Aquamarine
Aquamarine
About
- Username
- Aquamarine
- Joined
- Visits
- 293
- Last Active
Discussions
-
Yep, not Ruin/Undying/Tinkerer, not Stridor-Spirit, Lightborn. I got a lobby of 4 flashlights and as I hate dealing with more than one at a time, I brought Lightborn, Starstruck, Infectious Fright, Agitation. They were stubbornly trying to blind me again and again, didn't take a hint that they were exposed, and the game didn't go too well for them, they died. After the match, one of them was ve44 comments 951 views last activity
-
Yeah, I still think it's a very unfun strategy and ruins the game for the survivor who gets killed early. But, often not tunneling ruins the game for killer if it's the only way to build up pressure FAST, and failing to do so means too many gens popping. I had a game that wasn't going very well, couldn't really find and down survivors fast enough. There was the weakest survivor in a hook and th40 comments 791 views last activity
-
...and survivor queues take just seconds. Are everybody collecting bloodpoints with event cakes and BBQ or what explains this?19 comments 232 views last activity
-
There's a damn good reason why it's better to close the endgame chat. Sometimes it's open however and the salty messages you receive can get pretty hilarious. What are your best? Mine as a killer: I was accused of camping generators at the endgame after they had 3-gen'd themselves. Seriously, camping generators. :D Told I'm ez baby killer after killing 3, while they got too arrogant and didn'77 comments 981 views last activity
-
I don't play killer that much, and after the matches I had this evening, I remember why not. I'm in green ranks, but there are constantly 1-2 red rank survivors in my lobby. Games are super fast, gens pop left and right even though I try not to chase one person too long, run Ruin and chase survivors off the gens. Most of the matches were 0k or 1k, there just weren't enough time to kill anyone. H59 comments 1,052 views last activity
-
Who though this would be a good idea? Maps are full of walls and structures to hide behind during a chase. This new killer is slow and depleting laceration meter extends chases a lot. Trickster is fun to play against but not scary at all. Give the poor guy some real power.6 comments 141 views last activity
-
I never though we would need another DS topic but here we go. I was unhooked at the end-game, went to open the gates and DS stayed active through that. Obviously I was doing something valuable and was not being tunneled. Why is this still possible?1 comments 71 views last activity
-
Quite many survivors have a mindset that slugging is just as bad as camping and tunneling. I don't talk about 4-man slug at 5 gens but about those situations when the killer slugs a survivor to build pressure, goes to do something else and other survivors have to run to pick them up. Whenever that happens to me, it's like "oh nice, a free hook state. I was just left here". When I slug as killer,29 comments 751 views last activity
-
Like...dude, your team is dead. There are x gens left and you are dead on hook. Happened to find the hatch, and now you want to boast about your consolation prize? I don't slug for 4k so that happens sometimes, and it's weird af. Tbagging is dumb when winning but tbagging when not winning is just...21 comments 371 views last activity
-
Okay, we hear that a lot. Remove this and nerf that, Ruin is unfun, DS has no counter, Franklin's is toxic and no one should ever run Dead Hard, the list goes on. Then, what is a genuinely fun build to go against in your opinion? What should your opponent use more? Personally, I like to go against Scratched Mirror Myers on Lery's because it manages to scare me every time.11 comments 91 views last activity
-
Just like unhooking, picking up survivors is a risky action because the killer is usually coming back soon. You get healing points out of it, which aren't that much. The downed survivors have often recovered themselves (as they should), and you just have to pick them up and do the normal healing. Survivors get often less points than the killer anyway, so this would both help the grind and give0 comments 11 views last activity
-
What are the perks that were part of your every build but for any reason you just stopped using them/ didn't pick them so often? Why? For me, it's Spine Chill. Oftentimes it just made me paranoid especially at indoor maps because "the killer is looking at me" even though there was a wall between us. I replaced it with Sprint Burst and looking around more. On the other hand, I sometimes fail to d71 comments 931 views last activity
-
The idea sounds nice. But then again, you can't be hooked before unhooking someone or it goes waste. You can't communicate with your team mates so they would let you go rescue the first unluckly survivor (you could say it in chat before the game but it's not the same, as plans can chance when you for example run into the killer at the wrong time. Also, not sure if crossplay communication even wo19 comments 781 views last activity
-
It has happened to many survivors: your greedy team mate doesn't really want to save you off the hook, they want their unhooking points and end up unhooking you right in killer's face without Borrowed Time. The survivor hanging on hook can do absolutely nothing about it but has to face consequences, usually gets hooked again and dies early. This is way too common. Survivors can prevent unwanted5 comments 71 views last activity
-
This game lacks a good practice mode for both survivors and killers. There is of course a short training, which really doesn't help much if you want to practise running loops as survivor or try your new killer's special abilities. Having to join a normal game every time you just want to try very specific things is not the best option, and it's somehow a lot nicer to practise when someone isn't tr3 comments 201 views last activity