douggie123
douggie123
About
- Username
- douggie123
- Joined
- Visits
- 2,727
- Last Active
Comments
-
Ruin needs buffed not removed
-
@Aztreonam78 said:
Or another cry-thread about Hex Ruin.
Why I have to gen tap to avoid skill checks during these 3 seconds and hurt my Lightbringer emblem for doing it right?
Why I have to mindlessly check any Totem spot and hope, HOPE I'll find it as quick as possible (this is a problem of all Hex totems and Hex mechanics, totems are stupidly RNG based)
Why I don't have Bloodpoints? Why Hex Ruin skill checks steal my Bloodpoints? I can waste more than 100 seconds to repair one gen and get something like 1400 BP. This is pathetic.
Why this Perk cannot just reduce repair speed?
Yeah, I am crying, but this perk is boundlessly annoying, for everyone.
For Killers having 3 perks bcs Totem Spot system is great and it may appear in completely open space (yeah, I am talking about Disturbed Ward), or Survivors spawns in few metets from the totem..
For Survivors for feeling helpless bcs they checked numerous spawns, but they were out of LUCK. Or they simply cannot hit it bcs skill checks aren't based on your game expirience, it is something you cannot control, you HOPE you'll hit this successfuly.
Hex Ruin is the most awful Killer perk for Survivors, like DS was (is?). Everyone hates it, everyone hates the disgusting RNG based totem system.
@Peanits please tell, do you have some possible decisions for this problem?
Get good. Ruin needs buffs. Massive buffs. Titem spawn locations are broken and ridiculous and need to be hell of a lot better. When I play survivor frequently I spawn smack bang next to some form of hex.
-
@JC316 said:
I feel like Ruin needs to remain as a perk, but not be a hex. If 4 survivors are healthy, it operates as it does now, but each survivor being injured will reduce it's effectiveness by 25%. If everyone is hurt, the gens can go fast, but the killer gets an M1 instadown. Heal back up and ruin comes back.
This would also give people a reason to run no mither.
Erm....... Nope u ou trying to break the game more than it already is
-
@Perelie said:
That's simply all there is to it. Every killer is required to take it, and because of crappy totem spawns and survivors spawning right next to it, it still only lasts 10 seconds.
100% behind you. Let's do this it will make the game fairer and more fun for the killer. Devs please listen to this or do something to make the game more fun for killer.
-
@immortalls96 said:
No..this would make ruin beyond useless..and as survivors dont have to worry about their perks being removed 99 percent of the time I cant say they have any fair ground to judge a killer perks strength when it can be permanently disabled from the match start..a better idea? Get the devs to give a perk to replace ruin as a good anti gen perk..then people wouldnt use it as much..but all but 2 anti gen perks are hilariously bad..and ruin is one of them
I am gonna stand by this and say I think killers should have the ability to relive survivor perks considering survivors can remove 3 killer perks just like that
-
@TheLegendDyl4n1 said:
Now while i can say both Survivors and Killers have OP Perks and Add-ons, Ruin is one of the most OP killer perks in the game, DS was OP and was nerfed to be an Anti-Tunnel Perk, Brand-New Part was OP and was nerfed multiple times before it is where it is now and is still useful but not as much, and Insta-Heals were OP and they were "reworked" to be different add-ons which are still strong but not as much as instantly gaining a health level or two.
As a survivor who is rank 7 i can do ruin, but when i get matched with a rank 15 killer, and rank 13-20 survivors almost every game while i am not in a SWF, it gets annoying when i have teammates who run around looking for ruin instead of pushing through, now while i dont want a nerf to the perk, i want a nerf to the amount of time it takes to start progressing on the Generator again. Right now if you miss the great skill check and hit the good skill check on ruin it takes 3 seconds to start progressing again, IMO this should only happen when you miss a skill check and for ruin's case it should not stop the progress if you hit a good skill check.
The reason why people hate it is because when the progress is stopped you feel annoyed because you dont see progress being made. Maybe they should change it to where when you hit a good skill check on ruin it doesn't stop the progress, and then increase the amount of regression on the Generator from 3/4/5% to maybe 5/6/7 or 6/7/8, and for each person working on a gen it adds and extra 1/2/3 percent to the regression of hitting good skill checks, while it could be considered a "buff" this would help gens from being rushed by teaming up on gens, and this would help people to still "feel" like they are making progress.
i myself get annoyed when i see that progress bar not moving at all, but maybe with this change and a little tweaking, it could still be strong and less annoying to go against.
Thoughts?
Nerfed are you having a laugh mate. Don't be so stupid it needs buffs and if needs be to be removed off of a hex. Or better still built into base kit at a lower strength
-
@OGBatDad69 said:
https://forum.deadbydaylight.com/en/discussion/comment/911793#Comment_911793
I knew it wouldnt take long to see another cry baby killer main
You say that but are you aware of the hell which killers are forced to go through each and every match. Probably not.
-
@ActualPotatoBtw said:
I mean, if anyone enjoys waiting for 11+ minutes to join a bugged lobby or to have their game cancelled because someone crashed during the loading, then sure, go ahead, but I'm not having it, it's just a lobby waiting time simulator at this point. As killer I get instant lobbies on rank 4-1 all day everyday, no matter what time is it. Live in EU btw.
Also, I clearly remember that before Dedicated Servers, survivor queues were instant but so were the killer ones for me and everyone I know. Dedicated Servers break a lot of things but survivor queues got hit the hardest, not like I wanted to play survivor at the moment but the wait times were the last straw, only playing killer from now on and won't touch survivor until this gets fixed.
Because all you baby survivors are begging for unnecessary killer nerfs which shoudk be buffs which is causing people to not want to play killer anymore.
-
@DuckApproved said:
https://forum.deadbydaylight.com/en/discussion/comment/864437#Comment_864437
@Sairek Being out of the jurisdiction of their powers in only temporary, there is no consistent way to actively outplay and counter their powers. Hence why they need a nerf.
Also to all those thinking this is satirical, it isn't. I have provided a facts based argument with not one of you providing any real evidence against it.
Side Note- Also a consistent rank 1 killer.
Facts. Ha! Next joke
-
@DuckApproved said:
Freddy-
Freddy has no counter-play for any of his powers. You cannot interact with any of his powers in order to give Survivors a way to counter his abilities. When Freddy uses his dream snares he has no cool down or slowdown when putting them down. This almost always guarantees a free hit or down when trying to loop him. Also if you choose o disable the snares he gets a notification and can put them down again immediately. Then with his Dream Pallets, survivors can put them down, although similar to his snares he can put them back up almost immediately. While as a survivor you can remember where real pallets are, this is a unrealistic expectation for an entire team to do. Ways to provide counter play for survivors would be to give a cool down on his abilities for 20 seconds for each use. Also for his teleport make to so he has to commit to teleporting it and can't cancel it, giving survivors more options for counter-play. Another option for counter-play would be taking out the timer for the dream state and make Freddy have to manually put survivors into it. This would give survivors ways to counter his Swing Chains add-ons. Also a small quality of life change would be when survivors are put into the dream state and miss skill checks to wake themselves up, Freddy doesn't gain a notification, this would give survivor play styles more options for counter-play while still punishing them for failing.
Ghostface-
Ghostface and his Night Shroud ability is one of the best stealth abilities in the game, with no down sides. He has power creeped almost every other stealth killer in the game. He also has no down side when being broken out of his ability. Also with the broken reveal mechanic with his power when he leans around a corner makes him uncounterable. Ways to give survivors a counter to his power would be to make the reveal mechanic actually work when a survivor looks at him. Also since he has no warning before he strikes unlike Wraith they should either give Ghostface a warning sound or something before he attacks or give him 110% movement speed. Also another quality of life change would to give his addons that give his power a faster recharge rate a slight nerf.
Get good. Stop moaning about killers. How about the next stupid idea be remove killers. Do you survivors genuinely want there to be no killers because any more killers get nerfed or anything then there are gonna be no killers because they won't even be strength in there court. Just stop whinging. Imo all killers need to be massively buffed
-
I absolutely love all the comments which seem to be so so survivor sided coming from survivor mains. People like some of you survivor mains who think so survivor sided deserve to be camped at tunnelled a lot of the time. That's why there is a rise in camping and tunnelling cos a lot of the time killers just cannot be bothered going through the same trashy notions of loop and teabag, loop and teabag, loop and teabag thinking you guys are hot stuff. Well guess what you aren't the only reason you have the upper hand is due to how survivor sided the game mostly the maps (haddonfield) and the tools that you are given by the Devs to promote toxicity
-
@Micheal_Myers said:
Lol Nurse is being ignored?
Guess who else gets ignored:
Myers
Pig
Hag
Plague
Legion
Doctor
Demogorgon
Huntress
Leatherface
And clown.
And soon to be Spirit.
They all are rarely seen or rarely played anymore.
Deomogorgon barely came out and I dont even see him much.
That means:
Trapper
Wraith
Billy
Freddy
And Ghostface
Are all getting played more often than (58.8%) the entire killer roster.
(Barely played Killers of the Killer Roster = 58.8%)
(Mostly Played killers of the Killer roster = 41.2%)
17 Killers = 100% of Killer Roster
100 ÷ 17 = 5.8%
So each killer is 5.8% of the entire killer roster.
So.. 10 × 5.8 = 58.8 of killer Roster barely played.
Which is funny.
Cause what do they all have in common? Crappy killer powers because either a nerf messed em up, or because they were made with the intentionally crappy power.
That's why they aren't played. And people wonder why we dont have good queue times 🤣
That is very insightful. It's highly interesting to see the statistics
-
@Gam1ngga5tly said:
Dude there are ways to counter all of that:
Constant looping - put Brutal strength on to clear out pallets more efficiently.
Hex smashes - run Hex: Thrill of the hunt that way you know if someone is touching your totem.
Flashlight spammers - if they are constantly blinding you put on lightborn so they can't do anything or put on Franklin's demise and make them drop their flashlights.
Brand new parts - there is not much to do about that except dying light or hex: Ruin but if more than one survivor brings a brand new part on the same generator run discordance
Dead hard - once you know they have dead hard just wait for them to use it again then kill them or if they're injured while working on a generator with dead hard then run mind breaker so they won't use dead hard
I know you probably know all of this but don't blame the devs for survivors playing like that.
The Devs give them the tools which effectively make them toxic
-
@douggie123 said:
This game is absolutely pathetically survivor sided it's that survivor sided it's unfreaking believable. Killers have absolutely no power against survivors.
- Constant loops
- Hex smashers
- Flashlight spammers
- Brand new parts etc
- Dead hard
This is beyond a freaking joke and the best thing is that the developers are still messing about with killers. Destroying the only powers they have against survivors. Shock horror because survivors say so. Why can't the Devs just give us a game which is fun for both sides and more realistic i.e. making the killers the power role not survivors
Not just what's in that listing either
-
@mrgarisson said:
I'll start off by saying I mained killer till rank 6 and then mained survivor till rank 6. I switched because I grew tired of being played with and sweating so hard to have any chance. You have to play like a complete tool and I dont enjoy camping, tunneling and just playing dirty. Dont even get me started on how ruin is 100% needed. Played without it recently for fun after rank reset and I found someone nearly immediately after hitting them once super quick 2 gens popped, 20 seconds later another one popped. You shouldnt be able to do that even if I made a mistake! Plus making a single mistake as killer is a near game over where as survivor I could literally ######### the bed and win as survivor. I'm so bored of playing as a clown and I'm tired of making killers look like a clown. It should be horror not a goofy montage clip of killer. My easy fix would be permanent ruin.
@mrgarisson you sir are just a general whinging survivor main or a genuine troll
-
I swear to god if survivor mains starting whinging about shape nerfs then there will be hell to raise. Just get good and stop whinging
-
@mrgarisson said:
Let's get this straight I dont like facing the shape even without his disgusting add-ons, but I would never consider him op, hes a good killer that's it. Now his add-ons should be thrown in the trash. I hate them 100% because there is no joy or thrill in facing them. Having only 1 gen done and finally getting ruin is all he needs to get perma tier 3 and that's basically a near game over depending on team. And tombstone Myers is an instant DC from half your team once they realise. There's no counter play to it. Avoid getting stocked as long as possible, but eventually the add-ons will kill you. And for those who say gen rush him, not everyone is swf 4 man with 500+ hours per teammate, most people just ######### themselves when they find out and hide. Honestly wondering what everyone else thinks.
Don't you dare start asking for shape nerfs. Just get good
-
@HVMBL3 said:
Ok so lately I have been noticing a ton a disconnecting from players of the community, especially survivors up against a Spirit. But it's been happening to often. Whenever I play my main killer, Freddy (I have over 500 hrs on him from pre and post rework since release), I tend to get a disconnection all bc of an out play or just getting downed. I've been playing more Spirit recently as well (50+ hrs at most) and it seems to be an issue with her as well. I understand that there are discussions of a Spirit nerf, but is it because of disconnects or because of actual community complaints? I strictly believe the only reasons why survivors tend to dc is because they want something nerfed, thats how it was with Nurse, who was my main along side Freddy before her nerf. But if the equivalent of disconnects are also happening with Ghostface, doesnt that mean people who dc should start getting banned for a time? Because thats not how players should get what they want. I haven't seen any killers dc about Prove Thyself because of how insane the gen rush meta can be (example: No Mither Build), and I haven't seen any plans to nerf any of that. If or when Spirit gets nerfed that should be the main focus of the devs; generator speeds, and a second objective. Change the core of the game and make it fun for both sides. And I understand that's hard with a game with split sides and each game like this has a majority which is Survivor. But I think that maybe if the game changes as whole then this will be better for the whole comminity and the health of the game, especially the disconnecting aspect of it.
It's not just those two. I was playing clown the other day and I floored someone as they body blocked one of the other survivors whilst injured and they dced and his mate took to climbing through a window and teabagging so i climbed through and hit him and he dced as well
-
The game is going to die soon if all of these complaints keep coming. All one Sided no talk about balance.
-
@fahad0595 said:
https://forum.deadbydaylight.com/en/discussion/comment/806756#Comment_806756
because you are only thinking of your own enjoyment than other players, then dont get upset when everyone dc right of the bat when they see you playing spirit.
Not bothered about the DC's as they are going to be banned eventually for DC soon enough. So you can dc to your heart's content it doesnt bother me. Just enjoy it ban afterwards
-
@DeKillerKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/806741#Comment_806741
Hey, someone who plays Killer here. You might even say I'm a killer main, though I play both.
Can you not act like survivor mains has no reason to complain about her? She obviously needs some nerfs, but acting like this is just survivors whining is not going to help out with anything.
No nerfs required. She is fine
-
@DeKillerKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/806741#Comment_806741
Hey, someone who plays Killer here. You might even say I'm a killer main, though I play both.
Can you not act like survivor mains has no reason to complain about her? She obviously needs some nerfs, but acting like this is just survivors whining is not going to help out with anything.
It's beyond a joke though. Why the hell can't killer community have good killers and have fun and not get screwed by survivors
-
But if she gets nerfed I reckon a lot of people on the killer side are gonna walk
-
Prayer beads are fine they add a bit of fright to the game
-
@Micheal_Myers said:
Look, Wanna know why myers had an effective kill rate? HE COULD GET OUT OF EW1 And before you say: "At Red Rank blah blah" No. I played in Purple, Red, Green, Yellow AND Grey ranks with Myers. And let me tell you nearly Everyone who has experience with this game literally is using Spine Chill and Premonition JUST LIKE I PREDICTED in all ranks. Because Now NO killer is safe. So, good luck with that 0 TR "Buff" Which is literally a nerf that you guys didn't want to call a nerf.
Like I said in many of my posts/comments, please ACTUALLY compensate for his nerf. His old 6 TR is pretty much the new TR (of 0), but with this so called: "Buff" He can now be detected from 32 Meters in all Directions [By Spine Chill and premonition]. Like I would understand him being in EW2 and him being able to be detected, but come on EW1 He's Slow as a sloth, he stalks slow, he is easily looped at EW1. And the only thing you did was "Buff" his TR by 6. You know how silly that sounds? I'd rather have M&A and have no perks able to detect me than a 1% Terror Radius Buff.
Pros of old myers:
-Not a lot of people used S.C. or P.
-No one knew what stealth killer it was (Or didn't know what killer it was in general)
-Could literally grab people off gens with a TR of 6
-Could not be detected by ANY PERK (Aka the literal definition of you guessed it: "Undetectable")
Cons of Old myers:
-According to the Devs "Ain't the same as the other stealth killers"
So Thanks Devs, You ruined one of my favorite killers in the game for no reason because the so called undetectable effect made him detectable. (Which is technically going against the definition of Undetectable of all Stealth Killers)
Definition of Undetectable:
https://us.v-cdn.net/6030815/uploads/315/3QL3737GLAGE.png
(Him and other Stealth killers being detected by S.C. and P. go against the definition so... I'd change that)
Also can i get a refund for 1200 Aruic Cells that I used to get his 3 Weapon Cosmetics?. (Also should they really make a knife swipe sound like come on a screwdriver and a pipe don't make the same sounds like a knife.) Because I wasted it on a now C tier or D Tier killer.
I very rarely see any of those perks except occasionally in custom game
-
Boyfriends memo
-
@StupidPallets said:
I don't know the significance of said addons. Can someone please tell me if OP is calling that Myers player a halfwit. And if so, it's not very nice!
On means you cannot go past tier 1 and the other one helps when you get to tier 3. You can't tell me that it was high intelligence being shown
-
@DwightTheMight said:
I think that the ability to instantly down someone from anywhere in the map (For good huntresses) is pretty strong but reasonable if there is only one, but with infantry belt. If she hits her shots she can instantly down almost all the survivors before having to reload. I just think that iridescent head should take up both slots of the add ons?
Erm how about no. It isn't OP it's fun and exciting. Stop whinging about things that actually make the killer viable.
-
@HamdaN said:
seriously it takes alot of mental fortitude to not dc as a survivor on hawking. any anti looping killer aka clown doc spirit etc makes life miserable on that map just due to bloodlust/their abilities. its unfun and its skilless. sure balanced landing can be decent on there but eventually they WILL get you. looping/mind gaming isnt skill anymore with these layouts. its just hold W as a killer and stack bloodlust.
So what your sayin is you would like to constantly screw the killer and have more ridiculous pallet spawns. People like you (Survivor mains) are what ruins the game you are all feeling entitled and it gets boring and annoying. Get good and stop relying on constant loops.
-
@TicTokCringe said:
https://forum.deadbydaylight.com/en/discussion/93788/to-all-you-survivor-mains
Lol thats it very funny but last time I checked killer are the ones who got ds nerfed by crying and complaining and other perks to and also you just want nurse and spirit to stay the same so you can het easy 4k because I know for a damn fact you can't get mo 4k at rank 1 with a killer like ######### leatherface.
Actually I had a friend who did. In this game rank means absolutely f*** all.
-
The end of the day I like this game and the only thing I consistently see is everything that survivors want nerfed to do with killers. Powers, abilities, addons I do see a lot from the killer side. I just want to find balance and needing killers and their abilities isn't the answer.
I have seen a lot of posts about removing NOED, removing ruin etc. I don't really see this trash coming from killers. I arent bothered as a killer main about insta heals, adrenaline and swf. All I want is balance which I think a lot of the killer side are just after this all survivors at bothered about is how easy a game they can get because they don't like working for survival
-
@Maggy_Fyers said:
While on the other hand leaving overpowered braindead killers in the game is totally not gonna turn survivorplayers away from this game. Seriously anyone with a spirit-picture I just can't even take em serious.
Oh I do apologize. Show me on the doll where a good spirit taught you a lesson
-
@ad19970 said:
People just want fair counterplay, and that's all. And they don't feel like that's the case with those two killers. Nobody except maybe for a few special people want killer to be useless. But they shouldn't be able to 4k almost constantly even when going against optimal survivors.
You could say the same thing to killer mains then. They just want Spirit and Nurse to stay so strong so they have a much bigger chance of winning when using them than the opposing survivor team. People who think Spirit and Nurse are the only two viable killers at red ranks, maybe those people need to "get good" as well.
I also believe the people who want Freddy nerfed are a just a very small minority. I doubt he will be nerfed. Nurse and Spirit are the only two killers. And Spirit just needs some small tweaks to allow for more skill based counterplay instead of totally luck based counterplay.
I feel like people are forgetting that map reworks are coming, which hopefully will allow for more stealth and juking, but will also allow for more counterplay in chases for killers and probably also make maps smaller, which are both good for killers.
Just about the top paragraph at the end why shouldn't killers get 4k constantly
-
@TheBean said:
Good might help with the killer queue times.
What if it gets to the point where no one wants to play killers there will be no queue cos the game will be dead.
-
@joshuashep22 said:
This way we can finally delete tunneling and make decisive strike more impactful to those who tunnel rather than a one time minor inconvenience
Erm nope. How's about delete decisive or keep it as it is. I can tell you are a survivor main. We do that do decisive then ruin needs to be ultimately needs buffing
-
Suppose to say fear not dear
-
@brokedownpalace said:
In certain circumstances I would. And I bet a lot of people saying no actually would as well. It's like hard camping or teabagging. Everybody likes to act like they never do it but secretly many do.
I am proud to say I have never lobby dodged ever from day one. I love swf and most of the time they look tough when in truth they aren't.
-
@ApeOfMazor said:
Why are people calling me a survivor main? I am not I just recognize that giving bonus points to the guy who is tunneling everyone and camping is not fair. I paid for the BPS and don't feel my enemy for the moment deserves to reap the benefits from them.
They make enough with chili and they don't deserve more from survivors purchased offerings. People bringing up the grind as some sort of defense are maniacs because the killers don't care about your grind or my grind, only their own. Hence they should not benefit from survivor offerings.
And oh yeah this is divisive. It's how the game is made. I don't want my enemies profiting off me.
Alright then how about the killers who don't camp and tunnel. Also as I have just said not all killers run BBQ. I run it on 2 killers.
-
@jeyers said:
https://forum.deadbydaylight.com/en/discussion/comment/722469#Comment_722469
10K ?
Killers run BBQ so that's 20K at least in extra BP.
Not all killers run BBQ
-
@ApeOfMazor said:
And they shouldn't receive them in their webs. They don't deserve bonus points when they already get way more than survivors and they have no respect for players who use them.
You survivor mains just want to full on Nail all killers to the ground and restrict them from everything. You are all getting beyond a joke with your trashy forum posts nerf this nerf that. Stop killers doing this. Let survivors do this. Get a grip on reality and stop trying to destroy all killers. Eventually this game is going to lose a lot of players.
-
@AshleyWB said:
I agree killers should get far less Bloodpoints, as should Survivors. Bloodpoint offerings should be removed from the game because they encourage farming.
Aren't you a sour person. I don't see the issue with farming for bloodpoints and having fun. Because the grind is unbelievable.
-
@ApeOfMazor said:
And they shouldn't receive them in their webs. They don't deserve bonus points when they already get way more than survivors and they have no respect for players who use them.
Selfish jerk. Get outta here with that trash we are lucky to get plenty of bloodpoints due to the amount trash we succumb to due to you toxic survivors
-
@Faceless said:
Every game has a hillbilly and is an unstoppable killer
His map control is absurd, he with BBQ is just ridiculous. yes there is distortion but still it is completely broken
He has no cooldown with the chainsaw (except if it hits the wall)
His ability to walk with the saw on is very depressing he holds the time he wants
Hillbilly is one of the reasons that makes me tired of playing DBD
Christ alive my guy is there anything else developers can do to make your game more interesting. How's about we remove all killer perks and addons and change our abilities to gen repair or something. If the answer is no then GET GOOD AND STOP BITCHING. Or better still leave the DBD community and go play a game which requires a less skill.
-
@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/713746#Comment_713746
Unfortunately BHVR is never going to touch BBQ and everyone defends it and insists it doesn't need nerfs. So this kind of adjustment will never happen.
https://forum.deadbydaylight.com/en/discussion/comment/713796#Comment_713796
Survivors have been complaining about Billy for the past year. It isn't anything new. Did you miss the memo?
Use lockers to counter BBQ common sense tells you that. It's not that powerful in fact I needs a couple of buffs to be fair
-
@DeadByMemelight said:
BBQ should drop auras if you start to use your power, and should only show auras for the first time you hook each survivor. Billy's movement should be slowed more while revving, and the penalty for cancelling/missing should be slightly higher. Don't @ me
BBQ is fine.
-
@Faceless said:
Every game has a hillbilly and is an unstoppable killer
His map control is absurd, he with BBQ is just ridiculous. yes there is distortion but still it is completely broken
He has no cooldown with the chainsaw (except if it hits the wall)
His ability to walk with the saw on is very depressing he holds the time he wants
Hillbilly is one of the reasons that makes me tired of playing DBD
I havent lost against a hillbilly always sometimes but not always it's all about the correct timing to dodge his chainsaw. I have mainly lost against really good hillbillies but I have still ran them around a bit first.
-
@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/89993/camping-and-tunneling
The only thing that might work is lowering BP earnings, if you camp you get less BP, if you hit the unhooked survivor before 2 minutes have passed you get less BP, something like that
Are you taking the piss. So hang on survivors want to loop the killers for what feels like eternity and then they still want the killers to be punished for exacting revwnge. I have been in matches where all survivors no matter what looped and guess what they got camped. Your saying that you survivor mains should have the ability to be ridiculous and pallet slam and loop the dam killer and not get punished. Get over yourself
-
@AliXnm said:
https://forum.deadbydaylight.com/en/discussion/comment/708293#Comment_708293
Idk what kinda survivors you play against but we go no where near the killer when they hook someone I could be hooked and the killer could be sitting there in my face hitting me or walking back and forth. How about you get good and stop camping. And btw it’s spelled whining.
I don't camp unless a survivor is toxic and pallet loops me oh and also if you all break my totems and gen rush the hell outta me.
-
@AliXnm said:
I feel killers need a penalty for camping and tunneling..nothing to major...Just automatic spawn away after like 10 seconds of camping....spawn could be like 20 meters away from the hooked survivor..cuz I’m tired of being camped and tunneled. 😂
Or here is a better idea how about all survivors stop barreling towards the hooked survivor immediately after the hook and crouching thinking we don't see you. Leaving the hook would be stupid after seeing all survivors hanging around the hooked survivor. Get good and stop whinging.
-
@Mochan said:
No.
There's a reason Freddy was reworked, and it wasn't just to please killers. It was to please Survivors.
Old Freddy's ability is a huge headache for Survivors. It was extremely polarizing and absolutely destroys stealth gameplay to a level that nothing else in the game does. Old Freddy was removed because he completely destroyed a lot of survivors. DCs against old Freddy were extremely common.
The only thing I want back from old Freddy is the old Dream World effect. The new Dreamworld effect is a huge FPS drain.
I had no problems with old Freddy when playing as or against him. Survivors just whinge too much they would happily have all killers nerfed to the ground