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douggie123

douggie123

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douggie123
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  • @Marigoria said:

    They already get punished, they get injured/downed.

    How is it pathetic to body block? If you're helping your team and not griefing anyone, it's a valid strat is it not? Or should nobody body block so it makes tunneling easier?

    They body blocking whether there is tunneling or not first hook. Its obnoxious and needs more of a punishment. We can't block there objective why can they block ours.

  • @lauraa said:

    With the release of Scourge Hook: This World Shall Know Pain, I figure it's time to make a meme build where I focus purely on generator regression. I had this idea back when Eruption released, but that didn't pan out like I had hoped but I think this will be more fun this time around.

    First off, the basic idea is to use Legion's Fuming Mix Tape or Wraith's All Seeing- "Spirit" so we can keep track of all generator progress.

    So far, I think the best 3 to take would undoubtedly be Pop, Pain Resonance and Jolt, but I am actually unsure about the 4th slot. Oppression seems like a good idea, especially since it's been buffed since I used it last, but idk. If people just never leave gens the regression doesn't matter. I don't want to use Ruin because I ideally want all my perks to be usable at 1 gen.

    I'd like to consider Eruption, but that perk actually does not work with Wraith or Legion's generator detection so I'm hesitant to use it. Any spitballs, guys?

    I want this idea to work because I just want to hang out and be friends forever. Forever.

    Forever.

    F o r e v e r

    None because genspeeds are still ridiculous no matter what perks you have

  • @Mileena_Kahn said:

    Im hoping they do something about them in the mid-chapter patch.

    Or just get better at countering them. No killer needs nerfs they're fine. Artist if anything needs buffs.

  • @jacindazs said:

    https://forum.deadbydaylight.com/en/discussion/301190/nerf-survivors

    Ridiculous. I played 3 games today. 3x died. 2x tunneled. 1x camped. 2 of 3 games lags. 1x anticheat bug and disconnect from game loading.

    Well... we had 3 games with my friends before christmas. A have more than 1600 hours in this game. But last weeks I stopped playing DBD because of toxicity, and no-enjoy games. This tree games was like cute reminder, why we stopped play...

    Do you wanna nerf? Nerf pinhead!!! I thought that the most annoying stupid killer are twins and deadslinger. But... pinhead won.

    Pinhead is fine he's probably one of the kind of balanced killers. He needs his chains to injure people though and hold them in place longer. Also why can survivors still pallet throw when chained up that shouldnt be allowed.

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/301190/nerf-survivors

    Hi @douggie123,

    Here at BHVR, we have heard your concerns and eloquent forum post. In fact, in the upcoming patch that will be released next Tuesday, there are several nerfs to survivors and survivor perks.

    • Dead-Hard - When activated, it will only have a 1 second invulnerability frame. The dash has been removed
    • Gen-Speeds - Increase by 50%. It originally took 80 seconds for one survivor to work a generator. Now it takes 120 seconds
    • Circle of Healing - Healing speed has been reduced to the same speed as Self-Care, which is 32 seconds.
    • Boon Totems - Can only be used once per match.
    • A stamina bar has been added. Once a survivor runs for more than 10 seconds, they are affected by the hindered status, where their speed is slowed by half. Using an exhaustion perk automatically depletes the stamina bar. It takes 10 seconds of hiding in a locker to replenish their health bar.
    • The win conditions for MMR have been updated. We believe Killer is the power role in DBD and have adjusted accordingly. The Killer's average kills per match will be increased to 3.5. For a Killer, 3 Kills a match is considered a tie and 4 kills is considered a win. To hit this target, survivors will be unable to work the final generator until 2 survivors are left.
    • Decisive Strike has been removed so that Killers will be able to freely tunnel survivors off hook without consequence.
    • Borrowed Time has been removed so that Killers can freely face-camp survivors without consequence.
    • Unbreakable has been removed so that Killers can freely slug survivors without consequence.
    • Survivors arms and legs have been removed so Killers are able to achieve their 3.5 kill rate.

    There is always at least one Internet troll and we've found them

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/301190/nerf-survivors

    Hi @douggie123,

    Here at BHVR, we have heard your concerns and eloquent forum post. In fact, in the upcoming patch that will be released next Tuesday, there are several nerfs to survivors and survivor perks.

    • Dead-Hard - When activated, it will only have a 1 second invulnerability frame. The dash has been removed
    • Gen-Speeds - Increase by 50%. It originally took 80 seconds for one survivor to work a generator. Now it takes 120 seconds
    • Circle of Healing - Healing speed has been reduced to the same speed as Self-Care, which is 32 seconds.
    • Boon Totems - Can only be used once per match.
    • A stamina bar has been added. Once a survivor runs for more than 10 seconds, they are affected by the hindered status, where their speed is slowed by half. Using an exhaustion perk automatically depletes the stamina bar. It takes 10 seconds of hiding in a locker to replenish their health bar.
    • The win conditions for MMR have been updated. We believe Killer is the power role in DBD and have adjusted accordingly. The Killer's average kills per match will be increased to 3.5. For a Killer, 3 Kills a match is considered a tie and 4 kills is considered a win. To hit this target, survivors will be unable to work the final generator until 2 survivors are left.
    • Decisive Strike has been removed so that Killers will be able to freely tunnel survivors off hook without consequence.
    • Borrowed Time has been removed so that Killers can freely face-camp survivors without consequence.
    • Unbreakable has been removed so that Killers can freely slug survivors without consequence.
    • Survivors arms and legs have been removed so Killers are able to achieve their 3.5 kill rate.

    Your not funny. Although a stamina bar would be great then they ain't just holding w

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2708700#Comment_2708700

    Hi, welcome to the forums! I take it this is your first time here?

    Been here ages pal

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/301190/nerf-survivors

    Genspeeds are fine, survivor perks are already weak as #########. Ruin Basekit would make killers like Blight and Nurse neigh unbeatable unless you're playing super coordinated as survivor. Requiring extra parts to fix gens wouldnt really solve #########, boons and pentimento are effectively creating this side objective.

    Its not survivors who need to be nerfed. In fact, Survivors could do with a buff. Killers cannot be properly buffed with survivors not being able to counterplay some of the scummier tactics(bubba with insidious camping hooks or basement for example, there is no existing counterplay to that, you NEED comms to know he's camping in the first place)

    It's not killers that are the issue, it's maps most of the cases. Let alone that there are at least 50% of matches where survivors simply were better, if you're in the correct mmr ofcourse.

    The only thing I would buff right now for killers, is making Fire-Up basekit. Back in the day, dbd was designed with the intention that less gens=more pressure for killer since the patrolling was less. But that design has been a bit outdated. It would be healthier if less gens=faster killer actions in these days.

    How are genspeeds fine you can't catch a survivor without 2 gens popping at the minute. How us that fine

  • @THEBLASTOUT said:

    I mean most of the comments here are right.

    You don't give any solution to the problems you give, you just complain .

    I think dead hard need a nerf because as killer you see a fake scream but no hit, the former version was better it was not a reset button for the survivor.

    I main killer because every time I try to play survivor I the wait time is full of SWF.

    There's no way to solve that unless they put a signal or be able to enable the matchmaking with SWF.

    that's how you make a real criticism, that's just a complain covered with a layer of "I just want a balanced game"

    That's the thing I don't know what to suggest that's why I come to forums. Everything I've previously suggested in other posts has been dismissed by survivors as they seem to want an almost guaranteed escape.

  • @Impartiality said:

    https://forum.deadbydaylight.com/en/discussion/comment/2708824#Comment_2708824

    If you only win on very rare then you are deffo not a good killer. Most streamers agree? Lol well most streamers I have seen don’t agree. I’m not even a good killer and I easy have over 50% kill rate. Good killers get over 60% kill rate still

    What are you survivors gonna do when killers get annoyed to the point where nobody plays killer apart from new players and you lobby waitinh times are massive

  • @Impartiality said:

    https://forum.deadbydaylight.com/en/discussion/comment/2708824#Comment_2708824

    If you only win on very rare then you are deffo not a good killer. Most streamers agree? Lol well most streamers I have seen don’t agree. I’m not even a good killer and I easy have over 50% kill rate. Good killers get over 60% kill rate still

    Also I suppose you win every killer match 4k merciless killer Everytime.

  • @Impartiality said:

    https://forum.deadbydaylight.com/en/discussion/comment/2708824#Comment_2708824

    If you only win on very rare then you are deffo not a good killer. Most streamers agree? Lol well most streamers I have seen don’t agree. I’m not even a good killer and I easy have over 50% kill rate. Good killers get over 60% kill rate still

    I've heard

    - otz agree

    - truetalent

    - noob3

    - paulie esther

    That's just four. You cannot change my mind that the fact survivors are overpowered. You aren't exactly getting anyone backing you up with your thoughts at the minute

  • Hey. Welcome.

  • @Impartiality said:

    https://forum.deadbydaylight.com/en/discussion/comment/2708789#Comment_2708789

    That’s what happens if you aren’t very good at killer and get carried to higher MMR due to camping and tunnelling

    I'm a good killer I do win sometimes but only in very very rare circumstances when survivors screw up. I aint a bad killer, killers just unplayable. Most streamers I have seen agree. Survivor mains I know agree killers need buffs. You are just one of the small handful which are kissing up to the devs. They need to be told how there game is going in order to fix it. If they actually listened to the killer players a bit more then they'd understand more. But instead they listen to every single post or comment from survivors and 9 times out of ten guess what devs listen. When do we get listened to eh....very rarely that's when.

    Survivor: devs please nerf spirit

    Devs: OK coming soon

    Killers: survivors are overpowered

    Devs themself on stream: go play a different game. (they are actively telling people to play something else if I were the devs I'd be enticing them in not out or do they want their game to die)

  • @Impartiality said:

    https://forum.deadbydaylight.com/en/discussion/comment/2708789#Comment_2708789

    That’s what happens if you aren’t very good at killer and get carried to higher MMR due to camping and tunnelling

    I don't camp or tunnel. I hate camping and tunneling and wish everyone who does it would just piss off as its them freaks who are making matches look good for killer with the kill rates not how the match plays when played normal like me. That's the stats they need to nerf survivors and buff Killers not camping and tunneling stats (don't even need to nerf survivors just make killer playable).Most of the killer player base must be really bad then if that's your view. As most killers think the same as me.

  • @Impartiality said:

    https://forum.deadbydaylight.com/en/discussion/comment/2708748#Comment_2708748

    Go play that game then. This game is balanced to give each team an equal opportunity. If you want a power role where you win most games then play a different game or play offline games

    Also I wanna 50/50 win which in the current state very very rarely happens unless you get noob players who just bought the game. Then you have a slight chance. Streamers have said the game is survivor sided.

  • @Impartiality said:

    https://forum.deadbydaylight.com/en/discussion/comment/2708748#Comment_2708748

    Go play that game then. This game is balanced to give each team an equal opportunity. If you want a power role where you win most games then play a different game or play offline games

    You clearly play survivor most of the time. How is it balanced, you chase one person down them two gens pop due to toxic loops. You then find someone else get looped with op pallet loops and general loops pow two more gens repaired. Other guy off hook and healed. You then chase someone else catch them get bodyblocked lose a hook they go teabagging out the exit gate. How is that balanced.

  • @Impartiality said:

    The game is very balanced right now, if you don’t agree then you need to work on your skill rather than coming on the forums

    People have left the game causing a drop in player base due to how unbalanced and trash the game is. Survivor queues are taking forevet cos no one wants to play killer I wonder why 'can't be anything to do with the fact' that survivor is a walk in the park 95% of the time.

  • @Impartiality said:

    The game is very balanced right now, if you don’t agree then you need to work on your skill rather than coming on the forums

    No it's not. I have played the game for 4 years and watched it go down the pan. Friday the 13th was more balanced than this piece of garbage game.

  • @douggie123 said:

    We have said it plenty of times as killers. Survivors are overpowered why are you not nerfing them. Nerf the gen speeds. Nerf the survivors perks. All killers need buffs and killer playstyles need to be buffed. Make gens require parts to be found before repairing. Make ruin basekit do something.

    The thing that annoys me is the fact that there can be a million nerf killer threads and no one bats an eyelid in fact a lot people would be massively in agreeance they wouldn't be complaining at the post

  • @ThatOneDemoPlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/2708636#Comment_2708636

    You buff SoloQ to SWF levellevel, then buff Killers accordingly, by either adding a mandatory secondary objective, or having some built in Generator regression Perks

    I said find parts but people didn't nmotice that I don't think

  • @BreadTube said:

    https://forum.deadbydaylight.com/en/discussion/comment/2708638#Comment_2708638

    You don't need permission to post cornball opinions on the forums. You just do it alot

    I just want a playable game on both sides is that too much to ask. Of the developers.

  • @BreadTube said:

    Do you get a little prompt that says wanna post about it every time you lost?

    I didn't realise I needed permission to post thoughts on the forums.

  • Yeah and devs need to listen and do something about it.

  • @ThatOneDemoPlayer said:

    No, that's not how you balance DbD. Please stop complaining and think before you type

    OK do explain how you balance a broken game which has the survivors interest at the centre only.

  • @lauraa said:

    I dont want my RPD badges going to waste so I'm against it.

    What can you possibly like about rpd. Its one of the worst maps in the game and has survivors best interests over killers. Rpd and eyrie of crows are both at the top of the worst ever maps list in the game. I would rather go to Haddonfield over rpd

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/2702481#Comment_2702481

    A better offering would be one that could prevent all indoor maps or outdoor maps, depending on what you want.

    This could also be good for stealth killers who could remove outdoor maps with an offering.

    OK and what if one offering for indoor comes and one offering for outdoor.

  • @Marigoria said:

    I can see this being useful for killers who are map dependent. The issue with that is imagine you're playing Billy and you're trying to avoid an indoor map, you can use an offering to not go to lerys sure, but then you get sent to the game, or rpd.

    It's a chance you take

  • @Phasmamain said:

    What?

    An offering a killer or survivor can put on which will prevent them going to a specific map through random selection. Can only be countered using a map offering

  • @douggie123 said:

    https://forum.deadbydaylight.com/en/discussion/300650/how-would-people-feel-about-this-offering

    So for example one offering you can put on and unless there is a map offering. Which stops you from going to say game

    For killer and survivor

  • @douggie123 said:

    An offering you can put on which prevents the random choice of each map. Which can only be overruled by map offerings of course unless a sacrificial ward is provided

    So for example one offering you can put on and unless there is a map offering. Which stops you from going to say game

  • @KateMain86 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2693244#Comment_2693244

    Nope. You pretty much made it very clear you don't know what the hell you're talking about. Pallets are just about the only thing casual survivor mains have to buy them mere seconds. Most survivors aren't pro loopers who can run killers forever and are just trying to have fun in a scary game. What sucks is the scariest part of the game now are toxic killers.

    They don't need to be the environment carries them and not only that 90% survivors are god loopers. Killers are only toxic cos they need to be sometimes, do you think we enjoy needing to tunnel, camp, use noed and whatever else you think killers do is toxic. No we don't.

  • I play bubba and don't camp I have seen lots it bubba and they don't camp. Also if they are facecamping then power through gens simple.

  • No I hate campers but ur suggesting nerfs to bubba himself

  • @rednightmare said:

    Face camping bubba needs a nerf. If you see bubba, 90% chance he is Gonna be a facecamper. Prolly gonna run insidouis. A nerf to bubba would be once he hits a survivor he throws a tantrum immediately. No more knocking two guys while unhooking. Borrowed time would actually mean something.

    He is fine. Is there anything else you survivors want for killers. Maybe 5 minute cool down after each hit. Or anything. Or maybe toolboxes in our bloodwebs to help with gens

  • @KateMain86 said:

    https://forum.deadbydaylight.com/en/discussion/299629/pallets-need-to-be-reduced

    Is this an opposite day joke or something? Sorry I'm not trying to be mean, but this game severely lacks in pallets. There needs to be at least double the amount of pallet spawns on every map.

    There is too many pallets. The game map for example has a pallet every two feet. Auto haven wreckers is know as pallet haven. There are way too many pallets

  • @KateMain86 said:

    https://forum.deadbydaylight.com/en/discussion/299629/pallets-need-to-be-reduced

    Is this an opposite day joke or something? Sorry I'm not trying to be mean, but this game severely lacks in pallets. There needs to be at least double the amount of pallet spawns on every map.

    Are you taking the piss. We know which side you play for

  • @Marc_123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2691756#Comment_2691756

    Fast games are finished 50% after 2 Minutes...

    It seems you are new to this game. Maybe try watching some YT Videos with Tips and Tricks for beginners.

    This game can be quite difficult at start.

    I've played 4 years mate and hold over 4000 hours in the game

  • @ColonGlock said:

    He returns to you fairly quickly and there are addons you can use so he recovers faster.

    Shjould be basekit

  • @ReikoMori said:

    https://forum.deadbydaylight.com/en/discussion/299624/remove-this-ability

    We most definitely need to be able to kick Victor. He's quite good in normal games.

    No he should be on a timer like 2 minutes or something

  • @BubMickey07 said:

    PLEASE DON'T CHANGE HE SNOWMEN!!!!!

    They're literally fine I only see killer mains crying about them like they do everything else please don't change them!!!!

    They are ridiculous and give free hits as if we don't need to worry about enough. Are killers not allowed to mention something we don't like you know like all them posts by survivors about nerf killers etc.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2687053#Comment_2687053

    Because there's not an actual issue with gen speeds. Map design/layouts are the issue

    Yet a gen can be repaired in like a minute, 30 seconds with toolboxes. The whole match can be over in 5 - 10 mins due to speeds of gens. You can't chase all four survivors so it puts you at a disadvantage. The game is survivor sided sorry

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/2687048#Comment_2687048

    Because as killer you dont have to rely on your team, so yes, it does rely on you. I still win matches as pig and freddy, and I dont play nurse.

    In solo queue I have no problems. You make judgements on safety and then you succeed.

  • @ShinobuSK said:

    Omfg not another Us vs Them post number 5725848 this week!

    They're gonna keep coming till we actually see some posts put into action by the devs. People aren't gonna stop till we actually get what we want/need/require. If Survivors were crap as bad as killers then the forums would be flooded with them posts instead.

  • @THEBLASTOUT said:

    Why can survivors repair 4 gens at a time if I can't chase 4 at the same time, even though killer are a little bit faster survivors have way less things to do in a match than killers.

    Killers waste more BP than survivors because they can find a flashlight or medkit in a chest, but killers can't get anything in match, you can be looking for a specific add-on but you can't find it so you waste more BP than a survivor.

    Survivors doesn't need perks to play but killers does.

    The game is so unbalanced that I can play with no mither as my only perk and win

    Cos gen rush is a thing and has been for ages and devs have no plans to nerf it because apparently there is no issue. 😒

  • @SkerpiTwitch said:

    Such a shame, as survivor, we should be facing The Artist 90 procent of our matches so close after release . But i feel like she's really unpopular. Such a shame!

    Why are you not playing the artist?

    Cos she is crap and needs buffs like every other killer

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/2686996#Comment_2686996

    Yes killer is more stressful, but I still think solo q is a more miserable experience. At least when you play killer, it really depends on you if you win or not. In solo q, it depends on you and your team mates, sometimes it seems more like a 1 v 3 v 1

    How does it depend on you. Unless your a god tier nurse with baby survivors of course then yeah but what about the other 20 odd killers.

  • @Marigoria said:

    Who would have thought survivor would be easier for you than killer when you have 4k+ as survivor and only 100 hours on killer.....

    Sorry but I have like 3000+ hours as killer and not so many as survivor and guess what survivor is still easy.

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2670473#Comment_2670473

    Why is it unhealthy for a pink add-on to be strong? It doesn't make Pinhead OP, it makes him a threat.

    Killers aren't allowed nice things.

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