kreX
kreX
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- kreX
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I think the GameUserSettings.ini at the old location is not used anymore? I have similar thing, with Vsync on and FPS capped at 60. Where is this file? Anyone know?
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@Speshul_Kitten said:
https://forum.deadbydaylight.com/en/discussion/comment/1244228#Comment_1244228
So 2 survivors on a gen increased by 3 seconds, it’s not really a nerf, more like a small change.
Decreasing is a nerf, no matter how small it is
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When I see someone on a gen I am not like: "oh this will make us slow as #########" instead I am like: "hell yeah! coop points!"
Even if first gens fly by, there are later gens which they either repair separately and do much more work than needed to be or they stack and the debuff applies. In any scenario it will slow down the game...
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I think there was a missunderstanding. I don't want more points for that. I want the actual area to reveal him further up on my screen, like above survivors head. So i can actually see where I am pointing to and don't have it covered by the survivors body.
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@Marcavecunc said:
https://forum.deadbydaylight.com/en/discussion/comment/1083449#Comment_1083449
No.
I play a lot of solo and wouldn't want to have advantages when playing by myself that I wouldn't have playing with others. The base game needs to be the same for everyone. I like the update they gave Kindred, it really does wonders for both solo players and team players. They need to do more changes like that, that'll affect the quality of the game for everyone, not just boost up a certain group. Not every survive group uses voice chat. I was with a 4 man group yesterday, one didn't have discord, and the other two were talking in italian a lot (but also some english), so the guy without discord and I had no idea what the other two were saying (he, because he couldn't hear, me because I don't know italian) so you're saying we would have been better off playing by ourselves than with others, to get boosts that would have had more benefits than just having fun with people we know?
I only say that it is the wrong way to give SWF any disadvantage. But providing solo players at least with some benefits, which SWFs have is a much better approach. It doesn't need to be exactly kindred, that was just an example.
Groups that don't say "I could use a heal, I am at this spot" are pretty rare. There are hardly any teams grouping up that don't communicate.
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Don't nerf SWF, but buff solo players and adjust the game to reflect this. Give solo players advantages in their base kit, which groups have through comms. E. g. Kindred or indication every minute or so where the others are (not what they are doing exactly, just rough position).
As soon as you are in a group of 2-4 those benefits are gone.
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Yellow teammates are most likely SWF with someone high rank, which is another topic for its own, but the fact that there are too many red rank survivors (plus the ones which are teamed with reds) is coming from the lack of deranking.
Ofc you shouldnt play against yellow killers, but what should they do? Wait 30min until enough people at their rank are found, which are not teamed with reds?
Its true that rank says nothing as it is, but thats the whole point of this topic.
@Slival said:
The devs are not going to change the pip system workings. They are getting rid of rank so it would be wasted effort. See the post about matchmaking in the News forum for details
Ive seen and read that, but Im really curious how this will work out. Nonetheless everyone will sit at red ranks and, well no and...
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@Hopesfall said:
I get black pips all the time from survivor DCs that prevent hooks.. so you'd prefer a depip for said scenario
no thanks
I would not count a DC in the early game towards the ranking system. That is a scenario where the depip could be completely replaced by a black pip.
@Brucecastro81 said:
No, you just want to have ez games by staying at green ranks
I dont want to have "ez games". I like the challenge and I am totally fine with no kill if the game was fun.
But if I play multiple games and can barely get 2-3 hooks and struggle the whole game, I dont see a point in not deranking. There is almost no chance to get deranked except you are afking.
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@DBD78 said:
Ruin back to normal or else..
there is no real need for old ruin. i never used it much and had great games. also i got games i was dominated and still there was a chance.
old ruin is only needed when learning a new killer, but why should you be in red ranks for that...
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@ClickyClicky said:
It was like this before the Ruin nerf.
not really, there were maybe two games with a mori and 2-3 with op addons per day on average. but what's going on now is just bullshit.
waiting for 15min in survivor que for a bullshit 3min game.
maybe im going for an immersed build and sneak around all the time just to have a bit more play time instead of waiting time.
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What do you think about the idea of starting games with a debuff on gen speed. Actions like the killer hooks a survivor or a gen is repaired removes a part of this debuff until the gen speeds are back to normal.
This would result in slowing down the start of the game, but leaving the endgame as it is. Additionally to that it is more rewarding for survivors to finish the first gens together instead of each repairing their own gen.