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douggie123

douggie123

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  • @Peanits said:

    We haven't announced any changes to the Hillbilly. The only thing we have mentioned in the past is that the Hillbilly will receive an add-on pass at some point in the future.

    Add on pass whats that @Peanits

  • @rita_book said:

    BBQ and Chili is completely out of hand and overpowered. I am going endless waves of matches against killers ALL of whom take it. THEN, survivors getting lucky if we even get ONE generator down.

    The reading aura portion of the perk is absurd and should be removed. The aura reading after a hook creates a snow ball effect for the next hook, eventually leading to a win for the killer.

    It is also completely unaballanced. One perk should not instantly lead to 4 kills and zero generators.

    Get good. This is getting ridiculous now all you survivor mains seem to do is want killers and n their abilities etc to be destroyed. You are all going force the killers to quit and then good luck finding matches.

  • @douggie123 said:

    https://forum.deadbydaylight.com/en/discussion/139253/killers-you-hate-playing-against-greatest-to-least

    Mate the had is fine. I just press LT to crouch immediately whilst someone is unhooking me

    For pig u are picking at her power are you for real.

  • @Murdle said:

    As a survivor, what's your 1 being most hated and 19 being the most fun killer to play against?

    Mine is..

    (HATED)

    1. The Doctor.

    * SPAM shocks you so you are NEVER able to use pallets or windows.

    * Reveals everyone's location in a huge radius around him.

    * Gives you "Hallucinations" that face you and give away your location. He sees these "hallucinations" too..

    * Annoying skillchecks for everyone.

    * No doing anything until you snap out of it.

    * Annoying laugh.

    Does he really need this much? He is literally a bug that needs to be fixed asap aka completely removed in the next update.

    2. The Hag.

    The embodiment of the words "camper" and "tunneling". Hooks someone, places 3 traps, proxy camps so they can instantly teleport back and tunnel whoever was unhooked.

    Ofc you can crouch walk to avoid triggering traps but once you unhook, the traps STILL get triggered.

    3. The Nightmare.

    Puts you asleep every minute and the only alarm clock that wakes you up is on the opposite side of the map.

    Yes, there's an alarm clock right next to you.. but that one doesn't work cause it's too convenient. You need to waste time going to the other one cause that makes more sense. Don't question this.

    Let's not forget his ability to teleport to whatever gen you're working on.

    No gens will be getting done against this guy.

    4. The Clown.

    Gotta love a pink elephant speedwalking at you and throwing bottles of gas that blind and slow you down.

    (DISLIKE)

    5. The Trapper.

    I like the ability to vault windows or drop pallets or.. walk.. without being trapped, injured, revealed, and ultimately hooked.

    6. The Ghost Face.

    "Tadaa!! You're exposed and I can 1 shot you now cuz I looked at you for a lil bit!"

    7. The Cannibal.

    With every "HURRRRR", he swings his chainsaw that 1 shots multiple survivors at the same time. Convenient tool for face campers.

    8. The Legion.

    Sprints across the map like sonic the hedgehog, hitting every survivor once and not committing to any chases. Randomly decides to hook a survivor after a gen or two gets done.

    I don't think I like this killer.. cause I don't understand it.

    9. The Deathslinger.

    So if this guy shoots you with a harpoon.. And you manage to get a giant ass tree, wall or structure in between you and him, that doesn't instantly break the chain.

    The chain just magically turns red and phases through everything as he still pulls you toward him.

    Because that makes perfect sense, ladies and gentlemen.

    10. The Wraith.

    95% chance to get facecamped and tunneled.

    (MEH)

    11. The Hillbilly.

    Running at the speed of light while holding a chainsaw. Blink and you'll miss him.

    12. The Pig.

    Hold on guys.. I have to get this ######### off my head before I die. Lemme just be completely useless to my team for a few minutes.

    13. The Oni.

    Demon dash.. Or demon bash. Whatever it's called.. The thing that allows him to sprint like The Flash. Then he hits the ground and that instantly downs everyone in the immediate area.

    Yeah, I don't like that.

    14. The Spirit.

    My favorite killer to play, not my favorite one to play against however.

    (FUN)

    15. The Shape.

    "TAAADDAA!! I looked at you for a lilbit now I can 1 shot everyone!"

    16. The Demogorgon.

    This thing hisses like a snake and dashes forward then smacks a pallet, breaking it and sending it to the shadow realm in under a millisecond as if it was built like styrofoam.

    17. The Plague.

    I don't enjoy being thrown up on but hey.. It's funny being chased by this thing that's literally puking on everything.

    18. The Huntress.

    Feels like this is one of the very few killers that don't walk at the speed of Quicksilver when he saves everyone from that explosion in x-men.

    Actually balanced and fun to play against and trying to dodge the hatchets she throws at you is fun.

    19. The Nurse.

    Gotta say this is the most fun killer to play against. The most challenging to learn how to play and requires a lot of skill. I don't even get mad if the nurse ia amazing at the game and kills me. I say "gg, well played".

    The amount of respect for nurse mains.

    I wish I played against the nurse more often. Games against this killer seem to be more fun than others.

    Anyways that's how I'd rank each killer from most hated to most fun. Would like to read how everyone else would rank every killer.

    Mate the had is fine. I just press LT to crouch immediately whilst someone is unhooking me

  • @Thatbrownmonster said:

    The more I view this dlc the more I realize it's probably the worst dlc in dbd soo far

    Deathslinger- Fun killer to play as, but the most boring to go against, where nothing of him seems unique, since he looks like a typical npc from red dead redemption. His only unique aspect is his gun, and his leg, nothing else is unique about him, compared to the other killers. His power is horrible to go against since even if you do break the chain you still get to mend, would be fine if you got injured, but you also need to mend even if he doesn't hit you?

    Deathslinger perks are some of the worst perks-

    Gearhead works as Discordance but you are dependent on a skillcheck appearing, and even then you have a limited time for it to happen

    Dead Man's switch- Works as a sort of thrilling threamours but it relies on hooking the obsession AND the survivors to stop fixing a generator, which to be honest would only happen if the generator is either half way or the survivor is desperated to go for the save

    Hex: retribution - I am not even sure what even is the point of this perk, since for it to really work you would have to either be close to someone allready cleansing and wait for them to finish a totem, or simply using it against a survivor that is not paying attention

    Zarina- Another boring looking survivor, nothing much unique about her, with some boring perks

    Off the record- Literally iron will and distortion mixed together with the condition that you have to be unhooked and it only allows it to happen for over 1 minute

    Red hearing- Works fine for the first time but after that the killer won't fall for it again, sure you can use it to bait the killer to a generator but pretty weak perk

    For the people- Only decent perk this dlc, really strong if used correctly and can be broken at the end game

    The map- looks amazing, too bad it's a small map, where everything is in the middle of the map, where everything around is empty without a single pallet, just bushes and cactus to hide on

    Would love to hear your opinions on this, and remember this is just my opinion

    It's an amazing dlc and I would love more like this. An Indian would be nice next.

  • @Impermanent said:

    https://forum.deadbydaylight.com/en/discussion/comment/1166056#Comment_1166056

    Oh look. A spirit main. Lol. Spirit and Oni have the same play style. And everyone’s dodged him. You can’t dodge him well enough.

    Yeah you can I have done it and actually deathslinger main now. Just forgot to change my pic.

  • @Impermanent said:

    How can anyone act like Oni running infectious fright and BBQ isn’t OP af? As a red rank PS4 solo, every game is like this:

    1. Oni downs someone. Someone screams nearby from IF.
    2. Oni hooks the player, and rages after the survivors that screamed or a BBQ target.
    3. Oni downs 1 or 2 more because it’s fng impossible to avoid the Oni in rage.
    4. or... Oni rages back to hook ala Spirit and downs 1 or 2 during the save.

    It just goes on and on with Oni in near perpetual rage from all the hits. He is way too maneuverable and fast and can be in rage for way too much of the game. It’s not even worth playing most games. It’s a joke.

    and if you are going to reply with a “git gud” just please don’t bother. You probably killer main or play in SWF or are just trying to look good. Oni is OPAF.

    Two words. Get g pod. Another twlhree words to add learn to play. He is easy to deal with. I have dodged his rage hit plenty of times.

  • @Gam1ngga5tly said:

    I have seen so many players complain about No one escapes death, saying it's toxic, a terrible perk and needs to be removed from the game.

    In my opinion I think noed is a good perk. It helps out new players that start playing dbd and if killer doesn't do too well during game they can turn it around and make a comeback. Also if you complain to killers about noed you have to remember that it's your fault they used it because you didn't do totems

    Not only that you cried and cried for nerfs to ruin. So am with this guy plus more

  • @ZoneDymo said:

    Kick a pallet, 2 kicks

    Kick a gen, 2 kicks

    imo Brutal Strength should just be 1 kick

    Cos that's helping killers mot survivors

  • @Deagle0105 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1131317#Comment_1131317

    No im on PC bro,and i just casually playing killer,i dont even think it was that competitive like i dont even know what pallets are safe and what unsafe,i tried to mindgame but sometimes i mindgame myself (LoL) and yeah i can clearly see that leatherface is suck at the moment,not like hillbilly

    Lol. I remember one match which was ironic and it annoyed me. I was playing doctor and he is suppose to make survivors mad but they were making me mad as they somehow managed to 360 me and walk into me and miss my attacks. There one minute gone the next

  • @Deagle0105 said:

    https://forum.deadbydaylight.com/en/discussion/133969/new-killers-clubhouse

    Hi,im really having a really hard time playing killer because of the infinite loops,tbaggers,toxic survivor but i really want to improve my killer experience,any advice to make the game less stressful? I main Myers but i sometime play leatherface and ghostface too,most of the time i got bully by OP Survivors and then they tbag and call me noob,etc

    Leather face is really bad at this time. Hopefully he will get buffs. I main huntress but also play as trapper and doctor. I have 3 years experience in this game and I am willing to help. I am a killer main I play survivor occasionally with friends or if I need to do a challenge or daily ritual. The loops csm be countered if you go the tight way b a out it.


    Like me playing huntress some of the loops all I need to do is throw a hat get at them. Workout what sort of pallets for example the survivors have whether it's a safe or unsafe pallet. Safe pallets for survivor u are gonna need to break cos unless they screw up real bad you ain't catching them. Are you on xbox.

  • @BulletsNonstop said:

    Is there any reason why slugged survivors shouldn’t be able to interact with exit gates ? Why is it that the killer is allowed to stomp on hatch and leave people slugged ? I Feel as though one should never feel hopeless in these types of situations if the killer wants to leave you there you should be able to crawl away and pull yourself up to the lever to open the gates. No?

    Unbreakable

  • If they nerf any more killers or any of the last remaining ability that killers have then I among a tonne more of the killer playerbase will leave. Which will mean you survivors are left with forever lasting queues and you thought waiting was bad now. ######### for more nerfs on killers and beg them to remove certain aspects of killers. You will see what torturous waiting times you are left with.

  • @CrescentGent said:

    Before I continue, let me preface this with "I'm a killer main" but I also play Survivor and I have been a fair amount recently.

    Anyway. Recently, I have gotten into 3 games, back to back with The Oni. Now the way to beat the Oni is to gen rush him, don't both healing. However, personally, I feel that the Oni should be nerfed in many a capacity

    For a start, he can whip around corners with his demon dash, who came up with that and why? With the Billy, it's a tad different, you have a chance to miss but with the Oni, it's near impossible to miss. Especially around trucks etc.

    and lastly but certainly not least. He gains blood fury ridiculously quick, I get the idea of the power but my god, he can go from Blood Fury to Demon Dash to Downed Survivor to Hooked Survivor and back to Blood Fury again within easily 1-2 minutes if he's efficient. Why?

    Please, nerf him.

    Also, off topic. Why did BHVR feel the need to remove the thing where you can't leave the trial with a bear trap on your head from the Pig, that's literally her entire kit and is precisely the point of the bear trap and yet they removed it. Now Pig mains get to be bullied at the gates and still escape, nice one.

    Get outta here. For the love of God. Killers need buffs I want people to start posting stuff like buff this killer buff that killer. I am sick and tired of seeing nerf this killer post nerf that killer post. Etc. Get good. You either ain't a killer main or you don't play oni. Get good.

  • @feechima said:

    https://forum.deadbydaylight.com/en/discussion/comment/1118068#Comment_1118068

    Would you stop going around antagonizing everyone. Every comment you have ever posted is bitter and hateful.

    I apologise but sometimes a lot of the comments annoy the hell out of me. Also you are the only person who is complaining about me.

  • @doodledot said:

    Honestly thats why i dont play killer but here... Git gud

    What so you enjoy bullying the killer then

  • @Malik1178 said:

    Sounds like someone needs to get better. See ya in the fog homie

    Back off. I can see which side your from

  • @feechima said:

    "I use ultra rare add ons i slug I tunnel i camp i play dirty oh so [BAD WORD] dirty."

    Maybe it's for the best you take an extended break or quit if you want. It sounds like you must have reached a breaking point. If the game is getting to you this badly, it might not be the right one for you.

    Spoken like a true survivor

  • @emptyCups said:

    I'm tired I really am of being bullied and taunted by these toxic survivors who have infinate magic power over killers.

    Facing people 15 ranks away from me. 3 minute gens are done I only have one hook... screw this. I watch this guy on the hook and they dead hard and tank hits for saves and even if I outplay them and pull the next guy off its Decisive strike again ! Its sprint burst and adrenaline again. Heals heals heals mindless scooby doo loops around a hay bale and I cant run stab puke or hatchet anyone because like a superhuman they dodge every wind up. They tbag past every throw

    I sweat and I sweat and follow every youtube I win chases faster I use ultra rare add ons i slug I tunnel i camp i play dirty oh so ######### dirty. I practice shots in kyf

    2 healthstates with 4 perks and a tool each that instantly heal someone who already has 3 hookk lives and I'm suppose to kill people who can literally waste an entire minute circling an haybail.

    i tape my tv for hatchet sights

    Theres no end to these second chance perks and saves.

    I set timers for hooks. I poor over every inch of these forums and the wiki and memorized perks.

    There is no horror anymore.

    There is no balance.

    Loops are frustrating, gens fly.

    I've got 2k-3k hours since launch longtime player longtime payer and I'm out.

    Your survivors ques just got alittle bit longer

    The survivors are single handedly killing the game with there unlimited stream of love. I am with you I know your feelings I main killer. This game is gonna keep going down hill and its the survivors fault. Congrats survivors looking n forward to the continuous posts whinging saying we can't find a match. Take a look at your work.

  • @sluc16 said:

    I mean seriously? No terror radius and impossible to hide from. And a ridiculous distance of 32 meters.

    Might as well just let him kill everyone on first hook as well, match is over before it started.

    Get good. Loser. Or would you just prefer easy escapes

  • @gatsby said:

    The practice of slugging the third person and waiting out the bleed out timer to try to ensure there's no hatch escape is completely killer sided and lacks counterplay.

    The game won't end normally with two survivors left and all the options for the last survivor only appear after the third one is dead.

    I think that doubling or tripling the bleed out timer when there are only two survivors left would do wonders because it actually puts pressure on the killer to hook instead of leaving them slugged. And it makes the game end faster when the killer holds the game hostage by waiting out the bleed out timer when the last two survivors are both are slugged

    Ot maybe don't get hit down. Get good. Use unbreakable, flip flop, tenacity, no mither, buckle up there all slugging counter play.

  • @altruistic said:

    Killer can finish the game in 2 minutes? Completely fine, balanced, and even skillful.

    Survivors finish a game in 5 minutes? Completely broken, unfair and biased.

    Another survivor main. Perfectly fine when you survivors can finish the game easily within 2 minutes but when the bottle spins back on you lot you cry. Get good please or stop bitching on the forums stuff like this when you know that is killer mains are just gonna send it straight back to you.

  • @goon375v2 said:

    I play on Xbox; literally every match today I’ve been camped relentlessly. I have not been toxic whatsoever; really didn’t have time to do anything before getting found. I’m typically ranked 14/15 so I’m not even good enough to be toxic. So for all you killers out there, WHY ARE YOU CAMPING ME SO BADLY

    You survivor mains bitched for killer nerfs so say hello to the future of dbd

  • @Mo4ntus said:

    First off I’m a killer main myself and while I personally think noed is a crutch perk I don’t begrudge anyone for using it usually is thank you guys for making survivors want to cleanse totems again, but recently I’ve been trying to run devour hope to see it’s effectiveness on different killers but because survivors don’t want to get hit by noed every game pretty much has someone with a map key or detectives hunch and with how bad totems are already it is more than obnoxious to be losing this after 1 or 2 stacks especially because after 1 chase 1 or 2 gens have already popped and I need to get on my slugging game

    How's about no. NOED is highly necessary now to teach survivors a lesson for bitching. And crying about unnecessary nerfs they made their bed and now they are gonna lie in it. Most of the killer community will run NOED until all nerfs are reverted.

  • @tylerdiablo said:

    The killer shouldn't be able to see what each character brings in the game while in the lobby.

    You know what I am getting absolutely sick and tired of seeing people complaining about the last few threads of power killers have. You survivor mains are going to kill this game and you won't realise it until you can't find a match due to killer playerbase dropping to less than 5% if not lower.

  • @Pulsar said:

    Every single Killer is available for free. You do not have to use any money to complete the Rift.

    On pc they got to pay for doc and hag in th think

  • @ppo8820 said:

    In your opinion which killer needs to be nerfed or reworked next? My vote is hillbilly but I also think a few others could be toned down. Thoughts?

    Get good. Loser. All killers need bloody buffs. No nerfs you complete and utter survivor main freakshow.

  • @ProfessorDunwich said:

    That is exactly what the devs are doing. They are completely shifting gears with the laser focus of attracting new survivors. The Ruin nerf was just part of it. The main reason it was nerf because new survivors struggled with it. What I find more bothersome is the "streamlining" of killers, making them more similar than different. Why? So new survivors have less to learn. I was just reading someones ideas for some Clown additions which seemed very cool.

    https://forum.deadbydaylight.com/en/discussion/124323/the-clowns-new-power-map-pressure

    First thing I thought, was there was no way the devs would do this, as it would be too complicated for new survivors.

    Perhaps the devs should show concern for the people who made this game as successful as it is. The ones who buy the ridiculously priced cosmetics. The ones who buy the DLC chapters the day the come out. The ones who give a damn enough to spend time on these forums.

    I 1000% agree they are pushing there veteran and dedicated players away whilst enticing newer players. Survivor mains.

  • You got beat by a low rank killer so you get to forums to cry and beg for sympathy. Rank means nothing it's how you play which counts.

  • @ppo8820 said:

    He seems extremely overpowered. We just played a round and killer was rank 16 doctor. He wiped the board. I’ve never healed and had to snap out of it more in a game.

    He seems faster, pallets don’t drop with him, and that static blast was stupid strong. We’re rank 5-8 so it was weird how good this doctor was.

    I know people will rush to be original and say get gud, so go ahead, but what does everyone else think?

    This is starting to get ridiculous

  • @thatcarbonfox said:

    BAN CAMPING AND TUNNELING, IT. IS. TOXIC.

    I am guessing your survivor main then. U shoukd have thought about this before cry to devs about mm killer nerfs and ruin killing etc. These two and more will rise


    Welcome to the future of dbd which has foundations of Survivor salt.

  • @Aeliten said:

    Ghost face is to good and shouldsee a nerf. Any new player can just buy him and destroy more exprience players on any map, no matter how good perks and skills you have to outsmart killers it will not work becouse his to op.

    Oh my god. Are you lot for real how about we just make all killers m1 no powers snail movement speed and maybe a toolbox or so in their bloodweb.

  • @ad19970 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1034526#Comment_1034526

    Well I agree with you there. I do want devs to balance more maps and buff weaker killers before they nerf any other killer. If anything, I just thought that if more people would complain about Doctor not having enough counterplay, this is the change I would like to see.

    No idea why some people here are going absolutely nuts though. I even said in my main post that this more about if the devs decide to nerf Doctor.

    Could it be because killers are getting killed left right and centre. Killer is starting to b get ti the point nof unplayable sometimes if you played killer even a few times you would notice this. Surely common sense tells you a post like this is gonna cause an uproar especially due to the recent nerf to one of the killers perks which didn't need nerfs. The game is breaking and it's breaking for killers on a more regular basis than survivors.


    Devs: We are gonna fix totem spawn locations

    Dbd killer community : oh that would be good

    Dbd survivor community : oh god ruin is too op even though we can simply destroy it.


    Devs: well let's look at ruin, hang on what it needs is killed


    Devs kill ruin


    Dbd killer community: we need to resort to extremities I.e. Camping, tunneling, early moris, moved etc


    Dbd survivor community: why are killers doing the camping etc


    Devs: pretty good job so far


    3 years down the line


    Killer numbers drop to less than 10% of community

    Rip DBD

    Devs/ I feel we need to look at why our player base is slowly dying


    Previous game file searching

    Devs: oh maybe this is why, why did we listen to baby survivors


    This is basically how it's gone and how it's going.

  • @Mellow7 said:

    Literally here sitting in lobby simulator for about average 20-30 min for a red rank survivor game and when I do get one after the long wait I get matched with rank 12s ######### is going on here BHVR? I can't even do any of the survivor challenges from the tome because of ridiculous queue times.

    Man y'all really ######### up.

    Welcome to the future of DBD and its onky gonna get worse becaus devs do nothing to support killers. They are all for survivors

  • @kreX said:

    Every Killer I face at red ranks is either Billy or Spirit and if not these two then its extreme tunneling, camping, insidious, moris, iri head or all this other bullshit... didn't have any other games yet since then...

    Anyone got the same fun?

    Blame yourself and the rest of the survivor community for whinging

  • @Ripugnante said:

    As the title suggests, I propose adding a cooldown of 2s or more to the Huntress from when he pulls a hatchet to when he can use the basic attack.

    What do you think?

    No leave the freaking killers alone. They all need buffs. For freaks sake Nerf the blasted survivors and buff the killers.

  • @ad19970 said:

    Now I know people will not be happy to see another nerf to killer thread again, especially with Doc since his rework was just released a few days a go. Still, I've been playing with him a lot, and I wanted to make a thread about what small nerf I think Doctor will most likely need, because I do predict that more and more people will catch on how strong he now is, and in what way he might be a bit problematic.

    I do want to stress out how much I love the Doctor rework. Doctor was one of the main reasons I got into DBD, because his visual design and lore were and still are some of the best in the game in my opinion. The idea of having a Doctor who drives survivors mad by electrocuting them is fantastic in my opinion. But the longer I've played DBD, the less I played Doc, since he just wasn't very fun to play as in my opinion. His biggest problem was how little useful his shock therapy was in chases, being useless at most pallet loops.

    So I'm beyond happy that Doc is now so much more fun to play as and so much more powerful. I can finally main him again. And yes, I personally would argue Doc is the next A tier killer in this game, with the one downside that he is particularly dependent on the size of maps, because of his static blast and the fact that he has no extra mobility.

    I don't even really consider Doc overpowered, but I do think that there will be more complaints surfacing regarding his counterplay. Which is the one aspect I want to adress here. Now in no way do I think Doc has no counterplay, he definitely has, at least to prolong chases and make him waste as much time as possible. And perhaps the counterplay he has right now is enough, considering how fast gens can be repaired at the moment. Using both loops around a pallet cleverly, and trying to avoid his shock therapy in the right situations, are two of the most important things to do against Doc, and trying to mindgame him at loops is still possible to a certain extent.

    The counterplay of avoiding his shock therapy is the one counterplay I would like to see buffed just slightly though. Doc's real power now comes from the fact than he can just run you around a loop, and whenever you as survivor approach a pallet, he can just shock you and deny you the pallet, forcing you to keep running. He will catch up to you eventually by doing this.

    That's why actual mindgameable pallets are actually the best against Doc, simply because their loops aren't big enough for Doc to shock you, and run you around the loop long enough to catch up to you before he would have to shock you again in order to deny you the usage of a pallet. Interestingly enough, in most cases, the safer a pallet is, the less safe it is against Doc. That's because if he always shocks you right before you can drop the pallet, you'll just have to run another loop around the pallet loop, and the longer that loop is, the more time Doc has to catch up to you. So perhaps map reworks will actually be enough, allowing survivors more pallets to counterplay at when more pallets become mindgameable.

    Of course, more complex structures make his shock therapy less useful. Jungle Jyms in particular are still pretty effective against him. Since he can't deny both the window and the pallet in most cases.

    However, I personally think avoiding the shock therapy should be slightly more effective than it is now. Right now, you can avoid Doctor's shock therapy, which means you don't get shocked and can use vaults and pallets against Doc. And this does work at times, but in the majority of cases, avoiding his shock therapy will get you outpositioned, allowing the Doctor to catch up to you before you can then reach the pallet and use it against him. This is exactly why I didn't mind the 3 seconds cooldown after Doctor's shock therapy. It gave survivors a small period of time where they could reach the pallet and use it against Doc if they actually managed to dodge the shock therapy attack, before Doctor could attack survivors again.

    Now I don't want the cooldown to be 3 seconds again, but I feel like 2 seconds, or at the very most 2.5 seconds, would be fairer. This way, survivors will have a small time frame where they have the chance to use pallets or vaults against the Doc if they manage to avoid his shock therapy. And since avoiding his shock therapy is not easy, I think this would be a fair payoff without making Doctor in any way underpowered.

    For people that do worry that this would be too good against Doc, as Doctor you would still have your own counterplay. You can try and predict where survivors will try and move to in order to avoid your shock therapy, or you can simply use the Demogorgon tech and fake the shock therapy, which will also pretty much guarantee you a hit if the survivor tries to dodge your shock therapy.

    All in all I think this would be one last healthy change to Doc, simply raising the skill cap of both Doctor and the survivors going against Doctor.

    Now I wouldn't mind if Doc didn't get touched in any way, since he is now one of my absolute favorite killers in this game. And I personally very much enjoy going against him. Doc actually being a threat is such a nice and fresh experience. But if the devs do feel like they need to nerf Doc in some small way, I would heavily hope they increase the cooldown of his shock therapy, and not nerf him in any other way. Increasing the charge time of his shock therapy would be awful for example, since it would have the potential to make his shock therapy useless at pallet loops again if increased too much. Unlike increasing the cooldown after shock therapy, which simply allows for more interesting counterplay.

    I would do a TL;DR, but I feel like you need to read my entire post to understand my point, at least starting at paragraph 3.

    EDIT:

    I just want to edit something, because some people fear that an increased cooldown would make shock therapy useless because survivors would recover from the shock before Doctor's cooldown after using shock therapy is over. This is not the case, not with the numbers I suggest. This would only happen with a cooldown of 3.5 seconds or longer. And I can promise that's the absolute last thing I want, since this would butcher Doctor.

    The delay of Doctor's shock therapy is 1 second. Then, it shocks survivors for 2.5 seconds. That means survivors that get shocked are shocked until 3.5 seconds have gone by after the Doctor used his shock therapy. Even if the cooldown was 2.5 seconds, the Doctor would still have 1 second time to hit a survivor before the shock wears off from them.

    That's why this increased cooldown would only come in to play when survivors manage to dodge your shock therapy. It would simply make the counterplay of trying to dodge Doctor's shock therapy a bit more viable, which is the one change I feel that Doctor will need.

    Gtfo. Absolutely pathetic if see any more nerfs to n killers I swear to god I will n quit n this game and so will a massive u bunch of others. Your survivor mains have succeeded in destroying the game for the killer and you are still wanting more nerfs.


    ALL KILLERS NEED MASSIVE BUFFS TI PERKS AND POWERS ETC.

  • @grayon444 said:

    Are you THAT killer that dc's when their ruin is gone in the first 5 seconds of the match by any chance?Good killers shall adapt, bad ones shall whine.

    I'll adapt when you adapt to really really slow gen repair times cos that the only way killers are gonna be able to do anything when gens get slowed down otherwise it's more or less pointless playing killer.


    My main question is why can't you survivors stop whinging and crying and asking for nerfs. Take a look at all the trashy perks you have then think about what it would be like with one of them such as adrenaline, self care, dead hard, sprint burst etc

  • @Dehitay said:

    https://forum.deadbydaylight.com/en/discussion/comment/990245#Comment_990245

    https://forum.deadbydaylight.com/en/discussion/comment/990340#Comment_990340

    Oh, killers do adapt for sure. I've started testing out non ruin builds and strategies since the anouncement was made. And most killers will. But here's what any "just adapt" survivors seem to be failing to understand. Adapting to this particular change means things far worse than you having to deal with Ruin.

    I've tried simply using Corrupt Invention in place of Ruin, but it was only a small delay before a full on gen rush. I've tried to use Enduring, Spirit Fury, and Brutal Strength to see if shorter chases could help me catch up to the gen rush, and it definitely can't. The only solution I've found that works so far is running BBQ, Corrupt Intervention, Blood Warden, and NOED for perks and then hard tunneling a survivor to get them out asap. And every single game I've done this in, I've without fail had survivors whine and complain in the end game chat.

    So survivors cry that we should adapt and then cry when we adapt. There's no end to it. But just try opening up any closed minds for a second and attempt to honestly consider which you would prefer: killers that use ruin to deal with the gen rush? or killers that use other necessary methods to deal with the gen rush?

    Exactly like I said


    NOED will get to its highest usage point

    Tunneling will become more used

    Camping will become more used

    The whole hex ruin change will destroy gameplay

  • @DBDfan12 said:

    when do ruin changes go live?

    When it gets harder to find a game

  • @Bill_I_Am__Overbeck said:

    I doubt it'd even get to that for the ones that are really upset about these changes - they just won't play killer at all.

    That's what I mean the killer player base is gonna die. The thing is you can put huntress lullaby on instead of ruin. But the problem is that you need to catch the survivors and with the constant flashlights and pallet loops etc that's never gonna happen because either whilst your chasing the survivors the hex will get broken by time you catch them or they will loop you for n the majority of gens.


    Even then if Huntress lullaby starts becoming popular survivors will complain and that will get nerfed to oblivion as well.

  • @ppo8820 said:

    As a killer player, you can decide how you want to play. If the devs changing ruin has made you decide to camp, tunnel, and try your hardest to ruin the fun of game for other players...who had nothing to do with the changes, then knock yourself out. You can do what you want but it says more about you than anything else. This isn’t directed to poster per se, but to anyone who adapts this strategy as a means of retaliation.

    Ruin the fun for the others? Are you joking, what the bloody hell do you think the survivors do yo the killers. Bully them cos the devs allow it, each time I try play fairly the survivors Bully more. You must be a survivor main because reading that it sounds like you are all for survivor side. I stopped camping and tunneling cos I thought i would play fairly and u know what the survivors just turned more toxic. The gens went by in like 5 - 6 minutes. Then survivors would go onto teabagging at the exit gate thinking their funny or during the game flashlight spamming me for absolutely no reason. Now speak to me about making it more fun for others.

  • @The_Second_Coming said:

    New ruin COULD be useful - but a couple key things need to happen for it to be remotely decent.

    1. Rework the maps. If you expect killers with no mobility power (Trapper, Bubba, Clown, Doctor...etc etc) to be able to apply adequate pressure in a map like Mother's Dwelling, you're insane. If new Ruin is supposed to require us to apply that pressure in order for it to be useful, the maps can't be the size of 12 football fields. This is why the indoor maps are the most successful maps for killer - it's actually possible to distribute that pressure against 4 survivors spread out across the map, because the maps aren't the size of a suburb.
    2. At the VERY least, it needs to not notify the survivor that hex ruin is a thing. The devs ######### on Huntress' Lullaby by notifying them that it exists before it ever comes into play. Even then - they should just make it no longer a hex perk. Just allow it to exist.

    If it stayed the same or even better gets buffed instead of nerfed to hell

  • @ppo8820 said:

    It was too op. Much like the usual meta survivor perks ( hope, vigil, slippery meat, etc). The devs heard our complaints and acted accordingly to improve game balance. I see no issue.

    Spoken like a true survivor main. You lot need to stop whinging and start practicing and getting better. Other than relying on n the developers making the game easier for you.

  • @DaGreenBolt said:

    I'm just wondering, why exactly was enduring nerfed again?

    I remember that before enduring was nerfed, I used it in most builds (no spirit fury or brutal strength) and usually did pretty well with it.

    Now when I see enduring, it's left where most of the other perks that I don't use much like bitter murmur, hex: devour hope, rancor, etc. Currently the only time I use Enduring is when I use spirit fury/enduring combo.

    I don't get why it was nerfed, it wasn't op at all what so ever, so what exactly was the reasoning to make it so that enduring only affects stun time for pallets, but not like for DS or when a survivor escapes from your grasp?

    Because survivors starting crying

  • @Aven_Fallen said:

    This 16 Perks-Bullshit is still in peoples mind? oh my...

    We ain't wrong are we.

  • @LustForBP said:

    Why is tunneling not penalized? Or hook camping? It’s quite irritating when you play back to back games with nothing but killers that tunnel causing you to lose rank.

    if as a survivor, I loop a killer for an extended period and get tunneled and killed, why am I penalized more than a killer?

    Yeah, it’s part of the game, blah blah blah. But there can definitely be some system involved to not award killers for chasing the same survivor for “X” amount of time or for hooking a survivor “x” amount of times before messing with other survivors. What is more aggravating than playing in a game, spending 5 minutes running from a killer that’s tunneling and end up de-pipping because of it?

    Survivors can be just as toxic with advanced looping but once a killer gets a hold of you, they can ruin your entire game out of spite. It’s happening too much recently on Xbox, to say the least.

    So want to make your toxic loops even more beneficial for you and screw the killers

  • @kreeper124 said:

    I'm normally not one to complain, but SWF is just too much the way it is. A full group of 4 experienced people with comms just make killer rounds pure hell to play. I understand playing with friends is fun, but the games not balanced to have all 4 people have comms against the killer

    Would you rather solo survivors so you can bully them into submission and possibly even a dc

  • @kreeper124 said:

    I'm normally not one to complain, but SWF is just too much the way it is. A full group of 4 experienced people with comms just make killer rounds pure hell to play. I understand playing with friends is fun, but the games not balanced to have all 4 people have comms against the killer

    Quit whinging and get good or stop playing killer. Or stop playing game. Swf is fine most of the killer community deal with it so why can't you

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/942273#Comment_942273

    Of course you do. You wouldn't mind uploading 5-10 screenshots of this happening would you?

    When it happens next time I will

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