douggie123
douggie123
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These are good ideas. Itd be worth a shot
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@MigetMAN208 said:
*Warning: Personal Opinion Within*
I hate stealth killers. The most baby mode killers. At least most insta-down killers have to find people first. But Stealth killers? Yeah they have to find people but they don't have to worry about people spotting them or hearing the heart beat and being able to prepare for the killer.
No, stealth killers get to just waltz up to survivors and get way closer than other killers before going for first hits. I have bad games and against a killer I can see/hear before they have a chance to read the tag on my boxers, it's frustrating but it happens. But with stealth killers they read my boxer size and preferred brand before I know theyre there.
And before some say *yOu'Re JuSt NoT pAyInG eNoUgH aTtEnTiOn." It's not like I just sit there staring a the gen the whole time.
I just hate stealth killers and if there was a way you could stop yourself from playing against a limited list of killers I'd never see a stealth killer again and be much happier for it.
Use your camera or use spine chill
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2672623#Comment_2672623
I've seen what some of the popular ideas among the community are. They aren't all good, and a lot of them would be dramatically bad.
BVHR's competence or lack thereof literally isn't relevant, it's the fact that a bunch of people who happen to enjoy the same game aren't game designers and their ideas aren't automatically good.
Most other game devs listen to their communities popular ideas. Them games have been going for years. This game I give max 2 more years thd state its in right now.
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2672606#Comment_2672606
Where on earth are you getting that from the post you're responding to?
Terrible for not implementing popular change. Why shouldn't they think of popular demand might actually make the game survive longer
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@xxshyguyxx said:
Yet again, another killer fallen to the weak side playing against anyone other than newbs...
Another reason these swf groups are killing this game. As if we needed one.
I just played my first killer match of the day, and it was so bad I already want to quit for the day.
Trying to learn the artist. So I'm learning. First match it was two 2man swf groups. The pc players were disgusting. Both ran break put. Kept luring me to each other hiding in lockers, teabagging and clicking insta blinds when I got stunned .
I couldn't even facecamp the one who kept BM all game bc as soon as I get her on the hook, all three survivors bombarded the hook, all 3 had borrowed time, one unhooked, the other two wedged between us so I couldn't physically hit her again. Making her invincible.
I finally killed one at the end of the match while all three were chasing me around trying to bodyblock. I got the well deserved kill and here comes the salt in the end game chat.
"You suck bruh" "camper bruh" "trash bruh" "tunnel bruh" "go play a different killer bruh"
I was dude... this is my third time playing her?! Like... I'm learning how she works.
This guy calls me trash yet not only had all his second chance perks, but literally all three of his friends, and their teamwork and their second chance perks at his aid and this guy actually believes he is a God! And outperformed me!
Like no dude... you didn't...
Are the survivors ever going to learn that when you rely on your 4 BS second chase meta perks, ontop of all your friends BS helping perks and ganging up on the killer to help you ISNT GOD TIER PLAYS?!
It's basically cheating. I mean it's allowed yeah, but it's like 5 guys beating up 1 guy together and saying they can't fight.
Anyway. Artist isn't good at all against high MMR. I couldn't even use the power. She slows down to much while setting up birds, and literally they simply left the loop and ran off to 1 of a million other loops and pallets available.
So within 2 days, they already learned to simply run away to a different loop each time and her power is useless, and then simply 1 click of the flashlight stops the bird bc her other swf pal was using her flashlight like a light saber.
So yet again swf groups killing the fun out of a game by being gross, ganging up with nasty coordinated stun plays like break out, and making a complete fool of the artist.
Good job devs.
Please CAP SWF GROUPS OR GIVE KILLERS BOOSTS AGAINST TEAMS!
Ugh... it was literally my first match. Already like... why do I do this to myself? This isn't fun. :(
She ain't viable at all
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@JeanCharpentier said:
https://forum.deadbydaylight.com/en/discussion/comment/2672439#Comment_2672439
Nah the most disgusting BHVR response was when someone said that the killer gameplay was too frustrating and BHVR answered that it would be better to play another game 😂.
I can't believe he actually said that.
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@jesterkind said:
I've never understood the "they don't listen to the community" complaint. There's no evidence of that, unless you take them not immediately implementing popular community ideas into the game as proof that they don't listen- in which case, um, good, it'd be terrible if they implemented every popular community idea.
You clearly believe bhvr are the greatest game designers ever.
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@Khelendrose2020 said:
I find her quite strong actually. Once you get used to her and her movement/timing, she shuts down loops like crazy. She also had the best ranged damage ability by far. Add in her detection abilities and she is a monster.
I am honestly expecting some strong nerfs eventually, especially after the VHS Beta period dies down.
Don't even get me going on how strong she is during EGC. No hope at all for survivors if you do it right.
She needs buffs
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@StarLost said:
Weak?
I mean, she's not raw-terrible like a few other killers, but the loss of her 'bird mines' hurt her more than I thought it would.
It's entirely possible that I just need to l2p, but a few observations:
- Her addons seem rather mediocre.
- If I attempt to counter a loop, the second I start placing birds the survivor just holds W and they are gone.
- 'Swarms' don't seem to last long enough for me to follow it up with another birb strike even if I only use 1 birb - and it's absurdly easy to juke. It looks nice, but doesn't really do much (the aura reading doesn't last very long if they just start repelling immediately).
- Any map with varying elevation is a nightmare - Swamp is especially bad. Crows just sail over and under people even if I line up the shot wonderfully.
- Penti essentially requires Plaything to work properly (her adept...man).
- Scourge hooks remain insanely map dependent and almost necessitate Agitation to be consistently useful.
It feels like she would have been great back in the days of endless looping, but the 'hold W' meta is hard to play against.
That said, this is also how I felt about Cenobite (RIP good addons) before I figured him out.
She is weak your right
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2670331#Comment_2670331
but that would eventually slow survivors down making it easy for killers to catch them.
Your problem is? Aren't survivors allowed to be eaisly caught without a killer spending two or three gens to get one hook
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@Nathan13 said:
that's gonna be a hard no from me.
Why Friday 13th you had stamina bar and it worked. So why not for dbd it will actually make all killers more viable add genrush fixing it becomes more balanced.
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2669539#Comment_2669539
honestly this might sound stupid but I wouldn’t mind a stamina bar I would make it so if you run for 20 seconds without stopping the bar hits 0 and survivors run at 50% speed until the bar refills. This would shut everyone the ######### up about holding W
That's an excellent idea.
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@Faulds said:
https://forum.deadbydaylight.com/en/discussion/comment/2670075#Comment_2670075
I partly share your feeling. But, you see, the artist seems strong and the pain resonance perk seems good to... so i have a little bit of hope from the devs.
That's true. I'm giving them till next chapter to prove there worth by giving killers something to work with then may also leave the game. Come on devs please don't let me down bring it on home. I believe in you
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@Faulds said:
After some thoughts, i'd rather have the boons be strong like they are now... so that the devs aren't scared of creating stronger perks for killers. In fact, the only real problem with boons is the uncapped self healing speed with the boon circle of healing.
That would be great if the devs would do that but they won't cos they don't care about us killers
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@SunsetSherbet said:
https://forum.deadbydaylight.com/en/discussion/comment/2669264#Comment_2669264
I do not believe this game is tested for anything besides the newest players because that's the only thing behavior cares about
That's. True
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@GenJockeyNance said:
A question for killers and survivors alike. Although I guess for killers: have you had a good roll then this boon perk wrecked your snowball? I can only imagine this perk would only really get value from slug heavy killers such as Oni, Plague, Twins. But yeah, Is the perk even getting any value or is it just one of the many perks that won't be selected in the perk loadouts? What's your current opinion on the Boon: Expedition (is that what's it's called? I dunno I haven't gotten to check out the new chapter today including perks)? Why would or wouldn't you choose it over Unbreakable?
No because its one of the strategies killers can't use now slugging because of that new perk so no killer is gonna slug.
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@DangerScouse said:
https://forum.deadbydaylight.com/en/discussion/297316/why-aren-t-new-killers-allowed-to-be-strong
She's already been nerfed in the update. Devs are survivor sided. Killers in this game are not supposed to be scary unstoppable monsters..... but easily defeated by torches and wood.
She is gonna be nerfed again soon as well I reckon
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@steamed_hamzzz said:
Pinhead’s addons were nerfed because apparently he was “over performing”
and now people are already wanting The Artist nerfed even more? Even though the ‘idle crow’ damage from the PTB was already removed
Imagine if Nurse was a new killer and was only released today instead? She’d be nerfed into oblivion instantly. I imagine it would go something like this…
“we feel like Nurse has been over performing recently at higher MMR and agreed that the ability to ignore walls and pallets offered no counter play, so now when Nurse hits an injured survivor after blinking through an obstacle they will instead be put into the ‘deep wound’ status instead of going down
Why is it older killers like Nurse and Huntress are allowed to be strong but not newer killers?
Because we aren't allowed strong killers they have to be able to bullied into submission by survivors. I swear bhvr don't even test viability against swfs etc.
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@dspaceman20 said:
She doesn't need any buffs, what's wrong with you guys? She is strong and fair and that's enough.
Exactly maybe high learning curve
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@Beaburd said:
She's amazing, and I do not think she needs buffs.
I literally just had the most intense game where 3 survivors were running around me trying to get the final gen at 90% progress. Normally I'd be doomed in that scenario, but this killer had me sniping people from 20m away for free downs, and juggling 2-3 people at once.
It was absolutely the most fun I've ever had in all my years playing.
I'm so happy with her as-is.
Well Done your probably pc player with access to ptb. I'm console and just started with her
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@ThanosPAWG said:
There is going to be a bug that makes bubba start all trials without his chainsaw and it won't be patched until two to three weeks after.
Please don't say that they might actually implement it.
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@PyramidHeadBigBooty said:
Sure you may say that it all depends on who's using Bubba, obviously, that goes for every killer. But I’ve noticed Bubba's chainsaw lasts more longer than Billy's. And I think that time for Bubba's chainsaw is too OP. With that much time swinging, you can literally hit all survivors near by at once ! I've had a match where Bubba literally pinned down 3 survivors at once. And of course, we were all dead. Also Bubba’s chainsaw is more difficult to avoid than Billy’s. I find this annoying and makes me roll my eyes whenever I see a match and Bubba is the killer. So Idk if it's just me, but I really feel like Bubba's chainsaw can use a de-buff. What do you guy’s think ?
Please tell me your joking. Can we please stop saying crap like this. Bubba is fine leave him alone. The reason is because if us killers dare to say do you think this survivor perk is op or this survivor item is op then all hell breaks lose and you start saying stop crying for nerfs to our stuff even worse than when you mention stuff about killers.
He is absolutely fine watch yourself with him and try and make him crash into objects. The only think I don't like about bubba is the facecamping ones cos unless that bubba seriously messes up you ain't rescuing even more so basement bubbas
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@landromat said:
Every blight main will protect his "techs"
They're biased
Every single blight tech should be removed. No flicks, no hugs no moonrushes no nothing. You just bump into a wall and then bump into another and try to get survivor like you're playing on controller. This is not even a discussion
Wow. Guess you play survivor then. Are we not allowed to have strong abilities in our killers
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@Chocolate_Cosmos said:
He is very balanced. I like to play him and VS againts him. But what is not okay imo is when Blight players are using macros or techs or whatever else they are using to just hit you no metter what.
Like you can't loop him or avoid it at all. You don't need any turn rate addons for it. You just "by default" slide and turn entire loop or car like it's nothing. He can turn above 90° like no problem. I think this needs to go. It makes the Killer unfair imo. You can't loop him, can't unrun him, nothing. Add Alchemist Ring on top of that with speed addons and you can just say "gg" and surrender.
By this logic oni should only be able to hit people in front of him and not flick left or right. Same with Billy.
Op "I find this killer balanced and love going against him etc" also op "please nerf him"
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@coolmacc said:
Seriously who are these people complaining on the forums that killer is to hard mmr is giving me crap teammates and competent killers a few mistakes and killer has an easy 4K. All the killers on here whining are entitled
Killer is stupid and too hard you survivors have it easier. That bad thag even killer mains are now turning to survivors
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@LeonxJiwoon said:
I agree as a survivor mostly main he was one of my fav killers to go against and was balanced, its dumb they did that to him, spirit was the one they should have nerf to the ground(dust kick still want it) no silly useless bleeding my ear drum audio queue letting me know she is coming but cant see where dont help, heck spine chill was already doing that job fine.
Plague didnt need no buff either, annoying passive spamming no mither killing your arti category, now she no longer slows down when readying her dusting power(who seriously thought throwing up on people is even anywhere cool looking?)
Finally that bloat whale bubba too like plague dont get slow down when using his spamming chain saw no more, I dont see compared to these 3 killers which bogus easy to down powers stuff aint the ones nerf but poor balanced slinger got it hard. I hope to see billy/slinger/trickster dad get some more love and buffing, god I get happy seeing a billy or slinger whos rare, the min i see bubba,spirit/plague and pig I just wanna afk or turn off my console.
Plague did need buffs. She is far more playable now and I actually feel the power role
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@str4wberryp said:
No one plays him anymore. He was already weak and pathetic, but now he's even worse than Cringester. Time to unnerf my boy, Bhvr.
I played him once since nerf and he is crap. They didn't need to nerf him he wasn't great to begin with, they should keep his additional stuff they gave him and add back in the rest.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2657484#Comment_2657484
Agreed, or better yet, rework him entirely and make him more unique and accurate *wink wink https://docs.google.com/document/d/12JPH3f09esWgqiSLgWUNlyaGscv1gjXQmbVWqdZ2f70/edit?usp=drivesdk*
It's really good his power bit. Did you write all of that up or is it someone else's idea.
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@ThatOneDemoPlayer said:
Because he's very time inefficient. If Survivors do gens while he's trying to tier up, it's really hard to come back without killing someone immediately
They do need to buff his tiering up
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@Kaitsja said:
I'm sure this is probably an exaggeration, but literally every single Nemesis I have played against tunnels. I get that tunneling is efficient, but I feel like in this case it's out of a burning hatred for the speed boost survivors get from being infected.
I play nemesis and don't tunnel
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Oh to add to it they then both message saying gg ez and haha loser
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@TacitusKilgore said:
Mostly just asking to see if you guys have been experiencing the same thing as me. Since the nerf, i haven't seen a single slinger. I used to see at least 1-2 every day, but i have not seen a single one recently. I never tested the nerf myself because i'm not a masochist, so i don't have the greatest perspective on how bad it was, but i can't be the only one experiencing this right? Has anybody else not seen any slingers lately?
Again unnecessary nerfs came in he use to be a regular killer. I've seen him once since.
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@Terramortius said:
https://forum.deadbydaylight.com/en/discussion/comment/2653171#Comment_2653171
https://forum.deadbydaylight.com/en/discussion/comment/2653235#Comment_2653235
In that first reply to you, I'm not saying you did ask for 99% on enduring but rather something unfair.
Read what you wrote about blood warden and no way out. If the killer took both of those perks, it's so easy to get 4k if you're even able to get a hit every minute (give and take). Try to consider every possible scenario before you suggest changes is what I'm saying.
Streamers also spend a lot of time in custom lobbies so course it's gonna be easier there are some public but mainly custom and most play survivor.
May be asking for too much but the killer side is getting unbearable an countless people are saying it. Even survivors. Also people are switching from killer to survivors cos its easier. The survivors queue time is getting ridiculous cos hardly anyone wants to play killer explain that.
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@Trickstaaaaa said:
Like for real, waiting nearly 10 minutes to find a match at night is too much. And even during the day It can take up to 2 minutes, at times. And when trying to find a match with friends, regardless of time during the day, it can take up to 15 minutes not even joking. The waiting times are getting worse than how they during pre-MMR.
Cos hardly anyone wants to play killer, curtisy of you wonderful survivors moaning for regular nerfs. We all told you this would happen and in next 6 months it's gonna be worse
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@Terramortius said:
https://forum.deadbydaylight.com/en/discussion/comment/2651484#Comment_2651484
I don't usually like to mention pros because I'm more
for casual players but if that's your argument, look
at ortz. almost every game he plays, he gets 4 kills.
Yes, there are ridiculous things about survs like the
boon totems for example, but the kind of nerfs you ask
for is only going to kill survivor fun and make it
much easier for killers.
Pop weasel - 25% is already a decent amount. You're
asking for too much. You have no idea how painful for us
it is to see a gen almost done get kicked by pop
and then get chased.
Fire up - You just don't know how to use it. I've seen
pros wreck games with it.
No way out - uhhh... no. just no. Being helpless and
trapped in the game with less pallets to work with, if
the killer is even decent, he can get 2 or 3 kills here.
Bloodwarden - Again, you're asking for too much. During
the 1 min, you just have to catch 2 and then the whole
timer runs out and you get 4k just for having this perk.
Sloppy - I won't comment on this except that I have no
issues with boon totems at all when I play killer BUT
it's only because the survs in my server take full
blast meta perks. 4DS, 4DH, 4UNBREAKABLE, etc, so I
barely deal with boons.
Brutal - Then what do you expect? break the pallet and
surv gets damaged? of course you still have to catch him
Agitation - You sound like you want to win without
lifting a finger. I'm sorry for saying this but this
game may not be for you.
Predator - You joking? it's a useless perk and you say
it's ok.
Tinkerer - You're missing the main point of this perk.
Key component is to point you where to go and stealth
you up to go there. If you're using it to defend gens
WITHOUT ALSO TAKING RUIN OR POP, then you're using
this wrong.
Thanataphobia - Ok, this one I actually agree, I
think it should go back to the way it used to be.
PWYF - You sound like you put this perk on a nurse
and never blink. This is one of the good perks for
killers.
Dying light - It's situational, unless you build and
play around this perk, don't use it. Don't call it
useless either.
Overwhelming - It's very useful BUT most other perks
massively outclass this one. So again, agreed here.
Monitor - Agreed.
Knock out - Yes, that's the way the perk functions and
it is already good. No idea why people cry slug so much.
slugging is a legit tactic. Not camping or tunnelling.
BBQ - No. Giving you a location and direction of surv
gives you enough info already.
Surveillance - Agree
Make your choice - Fair buff. Agreed.
Starstruck - No. Just no. This makes this perk downright
outclass infectious fright the way you buffed it. The
perk already has a heavy enough effect that makes people
unable to body block, now you want it to be informational
too? Asking for too much here.
Bamboozle - This perk is already balanced but to double
the speed? Damn, you love to ask for too much. You might
as well go download dbd hacks and get banned 2 days later.
Iron Maiden - agree
Corrupt interv - Agree
Surge - that's a total of 75% gen progress if it triggers
with pop. seriously stop asking for too much.
Lethal Pursuer - Last longer agree, activate at endgame,
disagree.
Any other perks I didn't mention is either somewhat agree.
Or I don't have enough info about the perk by using or
facing it.
My suggest were to be played with. I'm just want the game slowed down and the gens to not be done in 5 minutes. Is it really too much to ask for me to actually have fun as killer other than going into a match and knowing I'm gonna lose 90% chance of it unless the survivors just maybe screw up.
Sorry but I don't see how that's asking for too much you clearly play more on survivor side. The game is broken for killer we may as well sit in a corner the whole match. Or better still the devs may as well give killers a toolbox and we can assist the survivors on the gens as we can't protect them properly.
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@douggie123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2651543#Comment_2651543
We wouldn't be wherewe are with the game being this way if survivors didn't continue to cry about killers etc and ask for unnecessary nerfds which by the way the devs seem to listen to
We shouldn't have to struggle to pull. One kill if that
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@douggie123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2651541#Comment_2651541
The game is heavily in favour of the survivors and nothing for killers. You would know that if you played killer. Flashlights
Light born why should u use a perk slot up to please survivors who want to be toxic.
Look at wall sorry tried that and somehow they still blind me from the side or front he smallest cracks in shack wall etc.
Look up /down isn't as easy as it sounds
We wouldn't be wherewe are with the game being this way if survivors didn't continue to cry about killers etc and ask for unnecessary nerfds which by the way the devs seem to listen to
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@douggie123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2651525#Comment_2651525
In that one minute you chase the survivors a gen pops or two. And it's alright saying know when to stop chasing but if you did thag all the time you won't be chasing anyone. Get real man.
The game is heavily in favour of the survivors and nothing for killers. You would know that if you played killer. Flashlights
Light born why should u use a perk slot up to please survivors who want to be toxic.
Look at wall sorry tried that and somehow they still blind me from the side or front he smallest cracks in shack wall etc.
Look up /down isn't as easy as it sounds
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@Icaurs said:
https://forum.deadbydaylight.com/en/discussion/comment/2651484#Comment_2651484
I'm not going to respond to every perk. Survivor has as many bad perks as killers. boil over, buckle up, sole survivor, de ja vu, So lets just address meta. The current meta for killer is corrupt, which is way to strong for how easy it is to use. tinker, which is broken on high mobile killer, ruin/ undying. The issue is these perks are insane on high mobile killers, spirit, nurse blight, but have nowhere near the same effect on weaker killers. Ruin/Undying is op. Honestly if ruin was a bad perk, you wouldn't use 2 perk slots for it. You are right that it is RNG based, but considering it still used as meta, shows just how op the perk is. People would risk 2 perks just for this one combo. Now lets look at survivor. Dead hard, which I agree they should take away the immune to damage just make it a distance closer. unbreakable to stop slugging, D strike to stop tunnelling, BT to stop camping and now circle of healing to stop the hit and run. The survivor build is 100% designed in a way to counter the killer playstyle, most of which is unfun to go against. Killers have full control over DBD even if they don't want to admit. Every killer runs the same strategy so survivors build there around countering it.
So lets talk about maps.
Badham- I agree needs a rework
Haddonfield- agree
As for coldwind farm, that's on you, you should not be losing track of the survivor, that's your own fault.
That's really it. (Besides RPD) Most maps are fairly balanced, RNG plays a role sure, but besides the shack there really isn't many maps where the survivor can get more then one loop around. Most killers have ways of getting around this. In fact the biggest issues with killers is not their inability to down survivors, but rather the inability to pleasure 4 survivors at once. How long are your chases lasting, because honestly you should be getting a down typically every minute, which would mean maybe one- two loops. As I said there are tones of killers that can break down pallets incredibly fast.. You should watch high MMR killers, they can down survivors typically around 40-50 seconds. The problem that you and the original post don't seem to understand is the issue with DBD at the moment is not that killers are weak. They are not, it is the devs are failing to strike a balance between the killers 1V1 and 4V1. Pinhead, good 4V1, bad 1V1, trickster, good 1V1, bad 4V1. nemesis good 1V1, bad 4V1. The only killers that are considered viable by killers, spirit, nurse blight have both strong 1V1 and 4V1. Look at the new killer the artist. Her power is uncountable. used properly there is no way for any survivor to counter it. She is till losing cause she has no 4V1 abilities. If the survivor is looping your for minutes that is 100% on you, if not and they are only looping you for a minute but 3 gens are still going then maps aren't the issue, it's game design.
As for your point on flashlights, I provided 3 solutions to counter it, but honestly you should not be getting flashlight blinded, it really is not hard to counter them. I can assure you they are not coming from thin air, they are somewhere near you, if you fail to find them, then that's not the game, that's you.
From your post I get the impression that you watch high MMR killer videos and assume that the game is so anti-killer but it really isn't. As I said in my earlier post, Meta killers, with meta perks are near unbeatable unless in a team. The problem is not that killers are failing to win but rather what is needed to win is simply requiring them to run the same build with the same killer every match. Survivor is no different, as I explained why the current survivor meta exists. I see no difference between you and the original post, and everything I said to him applies to you. You should play more killer, reach the point that you down a survivor in 40 seconds, then 3 gens go. then I think you might come to a different understanding as to why killers are struggling.
In that one minute you chase the survivors a gen pops or two. And it's alright saying know when to stop chasing but if you did thag all the time you won't be chasing anyone. Get real man.
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@Sluzzy said:
How many counters does a perk need? Since killers didn’t know how to play around the perk it will now have the most ways to disable itself than any other perk in the game. Pretty much paralyzing the survivor to keep it. As difficult as it is for the survivor to complete objectives this is a huge set back. Most matches there is little hope. Killers have nothing to do but one objective while survivors have to do several and on top of that punished for doing anything where killer perks completely changes the game. Now survivor perks punish for playing the game.
A perk “Nothing to be afraid of” is really the opposite now. More afraid of losing it and needing it when a spirit phases all the way back and tunnel. Was it forgotten that being a survivor you should try to heal yourself if you are injured? What benefit is it to have good med kits? It should be fair game to try to heal yourself and not worry with losing a perk. Not to mention trying to help your team. Now Bubba will be stronger in the basement because BT does nothing to him, DS you could maybe unhook someone and have a chance for only one to get out. An unnecessary buff where Bubba didn't need it because there is no counterplay to killers like Bubba.
It was nerfed way too much to benefit only killers and make their game easier than it already is with nothing added to it to help survivors. Like the least that could have been done was to stop the timer if someone is being chased or slugged on the ground. I thought 1-time use perks should be powerful, not very weak and catering to the other side so much. Undying was a busted perk and it won the killer the game, yet it still got huge counter buffs when it was nerfed. DS is only a 1-time use perk and it can really only be used by a facecamping killer now and that assumes that they don’t slug. It is ridiculous decisive strike will be so situational and only useable if killer plays a specific way and can still prevent it from being used by slugging. Lets be sure killers can abuse it. The decisive strike nerfs were rushed and for only to entertain killers.
You are so wrong. Before the nerf survivors got off the hook and instantaneously started healing and repairing gens. Decisive strike now offers us a very small amount of slow down with one less person being able to do actions for a minute.
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@douggie123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2651372#Comment_2651372
My guy they don't even need to be at pallets I get them constantly just coming up to me and flashlighting me, when I pick survivors up there can be no one there and then all of sudden what do you know a survivor appears from thin air with a flashlight due to sprint burst making them get to me faster. or hopping out a locker or hiding in the reeds or something.
Then the pallets are mostly broken on every map shelter Woods is about the only decent pallet thing for killer due to the least number of pallets. Then Haddonfield let's discuss that fun little map. God loops everywhere. Oh let's talk about another fun set of maps badham preschool the breakable walls are useless most of the time they just open up worse loops and pallets are stupidly placed. The game the map crawling with pallets with a pallet every 2ft along with loops every 3ft. Ironworks of misery goes two ways on occasion killer sided and mostly survivor sided. The groaning store house the map with the most treacherous loop possible with with every window being broken and the breakable wall taking out one of them only. Then we have the workshop map can't remember the name but that's got more loops than anything in a small building. Yeah walls are there but again it opens more loops. Coldwind Farm the map where you lose a survivor in every area.
Let's talk about yamaoka maps where you can't see a thing for the plants and statues etc and broken loops. Especially the shrine map wow let's talk about the loops on the shrine. They are broken and killers have no chance. The swamp maps are exactly the same.
Enough about maps let's talk about some killer perks
Any hex - totem spawns are broken and are found very easily oh and let's not forget that survivors can bless hexes as well (broken). Retribution and haunted ground is the only perk which I dont have a problem with broken spawns for.
Pop goes the weasel: it doesn't feel like it does anything, it needs to be buffed so it takes more progress off or something.
Overcharge : most survivors hit it so thats a wasted perk
Fire up: its a waste of a perk slot and needs to be fully buffed
No way out - it's an OK little perk but needs to be slightly buffed to be a little longer
Remember me - is okish
Bloodwarden - this needs to be buffed because it is crap really and very situational and you actually need to hook a survivor when the gates are opened which leave the risk wide open for them to disappear before it is even able to be used. My suggestion is that it activates as soon as the gate opens and last for a minute and then you can activate it again or extend it for 20/30 seconds if you jook someone.
Sloppy butcher is a wasted perk slot at the minute due to boon circle of healing
Unnerving presence the skill checks are quite regularly hit
Brutal is a good perk but you still need to actually catch the survivor
Agitation is good perk but you need to catch a survivor
Predator - it's ok
Bloodhound - is ok
Shadowborn - this perk is useless sometimes especially as it has the fall back of opening more weakness to flashlights
Enduring - is crap unless matched with brutal etc
Tinkerer is useless especially as by time you get to the gen unless the gen is really close to you.
Stridor is actually useless now
Thanatophobia it doesn't seem to be effective whatsoever so needs to be buffed
Nurses is fairly good
Stbfl - this is a good perk
Pwyf - this is crap and needs buffs
Dying light is about as useful as soggy toilet paper
Overwhelming presence it doesn't seem to be that effective
Monitor is only good on certain killers
Beast of prey needs to be majorly buffed it's useless same with territorial imperative
Knock out is good but relies on you actually downing quickly so you can look elsewhere even then it's nto too bad but survivors moan and say slugging op
BBQ is fairly good needs to be slightly longer lasting
Franklin's is a good perk
Hangmans trick is weak af
Surveillance is not worth the paper it's written unless running with ruin for the 2 minutes ruin stays up and even then you can't get there in time.
Make your choice I feel you need to see the aura of the survivor who saved for a few seconds
Bamboozle needs to be huffed to 33%
Coulrophobia Is actually crap
Spirit fury is alright
Rancor is fairly good
Discordance it's good for information
Mad grit this is a great little perk
Iron maiden again you need the aura
Corrupt needs to last longer
Infectious is alright
Dark devotion is alright and can be fun
I'm all ears is good
Thrilling is good
Furtive chase is trash
Surge when triggers should include the effects of other perks like pop, overcharge etc
Claustrophobia that's a neat little perk
Mind breaker is alright
Zanshin is good for what it is
Blod echo is alright
Nemesis is alright
Gearhead is useless
Dead man's switch is crap
Forced penance is good
Trail is good
Deathbound is useless
Dragons grip is fair
Hoarder is pretty good
Oppression is good only when run with other perks and again needs tk include other perk effects
Coup de grace is good
Starstruck I feel u need to see the auras of survivors in the radius
Lethal pursuer needs to last longer and needs to activate begin and end of game
Hysteria is good
Eruption is good
Deadlock is good
Scourge hook is good but useless with boons activated
The new killers perks all look good but I fear they are gonna be nerfed to oblivion
Don't even get me started on killer issues
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@Icaurs said:
Ok, lets actually break down your post.
1.3/4 flashlights. Ok, what killer are you running? Most high end killers negate flashlights at pallets, bubba, hillbily, blight, nruse, spirit. Other killers that more or less negate the flashlight blind, plague, dr, Demogorgon, and nemesis. All these killers can break the pallets to fast or the blind to go off. (Dr with his shock blast.) Even if you can't deal with it, if they are injured just listen out for the grunts of pains, even if they are not injured or have iron will, you can still track them with footsteps. If you are talking about flashlight saves then you need to learn to bait saves, fake pick ups, slug (ect.) Perks that will do this for you, lightborn, franklin's demise, infectious fright. Most killers won't need these, but practice with them first then try to play without them.
2, Bodyblocking survivors, Ok, and? The only reason bodyblocking should ever be an issue is if you are tunnelling. Try not to tunnel. If it is end game and you need to, I don't know what you expect survivors to do, stand there and let you get kills? They are doing the right thing. If you're talking about them body blocking during a normal chase, just hit them. It's a free hit.
3, two keys. This is actually what convinced me to post. 2 keys? You do realise only one survivor can use a key. If they have 2 then either you're going to kill both of them or one of them. Keys are so underpowered now if you seriously have a problem with keys, you don't stand a chance at moderate ranks, let alone high rank. The issue isn't keys, rather hatch. Because hatch is a 50/50 chance that is spawns closer to the survivor or killer. There is nothing wrong with keys, as a killer I am more scared of one med kit, then 4 keys.
4, Adrenaline/ dead hard. The way I see Adrenaline, its the survivor version of Noed. No real skill and really cheap perk, no reasonable way to counter it. It's honestly unfair, but so is NOED. I discourage both perks, but honestly I don't blame you getting frustrated with it. Dead hard is easily the best survivor perk in the game and needs a nerf. In fact a lot of survivor/ killer perks need to be nerfed, they are just way to strong compared to other perks. The only thing I can say is if you are encountering strong perks constantly you need to run strong perks in response, regardless of whether you are survivor or killer, both sides are playing this game competitively so you need to adapt if you want to play.
5,Easily abused loops. Objectively wrong. Some maps are survivor sided, however some heavily killer sided. Almost every pallet in midwitch is an unsafe pallet for survivors, barring a couple that need to broken. Shelter woods can spawn as little as 7 pallets. Most good loops have breakable walls, meaning they should only get one loop. Most chases should really only last a minute, if it is lasting longer, then that's on you, this isn't even counting killers that just break chases (Spirit, nurse, Blight.
6,Killers have like 1% chance of succeeding with survivors having the other 99%. Not even close. Most killers get 2 kills the majority of matches and actually win more matches then they lose at low MMR. The only real issue is high MMR and it's not that killers aren't winning, because they are. It's that they need to run high end killers, with top perks every match.
7,camping subsides it a bit but we should not need to camp or tunnel to succeed. If the game tilted in favour of killers you would see more camping, not less. Killers camp, not because it is needed, rather because it is the best way to win. Before changing anything gameplay related they need force killers to change how they play by punishing camping, not the other way around.
8,The devs are actively promoting camping and tunnelling. Yes, they always promoted this playstyle. This is nothing new, again killers mainly camp by choice, not when needed. Killers have defended camping long before SBMM. Killers camp by choice. Supported by the devs, in their own interview, where they openly supported things such as insidious bubba.
IN short most of your points show less of an issue of killers but rather yourself and your clear lack of experience in the game.
My guy they don't even need to be at pallets I get them constantly just coming up to me and flashlighting me, when I pick survivors up there can be no one there and then all of sudden what do you know a survivor appears from thin air with a flashlight due to sprint burst making them get to me faster. or hopping out a locker or hiding in the reeds or something.
Then the pallets are mostly broken on every map shelter Woods is about the only decent pallet thing for killer due to the least number of pallets. Then Haddonfield let's discuss that fun little map. God loops everywhere. Oh let's talk about another fun set of maps badham preschool the breakable walls are useless most of the time they just open up worse loops and pallets are stupidly placed. The game the map crawling with pallets with a pallet every 2ft along with loops every 3ft. Ironworks of misery goes two ways on occasion killer sided and mostly survivor sided. The groaning store house the map with the most treacherous loop possible with with every window being broken and the breakable wall taking out one of them only. Then we have the workshop map can't remember the name but that's got more loops than anything in a small building. Yeah walls are there but again it opens more loops. Coldwind Farm the map where you lose a survivor in every area.
Let's talk about yamaoka maps where you can't see a thing for the plants and statues etc and broken loops. Especially the shrine map wow let's talk about the loops on the shrine. They are broken and killers have no chance. The swamp maps are exactly the same.
Enough about maps let's talk about some killer perks
Any hex - totem spawns are broken and are found very easily oh and let's not forget that survivors can bless hexes as well (broken). Retribution and haunted ground is the only perk which I dont have a problem with broken spawns for.
Pop goes the weasel: it doesn't feel like it does anything, it needs to be buffed so it takes more progress off or something.
Overcharge : most survivors hit it so thats a wasted perk
Fire up: its a waste of a perk slot and needs to be fully buffed
No way out - it's an OK little perk but needs to be slightly buffed to be a little longer
Remember me - is okish
Bloodwarden - this needs to be buffed because it is crap really and very situational and you actually need to hook a survivor when the gates are opened which leave the risk wide open for them to disappear before it is even able to be used. My suggestion is that it activates as soon as the gate opens and last for a minute and then you can activate it again or extend it for 20/30 seconds if you jook someone.
Sloppy butcher is a wasted perk slot at the minute due to boon circle of healing
Unnerving presence the skill checks are quite regularly hit
Brutal is a good perk but you still need to actually catch the survivor
Agitation is good perk but you need to catch a survivor
Predator - it's ok
Bloodhound - is ok
Shadowborn - this perk is useless sometimes especially as it has the fall back of opening more weakness to flashlights
Enduring - is crap unless matched with brutal etc
Tinkerer is useless especially as by time you get to the gen unless the gen is really close to you.
Stridor is actually useless now
Thanatophobia it doesn't seem to be effective whatsoever so needs to be buffed
Nurses is fairly good
Stbfl - this is a good perk
Pwyf - this is crap and needs buffs
Dying light is about as useful as soggy toilet paper
Overwhelming presence it doesn't seem to be that effective
Monitor is only good on certain killers
Beast of prey needs to be majorly buffed it's useless same with territorial imperative
Knock out is good but relies on you actually downing quickly so you can look elsewhere even then it's nto too bad but survivors moan and say slugging op
BBQ is fairly good needs to be slightly longer lasting
Franklin's is a good perk
Hangmans trick is weak af
Surveillance is not worth the paper it's written unless running with ruin for the 2 minutes ruin stays up and even then you can't get there in time.
Make your choice I feel you need to see the aura of the survivor who saved for a few seconds
Bamboozle needs to be huffed to 33%
Coulrophobia Is actually crap
Spirit fury is alright
Rancor is fairly good
Discordance it's good for information
Mad grit this is a great little perk
Iron maiden again you need the aura
Corrupt needs to last longer
Infectious is alright
Dark devotion is alright and can be fun
I'm all ears is good
Thrilling is good
Furtive chase is trash
Surge when triggers should include the effects of other perks like pop, overcharge etc
Claustrophobia that's a neat little perk
Mind breaker is alright
Zanshin is good for what it is
Blod echo is alright
Nemesis is alright
Gearhead is useless
Dead man's switch is crap
Forced penance is good
Trail is good
Deathbound is useless
Dragons grip is fair
Hoarder is pretty good
Oppression is good only when run with other perks and again needs tk include other perk effects
Coup de grace is good
Starstruck I feel u need to see the auras of survivors in the radius
Lethal pursuer needs to last longer and needs to activate begin and end of game
Hysteria is good
Eruption is good
Deadlock is good
Scourge hook is good but useless with boons activated
The new killers perks all look good but I fear they are gonna be nerfed to oblivion
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@Terramortius said:
https://forum.deadbydaylight.com/en/discussion/295775/nerf-survivors-for-god-sake
Calm down buddy, it all comes with experience. Yes, this game is surv sided but it's not as bad as the majority makes it sound. Us survs have to deal with unfair things too, REFERING TO ASIA SERVERS BEFORE ANYONE WHINES ABOUT KILLERS BEING FAIR.
I suggest you switch up killers from time to time and use different playstyles/perks. For example...
If you think flashes are an issue, you could go more sluggy, use knockout and don't hook so often, go for 4 downs. (Yes, easier said than done, I know) If not that, then the obvious lightborn but I don't use it cause lightborn is far too situational to eat a perk slot.
If you think loops are an issue, get better at killers that have a way around loops like huntress or nemesis. OR use brutal strength and bamboozle.
If you think dead hard is an issue, make sure you touch them before clicking your m1. More often than not, they have no time to react.
There's a lot more things you can work with to really help you out. It's inevitable that you fight teams that make gens fly, in fact, you'll face them 80% of the time, at least in asia servers where I'm stuck. As for bodyblocking, that's a legit tactic because they work in teams of 4. Doing that is just teamwork.
Camping and tunneling is a way to win, I will not deny that, BUT it's unethical in my opinion because they suck the fun out of someone's game so I hope you'll never develop that habit.
Good luck on future games!
Mate I've played for 4 years and i play all killers
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@Zyie said:
https://forum.deadbydaylight.com/en/discussion/295775/nerf-survivors-for-god-sake
Your MMR is too high, it's that simple. If you rely on tunneling and camping to get kills, you know what happens? The game thinks that you're pretty good, and ready to face up against mid/high MMR survivors. If you're good at camping/tunneling, but not at map awarness, mindgames, predicting where the survivors will run, what gens they might be on etc etc, you will struggle a lot when your MMR gets too high, becuase camping and tunneling is no where near as effective against good survivors and/or swfs.
Just play without tunneling and camping, lose MMR, get to a point where you have a fair chance of winning without relying on those things, or crutch perks like NOED, and you'll find that you have a much more enjoyable time as a killer. When at that point, try to actively improve your gameplay, try to actually become a better killer, and you can slowly raise your MMR over time. Eventually, maybe you'll learn how to win against survivors that work well together, that got flashlights, that are good at looping etc. You're clearly not there yet though.
I don't get this view that so many killers have, that they have to get a 4k every game or it's not fun. Why be so sweaty? Why can't you take a loss every once in a while? Why are you so eager to raise your MMR when all that it will do is put you up against survivors that you're clearly not equipped to handle?
The issue here is not that survivors are too buffed, the issue is that your MMR is too high, it's putting you up against survivors that are simply just too good for you to stand a fair chance. Don't inflate your MMR by tunneling and camping to get easy kills. I'm telling you, if you stop doing it and just accept that you'll be losing some games before you're matched against survivors that you can handle, you'll enjoy the game so much more.
The mmr is non existent. Otherwise it would work out chases are too long, gens are too fast. Not only that I don't mind the odd challenging matches it's the toxicity, the flashlights etc. The flashlights are still used by newer players and gen rush is still the same. MMR is non existent.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2650635#Comment_2650635
I honestly stopped paying much attention when you said nurse and spirit are only good against noob survivors.
I'm not wrong I've heard and seen even the greatest nurses struggle. It's at the point where I'm ready to move to the other side a become a survivor cos it's so easy to succeed. Then I'm also at the point where I am wanting to quit the game and get a refund on everything. You really don't know what hell we go through as killer
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2650590#Comment_2650590
This is the most ignorant post I've read in a while. Right on pair with that other guy that said survivors needed a stamina bar.
How is it. Its the truth ur mot even paying attention to what I'm saying ur just saying git gud in not so many words, get better skill (which by the way is impossible), your not even really backing your comments up you're just commenting anything and everything which relates to survivors.
I bet any money that if this was a post with nerf killer as the title or something similar you would be well in agreeance saying oh yeah that's a good idea, maybe we could do this etc. But it's a nerf survivor post so it attacks you. Your a hypocrite as well as you have many posts moaning about solo q.
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@douggie123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2650535#Comment_2650535
Better than your thing of saying git gud. Play killer. They're agreeing because they know I'm right ur just the general entitled survivor wanting easy games. At this point killers may as well just sit in the corner. You have all asked for too many nerfs and too many buffs
Spirit is broken and unplayable mow imo
Nurse is only good on pc and/or against thick survivors
Pop goes disappears quicker than you think
You have boons which are totally broken
Loops are broken
Pallets are broken
Flashlights are broken
Swf is unbelievable
Bodyblocking is ridiculous
Hook sabo is on the rise again
Sloppy butcher is useless
Billy is too weak now
You are all already asking for nerfs on crow lady and her perks and she isn't even out yet
Dead Hard with stupid hit validatioon is broken
Totem spawns are still broken except when it appears that a survivor has a noon then they are well hidden.
Genrush is actually sickening
Toolboxes are overpowered
Bmp is broken
Most killers are weak against even noob survivors
Exit gates open way too fast
Haddonfield exists (survivor sided map)
Most maps in fact are survivor sided there is like two maybe three which are good for killer when against solo q and ineffective teams.
The list goes on and u cannot sit there and say oh well that's alright cos there is counterplay because there isnt2
Oh most killer perks are bloody useless as well
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2650430#Comment_2650430
No, they are agreeing with you because this forum is the perfect place to throw a pity party because other people also want to pity party with you instead of finding actual solutions.
Better than your thing of saying git gud. Play killer. They're agreeing because they know I'm right ur just the general entitled survivor wanting easy games. At this point killers may as well just sit in the corner. You have all asked for too many nerfs and too many buffs
Spirit is broken and unplayable mow imo
Nurse is only good on pc and/or against thick survivors
Pop goes disappears quicker than you think
You have boons which are totally broken
Loops are broken
Pallets are broken
Flashlights are broken
Swf is unbelievable
Bodyblocking is ridiculous
Hook sabo is on the rise again
Sloppy butcher is useless
Billy is too weak now
You are all already asking for nerfs on crow lady and her perks and she isn't even out yet
Dead Hard with stupid hit validatioon is broken
Totem spawns are still broken except when it appears that a survivor has a noon then they are well hidden.
Genrush is actually sickening
Toolboxes are overpowered
Bmp is broken
Most killers are weak against even noob survivors
Exit gates open way too fast
Haddonfield exists (survivor sided map)
Most maps in fact are survivor sided there is like two maybe three which are good for killer when against solo q and ineffective teams.
The list goes on and u cannot sit there and say oh well that's alright cos there is counterplay because there isnt2
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2650212#Comment_2650212
I'm just saying that if you are going to try to make a point by saying you're rank 1 iri, that just doesn't matter anymore since you're supposed to go against people of similar skill level, not similar rank.
As you can see many other killers are in agreeance or at least unison with me. You clearly don't play killer if you think it's fine. And if you do it must be rare.
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@Marigoria said:
Or just sort your own skill out.
Instead of spending this time crying on the forums focus more on getting better at the game.
My man survivors are broken and the list of posts stating the same is unreal. You lot have too much going for you and killers have nothing. Focus on playing killer regularly yourself and tell me get better skills. You can't boost your skills whislt survivors are as overpowered as they are it's impossible