, sure, but the price you pay for it is also high. Ruin + undying takes half of your perk slots and can be destroyed.
Sometimes gens pop so fast that new killers can't get much done without slowing the game down somehow. Still, those perks won't do anything without some map pressure, so it's not a free win either.
I'm survivor main.