bm33
bm33
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- bm33
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Did you check that all the tiers add up to 1000? Could be they screwed up and put a charm where 25 auric cells should've been.
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They should do 3 killer and 3 survivor dailies. That way if you main a side you always have a daily and if you play both sides you have plenty to choose from. Would also make those 2x daily ritual events actually seem worthwhile if there were more dailies to do.
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Free weekend, increase in new players screws up matchmaking more than normal.
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Haven't they already updated pallets multiple times? Why do they keep spending time on graphic updates on pallets? Who is constantly complaining about how pallets look?
Hopefully we eventually get bots in regular matches.
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Voicelines get old quick, I'd rather they not continue adding voicelines to characters.
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I've had so many matches where my camera is still spinning while loading in and I can see other players moving around. My favorite is when I hear the killers terror radius and as I am spinning I see them heading straight toward me when I can't move, it's awesome when it's a killer with either an instadown add on or power too.
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I just focus on the gen I'm working on since the less gens there are to complete once that player is gone the more likely I am to escape in a 3v1. At least they had the decency to leave instead of just locker hop in the basement being useless for the entire match waiting for everyone else to die so they could get hatch. I will take hook suicide over that every match, atleast with the dead player I have confirmation its a 3v1.
As killer if I'm not blatantly farming I go for 2 hooks (don't go for kills unless it's a challenge) and usually go for the unhooker (if it's someone that's been hiding and the others had their 2 hooks I'll go for them twice in a row). If the person wants out and is running in front of me I'll hook them again. I hate being slugged when the killer can hook me so I'm not about to slug when there's a hook available.
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@Mandy said:
We don't remove staff who've had an influence on the game, and assisted with it's growth etc, out of respect for the work that they've done and contribution made.
And no the position is not vacant and the Community Team has moved forward quite heavily since then - even my position on those credits is wrong. It is probably something that I will get around to adjusting.
I think that's great that you don't remove staff that left.
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@Thusly_Boned said:
There are potential pitfalls, but I would like to see a system where we saw bumps in the rate at which rarer items appear, as a reward for hitting prestige markers (like 250, 50, 75, 100).
It does feel bad to level up to 50 looking for certain items, get very few or none due to RNG, and then be forced to start again at level 1. We were allowed to keep racking up items at Level 50 before, so the new system feels pretty bad when it comes to item rarity. If we must prestige, let's not punish us for it.
I feel like if they are going to require rare items, and specific rare items at that, in tome challenges then they need to up the drops for rare items so people have access to them. They could even just do it temporarily for the time that the level of the tome is released until the next level comes out, kind of like how the shrine of secrets has the perks that will be used on that level of the tome. In this case have rare and higher tool boxes have a higher drop rate from now until the next level opens to guarantee players have access to them for the tome challenge.
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Which swamp map was that? The kill switched one? 😂
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They should definitely bring the mask back for those that missed out.
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I wonder if they are coming back next year will they be available for shards or will it reset every time always to be 3 weeks as a work around for their "4 weeks auric cells and then shards forever." If it's just a work around then I'd rather they return to the old system where you had the cosmetics available anytime.
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@GentlemanFridge said:
Just slug 'em? I don't see the issue here.
This.
Can also travel to tvs while they're slugged to build up condemned and mori them.
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When I'm playing as survivor? Never. They even get hits that I'm like "but how? You were on the other side of the wall and 10 feet away!"
When I'm playing as killer? All the time. Alot of "if I was survivor that would've 100% hit me." 😂
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I just want one "great height" in the middle of the map for those stupid "fall from great height multiple times while in a chase" challenges. Just put something on the tree for me to climb up and fall down from.
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1. It's probably a bug and should make a bug report so they fix it.
2. Because they never did a realm beyond rework for the red forest or swamp maps. The realm beyond reworks were what brought in breakable walls.
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Only if I can see the killer and their build too. That way if it's a Plague I know not to bring a medkit or any healing perks so I don't waste a perk slot. Or if it's a doctor it will incentivize me to run Calm Spirit.
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Blindness shouldn't work on things that are tied to events like the rift portals. There is 0 reason to have the blindness effect apply to event auras like that.
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Yup. There's a bunch of triggers in the game that cause performance issues that results in the game freezing for both sides. This post we've listed a bunch of them and there has been videos posted. Ultimately it's because the game is poorly optimized and those of us on old consoles and low end PCs feel it the most.
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I'm not a fan of the challenges that require a bunch of variables to go in your favor in order to complete them. They aren't skill based, they're luck based.
Even though I was able to get this challenge done my first try it was complete luck. It should've just been a "stun the killer" challenge.
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@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/3241756#Comment_3241756
How the heck do you tell those two apart!?!?! 😅
Dante is mostly black while Darryl is mostly white and Dante currently is smaller. Also as some of my friends have pointed out "Darryl has a goatee" 😂
Personality Darryl comes right up to you for love and wants to be your bestie - he gives lots of I love you head butts and purrs a ton. Dante will first run away to hide and once you stop moving he will get just out of reach to stare and judge you.
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Kitties enjoying window on this overcast kinda rainy day.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3239031#Comment_3239031
The real horror of this photo is the prude flag, scariest charm in DBD in DBD and enough to make some people want to stop playing 😉
I know it's a typo but "prude" flag made me laugh harder than it should've.
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Some recent kitty pics.
There's a squirrel in this pic....
Starting to get kitties used to the doggo.
And couple doggy pics.
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Grades aren't used for matchmaking since they introduced SBMM. Escapes and kills are what increase/decrease your MMR, the emblem system/grades has nothing to do with it.
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/3239892#Comment_3239892
Ah, a fellow person of culture. Worst thing to happen to this game is Poopy Head Bird Lady. I'd rather get slugged by Nurse at 5 gens and bleed out than listen to CAW CAW CAW SKEEEEEEEEEEEERRRRRRREEEEEECHH.
@the op, I'm bad so everything annoys me, but none more that Poopy Bird Lady.
Wraith is a close second because so many ring his bell just to annoy.
Like sure her being able to camp and throw crows at gens across the map is annoying too but it's the screeching that annoys me way more.
I almost put Wraith because of their tendency to block players in corners and just ring their bell. Like it's cool it's reportable but it's annoying having to first sit through the body block and then go through the process of sending down a support ticket with video proof.
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Legion - not a fan of mending simulator.
Twins - the getting 0 points for being chased by Victor because the game thinks your doing nothing even though you're distracting the killer is annoying. Then if you're downed by Victor you get slugged for 0 points... It just feels like waste of time.
Artist - her screechy sounds annoy me and they're the worst when she uses her power.
Dredge - the darkness causes quite a bit of eye strain and just isn't fun.
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I want them to make it so the realm the players had in their last match is removed from possible map selection to stop back to back matches in same realm. Then make map offerings guarantee you won't go to a specific realm instead of increasing chances to go there, that would stop players from DCing because if you really hate a map you have a way to not get sent there.
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It's not even in the top 10 most used survivor perks according to the stats they shared last month. I don't think it's getting any nerfs anytime soon.
@Peanits said:
This past July, we released quite possibly our largest balance update yet when we changed 40 perks including the existing meta. At the same time, we briefly introduced and later re-debuted Matchmaking Incentives, which reward players for switching to whichever role is needed at the time.
With so many changes at once, the dust still has not quite settled, but we’re starting to get a picture of how the game will look moving forward. It’s been a little over a month since the update went live, so we want to shed some light on the impact that the 6.1.0 Update had on the game.
Before we dive in, we want to remind you that these numbers are still changing each day. The numbers we share in this post will likely be obsolete within a few months. This also means that any recent changes may not be reflected in these stats.
https://us.v-cdn.net/6030815/uploads/FPR69HPIDYBQ/1920x1080-1.png
In Dead by Daylight, the Killer should strike fear into the Survivors. Part of this comes from being a big, scary looking person or monster, while another part of this comes from their ability to kill you. Before the 6.1.0 Update, we found Killers to be a little lacking. As a result, we introduced several changes to improve Killer quality of life & make them more deadly. Beyond that, we made significant changes to many of the most & least used Killer perks.
The result of these changes: The average kill rate (percentage of all Survivors killed) rose by about 8%. This leaves Killers- on average- within a range that we’re comfortable with, making them deadly, but not oppressive.
More significantly, the variety of perks being used saw huge improvements. The previously most used perk, Barbecue & Chilli, went from being used in 40% of all Killer loadouts to only 17%. Jolt, meanwhile, climbed from 13% usage to 19%. Scourge Hook: Pain Resonance dropped slightly, going from 20% usage to 17%, just barely beating Barbecue and Chilli for the number 2 spot.
Other top 10 most used Killer perks include: Sloppy Butcher, Save the Best for Last, Overcharge, Thanatophobia, Call of Brine, Hex: No One Escapes Death, and Corrupt Intervention.
Overall, the disparity between the highest and lowest usage rates is significantly smaller than before. We intend to continue monitoring and fine-tuning perks as needed going forward, but already we’re seeing far more variety than in the old meta.
https://us.v-cdn.net/6030815/uploads/JC4BYKJB75DF/1920x1080-2.png
Survivors saw similar results following the 6.1.0 Update. The previously most used perk, Dead Hard, fell from 42% usage to 19%, making it the second most used perk. Meanwhile, Self-Care remained a popular choice in some regions but not others, securing it the first-place spot at 21% usage. A new contender entered the fray with Windows of Opportunity shooting up to 18% usage.
Other top 10 Survivor perks include Lithe, Prove Thyself, Sprint Burst, Boon: Circle of Healing, Borrowed Time, Adrenaline, Spine Chill.
Much like Killers, the gap between the most and least used perks is much smaller than before, leading to a wider variety of perks used each match.
https://us.v-cdn.net/6030815/uploads/JZMQ3YF1CUUO/1920x1080-3.png
All these changes have also impacted queue times. The distribution of players playing each role seems to be a lot healthier than before, causing the average queue time to drop to 59 seconds from 91 seconds.
Unfortunately, we don’t have a ton of data on Matchmaking Incentives just yet since they only returned alongside the Resident Evil: PROJECT W Chapter. However, we have some data to share on how impactful they can be.
When a new Chapter launches, we typically see more people trying to play the new Killer than the new Survivor(s). Naturally, this causes Killer queue times to skyrocket as there simply is not enough Survivors to go around. This most recent Chapter was no exception.
Once Matchmaking Incentives were activated, queue times dropped significantly. In the most extreme cases, the time taken to find a match decreased by up to 4 minutes for Killers and up to 40 seconds for Survivors.
We’ll be watching closely over the coming weeks to see how Matchmaking Incentives affect matchmaking, but early signs suggest that they are very effective when they are needed most.
We hope you enjoyed this peek behind the scenes as we reflect on our first meta shakeup. As a reminder, the numbers you see here are still changing every day. We’ll keep monitoring and fine tuning over the next few months as everything settles.
Until next time…
The Dead by Daylight team
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Try selecting a different challenge and then going back to this challenge. The challenges have been glitching out and not giving people progress, that tends to be the fix. Also should post this in bug reports section.
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Seems like all the challenges are randomly glitching out right now. Should put this in bug reports.
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@FreddyVoorhees said:
https://forum.deadbydaylight.com/en/discussion/comment/3239723#Comment_3239723
Hmm we could then check Frank off the list too then. I did not know about this skin :D. As for Blight , not sure , might have to check his lore a bit. But he does have some cosmetics that can result into something looking like Hyde. Like :
https://us.v-cdn.net/6030815/uploads/7A6V73PD7X5B/k21-head006.png
Dr Jekyll creates a serum that turns him into murderous Mr Hyde that kills people with a cane.
Talbot Grimes uses serum that turns him into murderous Blight that kills survivors with a cane.
Seems like same thing to me. 😂
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@Mooks said:
Isn’t there even a charm that depicts Doctor as Frankensteins Monster?
Dracula or a vampire generally I could see being added as one was featured in a tome story already.
Werewolf I could see either original or a specific licensed one eg Quarry?
Last years Doctor event cosmetic is a Frankenstein monster cosmetic.
Edit to add - isn't Blight basically the DBD version of Jekyll and Hyde?
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I think something like charity case with variety of cosmetics like tshirts where proceeds go to ALS would be good. It'd be good to have cosmetics for a variety of characters so it sells well. Remember the ice bucket challenge from couple years ago to raise awareness and donate money to charities for ALS? They could do some cosmetics of "after ice bucket" 😂
I do not think a legendary skin or DLC character of Puppers would be a good idea. Legendary skin is pretty unnecessary when we already have a Dwight head that looks like Puppers, they can just do a Puppers tshirt instead of full skin if players want to pretend they're Puppers in game.
I'm also not for adding real life people into the game - once you add one it opens the door for others and I'd rather they not start adding streamers over iconic horror characters.
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Serial Mom
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I've had this happen on other rift challenges before and it recently happened to my swf teammate on the coop challenge. Usually if you select a different challenge, play a match, then go back to the challenge it clears up the glitch.
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No. I'd rather DBD not follow in the footsteps of Fortnite and Fall Guy's by using anti-consumer methods like FOMO.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/3238898#Comment_3238898
I probably wont play any actual matches on PubG just because of the controls tbh.
but yeah you couldn't even hit a survivor unless you were touching them as killer with the melee weapon.
but atleast i got a dwight outfit i will never use
I deleted it as soon as I made sure the code worked. 😂
Also probably won't use the Dwight outfit. If it wasn't linked it'd be way better to mix and match.
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Person getting unhooked has no control over being unhooked in your face and they are the one you're punishing, not the unhooker. The unhooker doesn't actually care that you're tunneling out their teammate since the unhooker is still in the game and you're leaving them alone to tunnel out the teammate.
If you instead focused on the unhooker that would be punishing them.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/3238892#Comment_3238892
Well i figured it out eventually. very unfun movement tho.... i was playing the dbd thing and the movement is just frustrating and clunky
It felt horrible when I played. Super clunky and stuttery. I played as survivor and the skill checks felt like they had a funky delay. The entire game ran terrible from when I first logged in so wasn't too surprised the DBD mode didn't feel good.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/3238881#Comment_3238881
i assume its to deter hackers
If they're going to hack the game I would think they'd be able to get around doing the tutorial.
If anything it deters regular players coming over for the event. 😂
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The only time I feel forced to tunnel is when the person that was just unhooked blocks me from going after the unhooker. I want to go after a different player but they won't let me. The only time I'll tunnel outside that is if I've 2 hooked 3 of the players and I finally find the 4th one, gotta get them caught up on hook states with the rest of their team. 😂
Outside that I don't care about getting kills. It's not like as survivor where if you die you are more likely to get worse teammates that will make escape more difficult. As killer if survivors escape you're more likely to have an easier match because you have terrible survivors mixed with good ones and the terrible survivors basically help you kill the good survivors.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/351716/a-cosmetic-that-doesnt-fit-too-much-in-dbd
I tried to get it. but i really dont want to play TEN AI MATCHES just to even start trying to get it.
I just got myself killed as quickly as possible in those 10 tutorial matches to get them over with. The DBD mode of the game you only need to play once, don't even have to win, to get your unique code.
The tutorial stuff was obnoxious though. Just let people play the game instead of spending so much time on the tutorials.
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I had to do the tutorial stuff, either do a bunch of things (there's like a list) or play 10 tutorial matches. I did the matches and just got myself killed as quickly as possible 10 times to get it over with. Then I could finally play the actual game. You just need to play 1 match of the DBD mode and you'll get the code, don't have to win. After you do that you go to the DBD event banner page and your code will be there. Paulie Esther did a more in depth how to video if you want a visual.
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I think it'd be hilarious if they got the license to Friday the 13th but only the first movie so the killer would be Mrs Voorhees instead of Jason.
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In a regular build? Nope. I've found other perks way more useful for my playstyle.
To get Adept, complete tome challenges that says to use them, or to do a tome stun challenge? Yup.
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I think the game is already at limit for survivors - they really only do cosmetics for the same handful over and over while the others get ignored and forgotten. David King even got 2 archive tomes while other characters still haven't had their first.
I think killers it's getting to the point of why bother adding new ones. Generally you see the same killers over and over anyway.
I'd rather they add new maps, make it so last realm the players visited they won't be sent to in next match (stop the back to back same realm), and make map offerings guarantee you won't go to a specific realm instead of increasing chances to go to that realm. With how often people play the same killers and both sides run the same perks the only thing left to change things up from match to match (since there aren't alternate game modes) is the maps.
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Yesterday SWF teammate tried to play but had 2 crashes in a row (ps4). I'm on ps4 and had 1 disconnected from host crash, end game screen said the killer and me both DC'd.
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@GentlemanFridge said:
Wait, it's here already? How did I miss this?
It's a code from playing pubg event.










