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douggie123

douggie123

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  • @Tsulan said:

    Because killers are obvioulsy OP.

    Haven´t you seen the stats, where Pig is S tier and the Clown is more lethal than the Huntress and Nurse?

    You've got to understand wraith is like the strongest killer in the game though

  • @KingOfBadRNG said:

    You literally made a post that sombody just made.

    Did u didn't really pay attention I do apologise but my point still stands.

  • @Withered8 said:

    Ok i've made a thread before about how i really disliked the ruin undying tinkerer meta and i've come to the conclusion that it's not as bad as i may have claimed it was before, but I still think it needs a change for two reasons.

    1: There's no need for the killer to activate it or work for it or change their playstyle for the perk or anything, yet it's still very strong. If we look at a few other strong killer perks you can see that they have conditions, drawbacks and require the killer to do somethign for it to work. Pop/BBQ/Dying light: You need to hook people. Surge/Infectious: You need to down people. And for those which don't they often have big drawbacks such as the ability for survivors to wait out corrupt and work on other gens. Ruin undying does all the work on its own and the killer basically doesn't even need to register that they have the perks on as it does all the work for them, much why the old ruin was changed.

    2: Inconsistensy compared to other hex's + undying. Pretty much all other totem perks have a penalty if they are popped with undying still up, such that you loose all your stacks which applies to most hex's. Ruin however doesn't get any penalties or anything when it is popped whilst undying is still up and the game goes on as if it was never taken out.

    Thus I've come up with one potential solution to the perk. If ruin is cleansed whilst undying is still up, ruin is deactivated for a minute or so. Whever it could be cleansed or not during this period I woudln't know but let me know your thoughts on this and any ideas for a change that you might have. I don't nescaserily want it too much weaker but rather more managable for survivors, especially solo q.

    Hang on a minute but if you break the hex totem how can it just deactivate the original totem is gone. It would have to go to anither totem.

  • @ChantyBoi said:

    dunno how many times I have to explain this to people. if a bubba is facecamping he can never pip. Facecamping a survivor to death won't even get you a safety pip 90% of the time and unless you were dumb enough to run into basement without a plan against a bubba he can't facecamp 2 people at once

    It's funny you say that because back in my camping days I pipped a few times with bubba. Also not to mention the fact that it depends on the iq level of survivors. Especially ones who dive bomb the hook immediately after you hook them.

  • @HEX_MalusGrey said:

    Rank 2 killer. Bubba main. Camps hooks with undetectable. Extremely bad at looping and any other skills this game requires. Yet still on rank 2 cuz Bubba. EZEZ after matches.

    I did this once. Overall i played Bubba like 5 times but he is extremely boring and i feel "special" for playing this killer.

    In my entire time i have seen maybe 2 or 3 decent Bubba players, but most of them run around like headless chicken and search behind every rock to find someone they can hook camp. Not too hard to beat with a decent team that doesn't fall for him. But seriously, killers that do nothing but camp hooks. What a low life.

    Billy can also one hit players but at least he requires a bit of skill to get a hit on a survivor and not a wall. Bubba is just so ... low and cheap. No respect.

    I know he already got a rework but at this point, i would like to see him completely removed from the game.

    Any thoughts?

    Absolutely not.

  • @CLB198 said:

    Would it imbalance the game or balance it?

    It would knock it way off balance. Everyone says they get toxic messages from others. Can you imagine what voice chat would do.

  • @douggie123 said:

    https://forum.deadbydaylight.com/en/discussion/185366/why-was-ruin-nerfed

    Because survivor mains cried that they couldn't be bothered looking for totems.

    They would much rather just barrel yo the gen and gen rush.

  • @delilahsupastar said:

    I don't know why I randomly started thinking about this but... I mostly play survivor and while it was annoying I don't understand what was so bad about it that it had to be nerfed? And what are your thoughts on said nerf?

    Because survivor mains cried that they couldn't be bothered looking for totems.

  • @Jimmy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1567590#Comment_1567590

    As a new killer this is what im finding. Its like you lose no matter what most times. Even if you hook someone quickly...who cares. Because 2 gens will pop. Sooo instead you hook and run asap to other gens..who cares because survivor dehooked and you are back to square one.

    There is no risk as survivor....no fear.

    I 100% agree with this statement. Its so true.

  • @Godot said:

    Most of the Killers I come across complain about being gen-rushed, but they don't look at the fact that they've tunneled a single Survivor the entire game.

    Don't get me wrong, majority of Killers are actually smart and leave Survivors that really know how to loop or always lead them back to that one annoying loop area, and instead, they go after other Survivors. Or, these Killers are just simply better at the game, use good perks and put more pressure on generators.

    Remember, the Killer's objective is not only to "kill" the Survivors, it is also to protect and keep the generators from being repaired. Many perks help the Killer in this case: Ruin, Corrupt Intervention, Surveillance, PGTW, Surge and even the new Dragon's Grip (presuming it won't be nerfed), in a way.

    That said, being on a high horse and acting all high-and-mighty while tunneling a Survivor and miserably failing at it doesn't immediately put the blame on the Survivors for doing their one and only objective.

    Improvise. Adapt. Overcome.

    And stop blaming the Survivors for doing their objective. lol

    Mate by time you find and down your first survivor a lot of the time 2 gens have popped. Because pallet loops exist and vaults and flashlights.

  • @zoozoom6 said:

    this is too similar to bitter murmur

    Buff bitter murmur then and add the exposed effect

  • @BillyBigBrainBoi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1565130#Comment_1565130

    I never said that, stop putting things in my mouth I never said, you're pretty much trying to bait at this point, either you have 5 hours or are a entitled killer main

    3000 hours. Killer main who enjoyed playing killer until ruin got nerfed to the ground cos survivors were crying. The old ruin actually prevented gen rush in case you didn't notice. All they needed to do was fix totem spawns and make them better. We have nothing to stop gens really now


    - Corrupt only lasts a couple of minutes

    - New ruin can quite easily be countered by people committing to the gens and two and three manning the gens to make it faster

    - Pop goes the weasel relies on you actually finding a survivor and downing them within a short time and then finding a gen which is being worked on. (This could be all the way across the map which by time you get there the gens popped anyway)

    - Thrilling tremors again requires you actually being able to catch and down a survivor in a reasonable time.

    - Overcharged this is OK but needs buffs so the survivors get three or 4 difficult skill checks or some other buff.

    - Surveillance is useless even with new ruin because again the gen they are working on could be miles across map and be repaired before you get there.

    - Discordance let's be honest although this tells you when multiple survivors are on a gen the chances are by time you get to them the gens popped anyway if there is multiple survivor on it.

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1565071#Comment_1565071

    if a killer hooks the same survivor twice in a row then the survivor has their hook states returned back to them.

    Killers need to think twice about doing their objective.

    What is wrong with you. Your falsely assuming every killer tunnels. Also bare in mind A. You have decisive and B. If we had gen speeds massively reduced or some form of fall back then killers wouldn't need to tunnel. So your point is utterly mute

  • @Mister_xD said:

    https://forum.deadbydaylight.com/en/discussion/comment/1565106#Comment_1565106

    my man, you might want to play some survivor from time to time.

    because what you just said is absolutely untrue.

    In fact t a lot of the time playing survivor I actually feel like I'm bill lying the killer by merely existing. It is that sad.

  • @Mister_xD said:

    https://forum.deadbydaylight.com/en/discussion/comment/1565106#Comment_1565106

    my man, you might want to play some survivor from time to time.

    because what you just said is absolutely untrue.

    Mate I play survivor and 95% of the time I escape. The rest of the time I die because of camping and tunneling killers who are forced to camp and tunnel due to the ridiculous gen speeds. Hence why I don't care if they camp and tunnel because I know at this point that's all they can do.

  • @KingFrost said:

    It'd be better if the killer could see the aura of survivors at the beginning of the match for a set period of time. That would force survivors to RUN FOR IT rather than stay put and work on a gen.

    This could work as well.

  • @BillyBigBrainBoi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1565116#Comment_1565116

    -your comment was made by the entitled killer main gang

    yea right, a survivor mains that is against ruin nerf, wants trial warm up idea and map sizes reduced.

    yea... sure

    Your sat there more or less saying in very few words survivor is fine and balanced.

  • @BillyBigBrainBoi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1565116#Comment_1565116

    -your comment was made by the entitled killer main gang

    yea right, a survivor mains that is against ruin nerf, wants trial warm up idea and map sizes reduced.

    yea... sure

    The previous ruin state needs to be brought back along with better totem spawns. If you play killer why are you battling my idea and bare in mind it's only an idea.

  • @SirCracken said:

    For me, the answer is absolutely yes. The amount of information this perk gives you is insane.

    Hear the lullaby of Huntress? You'll always know if she's headed towards you.

    Wraith, Pig, or Ghostface sneaking up on you? You'll know the moment they start closing in.

    Not sure if a Spirit is phasing? Simply look for the perk lighting up to tell where she's looking.

    It's basically 2 perks for one. Providing knowledge for both in, and out of chase. Premonition, an otherwise decent perk, is completely outclassed by Spine Chill.

    My suggestion is to make Spine Chill only active when inside of a killer's terror radius. Make it only give knowledge inside of a chase and so that perks like Premonition have a chance to be picked.

    Yes and adrenaline. Adrenaline if you get unhooked after the gates are powered you should not be allowed to use adrenaline.

  • @BillyBigBrainBoi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1565106#Comment_1565106

    😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂

    not worth to waste my time, lmao, this is gold content here, this has potential for a reddit meme

    Your clearly a survivor main as you don't see how crap killers get treated.

  • Right now killers get screwed regularly and survivors get escapes handed to them on a gold plate. Playing survivor takes no skill, pipping as survivors take no skill. It's a survivor sided bloody game and there are only certain people who see this. Clever ones.

  • @BillyBigBrainBoi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1565071#Comment_1565071

    A trial warmup would've way better... did you see scott jund video?

    And why should survivors think twice before doing their objective as fast as possible? survivors are supposed to escape from a serial killer, not to stay in the corner drinking some tea so the poor killer can apply pressure.

    Using your logic let's nerf killers that 4k in less than 3 minutes..

    https://forum.deadbydaylight.com/en/discussion/comment/1565070#Comment_1565070

    kekw.

    Make corrupt intervention base kit for all killers. And the perk corrupt make it extend the time that the gens are blocked and buff it to I don't know 5 minutes or something to allow the killer to sort things out.

  • @BillyBigBrainBoi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1565071#Comment_1565071

    A trial warmup would've way better... did you see scott jund video?

    And why should survivors think twice before doing their objective as fast as possible? survivors are supposed to escape from a serial killer, not to stay in the corner drinking some tea so the poor killer can apply pressure.

    Using your logic let's nerf killers that 4k in less than 3 minutes..

    https://forum.deadbydaylight.com/en/discussion/comment/1565070#Comment_1565070

    kekw.

    To be honest even with this perk idea killers would still get destroyed because the game is broken Nd unfair for killer.

  • @BillyBigBrainBoi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1565059#Comment_1565059

    If a match lasts 5 minutes... sorry to break it to ya, but the killer was either playing like a complete potato or staying afk/camping

    Mate I can play nurse for gods sake the highest tier killer and still by time I find, catch and down a survivor three gens have popped. Not even a long chase 1-2 minutes if that.

  • @BillyBigBrainBoi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1565047#Comment_1565047

    "Each time a generator is repsired the auras of all survivors over the map are shown and are exposed for 10/20/30"

    Basically if a survivor repairs a gen, they get punished with the exposed status effect and a free bbq for 30s.

    A perk like PGTW that rewards the killer would've way better than this, survivors shouldn't get punished for doing their only objective.

    OK take away the aura reading. The game needs something which makes survivors think twice before gen rushing.

  • @BillyBigBrainBoi said:

    I'll acept anti gen rush perks for sure.

    But why should survivors exactly be punished for doing their objective? smh. (And since it isn't a hex anymore... soo)

    Instead of the match lasting 5 minutes it could potentially last about 7 - 10 minutes.

  • @BillyBigBrainBoi said:

    I'll acept anti gen rush perks for sure.

    But why should survivors exactly be punished for doing their objective? smh. (And since it isn't a hex anymore... soo)

    It's not preventing them they just get punished for repairing gens too fast. Wait out the timer or something I don't know.

  • @douggie123 said:

    Hex: I dare you to repair gens - Each time a generator is repsired the auras of all survivors over the map are shown and are exposed for 10/20/30 seconds. If a gens pop simultaneously or within 20/30/40 seconds of each other the time is doubled.

    Even better take it off a hex

  • The reason I ask is because the minute I turn cross play off and just stick with my platform. I do really well. But I put cross play back on I get toxic overpowered people. Just delete cross play if really does not work.

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1562162#Comment_1562162

    You have only been playing since 2018 you should know survivors were op. But you got 5k kills bary any escapes so you recently started playing survivor right? If so play for like a month or so of solo and tell me how fun it is.

    I still have the right to say this game is broken and heavily survivor sided. I only play survivor every now and again, mainly with swf. But I play survivor a fair amount alone and with friends.

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1562097#Comment_1562097

    Caught you in a lie xbox realesed in 2017 yet you said 3k hour 2016 killer main. I'm an xbox player too can you give me your profile we can always prove your 3k hours e ik th a simple check. Also it has to do with the fact that you are not an experienced player you have these opinions of an inexperienced player.

    I've been playing a while. 2 - 3 years, I forgot we were in 2020. BloodlustWolf13 is my gamertag.

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1562037#Comment_1562037

    I highly doubt you are a killer kain form 2016 if you really think flashlights need a nerf. Got screenshots to prove this claim? Aldo what platform?

    Xbox one. What has this got to do with my point of gen speeds are ridiculous. A lot of killers would agree with me that they are ridiculously fast..

  • @douggie123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1562011#Comment_1562011

    I started in 2016 and had 3000+ hours. And watched as killers have died regularly

    Killer main for 3 years. Now I am playing more survivor cause I can actually win

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1561944#Comment_1561944

    Are you a 2019 player I can tell you know nothing about balance or the game after reading your proposed changes you are a new killer main like alot do the playerbase who complains.

    If survivor takes no skill why does so much of the playerbase suck at looping. Did y ok u notice with old legion definitely t had the biggest survivor dip? If survivor is so easy let's play custom I'll play oni and loop me on blood lodge for atleast 2 minutes.

    1. Old ruin was incredibly unhealthy for the game new players couldnt get through gens. It was braindead for killers who were bad st making map pressure for themselves. Pop is a good ruin replacement and so is corrupt.

    2. This I would be ok with some totem spawns are so bad actually unfairly.

    3. Keys arent guaranteed they still have a spawn chance but I wouldn't mind this either but in turn decrease ebony mori spawn rate way too common.

    4. Flashlights have been nerfed 3 years ago crippling their addons and having nothing useful but 4! 4 addons are useful and to top it off you can look at walls and run lightborn or franklins.

    5. Im mixed about this but for the most part I guess. But keys will be getting nerfed any ways and hard locked to one escape so what's the issue?

    6. Adrenaline rewards you for completing your objective, dead hard is an exhaustion perk. You have to joking these perks are on cooldown to one use per 40 seconds.

    7. I had 6 pallets max on auto haven it was so bad it spawned double pallets! Alot of the survivors are bad at the game if you delete the pallets we lose every game guaranteed you are showing the basis basis this one.

    8. If you "remove half the loops" you essentially make blendette become meta and you will have boring games where survivors will stealth so hard you might as well quit.

    So anyways be honest when did you start this game my killer biased friend I can tell you got to be new here. Havent seen 2017 loops, havent seen vacuum pallets, havent seen insta blinds. Its gross that you think this way.

    I started in 2016 and had 3000+ hours. And watched as killers have died regularly

  • @Tactless_Ninja said:

    5 gens only power 1 gate. Extra 2 gens power the other.

    Yeah, I dunno lol.

    Just put one gate permanent. If they are that good they don't need two gates

  • @MigrantTheGreat said:

    https://forum.deadbydaylight.com/en/discussion/185131/to-killers

    Ideas

    1. Make all killers viable

    2. Give survivor's more objectives

    These are just my ideas and I how I feel, but these have major problems

    1. Killers will be too powerful

    2. Solo survivor's will get the ######### end of the stick

    Killers don't need to be op just a lot more balanced than now. Survivors are highly op and need massive nerfs

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1561912#Comment_1561912

    I am but yes 2 minute is enough to pop 2 gens it is 80 seconds solo. I also dont understand how me being a survivor main is relevant. Why do you think the survivors shouldn't do gens while you are doing something other than pressuring them.

    If gens are made longer which you are implying the game will become even more boring for the survivor side which some fo you killers are ok with despite needing 4 times survivors per killer.

    Mate you lot need more objectives other than pop 5 gens and disappear, playing survivor takes no skill whatsoever a bloody monkey could play and win as survivor. Did you lot not notice that when ruin was destroyed half the killer playerbase left. Because it was unnecessary.


    - Bring old ruin back

    - Make totem spawns a lot more harder

    - don't put keys in basement chest every match

    - nerf flashlights

    - make it so you can only find hatch after all gens are done no matter how many survivors remain.

    - kill adrenaline, dead hard etc

    - delete half the pallets

    - remove half the loops (which by the way they didn't fix god loops a couple of patches ago they merely made them worse)

  • @ Antares2332 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1561741#Comment_1561741

    Don't even think about using trapper if you don't want to be genrushed, you lose a lot of time if you set traps at the beginning of the game

    Any killer even just trying to find survivors and actually catching them you lose gens.

  • @douggie123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1561904#Comment_1561904

    The point is on the 2 minutes it takes to place one trap down and find your first survivor 2 gens pop (it's way too fast). You must be a survivor main for this comment

    Why should the killer playerbase only be able to play nurse, Billy and spirit effectively. Out of a roster of 16 soon to be 17 killers.

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1561741#Comment_1561741

    So what else were they supposed to do while you placed your trap? Let you place more? Go find you?

    The point is on the 2 minutes it takes to place one trap down and find your first survivor 2 gens pop (it's way too fast). You must be a survivor main for this comment

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1561766#Comment_1561766

    I mean, you have a Killer who requires Setup to be played efficiently. And you dont do Setup. The outcome should be expected.

    Honestly, you cant play Trapper and have the Mindset that you will have 5 Gens up after 2 Minutes. When I play Trapper, I know that 2 or even 3 Gens are done before I have my first Hook, simply because I spend most of my Corrupt Intervention setting Traps. However, once I am done with that, I can apply pressure.

    On the other hand, if I play Spirit and 2 or 3 Gens get done before I get my first Hook, I clearly messed up.

    The thing that makes laugh the most is the challenge win a trial with 5 gens still remaining. This challenge is full on impossible as by time you find a survivor and they use there pathetic loops at least 2 gens have popped. It's unbelievable this game. Friday the 13th although buggy at least you have equal chance on both sides to come out on top. Dbd it's always gonna be a survivor win. Because:


    - Ruin is destroyed (bring the last ruin back as that actually prevented gen rush)

    - Pallet loops exist too much

    - Flashlights exist too much

    - Tool boxes exist and although nerfed can still repair gens effectively

    - Adrenaline exists

    - Keys exist

  • @douggie123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1561761#Comment_1561761

    I do on the killers who have it. But it's onkh 2 mins and then after that gens go fast as ever

    Also still by time you catch your first survivor a gen pops anyway

  • @SCP_FOR_DBD said:

    I think the devs are working on something to slow the early game. In the meantime I'd recommend running corrupt.

    I do on the killers who have it. But it's onkh 2 mins and then after that gens go fast as ever

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1561741#Comment_1561741

    Do you run Corrupt Intervention? And why do you only place one Trap at the start of the game?

    Because if I places anymore 2, 3 or 4 gens would pop wouldn't they

  • @Iceman said:

    Make certain gens where you need to fill it up with gas. Not all, just a couple. So like on an rng base

    (not a killer main btw, I play both sides equally)

    I like this idea

  • @douggie123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1561739#Comment_1561739

    Really. I had a match earlier as trapper I placed one trap and found my first survivor and 2 gens popped.

    I then downed said survivor after a short chase and another gen popped.

  • @Aven_Fallen said:

    Genrush is almost non-existent.

    Really. I had a match earlier as trapper I placed one trap and found my first survivor and 2 gens popped.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1545886#Comment_1545886

    YOU as the Killer should force Survivors off Generators, not a Perk. And there are no broken Pallet Loops anymore. There are strong Pallet Loops, but those are gone when the Pallet is broken. But there are no God Loops anymore.

    Yeah that would be fine if killers could be in 3 places at once. You get one of a gen another 2 pop behind you. Ruin prevented the Genrush as it slowed the repair time for gens. If your playing trapper or hag or something how the hell you gonna set your traps and stuff as well as make sure 3 gens don't pop in 2 minutes.

  • @28_stabs said:

    Define your fun, please. :^)

    Being able to actually play the game

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