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bm33

bm33

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  • I got it with head on/DS combo after killer had hooked me. They should just change it to stun killer or change the mechanic to always award void energy because currently it's way too inconsistent.

  • I get "disconnection from host" crashes where I get stuck just before the game crashes and it says that both myself and the killer DC'd.

    183f74ad88976-9852911274424A496C1.74240F3EC8827FA9_message_426573096733547_1666301159115.jpg 183f74ab40124-9852911274424A496C1.74240F3EC8827FA9_message_426573093229479_1666301145427.jpg

    Here I froze when I went to unhook my teammate, could only move camera around. Was stuck like this for about 30 seconds before game crashed.

    183f74acb3e48-9852911274424A496C1.74240F3EC8827FA9_message_426573094855261_1666301151778.jpg


  • @Akumakaji said:

    https://forum.deadbydaylight.com/en/discussion/comment/3237062#Comment_3237062

    This is actually how I planned to do it. Cudos :) With this build I also did one of the "stun the killer 4 times in a single trial" challenge. The Wraith got really tilted by all the stuns and camped me, nut I didn't care :)

    Killer in my match definitely was not pleased with me, shook no at me when I was on the ground before death hook. I went in figuring it was going to be a short match, I'm just glad I managed to do it my first try because most times I stun a killer in regular match I get 0 void energy.

  • Good luck, hope you get it done.

    Blastmine yes, Flashbang no. Blastmine does stun and blind but Flashbang only does blind.

  • @foodie said:

    https://forum.deadbydaylight.com/en/discussion/comment/3237062#Comment_3237062

    WAIT WAIT WAIT you're saying DS can give me void energy??? Head on??

    Yeah, it's "stun by any means" which includes with perks.

  • So I managed to do it (yay!) with Head On, DS, Quick and Quiet, and Blastmine (although didn't have chance for Blastmine). Killer saw me at start of match, I got in one Head On stun but no void energy. After first hook I missed my first DS attempt (bummer) buuut after second hook I got in a Head On followed by DS and got the void energy I needed. So basically I needed to be downed/hooked for killer to get void energy and then I needed to be tunneled out which lucky me that's the killer I got.

    I do think they should either adjust the challenge to be stuns only OR adjust the mechanic to always award void energy from stuns because right now you need the right variables to go your way in order to get your void energy.

  • I think the stuns to killer are inconsistent when it comes to getting void energy. I rarely get any void energy when I stun a killer. I even just had a match where I stunned the killer with a pallet and got nothing. I'm not on the challenge yet but I'm not looking forward to it.

    When I played killer I would hear the void energy sound like every time I downed a survivor even when I was full so I think there's some bug or something when it comes to survivor stuns getting void energy.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/3236942#Comment_3236942

    I'll be whipping out the good old fashioned Head On/Flashbang/Blast Mine combo for that one

    Same. Except instead of Flashbang I'll do DS. I'm just worried about the stuns where I don't get any void energy. Just had a match where I stunned killer with pallet at start of match while in chase and got nothing so I feel like when I have that challenge selected it's going to take awhile.

  • @I_am_Negan said:

    https://forum.deadbydaylight.com/en/discussion/comment/3236942#Comment_3236942

    https://forum.deadbydaylight.com/en/discussion/comment/3236952#Comment_3236952

    collect 6 void energy by stunning the killer

    Is that in a single match or can it be done in a couple matches?

    It can be couple matches BUT if you've filled up on void energy then you don't collect anymore from stuns. I've also had it not be consistent like it is with downing survivors. I had a chase where I had 14 void energy, stunned the killer with a pallet and got no void energy from him, he downed me and I lost 3.

  • I said in feedback during PTB that while I personally am happy to have the basekit Unbreakable to make slugging less appealing they definitely need to look at hooks/maps before they add it to the game.

    They should make hooks broken by sacrifice come back after 3 minutes - the same amount of time it takes for a hook broken by Breakdown to come back. That way dead zones aren't permanent but killers still need to consider where they are hooking survivors to avoid a temporary dead zone. Also buff Hangmans Trick and have it bring back hooks faster.

    They also need to look at hook RNG, this has been an issue for a long time. They need to add hooks where there are currently dead zones and make sure that killers cannot block survivors from making an unhook - like blocking doorway, can only unhook from one side, etc. If this can't be done then rework the map, if it can't be ready by time basekit Unbreakable comes out then kill switch the map.

  • Selfish build if your solo. Sucks for your teammates but if you're struggling for escapes that's the way to do it.

    I personally am not looking forward to the "collect 6 void energy by stunning the killer" or "finish repairing 2 generators in a single match" challenges.

  • They should be for both sides, the separation is unnecessary.

  • I do think they should make EGC just end the trial instead of being biased to killer side and killing the survivor. Don't give escape points to remaining survivors or kill points to killer - it's a 0 for both sides because they didn't complete their objective to escape/kill. Also have it be a 0 for MMR, like hatch escapes.

  • @Lycidas said:

    Where are all the "It's only for event skins, it's fine guys, why are you upset?" people now?

    They'll be in here claiming that it's OK because rift is supposed to be time limited exclusives even though when they announced it on stream and later on in (now deleted) blog post they said the outfits would be available in store 6 months later for those that missed out. The defenders will be here soon enough with their excuses for anti-consumer behavior by BHVR.

  • Aside from the reasons people already listed there is currently a tome challenge to fully deplete 2 medkits.

  • I like how Konami announced they were doing a Silent Hill stream on 10/19 and not long after they announced that DBD canceled their 10/19 stream due to "unforseen circumstances." Maybe we'll get a Silent Hill part 2 chapter. πŸ˜‚

  • Locker hop in the basement and wait for hatch.

  • According to the news on their website there should be a sale for all the platforms. Says to check your platform for details.

    https://deadbydaylight.com/news/haunted-by-daylight-in-game-event

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/3232932#Comment_3232932

    There definitely are a lot of solo only matches, when devs have released numbers before on that it’s something like 50-60% of matches are all solo survivors, and 25% have only a 2-person swf which is basically not much different from a solo match.

    Yeah, I remember those stats from couple years ago. 4SWF was only something like 3-4% of matches. Wish they'd do them again especially since they broke them down between Steam, PS4, and Xbox. Would be great to see them now and with the additional platforms they've added to the player queue.

  • They did increase the amount of time to complete the rift. We have 85 days to do 85 tiers.

    Unless you're camped/tunneled out or totally destroyed in a match the challenges in the event tome each should only take one match each and if needed you can complete them over multiple matches, none require you to complete them in a single match. Minimum to get the 2 cosmetic pieces and 3 charms on first level of the event tome you only need to do 9 out of the 14 challenges, so all of one side you main plus 1 of the side you don't. You have 16 days left to do the event tome challenges which if you play 2 hours a day should be plenty of time.

  • I do find it funny that the ones with high kill rates are the ones that people generally say are "strong v solo but weak against swf." Guess there's way more solo players than people think if those "strong v solo, weak v swf" killers have such high kill rates. πŸ˜‚

  • @SilentShepherd said:

    May I ask where these stats come from?

    Are they official BHVR stats pulled from the server logs of every single DBD game played during that month?

    or is it 3rd party website, self submission reporting from the few players who even bother to go there and cherry pick what they upload?

    They shared stats on their socials.

    https://twitter.com/DeadByBHVR/status/1582008524804349952?t=mTNxwwp9HWzJHttKOlmJOw&s=19 https://twitter.com/DeadByBHVR/status/1582008530868920321?t=jOyyeb3uSeZ86zUXt1WB4Q&s=19


  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/3232620#Comment_3232620

    This is why kill rates are a pointless stat. How many of those nurse games had someone who just DCd? of course the nurse gets 3 kills after that. They need to show hook counts and/or WINS. And actually define what a win is.

    Matches where someone DCs aren't included in the kill rate stats.

  • Trapper is only one (that I noticed atleast) that kill rate % was the same both overall and as 5% - he has 56% kill rate. I'd love to see his kill rate broken down across the different levels of MMR, just to see how consistent it is. Like is it just coincidence that it's 56% for the overall and 5% or is it consistent across the board? Would also like to see his pick rate at different mmr levels and total as well as I think it'd be interesting to see DC rate v Trapper to see how many matches are actually counted for the rates v thrown out.

  • I like how Trapper is 56% on both charts but it places him in slightly different spots.

    Edit to add - he's one killer I'd like to see broken down by each level of MMR to see how consistent his kill rate is. Would be interesting if it's 56% across the board.

  • Specific killer player that I recognize that will target me when we get matched together. Hasn't happened since I turned crossplay on because I think they still play crossplay off. I'd rather eat 5 minute penalty than waste my time in a match with them.

  • @Hoodied said:

    Why is it turned off in the first place anyways

    Game crashes since event started and hackers forcing DCs on players.

  • Been spending lots of time petting one of the kitties - other isn't fan of pets yet, watches longingly but refuses to give in to the love. πŸ˜‚ Because I'm spending lots of time petting haven't taken as many pics in last couple days.

    _20221016_110207.JPG _20221016_110001.JPG


  • It wasn't bad just felt like they had a random horror movie in mind and were like "if we make it part of this new Halloween trilogy people will go see it." Mikey and Laurie deserved a better finale movie than that.

  • @Seraphor said:

    https://forum.deadbydaylight.com/en/discussion/comment/3231017#Comment_3231017

    What's only 11 pages?

    You just said you're at 20...

    It should be clear from the context what I meant. There's 1 page in the event tome, 1 available page of the current tome with a maxinum of 4, and 70 unlocked pages of the rift, so when I say I'm at 14... what do you think I mean?

    I believe the confusion is you're calling the tiers "pages." There's 85 tiers that are split between 11 pages - it's why he questioned how can you be on page 14. Could be an in game translation issue if English isn't your first language and BHVR referred to them as pages in your native language.

  • @Dem34888 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3231104#Comment_3231104

    I was froze one time in lobby when switched to other role, sometimes after a trial I'm getting display problems where my bloodweb flickers

    Also had a trial against deathslinger which got crashed at the start of a chase

    I had a match v gunslinger where I thought I was going to crash. Game froze when he shot me, then it looked like I was running in boxes and my controls were being weird. He hooked me and I killed myself kn hook so I'd atleast get the little BP I had because it felt like I'd get a game crash if I stuck around.

    When I played my killer matches last night (enough to get all the Halloween killer challenges done and all but 2 of level 1 of the tome killer challenges) I only had 2 survivors DC in different matches and they definitely were games crashing not people rage quitting. I'm also a low MMR killer where you'd think most rage quit DCs would be because it's easy peasy 4ks.

    Last time I played Survivor was Friday and I had one teammate DC during the sacrifice animation and that was it.

  • I have 2 main problems with Eruption.

    1. That there's nothing that tells my teammates I currently can't do anything like heal them. It's obnoxious having a random injured teammate teabagging and clicking their flashlight nonstop for 25 seconds wanting a heal and there's no way to be like "I can't right now." It needs an indicator like when a survivor is broken to let teammates know you currently can't do anything.

    2. It's so frustrating being at like 99% done on an event gen you've worked on by yourself, someone gets downed and now you can't work on it thanks to Eruption. Someone else runs over to finish the gen while you can't do anything and you miss out on the event BP. This one is easy fix - give all survivors in the match event BP whenever a gen is finished.

  • The new prestige is more frustrating when it comes to events. Not only do I have to waste 20k BP that could've gone to getting more nodes but they barely have any event stuff on them, especially the lower levels. I only got 24 event offerings on a survivor I leveled up from 1-50 and then a total of 30 items/add ons. 54 event nodes out of 50 levels is just sad. There should be atleast a guaranteed offering, item and add on for each level of the blood web.

  • Because in solo q it's not fun being left on first hook while you're teammates focus on random side objectives. It's better these are for short events instead of all the time.

  • @Mandy said:

    Hello, we are aware that players didn't get the login rewards yesterday (todays are going out), we've put the 20k BP reward as a login reward until the end of the Event, so anyone who logs in within that time will get this particular reward.

    Do you know what time the daily reset is for log in rewards? Like will it be 12pm ET for the rest of the event?

  • 15k BP.

    Or

    New Year 2020 charm.

    Or

    Recolor brown default Feng Min outfit that's been available in the store since her release.

    Or

    400 player XP.

  • I didn't get the 20k BP yesterday.

  • This would be a good change. The animation is unnecessary. Also remove the pop up you need to close with mystery boxes.

  • _20221014_010157.JPG _20221014_010232.JPG

    Day 3 of having my shy kitties, one is letting me give him lots of pets and the other likes to sit close to me and stare at me but no touching.

  • I'll be watching it Friday night.

  • @TragicSolitude said:

    https://forum.deadbydaylight.com/en/discussion/comment/3228195#Comment_3228195

    Thank you! I'm having a hell of a time figuring out whose stuff I've unlocked. (It takes forever to return back to the lobby on Switch, and I've always looked away by the time the reward icon pops up.)

    Same. I end out going through and checking which is kinda annoying. I wish there was something in the like event portion of the tome to see how many cosmetics you've unlocked.

  • I'm on PS4 in NA and when I clicked on link it brought me to page for Japan.

  • @Laluzi said:

    https://forum.deadbydaylight.com/en/discussion/comment/3228083#Comment_3228083

    I'd been wondering why so many people have been left on hook today. This would explain a lot of it. Making the gen points behave more like the lunar new year generators would be a great decision, because I've seen some cases of probable gen sandbagging already.

    I've said that at every event since the Lunar event. The Lunar event is my favorite because it is the one that every gen/hook is an event one, the envelopes both the player that used an offering and the player that collects it get the event BP from it, for event cosmetics it doesn't matter if you live/die as a survivor just don't DC which is same as killer, and the only item is firecrackers so you get plenty of both the 1 item and 1 offering for the event. Also the envelopes appear at the start and are all collected fairly quick so there's no running around aimlessly looking for the thing needed to complete the event, just grab it and play normal. That event felt fair for both sides and I wish every event felt like that.

  • Survivors only get void energy from gens, pumpkins and stuns - gens being the most efficient way. They lose some void energy if they get downed by the killer. You also only get gen event points from being on the gen when it's completed.

    This event encourages survivors to stick to gens to not only earn what they need for void energy but also for event points AND it makes survivors do whatever they need to do to avoid the killer downing them so they don't lose progress they've made with collecting void energy.

    If the devs 1. Made it so every survivor still in the match received event BP whenever a gen was completed and 2. Removed the unnecessary stealing mechanic then survivors would probably be more willing to help teammates since they would still be getting BP and wouldn't need to worry about losing progress mid-match.

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/3227878#Comment_3227878

    I'd say that's worse on killer this time around. Went 12 levels without seeing a single event item, and then it was a Serum...on Hag.

    Atleast killers only have the add on to compete with offerings. Survivors have 2 add ons, 2 items and the event offering. πŸ˜‚ They really should fix the bloodwebs though for both sides, event stuff should be all over every blood web not this you might get 1 thing we have now. Like only 24 offerings out of 50 bloodwebs is sad.

  • The tunneling is definitely more than normal, which unfortunately is usual thing for an event. What makes it worse is that you lose progress in the event everytime you're downed so it's just adding unnecessary frustration to what should be a fun event.

  • I just had a match on the Game map where I got shot by Deathslinger and half way through breaking free the game totally froze and then it looked like I was running inside boxes I was near and just moving odd. I killed myself on hook because the game was being super glitchy and I've already seen people say they've had game crashes. All my other matches nothing out of the ordinary, not sure what caused it in that match.

  • Killers definitely tunneling way harder than normal because it's an event and that's what they do during events. Just going to do what challenges I can and grab the event cosmetics then not play until next page opens, repeat, and then not play until event is over.

  • The stealing is just obnoxious and unnecessary. Seeing so much more instadown because of it too. Having to find basically 2 glyphs multiple times in a match is enough, they don't need to make you lose progress as well.

  • Also the bloodwebs for survivor are pretty bad when it comes to event stuff. First 10 levels a bunch have 0 event stuff and then maybe 1 event thing if I'm lucky. Then after level 10 it's only 1 event item, maybe 2 if lucky. I went through 50 levels on one of my survivors and only got 24 event offerings and I was going for those over anything else. On another survivor I didn't get a single even offering until level 15. If you don't see survivors playing offerings there's a good chance it's because they aren't getting any. They should've done what they did for the anniversary and guaranteed one of every event item per blood web. Atleast as killer you just have the offering or the add on.

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