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bm33

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  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3227716#Comment_3227716

    the loading screen is correct - you have to deposit the void energy first prior to dying. If you're carrying it, it's lost - it doesn't carry into the next game.

    Oh so if you had for some reason only had like 6 energy, like you were multi-gen chased, and then escaped you'd start next match with 6 energy? That makes more sense.

  • @Mandy said:

    You don't need to escape to receive the reward, you need to have deposited 30 void energy however...your reward is secured by that action.

    Should probably remove that loading screen then because it makes it sound like survivors are missing out on part of an event reward by dying.

  • @Mandy said:

    It's due to start at 12pm ET - so in roughly 40minutes from now.

    It's possible that it will open sooner - we're looking into that right now, but the scheduled time is 12pm ET.

    Is that the time when we'll receive daily log in rewards too? I got a bunch of pop ups when I logged in but none for the 20k BP daily log in reward for today.

  • @ReverseVelocity said:

    https://forum.deadbydaylight.com/en/discussion/comment/3226926#Comment_3226926

    Did he have Padded Jaws? Those change the sound of the traps.

    Maybe? I didn't even think to look since we just had a patch. I hope that was it. Also good to know not to use that add on if that's the case because hearing that snap sound is like the best part of playing Trapper.

  • @sizzlingmario4 said:

    Wait they changed trapper’s sounds?

    Guess I’ll play him tonight.

    So I played a match earlier against Trapper and the trap sounds were like this underwhelming realistic sound. Whenever my teammates stepped in them or someone disarmed them would hear it and it was just sad.

    Just played a match now against the Trapper and it was the normal snap which made me happy. Not sure what was up with the other sound, hoping it's not a bug where a new sound their planning is sneaking through because I don't want that sound to be permanent.

  • @Laluzi said:

    https://forum.deadbydaylight.com/en/discussion/comment/3226566#Comment_3226566

    I would riot about this, but they actually gave us a Carl doll, so instead I will find whichever concept artist remembered to pay homage to Carl and give them a hug.

    Do a charm of GF selfie with Carl and one of Carl's name tag and put them out with code like the saw charm and mask?

  • @tippy2k2 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3226610#Comment_3226610

    Damn, they're already out and playing with you (I assume at least you're on the other end of that feather wand)?

    I was on the other end. They're definitely opening up and much faster than I expected based on the way the rescue talked about them. They still have a ways to go before they get run of the house but they've already made quite a bit of progress in 2 days.

  • Today's pics of kitties and dog (not fair to not share her pics too).

    _20221012_135952.JPG _20221012_135938.JPG _20221012_135911.JPG


  • I think they should leave it and do a tome where it talks about how Jeff has a glass eye that occasionally pops out.

  • That's definitely an improvement for charms.

    I wish the pic of GF with Nea was instead GF with Carl.

  • I'm glad that after 12 rifts of asking them to fill in the free track they finally did it. The rift looks SO much better being filled. They should definitely add atleast BP to the bonus levels so they look just as good as the rest of the rift. I'm also very happy to see that you earn back auric cells at same point too.

  • Sometimes I feel like BHVR does things just out of spite to the player base.

  • @Shaped said:

    Anyone getting more hiccups (short freezes) now?

    Status icons take forever to load and when some of them pop up my game freezes more often than before.

    Even using deliverance makes me lose distance because of it.

    They always have to break something with updates don't they. Like it wasn't enough already.

    I haven't loaded in since update yet but was planning on later today. I was hoping since this patch was mainly bug fixes that maybe performance wouldn't get worse. Of course it does get worse though and right before the Halloween event... Always the patch before the Halloween event starts...

  • It sounds like a dryer with shoes in it or an uneven washer when it's on spin cycle. πŸ˜‚

  • Optimization. Performance issues are already popping up on the new gen consoles and they're still plaguing last gen. They need to optimize the game to run well on all platforms and get control of their performance issues.

  • @tippy2k2 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3225087#Comment_3225087

    The one thing I regret is not getting Roo (Holly's kitten) when I had the chance. So much easier to have two cats if they're already bonded rather than trying to introduce a second cat later on.

    My last cat I got him when I was 14, my mom used my Dad as excuse to not get his brother and my Dad was like "if you'll take care of them go for it." Supposedly the kitten got adopted after I took home my kitty but I'm pretty sure my Mom was one that didn't want 2 cats. My cat was pretty happy though getting all my attention and I'm pretty sure having 1 cat made it easier for me to get an apartment after college.

    My kitties are coming out to play a bit, seem like they're warming up to me already.

    _20221011_182442.JPG _20221011_175956.JPG


  • @tippy2k2 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3225365#Comment_3225365

    One flashbang can't be good for you, let alone two. Permanent hearing and vision loss for the killer (or survivor and you're like me and routinely flashbang yourself...).

    So 1 Flashbang is normal blind that applies to killer and nearby survivors like it does now. 2 flashbangs will blind and stun the killer and nearby survivors. I like it.

  • @roundpitt said:

    Yes all four survivors can run it and spam 8 flash bangs in a row. So much fun /s

    The survivors are also blinding themselves if they try to do that, as killer you can move away and they wouldn't know as they continue to waste their flashbangs. You could actually end up watching from a safe distance the survivors continue to blind themselves and then down them once they're out of flashbangs and can't see. πŸ˜‚

  • @tippy2k2 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3225184#Comment_3225184

    Maybe if I throw them both at the same time it'll overpower your lightborn!

    What if they made it so double Flashbang causes stun? 😲

  • @Mandy said:

    ngl I would like for this to be a thing as well, and that is feedback I'm taking back to the relevant parties :)

    Maybe consider also bringing back old Blastmine bug... πŸ₯Ί

  • I think legendary cosmetic for Clown would be good, people would probably be more willing to buy that over a chapter and it wouldn't cost as much to make so if it isn't a big seller it's not as big of a loss.

  • @Xendritch said:

    https://forum.deadbydaylight.com/en/discussion/comment/3225201#Comment_3225201

    Okay but what if you and hear me out on this one, didn't fix it?

    I was about to ask the same thing. πŸ˜‚

  • I haven't logged into the game, what happened?

  • @IlliterateGenocide said:

    https://forum.deadbydaylight.com/en/discussion/comment/3225176#Comment_3225176

    i Watched Serial Mom for the first time a week ago. We need a boned Ham or whatever that was for a weapon

    I am so happy there are others that have seen that movie and recently. Bone in ham or leg of lamb. πŸ˜‚ She would have the BEST weapons. The way she gets rid of the organ in the fire poker is how I want her to clean off her weapons. πŸ˜‚

    At the very least someone that's a big Tarantino foot fetish fan. πŸ˜‚

  • @Shroompy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3225176#Comment_3225176

    Love how you specify "female killer that wears shoes that cover her feet."

    idk man you might be asking for too much

    Only because I've seen people bring up that technically Charlotte is wearing shoes. πŸ˜‚

    I know I'm asking too much, shoes that cover her feet will be why it never happens... definitely wouldn't be because it's a movie from the 90s that most people didn't see or forgot about. πŸ˜‚

  • @Lycidas said:

    https://forum.deadbydaylight.com/en/discussion/comment/3225168#Comment_3225168

    Wait, so even Mikaela's and the Doctor's one year-old skins are time limited?

    Wow, just wow.

    Time limited and auric cell only.

  • Serial Mom - female killer that wears shoes that cover her feet. John Waters can be a survivor just so there's a reason to have him in the game.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/3225087#Comment_3225087

    This thread better document their growth because if I don't get weekly updates I will cry

    Will do. 😁 Dante (one on bottom) is a bit smaller than Darryl, and way more shy. Foster said he had upper respiratory infection so wasn't eating much when he wasn't feeling well - also why he's more shy. Curious to see if he gets a growth spurt to catch up or if he'll always be little bit smaller.

  • @tippy2k2 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3224968#Comment_3224968

    Look pretty big for five months!

    Names? Are they siblings I assume? First kitties for you or are you an experienced kitty haver?

    They're brothers, Darryl and Dante - names given by rescue, I liked the names so kept them. Not my first kitties, I had family cat for 13 years and then my own kitty for 17 year - he passed away in 2019 and it took me awhile to be ready to have kitties of my own again.

    When the foster said they were 5 months I was like "they are huge for 5 months!" but vet put them at being born in May. They're going to be big boys once they're fully grown. πŸ˜‚

    These guys have been available for adoption since July but no one wanted them until us. Guess kitties being shy is a no go for alot of people.

  • Yesterday I adopted a couple kitties.

    _20221011_110749.JPG

    They're 5 months old. Pretty nervous/shy so currently hanging out in the bathroom until they warm up enough to not just hide in corner somewhere. I was surprised I was able to get them out to play a little even though they still kept distance from me.

  • No more skill checks. We don't need to add more skill checks into the game.

    Also, on console we already have enough performance issues and this just seems like yet another to add into the mix. If something that's a trigger for performance issues happens while I'm being carried I can't hit any wiggle skill checks for several seconds because the game is so poorly optimized. It's bad enough when being carried to a hook, it'd be even more frustrating when it happens in a chase.

  • In a Q&A stream like 2 years ago it was brought up how the dailies players receive are mostly for killers and rarely for survivors and the devs said then that they were aware that it was an issue and they would look into it.

    I would like them to do 3 dailies for survivors and 3 dailies for killers, that way there's always dailies for whatever side people feel like playing. It would also make the 2x BP for dailies more worth it.

  • @Sadako_Best_Girl said:

    https://forum.deadbydaylight.com/en/discussion/comment/3223412#Comment_3223412

    they are ugly as hell too, not sure why you would purchase them in the first place.

    For Jane it's because she rarely gets cosmetics. If players don't buy the cosmetic BHVR is able to use it as an excuse to not make Jane cosmetics more often because "no one buys her cosmetics anyway."

  • They should remove negative pips because they are not used for matchmaking and the devs have even said they just indicate the amount of time someone put into the game each month. I'm not putting negative time into a match, I shouldn't get negative pips.

    They should just have 0, +1, and +2 pips. If someone doesn't do enough to pip then a 0 pip works just fine, there doesn't need to be negative pips.

    Negative pips are also a deterrent to continuing playing. If I have back to back matches of negative pips I'm turning off the game because I feel like I'm wasting my time if I'm losing progress in my grade, it's not worth it to keep playing. If I have back to back matches of 0 pips it's fine, bummer I didn't get +1 or +2 but atleast I'm not losing progress.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/3222909#Comment_3222909

    But they haven't had another qna stream to replace it and it makes me feel validated :)

    Cote just did a casual one with King and PaulieEsther. You can do a new post. πŸ˜‚

    https://youtu.be/2qukSr7L5ug

  • This weekend is Thanksgiving in Canada so earliest we'll hear anything is Tuesday. I have a feeling though they're just going to hope players lose their steam complaining or get distracted by something else.

  • @LittleBigSunset said:

    We've already had 'time-limited' cosmetics in the form of Rift cosmetics and the playerbase have been fine with them since the Rift got added (even though it is hard to grind if you don't play the game much and/or have a busy schedule). BHVR are just casting the net wider to see what else they can get away with - Rifts got accepted without community backlash because battle passes in games have become 'the norm'. Now they're trying to integrate even more limited time cosmetics into events in the hopes that the community accept it as the new 'norm'.

    I hate this rubbish in games. It's exploitative through FOMO, is generally greedy, screws over new players who miss out on the content, and is literally impossible to argue that it is player-friendly or benefits the game in ANY way. The only benefit this practice has is bringing in BHVR more money, which considering how monetised the game is already (for a game that is not FTP as well) is ridiculous, outfits are overpriced etc.

    When the devs first announced the rift they said 6 months after the rift the cosmetics would be available in store - they've been not great at getting the rift cosmetics to the store like promised. The rift cosmetics weren't advertised as a time-limited earn them now or never have them, they were advertised as earn them through game play now or buy them few months later with cells or shards. When 6 months hit after the first rift tons of players were asking where were the rift cosmetics in the store because BHVR said they would be there after 6 months.

    Players still ask on BHVR social media accounts when are the old rift cosmetics going to be in the store because they've been waiting awhile for them to be available. Players were annoyed by the Plague rift cosmetic being an outfit in Amazon prime because not only did alot already own the cosmetic but those that didn't and don't have Amazon Prime were wondering why it didn't go to the store instead.

  • I was getting it all the time, like after every 3 matches. I had made a bug report and Mandy said to contact support. They told me to uninstall and then reinstall the game and that fixed it. Try doing that and if it doesn't work for you contact support to see if they have any other recommendations.

  • @Friendly_Blendette said:

    https://forum.deadbydaylight.com/en/discussion/comment/3222049#Comment_3222049

    Oh my dear lord. I never even realised they changed his lore. At least the core lore itself is intact because it is one of the more intresting ones but holy ######### I never realised they dumbed down the actual writing in it so much. Just what was the purpose of this.

    I don't know but I was so disappointed when I saw the change. If you compare some of the wiki entries to what's currently in game they've made some slight random adjustments to other lore that isn't noticeable - nothing like the doctors though where they basically tossed it in a bucket to water it down.

  • @Iron_Cutlass said:

    I think the solution is to simply make the White Mirror a side item similar to Sadako's VHS Tape. Any and all quest items should not take the place over an actual item in my opinion.

    This.

  • The Doctors originally back story was detailed and a good read. They re-wrote it and not as good. Can read both in the Wiki to see what I mean.

    https://deadbydaylight.fandom.com/wiki/Herman_Carter

  • Haddies "recolor" heads aren't even good. The recolor of lipstick/jewelery is barely noticeable. They should've either recolored her white streak or recolored her hair and left the streak white or recolor both. It's sad how little effort they've put into her cosmetics.

    They should release all the prime cosmetics in the shop (this coming from someone that owns the prime cosmetics). Wait 6 months to a year max and then put the cosmetics in the shop so players have access to more cosmetics, especially on the characters that are lacking in cosmetics. Honestly do that with all rift, event, and prime cosmetics - including charms. As a Zarina main I want more people to have access to her rift cosmetics so maybe more players will start playing her and we get more cosmetics for her.

    We have this terrible loop of survivor characters rarely being played so BHVR doesn't bother with cosmetics BUT those characters are generally barely played BECAUSE they not only lack cosmetics they lack unique cosmetics. It's at a point where BHVR should stop adding new survivors because they only give attention to handful of the same survivors and the other ones are left to rot. They should just do a survivor perk pack for original chapters for lesser amount of shards, then require players to go through 50 levels and prestige a random survivor character 3 times to unlock the perks on everyone.

  • I don't wonder because there's a ton of reasons someone could have for wanting out of a match.

    Maybe their internet is being funky and they'd like the few BP they've already earned before they get kicked from the match and get 0 BP. Maybe the survivor recognizes the killer player because they've played against the killer before and the killer targets them to make their matches as miserable as possible. Maybe they see one survivor being chased while the other two are crouched in the basement pointing at eachother or locker hopping with no intention of making a save or doing anything. Maybe they saw fellow survivor cheating and don't want to be involved/accidently reported if they stay in the match. Maybe they have photosensitivity and are going against a killer that's bad for their health to play against. Maybe they are facing a Dredge and get eye strain/migraines from the darkness so want to avoid that. Maybe they have PTSD from hearing gunshots and the killer is Deathslinger. Maybe they're on a map that causes increased performance issues for their platform and it's going to probably cause a game crash anyway. Maybe they're just done for the day and are logging off. Maybe they all of a sudden need to go poop. Maybe they're a streamer playing stream loots cards and they got both an attempt escape card and ignore skill checks card. Maybe they're trying to do a tome challenge and don't think they can get it done that match so they just want to move on and hopefully next match is better for their challenge. Maybe they are new and the tutorial made them think they're supposed to attempt escape. Maybe they're just angry. Maybe they think it's fun to die immediately. Maybe they don't think the match will be any fun.

    That's just some of the reasons I can think of or have seen people say on why they left a match, I'm sure there's more. When it happens in my matches I just figure "guess they didn't want to play this match" and I keep playing.

  • Not a fan of it but I understand why it happens because the game is set up in a way that it works in the killers favor to remove a survivor immediately. The devs would need to find a way to make it so tunneling hurts the killer more than helps for killers to aim for alternating hooks over getting a single survivor out as quickly as possible.

  • At this point since many have voiced concerns/disappointment/frustration/etc. with Dwight and Jane being listed as "time limited in store from Oct 11 - Nov 3" someone from BHVR could've come in by now to ease players worries by clarifying what exactly they mean. Like if these will be available for shards and be back next year then say something like "no worries players, we aren't trying to get around our recent announcement that original cosmetics will be available for shards after 4 weeks in store by having these cosmetics only available for 3 weeks then pulling them from the store - these will be available for shards because we want a happy event. Also these cosmetics will be back in the store next year for players that missed out because FOMO feels bad." Buuut BHVR has been silent and that's generally not a great sign from them.

  • @Ayodam said:

    Basekit UB exists because of the new change to mori. But I can’t recall anyone asking for the mori redesign BHVR wants. It doesn’t help survivors, and it just seems to remove agency from killers. Was there some sort of toxicity that lead BHVR to implement this new system?

    Killers downing last survivor and refusing to hook them for 4 minutes even though they are right next to a hook. Instead killer stands over them waiting for them to bleedout.

    Survivors running to dead zones due to hooks permanently breaking and killer cannot bring them to hook so choice is have them bleed out for kill (only kills matter for mmr) or risk survivor wiggling free and escaping or going back to dead zone to waste time.

    Killer slugging for 4k, loses a slug that crawled to corner and has to wait for them to bleed out.

    Killer faces solo q running a slug build that includes knock out. Killer downs and slugs all 4 survivors and waits 4 minutes for all of them to bleed out.

    Basekit mori is a solution to all of these situations.

  • I think we'd get whatever the new Friday the 13th is that's been teased a little by Cunningham and New Line Cinema.

  • Currently it's Kindred, Prove Thy Self, Borrowed Time, and Circle of Healing. I used to run Blastmine instead of Circle of Healing but they nerfed Blastmine to not be worth running at all.

  • The wording is terrible especially because the Trapper daily says "catch 3 survivors in bear traps" and for the daily the survivor just needs to step in it, not you have to grab them out of the trap like the trophy. They really should update the wording of the achievement to remove the confusion.

    _20221007_190523.JPG


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