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douggie123

douggie123

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douggie123
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  • @Nathan13 said:

    we’re still complaining about keys??

    Not just keys it's the principle that survivors have too much going for then and killers have nothing.

  • @Canas said:

    There are so many issues right now which are making DbD one of the most unfun games you could play currently, especially for killers. Here's a quick list of things which are adding to the dirtpile which is the killer experience right now.

    1. Dead Hard still being abused for distance or as Mettle of Man 2.0 due to the hit validation rework.
    2. Boon Totems (mostly Circle of Healing) invalidating any pressure the killer is applying. Sloppy Butcher in particular is completely worthless now.
    3. MMR isn't working, survivors still vastly outclass the killer in terms of rank and skill. No hope of winning.
    4. DDOS attacks crippling the connection of killers. I had that happen to me today, it was absolutely dreadful.
    5. Recent surge of hackers who keep finding new exploits just to make the game even worse.
    6. Too many survivor sided maps, trying to down any decent survivor will cost you 2 gens at least.
    7. Only a handful of viable killers, the rest is borderline unplayable against genrush squads. Nemesis for instance gives survivors an additional health state and speedburst.

    Now I haven't experienced the basegame back in 2016 but I dare say we're on our way to reliving the dreadful balance of these days if the devs don't do something about the current state of killers soon. It's truly unplayable.

    I couldnt agree more with you. I'm actually getting annoyed thag there are all these posts saying the game is survivor sided etc and the devs aren't doing anything about it. However if a survivor posts something it's as if they act more on that.

  • @JPA said:

    https://forum.deadbydaylight.com/en/discussion/comment/2649733#Comment_2649733

    Yeah just after I wrote this post I thought this could also tie in with exhaustion. I guess it also makes Dead Hard into a window slightly weaker too.

    Both ideas would be good simultaneously.

  • @lordfart said:

    Bamboozle, it's my crutch perk maybe you should try it out, vaulting without it is a huge time waster

    That's all good but you need to bear in mind you have to tackle genrush and slow them down as well. Bamboozle wastes a perk slot imo unless it's in a specific chase build wear you have no gen protection

  • @JPA said:

    Nah I feel vaulting and pallets is the only defense the survivor have really (well aside from second chance perks)

    What about something like, if Survivors have been in a chase for X amount of time, their vault speed gets slower and slower as it progresses. Would prevent god loopers from being able to run the Killer all game.

    Like this idea

  • @Zachcjjj said:

    ngl tinkerer should get nerfed in some way especially with ruin undying meta but i dont know what that nerf should be what do you guys think?

    No leave it as it is. It's fine not only that but when two or three tinkerer are going off at once you are screwed. It needs buffed so when a gens at 50% the effects happen and each time the killer gets within a certain radius of the gen it becomes up to 5/6% harder for the gen to be completed. Because when I run tinkerer I get two going off at once and by time I get to one of the gens it's already completed anyway so it's actually rather crap

  • @Bennett_They1Them said:

    maybe 5/10/15% longer?

    also, would it be cool if the "on down" effect also triggered when the gen got to 99%?

    That'd be a nice little buff

  • @dallasmedicbag said:

    The Spirit deserved every bit of nerf handed to her, and so she's not as cheap to use as before (why it took a year for them to fix her, i don't know). However, her addons are still disgustingly overpowered in my opinion. A common addon combo I encounter from Spirit players at reasonably high MMR is the purple amulet and ring (25% speed increase with 3.5s longer phase) and purple cherry blossom with the ring (40% speed increase with killer instinct triggering at 4m).

    With the latter, it is pretty much impossible to escape from a chase when she can just phase for a few seconds and catch up to you, and you'll definitely be nowhere near a pallet. Retracing steps to mindgame scratchmarks won't even matter, and walking/crouching is just silly as the Spirit moves 4 and 5 times greater with the ring respectively, thus killer's instinct would instantly trigger anyway (4m is a pretty big deal).

    What do you think? Her basekit seems fine and fair now, no more easy 4ks with minimal effort, but these addons... they pretty much negate the nerf to her. Here's a video representing what I'm saying:

    https://www.youtube.com/watch?v=hwETFQiAeHw

    p.s. I strongly believe the devs should change the difficulty label on her, she is most definitely not "hard" to play when compared to blight and nurse. maybe intermediate if I'm generous.

    Are you taking the piss. She is been nerfed way too much. Anything else she will be physically unplayable

  • @Meg_Survivor said:

    Sometimes during the game i do see most not all give hatch to at least one survivor at the end of the game, sometimes it happens if they see most of there team DC, or most times they just stop mid game and start Farming, <<< this esp has happend to me in alot of pig games, ghost face, trickster, Freddy, ect . So my question is what has to be the reason u mainly give that last survivor hatch? and not gone lie sometimes they give hatch to the wrong survivor, like someone who hides all game and never get caught - ive had that happen plenty of times as well

    If you dont give hatch at all then this discussion is not for you lol .-. I know its alot of killers who would say "why would i give hatch to a survivor"

    I don't give it to anyone. If there team dcs or dies etc that's not my problem.

  • @lauraa said:

    Meanwhile video tape requires Pig to eat all her party hats

    Its blatant favoritism I think. Blights already busted, so what difference does a busted addon make to an already busted killer lol

    How is he broke. He is one of the top tier killers

  • @Pig_Is_Pog said:

    enough said.

    why does alch ring not have some sort of drawback or negative too it? it’s way to powerful to just be an addon with no negative downside too it.

    Leave it be. Its one of his good add ons. Its not exactly overpowered because bare in mind you actually have to hit something to do lethal rush. Not only that you can easily dodge his lethal attack so I think that's enough drawbacks. Can you please start thinking about something on the survivors side which needs to be nerfed other focussing on killer. Thanks

  • @RenRen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2636413#Comment_2636413

    I don't see how this makes her super strong though. She literally looks like a Pyramid Head that has worse chase but better 1v4. Also her power isn't super spammable so you can't just keep firing crows.

    Same with every new killer people play against them on ptb and say oh she is overpowered nerf her. That's fine but then again if they are gonna be viable then leave them alone then the devs nerf them to crap they become unplayable or only useful against inexperienced or newbie survivors. But then when killer players get a hand on playing the new killers and are doing well with them the survivors moan and devs nerf them even more.

    It's sad really.

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2636675#Comment_2636675

    Yeah...

    The problem here is 'wouldn't -need- to camp'. Not 'wouldn't be able to camp'.

    Because I'm not keen on relying on the goodwill of killer players. I've been around these forums long enough.

    Any slowdown made to the survivors' objective is inherently a buff to camping as a playstyle, encouraging killers to camp more. THAT is the underlying problem. Can't nerf survivors without buffing camping. Fix camping, and you free up space to nerf survivors.

    No absolutely not. Play killer then come back to me and tell me its fine

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2636669#Comment_2636669

    I can't really explain it further than to repeat how camping works.

    If the pallet loops and gen speeds weren't like they are currently then so many kiollers wouldn't need to camp. They would be able to chase a survivor and down them in reasonable amount of time. Then hook them and go seek for the next survivor and then down and hook them fairly quick. You know reducing the loops would make it more balanced. Play killer for about a week straight and go against high grade survivors and swfs etc then. Tell me what's going on

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2636631#Comment_2636631

    I don't know what part needs to be explained further.

    Your comment didn't make sense. I sent my head for a spin

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2636616#Comment_2636616

    But conversely, if someone camps the first person they put on the hook, survivors are on a strict time limit to clear all remaining gens and open the gate. If that first down is made much quicker and gens are made slower, then that time limit is going to be insufficient to clear the remaining gens. With sufficient bad luck, it already is.

    So if it's easier to get first hook, and harder to clear out all the gens, what's to stop killers from getting an uncounterable win by simply hooking someone and sitting on that hook until they're dead, before collecting the next hook and camping that to death as well?

    Explain your logic here

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2636592#Comment_2636592

    So you want to make survivors easier to catch and make it take longer to clear a gen, and this is going to stop the game from turning into a total campfest... How, exactly?

    Because right now u can't catch a single survivor even the lower level and less experienced survivors without at least 2 gens popping. The pallets are unreal. After you hook that one survivor you go to find someone else by time you find and catch someone else what do you know another 2 gens and that's only if you don't get pallet saved and/or flashlight saved cos if that happens it starts again. And by that time the last gen is fine the gates aree open and you have one hook. You need to rely on really really thick survivors to actually get at least one kill. It shouldn't be like this.

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2636531#Comment_2636531

    All right, let me ask you...

    How do you intend to slow survivors down without making it so that camping ASAP doesn't result in 2K+?

    Fix gens and pallet loops. Nerf the pallet amounts. Nerf the TL walls and Z walls.

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2634933#Comment_2634933

    They can't. Your precious camping strategy has to be the first to die, otherwise camping shifts up to guaranteed 2K or higher, without counterplay.

    Camping is the lynchpin of DbD's balancing issues.

    I do apologise that you want guaranteed escape every match.

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2634933#Comment_2634933

    They can't. Your precious camping strategy has to be the first to die, otherwise camping shifts up to guaranteed 2K or higher, without counterplay.

    Camping is the lynchpin of DbD's balancing issues.

    Not even dignifying taht with a response. We know which side you batting for

    Survivor

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2634909#Comment_2634909

    Yup.

    What is annoying is that it'll probably end up creating a safe-zone for survivors. Smart/mean groups already love running me around hooked people as either I have to drop chase or take a score hit for being there.

    Sorry before they think of that crap they need fix gens. Or I reckon they will lose most killer players

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/294475/campers

    A few things to consider:

    • Killers already take a huge penalty for facecamping, and I've seen it literally once outside of either Bubba (who's kit is practically based around camping) or a survivor teabagging/flicking the killer (retaliatory BM).
    • BHVR is working on a new mechanic to prevent facecamping.
    • If you are talking about proxy camping (patrolling the area around the hook) then - no. That's a perfectly legitimate playstyle, which BHVR have confirmed. On some killers/vs SWF, it's often the only way to stand a chance.

    https://forum.deadbydaylight.com/en/discussion/comment/2634879#Comment_2634879

    This, pretty much. It's hyperbolic, but barely. And that's a problem.

    What are they seriously making it even worse for killers to secure a kill by putting something in. I don't camp often but the very small 0.01% time I do camp are they really going to screw with that.

  • @iOverSpray said:

    As a long time high rank and mmr killer.. these boons are almost comical. Nerf self care and allow this? #broken. I hope you guys are making some adjustments?

    I agree and I hope as well. I just don't see the logic

  • @Shaylala86 said:

    I think that if the Killers camp then the Survivors should be able to get an extra generator already finished that's only fair killers should not be able to camp

    Have you seen the state of the game half the time that's the only way killers can get kills. Due to survivors being too overpowered

  • I like it and hopefully it doesn't get nerfed if it does then it shows how much the developers care about survivors and don't care about killers. Not only that they will likely lose yet again another veteran player ie. Me.

    Played for 4 years everyday and not missed a day apart from being on holiday. I have watched as killers have been constantly screwed and survivors are getting more and more overpowers.

    Hopefully it won't come to this, they have got the next two chapters max to prove that they aren't just about nerfing killers to hell and looking at survivors and nerfing them.

    Sorry bit of half and half rant and non rant there.

  • @Gamedozer7 said:

    It seems like every patch lately they are coming out with something to shut down killer strategies. Killers try to snowball nope CoH will take that, ok well we will slug then yeah we're releasing a anti slug boon. So now the only strategies a killer has is camp and tunnel for pressure or end up with 4 hooks and a 4 man out. I don't understand what they are thinking severely wearing killer strategies but not giving us anything to make up for it. I don't like camping or tunneling but it seem like lately its the only consistent strategy to apply pressure.

    I completely ageee

  • @douggie123 said:

    https://forum.deadbydaylight.com/en/discussion/294267/how-would-you-feel-if-there-was-a-survivor-perk-that

    Bring that sort of thing out I will officially leave. Its like me saying how would killers like a perk which allows killers to insta down and mori as soon as the match starts

    Or every time a survivor blinds or stuns they lose a health state.

  • @dspaceman20 said:

    When you yourself is sacrificed or killed other survivors that are still in the game get a bonus to their healing. Repairing ect speeds and efficiency for a certain duration.

    I think it could be interesting and it's fair because the survivor have to be sacrificed to activate.

    What do you think?

    Bring that sort of thing out I will officially leave. Its like me saying how would killers like a perk which allows killers to insta down and mori as soon as the match starts

  • @dspaceman20 said:

    When you yourself is sacrificed or killed other survivors that are still in the game get a bonus to their healing. Repairing ect speeds and efficiency for a certain duration.

    I think it could be interesting and it's fair because the survivor have to be sacrificed to activate.

    What do you think?

    Absolutely not. Have u guys not got enough broken perks. That would make the game even more unplayable than it already is

  • @SMitchell8 said:

    Been saying this for quite a while and I've seen others mention it, but not that often. But, imo, Chapter 23 should be a map which focuses on new maps, bugs and QOL improvements, instead of spamming another killer and rinsed and repeat perks. We all love new killers, survivors and there attached lore, but its going to take quite a while to get up to speeds with this technically difficult killer, without having to be distracted by the next one in around 6 weeks or so. Pinhead was cast aside for this gal too quickly imo, even Nemesis feels like such a long time ago.

    So yeah, Chapter 23 if it was up to me would be the last 3 reworked maps, and perhaps a map for Trickster or Twins.

    Your thoughts?

    Vote up if you agree 👍

    Erm no. I want the nun. There is gonna be bugs regardless

  • @WesCravenFan said:

    All they have to is code a flashlight to always consume a minimum of one charge when activated.

    That is it. Flashlight is fixed. Boom.

    This has no effect on trap removal, zombie blinds, or killer saves. Those features (which take a minimum of second anyway), would be totally unaffected and the flashlights' base function remains unchanged.

    Love this idea

  • @Sluzzy said:

    Every patch brings a killer with little to no counterplay.

    The new killer is an even stronger doctor where nobody but a few elite teams can even possibly survive against her.

    All gameplay mechanics need to be called "killer sided mechanics" instead of being fair. The hatch mechanic is now designed strictly for killers alongside end game collapse.

    Maps becoming more and more killer sided.

    In my recent matches, all Iridescent survivors and an Ash-Level killer is winning.

    When are we going to start getting patches that address the imbalances and bring the power of killers down a few notches?

    Are u having a laugh. The game is stoll heavily survivor sided. Its about time each patch benefitted the killer. I'm sorry were you not hear when the boons were released. Circle of healing you know the fun little perk which allows any survivor to heal at fast rates, even faster with med kits and for the killer to snuff it but it can be relit. Oh and the next patch boon which allows recovery aoe unbreakable and soul guard. Which when killer hasn't a clue makes it more difficult. Oh and don't get me started on gen rush still being a thing.

  • @Lordofweed said:

    https://forum.deadbydaylight.com/en/discussion/comment/2629307#Comment_2629307

    Hmm i cannot remember that i had any problems against a nemesis whatsoever. The Problem with Pinhead is, that the sound when he shoots his hook is too quiet imo. Hearing that while being in Teamspeak/Discord and the chase music is not even possible. I'm sorry but this is a bad design. The other Thin is, that it shoots way too fast. I would rather give him a better steering and lower the feet per second of the hook.

    Hang on so you want the ability to absolutely 99.99% of the time he ain't hitting you with the chain.

  • @Seraphor said:

    Having played both sides, I kinda see the argument, but nah.

    Being able to reveal GF while on the hook is one of those rare moments that you get to do something while hooked that can truly aid your team mates.

    As a GF player, it's usually not hard to duck out of sight of the hooked survivor before you activate shroud.

    Also your suppose to be temporarily out the game on hook so u don't help your team

  • @Seraphor said:

    Having played both sides, I kinda see the argument, but nah.

    Being able to reveal GF while on the hook is one of those rare moments that you get to do something while hooked that can truly aid your team mates.

    As a GF player, it's usually not hard to duck out of sight of the hooked survivor before you activate shroud.

    Sorry but when I'm trying to mark a survivor and a hooked survivor simply turn there camera and I can't get to cover quick enough then why not. Or better still why not make it 20 seconds to reveal instead of what feels like 5 seconds

  • @BabuDweet said:

    https://forum.deadbydaylight.com/en/discussion/comment/2627142#Comment_2627142

    No I was just wondering is all! Yeah the killer perks are quite good! What do you think of the survivor ones?

    They're OK. Not sure on the new boon till I see it in force but I suppose if I down them away from it it'll be fine. That with unbreakable and soul guard is gonna be broken I think. But we will see

  • @BabuDweet said:

    Not in a rude way but can't you yano, go on YouTube, twitch or one of the many forum posts on it to get the answer you require lol

    Sorry just not got good connection where I'm working. I've managed to look though. The killer perks are amazing

  • @D3spair said:

    With Circle of Healing existing, My Slow M1 Killer's Pressure have been non existent. Playing as Legion has been horrible like what's the point of using your M2 when the Survivors have an Infinite Medkit on the other side of the map where Gens have been done?

    Now with people running Circle of healing(At least 1 per match), People can heal themselves as early as 8 Seconds with a Medkit. Survivors are supposed to waste time healing EACH OTHER, That's why Healing is regarded as wasting your time because at least 2 players are not doing Gens. Currently though, it's not...

    Healing yourself should be punishing. I am sick and tired of Survivors after injuring them running straight to a part of the map with no Gens because they can heal themselves infinitely there.

    I must admit it is a bit broken. Although I don't seem to deal with it too much because a lot of the time they ain't injured long enough cos they get the self in an awkward situation in which there is only one winner which is me and then they dc. Although they see me playing a certain killer they dc anyway

  • @TheDappaScrappa said:

    I have seen so many killer mains jumping to surviving in hordes ever since the last update. A lot of them saying killer just isn't any fun anymore especially at higher MMR.

    Not enjoying the game as killer anymore like I said in another post I prefer playing solo q survivor than I do killer.

  • @Vyne456 said:

    Anyways... Why do people have enough with the dbd forums well let me tell you why. There is a lot of things like: I wanna refund hellraiser because it sucks, and it's getting old... I think that the daily thing for these forums is to complain, polls, and discussions about this game and things are getting weirder. Bait posts are showing up, People wanting refunds, and people who try to interfere people's work and concepts. If you wanna have a refund: Get a job. and make sure that you get one you brought the dlc deal with it. and that's how that people have enough with these damn posts. That's all I have to say.

    Where and when were these posts put about refunds. Not seen one of them for years

  • Take note bhvr you have lost another player

  • @RyanTheLion42 said:

    As a survivor main it used to be fun to play killer every so often, without dedicating SO much time to get good enough to sweat for a few kills in a game. The game was generous enough that without camping or tunneling you could pull off a kill or two even if you're bad lol. Nowadays tho even low rank survivors know what they are doing in chase and there's so many advantages/good perks for survivors in a chase. I can't even use Dead hard now as survivor bcuz it's just straight up not fun or creative anymore. There's several surv perks that are just broken...

    The few decent killers are pay to play and Billy's power is useless bcuz there is so many damn tiles everywhere.

    I feel like the Devs decided to favor survivors knowing that role was what more popular? But the way the game has evolved it's literally no fun to play killer anymore. It makes more sense to me that the killer should heavily overpower the survivor in chase and the teams of 4 swf can either get really creative or just have fun even if a few people die.

    I'm a survivor main and it's dead obvious to me that Killers really need some more love if this game is going to stay popular and keep evolving

    I can back this because I have more fun playing solo queue survivor than I do playing killer. Killer is boring and exhausting it's the same old ######### different day. There are tonnes of these kinds of posts why are the devs not taking any notice and doling something about it. Incase they haven't noticed the playerbase is slowly declining. I reckon it works both ways cos survivors have had comments about the game which were alright and the devs still don't pay attention.

  • Then I get survivors who screw my achievement gain a hide in lockers

  • @Mooks said:

    Use both pink Myers addons and pray to the Entity you get a potato group that is not trying to actively avoid you getting the achievement.

    Yeah right when I'm playing survivor I get thick as pig ######### team when I play killer I get god tier team

  • @botrax said:

    https://forum.deadbydaylight.com/en/discussion/290888/noed-users

    If your team do gen faster compare to the time you take to do bone or bless the totem then the killer did a good job adding noed in their build against you

    We needed gens done though and pretty sure they were pissing about. What was I suppose to do be a one man band and do everything and deal with the killer.

  • NOED didn't help my team screwed me

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/290888/noed-users

    By your own admission, you got destroyed by a crap killer, so what does that make you?

    I had no choice when I get screwed over by the team who body block me and I get downed after zero hooks and he goes down to. What the hell

  • @BigBall said:

    im having trouble trying to understand what you're saying

    It's just a rant tbf

  • @ThiccBudhha said:

    Just do bones.

    That's all good and all but whej u have boons this becomes difficult. Also the other survivors weren't exactly pro on gens I don't know what they were doing but I was repairing all gens and they were doing god knows what

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