douggie123
douggie123
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1545872#Comment_1545872
If you played for 4 years you should know that the game was much harder for Killer back then.
It got better and then it's slowly got worse and now it's pointless. Gens go too fast, hexes get annihilated on 10 seconds. Survivors use broken pallet loops, one of the stronger killer perks (ruin) got destroyed that's when things got absolutely crap because killers cant protect gens anymore. The survivors still manage to ultimately Genrush.
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1545841#Comment_1545841
2 years, I got the game when it was free on PSN plus.
For you to comment and say that the game is fair and balanced it must mean you play survivor 100% of the time and have no idea what hell killers go through.
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1545841#Comment_1545841
2 years, I got the game when it was free on PSN plus.
I've been playing for 4 years and watched as the games died
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/183172/killers-arent-viable-anymore
"oh no I cant curbstomp survivors effortlessly, I actually have to put more effort than them to win! This is unfair, its outrageous"
Mate, I hate being the one to say this, but git gud. If you are getting 5 minute games all the time its most probably your fault and not a problem with the game.
Mate how long you been playing
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Also if I see someone who was killer when I was surviving who moried me off first hook they get the same back
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@Babyyy_Boyy said:
Other than using a mori for a daily ritual, why do you bring a mori in your match or matches? Just curious here.
•Someone you don’t like?
•A team you don’t like?
•just had a bad match previously?
•just to be toxic or mean
•revenge
•for the animation
•A key in the lobby
•multiple medkits, flashlights, toolboxes, etc.
If I I didn’t list something put it down below. I personally don’t like bringing moris but if it’s for a daily that’s probably about it.
I bring it for a couple of reasons
- Flashlights in lobby (I mori all the flashlight users)
- If I see someone who was toxic towards me im previous matches I bring ivory and kill them
- daily rituals
- feel like being a twat
- rift missions
- sometimes just to punish genrushing (I do this by putting the mori on and if I get gen rushed I use it first or second hook I don't care)
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@NuKeD said:
2 matches in a row with 4 guys downed and they keep getting up as soon as i grab somebody. do you wanna know the result? 0/4 and entity displeased with "gg ez" in chat.
seriously, what's the purpose on using these crutch perks for survivors? i'm titled as hell right now. 2 sweaty survivor teams with this ugly perk and two times i get genrushed and teabagged at the exit because people can't accept their defeat so they need these "second chance" perks.
Don't slug simple.
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@jisp3r said:
https://forum.deadbydaylight.com/en/discussion/comment/1527400#Comment_1527400
Play as her and you'll understand then...
I main her on xbox one
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@WARW0LF said:
i just DC when i get hit while i'm clearly round a corner, rock or tree, F that crap, not worth playing out the rest of the game, it almost feels like the killer has a cheat in a way, it doesn't feel good or fun to be clearly standing behind a giant rock, only to be down by a refrigerator sized hatchet that should of went straight past but pops on thin air, i don't expect much from these indie devs though if i'm honest, i doubt they even know how to fix it
That's just you being a fool and messing everyone else's game up. I hate dcers.
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@Stonuk said:
https://forum.deadbydaylight.com/en/discussion/comment/1527402#Comment_1527402
Yeah, sure, of coure, mhmm.
Yeah they do. I have only had a few issues. Once was when I threw a hatchet across the map during a kill your friends match and my friend told me that it hit behind him. They aren't broken they are just inconsistent sometimes they actually hit and and other times they definitely don't. For the most part they hit when I'm killer and survivor. I have had a few shady ones but not many
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@Stonuk said:
https://forum.deadbydaylight.com/en/discussion/comment/1525011#Comment_1525011
It's funny, that people concider broken things normal and completely fine.
All of the hatchets I throw. They directly hit I watch as they hit.
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@jisp3r said:
Have you tried playing her on console? I guess that's why the hit box is the way it is... Controller aiming sucks
I am xbox one
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@ihatejosh said:
Just curious if I should expect to keep getting hit by school bus size hatchets or not lol
They are fine. As a huntress main n I have no issue
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@Kilmeran said:
https://forum.deadbydaylight.com/en/discussion/comment/1523547#Comment_1523547
And every three months, BHVR just adds to the pile of DLCs. Though it seems that lately, even the new perks aren't that great.
I think the devs are doing the best they can for the playerbase. The dlc aren't badly priced. A lot of the dlc are licenced hence why the expense. I have played for 3 years and I'm proud to say I have bought all dlc up to date and I have got a few of the cosmetics. The point you aren't seeing is that BHVR are still a business and need to make money. You can still buy older certain games for £50 - £80.
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@douggie123 said:
The other day I had an interesting match. 5 gens remain and all survivors slugged twice and hooked twice. This was playing clown at rank 4 and playing against rank 1 survivors.
Not sure how I managed it. But it happened
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@JeshSol said:
https://forum.deadbydaylight.com/en/discussion/176125/so-the-new-leather-face-is
I Played 15 games today, 13 were against leatherface (he destroyed my team in all of them). He is way too broken now, good he got a buff but now he needs a nerf
Typical survivor main
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The aura reading has been screwed. Can this please be fixed, you can barley see aura when you are using aura reading add ons, perks etc
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@Sunbreaker7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1486290#Comment_1486290
Yes, exactly on point. It is because I am a Leatherface main that I know to say when my character has been pumped full of steroids to a point where I no longer need to do any heavy lifting trying to win. I get 4k way too easily with the new Leatherface, using tactics that were never before possible and are way too unfair against survivors.
Yes, it is a valid point to make that people are not yet used to the new LeatherFace, but these are not the type of problems that will go away once the people know how to play against him, he can not be outran in most cases compared to other killers.
So u don't want 4ks then. I love him and I might main him now. I main huntress and trapper currently but leatherface could be a third main for me now
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@Sunbreaker7 said:
BROKEN. Let me repeat that slowly so you catch that, Brooo-ooooo-keee-eeen.
The new Leatherface can now:
- Pallet loop without fear or effort with 3 full charges and even catch the looper on the first loop if they dont drop the pallet. So there is no real looping against leatherface now.
- Leatherface can easily chase down anyone in open field while way behind and still catch the survivor by the end of the third charge of the chainsaw. You are pretty much dead if nowhere near a pallet or window, don't even try to spin dodge or do any fancy moves, leatherface got fuel in the chainsaw to still hit you even after many misses.
- LeatherFace's infinite hook face camp zero chance rescue is still very much present.
- Leatherface can chainsaw his way from basement all the way out of the shack and even to the other side of the outer window of the shack with 3 full charges, so good luck getting out of the basement even if you raid it with 3 other survivors. Again, leatherface got fuel to down the whole team in one go.
- Leatherface can strike a borrowed time survivor with the chainsaw and catch them with the same sweep, rendering borrow time completely useless against this killer.
LeatherFace has rised from low tier to top tier in a single patch and he far outperforms any other killer in the game now, period. I am a main Leatherface player, I have played this killer the most out of all and still continue to do so. Despite being absolutely broken and having extremely fun playing him in this broken state, laughing how easy it is to down survivors now, even I can't put up with this disgust with a straight face and hope it to stay untouched.
Is this the change we wanted for him? I have to seriously put effort to lose a game on purpose when playing him now. Don't get me wrong, it's freaking fun to play the new Leatherface, I think the new reworked power is a step to the right direction in his design, but it's absolutely op, especially with addons.
I love that I no longer can accidently end my chainsaw charge prematurely in 99%, that was the best change about him. I also love that I can extend my sweep time if needed, no longer having to be 100% skin contact distance from the survivor in order to hope to down them with the chainsaw. It was something that made playing Leatherface a big chore as many could simply outrun him to a window or pallet,thus restarting the whole chase to 100% skin contact all over again. It was a big waste of time, so glad to see there is now new power to extend the sweep time when needed. However, the amount of time the leatherface can sweep is just redicilous, not to mention how fast he goes while sweeping.
All of this is amazing. I love it and I can't wait to floor all of the smart alec toxic looping survivors. All killers need to be at this standard so we can take out loops quick.
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@CrossMode said:
Man, leatheface catch a sprint burst with the 3 charges... Did you believe that? Hilarious. In time... Poor Billy, a overrated killer... nerfed, cry.
Learn to juke with sprint burst. It's carrying perk anyway
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@Sunbreaker7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1486281#Comment_1486281
There was a beta test for the new build and people were already pointing out how op strong the killer is. That's what makes this whole thing pretty bizzar that they would release the killer in the same state in which the players had viewed way too powerful for the live server.
He is not too powerful at all. He is fine get good and learn how to juke him. I can quite easily still juke him, I did it yesterday in two matches. He could make top tier now which is good and now they need to do the same with all killers so that all killers can be viable all the time. I hope they don't nefc leatherface because he is alright where he is.
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@Sunbreaker7 said:
BROKEN. Let me repeat that slowly so you catch that, Brooo-ooooo-keee-eeen.
The new Leatherface can now:
- Pallet loop without fear or effort with 3 full charges and even catch the looper on the first loop if they dont drop the pallet. So there is no real looping against leatherface now.
- Leatherface can easily chase down anyone in open field while way behind and still catch the survivor by the end of the third charge of the chainsaw. You are pretty much dead if nowhere near a pallet or window, don't even try to spin dodge or do any fancy moves, leatherface got fuel in the chainsaw to still hit you even after many misses.
- LeatherFace's infinite hook face camp zero chance rescue is still very much present.
- Leatherface can chainsaw his way from basement all the way out of the shack and even to the other side of the outer window of the shack with 3 full charges, so good luck getting out of the basement even if you raid it with 3 other survivors. Again, leatherface got fuel to down the whole team in one go.
- Leatherface can strike a borrowed time survivor with the chainsaw and catch them with the same sweep, rendering borrow time completely useless against this killer.
LeatherFace has rised from low tier to top tier in a single patch and he far outperforms any other killer in the game now, period. I am a main Leatherface player, I have played this killer the most out of all and still continue to do so. Despite being absolutely broken and having extremely fun playing him in this broken state, laughing how easy it is to down survivors now, even I can't put up with this disgust with a straight face and hope it to stay untouched.
Is this the change we wanted for him? I have to seriously put effort to lose a game on purpose when playing him now. Don't get me wrong, it's freaking fun to play the new Leatherface, I think the new reworked power is a step to the right direction in his design, but it's absolutely op, especially with addons.
I love that I no longer can accidently end my chainsaw charge prematurely in 99%, that was the best change about him. I also love that I can extend my sweep time if needed, no longer having to be 100% skin contact distance from the survivor in order to hope to down them with the chainsaw. It was something that made playing Leatherface a big chore as many could simply outrun him to a window or pallet,thus restarting the whole chase to 100% skin contact all over again. It was a big waste of time, so glad to see there is now new power to extend the sweep time when needed. However, the amount of time the leatherface can sweep is just redicilous, not to mention how fast he goes while sweeping.
He is absolutely fine for God's sake. Your a leatherface main why are you complaining. He isn't broken, people just ain't use to seeing him a bit stronger than before.
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@Thiccsty9 said:
I just tunnel the ######### out of whoever I hook first cause it makes the rest of the game super easy lol.
Lol we aren't allowed to do that we have to let them gain exhaustion back so they can dead hard and sprint burst away.
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@mentalpopcorn said:
https://forum.deadbydaylight.com/en/discussion/comment/1462454#Comment_1462454
Okay, I'm not about the be the idiot calling doctor op, but you're a whole other kinda idiot. Doctor takes skill? He's legit one of the easiest killers. Please don't be the idiot on the other side of the spectrum. Doctor is an easy killer with annoying mechanics, this is why people call him op. He's not op, but he is most definitely not a skill based killer either.
That's a good comment lol. Idiot on the other end of the spectrum. Hahaha
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@fabeck said:
Both of these Killers are op, you literally don't need brain power to play with them. The Doctor just spams M2 and Myer's absurd small terror radius with a power like Evil Within just makes them unfair. Especially on small maps. Please nerf them.
Sort your head out or uninstall the game
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@fabeck said:
Both of these Killers are op, you literally don't need brain power to play with them. The Doctor just spams M2 and Myer's absurd small terror radius with a power like Evil Within just makes them unfair. Especially on small maps. Please nerf them.
Gtfo
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@douggie123 said:
https://forum.deadbydaylight.com/en/discussion/comment/1460778#Comment_1460778
Yeah but the thing is most survivors they commit to gens anyway and a highly coordinated team can smash all 5 gens in 5 - 6minutes with or without ruin. We need old ruin back or hen times nerfed to the ground
Gen*
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@Peanits said:
It's definitely too powerful to not be a hex, especially if you throw Surveillance into the mix. That's 200% regression as soon as you force someone off the generator and you have instant feedback to tell which generators are being worked on. Normally that's balanced by the fact that it can be destroyed, but having constant info on where everyone is and what they're doing with no way to disable it would be pretty crazy.
Yeah but the thing is most survivors they commit to gens anyway and a highly coordinated team can smash all 5 gens in 5 - 6minutes with or without ruin. We need old ruin back or hen times nerfed to the ground
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@EmpireWinner said:
Ruin is great when you force survivors off gens, if you can't do that, then it not be useful.
All we basically need is better totem spawns, that would buff all hex totems.
I would love to see the day when devs think like that
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@DrBrain said:
Just ran into two Myers using this add-on and they instantly 4k'd our group because of it.
A fist-sized granite piece taken from a broken tombstone.
- Kill healthy or injured Survivors with Evil Within III
- .
- Disables the ability to Stalk with Evil Within III.
- Considerably drains the Power Gauge after killing a Survivor.
- Considerably increases the amount of Evil required to reach Evil Within III for the first time.
What in world are the Devs thinking giving a Killer the ability to instantly KILL a healthy survivor. This wasn't even like the Myers was slugging or even trying to hit people. He just got close enough to start the Kill animation and Killed full health players immediately.
Why is this in the game? What kind of Mori bs is this? Wew mfw I just got insta killed at full health, no hooks, while mid sprint.
https://us.v-cdn.net/6030815/uploads/CDRO3XWNFVOJ/94063c91-1748-431f-901b-3c34aa487f50.gif
It's fine. It takes ages to get the stalk for it. Stop whinjng and accept your loss.
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@P1P3DS said:
Cause moris are a thing.
Yeah but that doesn't mean survivors get a free escape
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@douggie123 said:
https://forum.deadbydaylight.com/en/discussion/comment/1389776#Comment_1389776
I'm sorry but killers objective is to kill as well. We can't just spend all the match protecting gens. Lucky for survivors they only need to do one objective but killers we have to
Kill survivors
Protect gens
Maintain map pressure
Protect exit gates
Chase survivors
Deal with loops, flash lights etc
Also if you do have hexes you have to try and protect them as well.
What do survivors need to
Repair generators and open gates done
And only certain killers are capable of doing all of these. There is a roster of 20 killers and only three of them are viable (nurse, spirit and Billy) enough to do all objectives. The other 17 aren't viable whatsoever. I want to be able to have a play all killers with a good chance of success.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1389752#Comment_1389752
Of course you are in control. You are the factor that should stop the Survivors from doing Gens.
If you cannot do that, then they will do Gens, it is their Objective. What do you expect?
I'm sorry but killers objective is to kill as well. We can't just spend all the match protecting gens. Lucky for survivors they only need to do one objective but killers we have to
Kill survivors
Protect gens
Maintain map pressure
Protect exit gates
Chase survivors
Deal with loops, flash lights etc
Also if you do have hexes you have to try and protect them as well.
What do survivors need to
Repair generators and open gates done
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1389730#Comment_1389730
I am Rank 1 on both sides. Usually I 4K without every Generator being done. And I am not even that good at the game. It is quite common that I lose 2 or even 3 Generators quite early, but this does not matter that much in the end. If you go into the Corner after 2 Gens have been done, it is your fault that you dont win that game.
I don't sit in a corner I said we might as well sit in a corner as we have no control
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@NightWolfsFury said:
The thing about killer is people put way too much weight into "I need to 4k to win" mentality, which isn't true at all.
0 kills means you got stomped. 1 kill means you lost. 2 kills mean you went even, both sides played well overall. 3 kills means you won. 4 kills means your stomped them.
This game overall is fairly balanced for the most part. A statistic was released that the killer with the lowest win rate on their worst map still have a 52% kill rate, which is VERY balanced when you think about it. Their worst map, they still kill at least 2 survivors on average.
People just need to get out of this mind set of where they must 4k to win. It isn't true. You will WANT to 4k, but you don't need to for it to be considered a tie or win.
Two kills don't get you ranking up though. It's unbelievable. There is no balance the devs just don't care about killers they have more or less admitted that on live stream before. They are all for survivor. It's stupid and boring. Nerf the pallets, nerf the loops - (the previous nerfs weren't even nerfs they just made the loops more effective) and nerf gen speeds. Bring ruin back to the original state that will provide balance
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That's because you survivors complain a lot sometimes over nothing. All I ask for is balance. Your a survivor apparently so you don't know what hell we go through.
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@xI_Fabi_Ix said:
They still don't work.
And players are technically losing 100k points per match because of this.
Get 30k points as Killer? 3 offerings? You get 60k because of BBQ! Instead of the 150k you would have actually gotten that match.
Extend the time you can find the offering in the bloodweb or just disable them until they are fixed, so these randoms don't waste them. I'll 100% wait until they are fixed before I use them.
It's an Event for the COMMUNITY of the game. But the only thing is collecting crowns and using your 104% Escape cake. Also "I didnt wanna save because of my crown" + the fact that other players don't get points from your cake makes this the most selfish Event we ever had.
But the good thing is, the Loading Screen looks great. I like it a lot.
They don't work for me at all
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@douggie123 said:
https://forum.deadbydaylight.com/en/discussion/comment/1366888#Comment_1366888
It's highly competitive when survivors hen rush the hell outta ya, loop the hell outta you and teabag you. How is that fun for killers.
Genrush I meant
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@Cius said:
https://forum.deadbydaylight.com/en/discussion/comment/1366878#Comment_1366878
It is a non-competitive game, without fun there is no sense
It's highly competitive when survivors hen rush the hell outta ya, loop the hell outta you and teabag you. How is that fun for killers.
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@upsetelcor said:
Let me preface this by saying I am a killer main. I don't often play survivor, so maybe my view on things for survivors isn't great. However, there's a blatant issue with Pyramid Head. Why don't BT, DS, Pop, etc. work with cages, but moris do? The logic behind being unable to use DS and BT with cages is that they are HOOK perks. Okay, whatever. It's really yikes that this killer literally encourages tunneling, but that's just the game for you. If you can't use your hook perks out of the cage, you shouldn't be able to mori out of the cage.
Moris specifically say (we'll go with an ivory for simplicity) "Grants the ability to kill one Survivor who has been hooked by your hand during the next Trial."
Well, if the cages don't count as hooks for the perks, why should they count as hooks for moris? For that matter, if cages don't count as hooks, why can you hook someone and cage them, for the same 3 states?
For real, man. Pyramid Head is so bad for the game right now. The pure, unadulterated tunneling right now is absurd. Sure, sending a survivor to the cage puts them on the other side of the map, but you can still see the cage, so what's stopping you from going after the survivor again, when they're injured, pretty much completely defenseless and fresh out of the cage? You can't really avoid the trails of torment in chases without nearly guaranteeing giving the killer a hit or a down. You may be able to urban evade through it but in my opinion, there should not be a single killer that makes you put on a perk on the off chance you get them.
BHVR, you say you want the game to be fun for everyone, and from a killers perspective, this absolutely does not seem fun for survivors at all. The tunneling is absolutely rampant right now, and its making half your playerbase want to quit. God knows first 3 games as survivor I played, I got tunneled all 3, and don't want to play survivor at all right now.
Seriously man, I don't understand why BHVR added a killer who literally does something the community has been bothered by for literal years and it needs to be changed. If tunneling has irked the community for years, why make it so easy for PH? He can pick survivors up, just like every other killer. He shouldn't be any sort of special about it. I understand it's supposed to be a cool new mechanic, but in reality, it's making people genuinely not want to play. There is no sort of fun in being tunneled, and it should not be encouraged like this.
Feel free to tell me I'm just whining if you must, but after seeing it from the killers perspective and the survivors, I really do not see where this is good for the game at all.
Killers don't want it to be fun for survivors that's the whole point. We want survivors to be dragged through pain regularly. I wish all killers were as good as pyramid head. We as killers aren't there to give survivors fun we are there for one job and one job only to kill them. Not make friends.
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@gofu said:
Whichever side I play I just never enjoy it.
The map is extremely difficult to navigate and the 4 ways of moving from 1 floor to another are all shoved into the sides and never easy to find.
Playing as survivor, most if not every single pallet in this map is unsafe, and there's a lot of parts in loops you get stuck in by mistake either the tip of a chair or a desk its just weird.
Playing as killer, it's HELL for a 110% killer, the hallways are very long and a survivor could waste like 30 seconds literally just running and not looping. Again, very hard to go between floors so If I hear a gen 90% above me I'm often helpless and this has happened to me a LOT so far.
Overall I understand how much effort the devs put into making a map with sounds, easter eggs, and a general scary theme like this, but moving around it is frustrating. Hope some changes are implemented perhaps more ways to go to 2nd floor and some staircase signs like in The Game.
It's a good map in fact I would go as far as saying its the devs best map. At last we have a map with scary like features. It will just take time to get use to.
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@YUI16 said:
New killer send me to the cage.
My friend unhook my.
Killer back to me.
Killer see my friend but he chase ME.
I GOT HIT
AND I HAVEN'T Decisive STRIKE.
DECISIVE STRIKE SHOULD ACTIVE WHEN SURV UNHOOK FOR CAGE.
Don't step on the trails of torment problem solved. Don't start whinging cos you got outplayed
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@Leyoyo said:
Hello dear people of the fog;
I have recently encountered some wraith player who just don't play the game
I assume that this is on purpose because it's always with wraiths and when wraith is standing still he is completely invisible.
Is this considered normal? grief? Bannable?
Thx for your answers ^^
@PatBrutal said:
https://forum.deadbydaylight.com/en/discussion/137144/wraith-afk-normal-grief-bannable
AFK can be abused, so the best way to report that kind of behavior is to report them via the in-game report (required). If you want to know more about the rules for the report system you can take a look at this page : https://forum.deadbydaylight.com/en/discussion/19450/game-rules-and-report-system
I have had this last night I had a wraith and a plague who were AFK. The wraith ever moved but the plague when we finally found her after repairing a couple of gens she just ran away. The other gens got completed and she opened the exit didn't hit any of us but swung her weapon to tell us to leave sort of thing.
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@GoodBoyKaru said:
If anything I'd argue he needs a but of a buff. His ranged attack should be a whole lot easier to land (reduce detonation time or let him fire it quicker) and then make it less spammable.
I know that. Its just I have seen a few posts already asking for nerfs and he is only been on PTB for 3 hours. I can't access PTB as I only have xbox and ps4 but I have read about him and I like him.
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Oh my god and it begins.
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I am sick of fighting for one side only its time to think about both sides. Both sides are fine it's the community who need to think of ways we can balance the game not think of ways to make one side overpowered. The community need to think if hoe much work devs put into things. Yes sometimes things aren't the best but it's called trial and error learn something from this phrase.
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@Leachy_Jr said:
Or any killer that is like old Freddy or has the same mechanics.
He was so fun to play and come up against, he had so much pressure but he was fairly weak in chases so it felt balanced out, he felt fair.
I hate these new killers that have abilities to help them in a chase but they have no pressure, chases (the actual fun part of the game) now go by much quicker and is harder to balance, other killers (like pig) are better as they have longer matches and longer chases. Freddy was just like this.
What I was thinking is a killer that pulls you into a different style world or something like that, and keep the transition flickers so it has a skill requirement. Make them do something unique to escape this world like to run somewhere. Then they can get back to gens.
He was my favourite killer, I have now moved onto Legion who i'm also having fun with. If an old Freddy mock was introduced then i would play it over anyone.
Freddy is brilliant now and quite honestly I believe he is better now. He has more map pressure and his power is great. He could probably in my opinion be a top tier killer noe in the right hands.
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@migaloo said:
Constant teaming and griefing in public servers. I started taking screenshots today because I got tired of seeing it.
As you can see I am being revived by my 2 team mates while the killer sits there and waits to down me immediately. I can't control my character or do anything. I can only AFK or get banned for leaving.
On this one I am hiding and it's to the top left, you see the myers standing there staring at the downed survivor who is being revived by the other 2. This is my observing someone else being griefed. When they got tired of griefing that person, they looked for me to grief me too.
If I leave these games, I'm banned. If I AFK, I am breaking a rule. But I can't play the game normally, because I obviously can't 1v4 as a survivor. So I have to sit through this griefing until the timer runs down.
Why am I not allowed to leave these games when people obviously aren't playing properly, and even worse they are trying to ruin the game for other people?
I realize there is a report button, but obviously this behavior isn't punished otherwise I wouldn't run into it every day.
You could easily get an intern to sift through reports for free. I bet you could get thousands of applications from people in this forum that would do that for free. what excuse is there to allow this behavior?
Hang on how do you know ghostface is going to down u again. He could be stalking the healers in order to down them. This is just a thought I aren't sure how the match went in the end. All I know is that when I play myers or ghost face I often stand and get free stalls if I see people getting healed. Because In my opinion it's there fault if they stand there and let me stalk them instead of moving.
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@ItzPixelYT said:
https://forum.deadbydaylight.com/en/discussion/comment/1182087#Comment_1182087
I think Demogorgon needs a buff/rework, i feel like some killers need nerfs instead of buffs, Doc & Freddy for example are Ez mode when playing as Killer right now, from my experience.
No freddy and Doctor are fine
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@SurviveByDaylight said:
https://us.v-cdn.net/6030815/uploads/556/2J0KXZAYFYSM.jpeg
It just sucks because I play games and they usually end up like this here in the photo I attached. I mean, look at that broken scoreboard. Killers got it way too easy and the bp is sad for survivors. It’s worse for those that get tunneled and face camped. You wonder why people disconnect. And this game punishes you for it. This game posted was a billy that basically Billy’d out and then billy’d back when the guy got unhooked (another form of tunneling)
we got the gens done down to 2 left, he stomped on hatch and I had nowhere to go because I can’t open gates faster than he can billy chainsaw his way around the map 😂 it’s whatever. I don’t think this games very fun to hold down a button and stare at a progress bar to repair gens until I become someone’s 4K every game. Nahhh. DC penalty? Nah, I don’t like that. Makes it more frustrating to play a game that’s even more frustrating. I consider this to be a killer sided game for sure. Where are these sweaty SWF teams at? I don’t have these magical Houdini gen rushing teammates ever playing solo 😂
Of course if was easier to handle against survivors you were playing one if tge too tier killers.