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bm33

bm33

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  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/3221143#Comment_3221143

    Ah yes, my favourite quality of life update. Exclusivity.

    Important QOL update for shareholders. 😂

  • They mentioned QOL updates in the recent blog post about the event.

    Celebrate the spookiest month of the year in Dead by Daylight. We’re bringing plenty of treats – and a few tricks – including adrenaline-pumping gameplay challenges, an exciting Event, a wickedly macabre Tome starring The Ghost Face and Mikaela Reid, and much more.


  • I'm pretty sure we're getting another BP code.

  • @Dead_Harder said:

    Did i get something wrong or are they not becoming available (forever) for shards after a month?

    They're only available from Oct 11 - Nov 3 so they'll be gone from the store before they'd be available for shards.

  • I think after a year any "exclusive" cosmetic (event, rift, prime, etc.) should head straight to the store (and stay there) for shards - if they really want they can do auric cells for 4 weeks and then shards. This includes charms. I say this as someone that has completed every rift, earned cosmetics from every event since I started playing in fall 2018, and has prime. I'm not a fan of the cosmetics being exclusive or time limited. A good portion of cosmetics for characters like Zarina were only available in rifts - I want more to have access to her cosmetics so maybe they'll play her and up her chances of getting new cosmetics more frequently so I have more options for my main.

    Rift, events, and prime should always have new cosmetics. Rift should never get an old prime/event cosmetic, prime should never get an old rift/event cosmetic, events should never have old prime/rift cosmetics. Always have new cosmetics in rift/events/prime so codes can be used and challenges are worth completing to get cosmetic year before store, and then send them to the store after a year so anyone that may have missed out can have access to the cosmetics.

  • Jeff should have dad bod outfit because Jeff has dad bid.

  • @Laluzi said:

    https://forum.deadbydaylight.com/en/discussion/comment/3220095#Comment_3220095

    I don't remember the word-for-word, but the player satisfaction survey that came before the last one cited cosmetics that would be around for a few weeks and then gone forever. They mentioned doing that with licensed content too, which was super scary (because I would hate for them to release, like, a Myers skin and then take it away forever the next month. Licensed characters barely get any cosmetics as is.)

    This last survey also mentioned event cosmetics being time limited and not returning. It also asked which events you'd want the time limited cosmetics and if there were any reasons against doing it. Reasons against was fill in blank rather than bhvr listing reasons for you to select why it'd be a bad idea - if on console that means players less likely to fill that section out since typing takes forever.

    Couple people I talked to didn't get anything about time limited cosmetics on any surveys so this was a surprise for them, also shows that not even the entire playerbase that takes surveys was even given chance to give feedback on this.

  • @FilthyLegionMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/3220035#Comment_3220035

    Mind linking the post? I'm keeping off of twitter because I'm doing a mario movie trailer watch party. No spoilers, you know?

    Celebrate the spookiest month of the year in Dead by Daylight. We’re bringing plenty of treats – and a few tricks – including adrenaline-pumping gameplay challenges, an exciting Event, a wickedly macabre Tome starring The Ghost Face and Mikaela Reid, and much more.

    Says the trick and treats collection for Jane and Dwight is time limited and will only be available from Oct 11-Nov 3. Leaves the store before the 4 weeks BHVR said original character cosmetics would be available for shards.

  • @aliensuperrstar said:

    https://forum.deadbydaylight.com/en/discussion/comment/3219994#Comment_3219994

    Exactly. Most people don’t have a PS5. Those who want a ps5, it’s very hard to have access to buy one. I didn’t even know I would be getting a ps5 when I did. So why is the consumer being punished?

    You should reach out to support again with the FAQ and tell them that you didn't get a PS5 until recently so you need the voucher since your copy is the Nightmare Edition on disc. Point out the FAQ says to reach out to them for a voucher not PS.

  • @EntitySpawn said:

    https://forum.deadbydaylight.com/en/discussion/comment/3219988#Comment_3219988

    Eh they looked pretty bad anyway, but by limited time I would assume they are in their own Halloween tome/challenges? Like some of the previous ones?

    In store for auric cells from Oct 11- Nov 3 only so they're out before the 4 weeks when they'd be available for shards.

  • According to FAQ on upgrading to next gen you need to get an upgrade voucher from support. Says vouchers were only valid until March 2022, although since PS5 have been difficult to get I would argue with them that it's not your fault you couldn't get your hands on a PS5 before March 2022.

    XBOX SERIES X|S I’m an XB1 user, am I eligible for an upgrade? We recommend you refer to some of Microsoft’s own documentation, such as https://news.xbox.com/en-us/2020/06/15/what-is-smart-delivery-xbox-series-x/ Will my progress be carried over from XB1 to Next Gen? Yes! So long as you are using the same account that you…


  • Agreed.

    I feel bad for the Jane mains because they are being put a a crappy lose/lose situation. If they buy the cosmetic they are supporting a terrible predatory business practice. If they don't buy the cosmetic BHVR will use it as a reason why they won't make cosmetics for her "no one buys her cosmetics when we do them so may as well make another Meg/Feng cosmetic." 🙄

  • Have you tried downloading the DLC upgrade from the PS store.

    This product entitles you to download both the digital PS4™ version and the digital PS5™ version of this game. STRANGER THINGS is a brand-new Chapter for Dead by Daylight that features a new Killer and two new Survivors. The Entity descends upon the midwestern town of Hawkins, Indiana as Stranger Things, the critically acclaimed Netflix Original Series, enters the realm of Dead by Daylight. The Stranger Things Chapter includes a new map, the Underground Complex, located below the Hawkins National Laboratory. A Demogorgon is the new untamable Killer. Against the Demogorgon stands not one, but two new Survivors Nancy Wheeler, a tough aspiring journalist, and Steve Harrington, a former high school jock with a knack for finding trouble. The Stranger Things Chapter also features two exclusive cosmetic items Steve’s Scuffed Rolled Sleeves and Nancy’s Torn Sweatshirt. If you already own the PS4™ version of this game, you can get the PS5™ digital version at no extra cost and you do not need to purchase this product. Owners of a PS4™ disc copy must insert it into the PS5™ every time they want to download or play the PS5™ digital version. PS4™ game disc owners who buy the PS5™ Digital Edition disc-free console will not be able to get the PS5™ version at no extra cost.


  • I think the cosmetic is the only way we're getting it in game, same way Minotaur and Krampus cosmetics instead of killer dlc for them. It's a bummer.

  • @AbsolutGrndZer0 said:

    From what I understand, you'll need to gather energy during the match, then go to special portals to deposit the energy as survivor. Not 100% sure what the killer side is, might be the same, might be like the Killer's goal is to steal the energy?

    It will probably be like green glyph - survivors need to do gens, killers need to hook survivors.

  • Funny the misspell is a way to chop veggies. Maybe someone gets chopped up? 😂

    _20221006_132400.JPG


    in Hint? Comment by bm33
  • This was first thing I thought when they announced these time limited cosmetics. They JUST announced original cosmetics would be available for shards after 4 weeks then come out with the time limited cosmetics which are a loophole to that announcement. They can't just do something that makes the playerbase happy and gain good will without doing something else related that ruins it.

  • @Laluzi said:

    The worst thing is that I'm a Jane main and I really like that cosmetic, so I'm almost certainly going to end up enabling this trash. Uughh. This is exactly how they get you. ######### everything about this. Whatever happened to phasing out exclusivity? Do they even have any excuses for how this will improve the game in any way? Do they have a justification for how this is fair to everyone who isn't active right now, doesn't have a stable financial situation (hello, speaking), or hasn't joined yet? 'Cause they said a lot of words about that when it came to reducing exclusivity, and yet here we are. I'd kill for a candid discussion of this with the marketing team, but I know I'm not going to get one.

    Yeah, real cool that you asked us if we wanted this, BHVR. Very "Truth is, game was rigged from the start" moment.

    I was thinking how Jane is one of the survivors that doesn't get cosmetics often and how crappy this is for those mains. Like if you don't buy it BHVR goes "see no one buys Jane cosmetics anyway" but if you do buy it you're enabling a terrible business practice. You're in a lose/lose with BHVR.

  • On 2 different surveys, one from awhile ago and the one we just took, I had questions about time limited cosmetics. On the most recent survey it asked if there was any reason to be against it. Obviously they already had their minds made up about it if we are getting them in the event immediately after the survey.

    Honestly I hate that they are doing this. It's predatory and leaves a bad taste. Also it's pretty crappy they JUST announced they'd be making original character cosmetics available for shards after 4 weeks only to have "time limited" cosmetics as a loophole around that.

  • I love Trick R Treat, it's such a good movie and I'm sad for you that last year was your first time seeing it because that means you missed out on years of rewatching it. If you haven't you should watch Krampus, probably do that one closer to Christmas.

    I don't get dressed up for Halloween anymore, I used to go all out but now I spend my money/time on carving pumpkins and decorations instead of costumes. This year think I'll carve some turnips since they look creepy and I can hang them.

  • Tunneling sounds normal, especially from Huntress.

    Other two sound like doing random tome challenge like "find the purple glyph" or just hoping to tank MMR.

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/349604/community-choice-event-october-2022

    Hi, thank you for bringing this to our attention, we now have the link here for reference.

    Could the dates of the shards (or even what the log in rewards for each day) be edited into that post? I saw there was a Twitter reply listing the days for shards but probably helpful if it was in that post to easily check.

    https://twitter.com/DeadByBHVR/status/1577437915076235264?t=NisPzSfpTLPoAjH1uf-5Xw&s=19


  • They should just remove end game chat. Help the player queue by making players move onto next match instead of wasting time trying to analyze if someone writing "ggwp" was being sincere or mocking.

  • The 25 seconds incapacitated is wicked obnoxious, especially when you have an injured random doing nothing but teabagging/clicking flashlight wanting a heal and there's nothing to indicate you can't do anything.

    It's also wicked frustrating during events when you have to be on the event gen when it's completed to get the event BP. You get bumped off thanks to Eruption and someone runs over to finish the gen you had at 90% while you just stand there not being able to do anything.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/3216714#Comment_3216714

    In the past, we were confused as to why some unhooks caused freezing and others did not. After some investigation, we determined it was likely due to the Endurance status effect being applied, so the freeze would only happen if the unhooker applied BT to the Survivor.

    Do the unhook freezes occur constantly now that BT is base-kit?

    I was getting constant hook/unhook freezes prior to basekit BT because it was any hook/unhook related perk that would cause the freezes. If there was a match where survivors didn't bring BT then the killer was running one or more scourge hook perks anyway that would cause the freeze. Still getting constant freezes but not sure if it's due to basekit BT or that every match there's either OTR/BT too or killer running scourge hooks.

  • @jesterkind said:

    https://forum.deadbydaylight.com/en/discussion/comment/3217070#Comment_3217070

    Should that badge apply to crossovers that go the other way? I kinda feel like it's okay to move away from horror licenses if those licenses aren't coming into DBD, but rather DBD is going into those licenses.

    They're still a horror hall of fame if, say, Trapper goes and hangs out somewhere else for a bit.

    I can't answer this because leaks aren't allowed on the forums.

  • Cool I guess? Kinda feels like they keep moving away from horror and instead of being "horror hall of fame" are heading towards "anyone we can collaborate with, doesn't matter the genre, hall of fame."

  • Optimization for consoles/low end PCs. Make it be a serious priority for them. I've seen people already start mentioning performance issues on the new consoles so this isn't something that will go away once more people upgrade.

    Solo Q improvements. The reason we were given for why they changed the UI when most people were unhappy about it was because they devs said they were going to "put more information in the UI." People figured icons for what survivors are up to would be it, then devs teased they were working on something related to that. If we're not getting more information in the HUD to help when playing with randoms then I'd really like to get the old UI back that was across the bottom, it looked better and was more convenient to check on the health status of my teammates.

    Accessibility options. Work with a group that focuses on accessibility in video games to fix issues already in the game as well as be a resource to run ideas past in development to make sure they won't cause any issues. It's almost 2023, accessibility in video games isn't some rarity anymore and BHVR has been awkwardly slow in adding accessibility options to DBD.

    Add bots so can add different game modes. The excuse for not having multiple game modes is "it will increase waits" well then add bots to fill in the gaps. Bots can also replace players that DC. They can program bots to not just hide in a locker the entire match which that alone will be an improvement from my teammates.

    Make it so there are 3 survivor and 3 killer dailies so there's an even distribution of daily challenges for both sides.

  • I'm in middle of taking a break from the game. I'll probably come back once the next tome releases/event starts. When I do play I make myself answer the "did you have fun?" If I answer no for 3 games I log off and play something else instead of sticking around hoping it'll get better.

  • I stopped caring about dailies before the changes to the grind, I stopped as soon as I realized I was getting mostly killer dailies. I'd complete my killer dailies only to get even more killer dailies, I maybe get a survivor daily once in a blue moon. I wish they'd change it so there are 3 survivor dailies and 3 killer dailies.

  • Addiction. Masochism. Hope to have one of those rare matches that are fun with teamwork and going against a killer with a good back an forth. Lots of breaks where I don't play DBD for a week or two or more.

  • Usually the codes on Steel Series are limited amount so could've been others claimed codes before you. Previously they did a BP code that only first 100k players could claim. Good news is if you want that Dwight outfit you can get it in the store for shards.

    _20220929_155941.JPG


  • Bubba thanks to overly altruistic survivors.

    Trapper will be the one people don't expect. 😂

  • I'm glad it's not a big patch right before an event, less likely to break the game.

    I'm happy with what they are adding. Bug fixes are always needed. Flashlights I don't use so the change doesn't matter to me but if it helps with accessibility that's a good thing. The archive QOL changes are good and adding things people have wanted for awhile. Huntress optimization I'm hoping involves improving any performance issues she causes on console/low end PCs.

    I think it's good they are using PTB to actually test new things instead of just pushing them through in couple weeks to live. They can now tweak things based on what they saw in the PTB instead of releasing as is in couple weeks and have people for months go "Why did you release it like this instead of waiting? When are you fixing it?"

  • @Mooks said:

    What kinda codes are these, can anybody get them?

    In that screenshot it says redeem in in-game store so I would think anyone could use them. I guess you just need to download something and grab code from that "before they run out"

    https://steelseries.com/game-on

  • @Vampwire said:

    I've seen people freaking out about this, but as an experienced killer main I can promise you this change isn't going to lead to a free win for survivors. You will have to play differently, that is true. But 45 seconds is a LOT of down-time and most of the time you aren't going to want to slug for that long.

    This has only killed long term slugging for things such as a 4k. It only really removes the ability to drag the match out for longer than it has to be. Plus, mori's will actually be a base kit feature which is nice. I think a lot of people overlook the amount of pressure this puts on the survivors as well. If you aren't careful the match can end in literal seconds.

    But you're also rarely going to be able to get a 4 man slug. Even with Oni. You probably can with Nurse but lets be real, it's Nurse.

    If anything this punishes greed on BOTH sides. If the killer tries to go for the insta 4k, but ends up taking too long with the last survivor. Or the survivors get too greedy for lets say a gen, it has an impact. And I think this is good. It means you actually take a risk when slugging in certain scenarios that would be safe at the moment.

    If anything, I don't think Unbreakable should allow you to pick yourself up in 22 seconds with unlimited use. Because slugging does have its purposes. Maybe it has diminishing returns with every pick up? Anyways, the main counter for this is going to be not to slug a bunch and be smart about when you do.

    If you do slug to get another down, hurry up back to the first guy if you can and hook him. That's what you should be doing right now anyways. Slugging has always been a way to juggle survivors and really this update doesn't change that fundamental. It only allows survivors to put pressure on the killer to make a move.

    You can say that currently the pressure survivors have in this situation is letting a team mate pick up the survivor, robbing the killer of a hook. But as I said 45 seconds of someone doing absolutely nothing is a huge time loss. They could leave the slug there to finish a gen, but then the killer can go to that gen and potentially down that person as well. Leading to another slug or hook, and now we're back where we started.

    "But what if they have an anti-slug build?"

    That's easy. Don't slug them. Now they have no perks. There isn't always a tell for this, and I think that is something that should be fixed eventually. But there are ways to tell if they do by their behavior. Like if they're a little too eager to take a punch to the face while injured, they probably have unbreakable and expect you to leave them on the ground. Survivors will constantly give away what perks they have, you just have to pay attention to the signs of said perk.

    These updates are encouraging killers to be more aggressive and constantly on the move. That is good. It leads to actual gameplay instead of "me stand in front of hook and now u die :)". It means people are actually playing and interacting with each other. We need more of this. So even if this update seems uncertain and odd for the future, I'm ready for it.

    I agree with this.

    I think they do need to fix hooks before basekit anti-slug is brought in. Fix rng that has been complained about for awhile now and make it so hooks broken from sacrifice come back after 3 minutes (faster if using Hangmans Trick so that perk is worth running) so killers aren't in lose/lose situation with permanent dead zones.

    I think basekit 45 seconds is fine, it's the perks that could use tweaking if survivors are getting up too fast.

  • @Chilli_man2400 said:

    its pretty much Operation health.

    You guys wanted it now where getting it how does it feel?

    This. We had same reaction during another mid-chapter where it was pretty much all bug fixes and people were upset there was nothing new. Basically proving the devs right when they say they won't skip a chapter to do an Operation Health when this is the reaction at mid-chapters.

  • I don't see the point in removing the moris from those perks, especially when it comes to Devour Hope where you get instantly sacrificed anyway. Make them special moris like how Myers, Sadako, and Pyramid Head all have special moris and are keeping them after the mori update.

  • I'm on PS, you can remap the buttons. Default they have Actions (pallet, vault, locker) and Interactions (chains, repair, heal, cleanse, etc) set to same button. If you go into your survivor controls you can change that. I have Actions set to circle and Interactions as R1 - I also changed drop item to square to accommodate this change. I changed them way before Pinhead came to the game because I got sick of dropping pallets instead of healing someone off the ground.

  • With how much players comment about the lack of accessibility options when it comes to FOV in the game its funny, in a sad way, that they would be adding something that would be an accessibility issue. It's like how people constantly comment about photosensitivity accessibility and then in PTBs we see BHVR plans to add in things that hurt those with photosensitivity rather than help. FOV and accessibility isn't something new, I've seen people complain about it for years. BHVR really should work with a group that specializes in accessibility to go over their decisions in adding things to the game as well as fixing the things already in the game that cause accessibility issues.

  • They're just making sure the devs stats definitely show basekit anti-slugging is needed.

  • Maybe it will have the last two realm beyond reworks for the swamp and forest maps. Also maybe some optimization fixes for console like the freezes anytime someone gets unhooked.

  • Agreed. Survivor side should just have a pool of everything, they're just skins so there's no reason to keep everything under one survivor. Killer side offerings only since the add ons obviously can't be shared.

  • Luck is such a useless mechanic, it should be retired. I'd say reworked but I can't think of anything worthwhile aside from speeds increasing for survivors every time one dies to make up for being down a survivor but I think killers would flip out if that happened.

  • Should send them the screenshot from Mandy and here's one from Peanits saying it is considered reportable/bannable. Could be someone new that wasn't told about the different circumstances of body blocking.

    _20210422_155138.JPG


  • @Mandy said:

    You would only have the perks if you've unlocked them previously - as right now they are general perks not character perks. So they're automatically found in all characters bloodwebs.

    Prior to the progression update when the perks were general perks it said the Stranger Things characters started with 3 "personal perks" instead of teachables. Did the progression update remove this feature from the Stranger Things characters?

    _20220718_010145.JPG


  • I don't understand removing it from the perks, to me those should be treated the same as the Sadako/Pyramid Head/Myers special moris that are staying in the game. Devour Hope the survivors die instantly anyway when hooked so may as well give killer choice between hook or mori.

    I can understand removing the cypress mori offering since that is now basekit, the other two though required 2 hooks on a survivor so seems unnecessary to remove them - they actual encourage multiple hooks so should stay in the game to do that. Cypress should be only one getting a change to reward extra BP for finale mori, the rest should remain the same.

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