I have been looking through these posts
It's shocking really developers you are working hard to get this game to a decent point and I can only imagine the difficulty with some of it, especially when you try things and one of the opposing sides attacks you about it without getting to grips on it. Killers yes ruin was moved down from its original state and I did want to reverted but I have now started to adapt to the change and it has opened my eyes to better perks which can be used. The ruin Nerf wasnt exactly a nerf it was an eye opener to killers 'find a replacement perk of the same, similar or better power. To be honest it wasn't even really a nerf it still is used by many if utilised properly its a good map control perk at the minutes. Survivors some of u say that camping and tunneling is annoying it is but just remember killers aim is to kill not be friends. In reality if you were against a killer they would not give you an option of how they killed you, dead by daylight is like that. The killer kills and he if she is allowed to kill how they feel necessary you just need to learn to work together as a team and think of strategies, I know u won't but you would notice it helps massively.
Comments
I am sick of fighting for one side only its time to think about both sides. Both sides are fine it's the community who need to think of ways we can balance the game not think of ways to make one side overpowered. The community need to think if hoe much work devs put into things. Yes sometimes things aren't the best but it's called trial and error learn something from this phrase.
I agree that the Ruin Rework was simply just that, a rework, and not a total nerf, it is still really powerful if you can utilise it correctly.
As for tunnelling and camping, it's not a matter of it not being allowed, but the fact that it currently takes longer for a survivor to get into a lobby only to be deleted before they can do anything, LOSE RANK, and go back to the lobby screen in the space of about two minutes.
The community as a whole does need to start worrying less about which side is straight-up stronger, but instead worry more about overall game balance. That and abolish the phrase "entitled X main" in order to derail conversation because someone doesn't have an argument.
Lets be honest, compared to many many many other developers those that make this game are downright lazy.
And the funny thing is, they can be downright lazy AND be loved by the community, how? by letting us test things and a lot of it.
I hate how these devs say no to ideas because "They tested it and did not think it was good"...well great...and you are? we play this game way more then any of these devs, you have a gawd damn PTB, throw it in there and WE will judge it...
And how about a dedicated PTB file so we dont have to re-download and then re-re-download the basegame over and over and over again..... is that so much to ask?
Heck maybe throw a list of tasks to complete like previous events in that PTB so players actually test what you want them to test, then give them a questionair at the end of it and reward them with something silly like a charm in the actual game.
What about an ever evolving charm based on that pointless addition called a "devotion level", I could crank that out in my sleep.
Some settings options? really that much work?
A perk rework, a single perk where the numbers are switched around a bit, a single dev could crank that out in less then an afternoon then throw it in and see how it goes...oh its OP now? fine, ez tweaking, no harm done, good now? great a perk that was gathering dust might now be actually used by some players....
Lets also not forget these are the same people that admited the rediculous design flaw in the huntress hatchets, tried to change it, messed up in a spectacular fashion, simply reverted it to the rediculous design from before and NEVER TOUCHED IT AGAIN.
So please, spare me the "the devs are working hard" bs, they are not, they are a maximum profit company as they put in minimum effort.
The only impressive change they made in my memory that is not tied to making more money (aka DLC) is the end game collapse with its custom mechanics, looks, animations, but that is it.