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bm33

bm33

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bm33
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  • Ghostface because of his sigh. πŸ˜‚

  • I miss spinning on the ground when I was downed.

  • They definitely need to up their game on accessibility in the game. Photosensitivity is one that is constantly complained about that they should do more to address.

    It was good the added the photosensitivity warning BUT they should've made it appear EVERY time you log in instead of one time and never again.

  • Slugging does have a place in certain situations so it shouldn't be entirely removed but I do think it needs changes so survivors aren't stuck on the ground for 4 minutes doing nothing.

    I think that if you've reached "find help" and have 3 crows you should basekit be able to pick yourself up. If you have 3 crows that means you have not moved from your spot for 90 seconds, that's plenty of time for the killer to have picked you up and hooked you and with 3 crows you have a noise notification which allows the killer to find you. If you're crawling around trying to hide from the killer and avoiding crows you don't get the basekit pick up - you made your choice to stay on the ground.

    I also think they need to change Knock Out to not be a perk that's mainly used in slugging until bleedout builds. Have the same effects when a survivor is injured with a basic attack and if downed/healed the effects go away, don't have it apply to downed survivors because as solo you're basically stuck bleeding out for 4 minutes.

  • Grades have nothing to do with matchmaking, devs have said they only represent time played, and you can't even see eachothers grades so it doesn't even have bragging rights attached to it. Since they have 0 to do with matchmaking and are supposed to represent time played then negative pips should no longer be a thing since you don't spend negative time in a match. If you don't do enough to pip then a 0 pip does the job of showing you did not do enough to pip.

    It'd also probably make players feel better and want to keep playing if they don't receive negative pips. Kind of like how they changed "entity displeased" to "entity hungers" because of how the original wording made people feel crappy - getting a negative pip as survivor after being first downed/camped or as killer because you used your instadown power feels crappy.


    Edit: typos

  • The only reason I want old hatch/key back in the game is because the devs keep putting hatch challenges in the Tomes. Hatch escapes are null for MMR so may as well bring it back and make those challenges less annoying to complete. Just keep the unlock animation so it's not instantly opened and make it so a key only works for one survivor - added bonus bring back the hatch grab for anyone trying to escape with a key. Would be nice as killer to find the hatch mid game so I know where it is when I have "close hatch" challenges.

  • I had the same thing happen in a match today, I couldn't heal a survivor that ran over because of Eruption and they just weren't getting that I couldn't heal them. They could do something like they do with Broken status for each survivor on HUD.

  • I think it's pretty unnecessary, especially since it forces you to prestige and waste 20k BP. Like there's no reward, just lame bragging rights.

  • I miss the old hatch mechanic so much just for the entertainment I got when someone found a green key in a chest. So many times there were players that had been playing long enough to know better but after I died I would be spectating and watching them try to open the hatch with a green key. Or the times you'd see someone with a key so you'd lead them to the hatch and they'd need to drop it to show you it was just a green key with add ons - couldn't help but laugh because so hopeful and then so disappointed. πŸ˜‚

  • Where I felt bad as killer? Usually it's been when farming with survivors.

    Quite a few times they randomly decide to leave one survivor on 2nd hook to die. I feel bad for that survivor.

    There was one time farming as Doctor, the group was obviously a 4swf that was just memeing from the start so was a good time. At some point they were messing around with two lockers that were next to eachother but had a space a survivor could fit. I did a shock or blast and a survivor that had been in a locker ended up stuck between the two lockers. I tried shocking them to get them out, downing them, everything I could think of that might push them out from that spot. I felt so bad they got stuck when we were all just messing around. Eventually their buddies went and completed the gens and then they all stood around the stuck survivor until EGC killed them all.

  • Win streak? 1. πŸ˜‚ Lose streak? Too high to count. πŸ˜‚

  • Menu only. I'm not a fan of every killer having different terror radius/chase music. I wish there was an option to have the original terror radius/chase music instead of the custom.

  • I made several posts after the hatch change that they need to not only stop putting hatch challenges (for both sides) in tomes but also go back and change the old challenges for those that didn't complete them. They (so far) have recently stopped adding hatch challenges but they definitely should go back and change the ones in past tomes for the new players. Hatch now requires way too many variables for either side to complete them.

  • If they won't revert Blastmine to its previous state they should definitely make it take 33% of gen progress to activate instead of 66%.

  • I wish I could see the killers ping in my lobby. Since they added the in game ping there have been so many that are red for killer the entire match. Would be nice to be able to avoid killer with bad ping before entering the match.

  • I'm hoping at mid-chapter they revert it to how it was OR they make it be 33% gen progress needed to activate like Wire Tap.

  • It'd be 20 seconds survivors either spend on totems or just hide since they can't work on gens to progress the match.

  • I won't complain about Myers being able to insta kill me the first chance he interacts with me thanks to the 3 others feeding him to tier 3 as long as the Myers players quit complaining about me hopping in a locker to avoid being insta killed.

  • No. Either they should revert it to work as it did before OR make it take 33% of a gen to activate.

    Wire tap you get value because killer just needs to come near the gen to see the aura and you can activate it 3 times per gen by yourself (or at the very least once per gen working with someone). Blastmine not only can you only get 66% working on a gen by yourself unless the killer destroys the gen it's only once per gen. It also requires to killer to kick it to get any value not just go near it like wire tap.

  • Last week I had a match as survivor where another survivor came to unhook me but was then running in place in the corner next to me. My hook timer was just going into second state when this happened but there was no animation of me going into second state and I still looked like I was in my first hook state. Then couple seconds later match just ended with disconnected from host error message. My end game screen showed myself and the killer DC'd while everyone else escaped, my swf teammates end game showed he and the killer DC'd while everyone else escaped. No DC penalty though so that was nice.

    I don't think it's a hacker. I think there may be a bug because I've seen a handful of others have same issue.

  • @Rudjohns said:

    I get "value" from Blast Mine in 1 out of 5 games. At least I could use to highlight the gen to my teammates. Now not anymore.

    Same. I've run it since it was released and gone entire play sessions with 0 value. Most times killer looks at the gen, sees the Blastmine on top smoking and either walks away or just goes on to chase me if they see me.

  • I consistently run Blastmine and I might get out 1 use out of it, on extremely rare occasions I've had 2. This nerf is so unnecessary. Killers can already easily tell a survivor put a Blastmine on a gen because it has the Blastmine in top and is smoking. They can easily avoid a gen with Blastmine until it runs out and then they don't need to worry about it. Blastmine was already nerfed with the gen time increase because it takes longer to get to 60% completion of a gen.

  • I have a dog, she has awesome timing and asks to go out the moment I load into a lobby. Instead of backing out I just take her out and hope she finishes peeing before the match loads.

  • I would think if you all reported her in game and then sent down support tickets you should be fine. If she does it in multiple games hopefully your match wouldn't be the only one to report her.

  • They shouldn't nerf Alert to give Autodidact more skill checks. They can just adjust Autodidact to increase chance of skill checks if that's all it needs to be a better perk. They should never nerf a perk to "help" another perk when they can just make the other perk better on its own.

  • Never. I'll probably see if I can win it off a fog whisperer stream but outside that I don't need it. If I don't get it from a fog whisperer stream I'll just buy the perks from the shrine with shards whenever they end up in there.

  • RPD map - will cause increase in performance issues that result in crashes on consoles and some PCs. The upstairs to the library that's now blocked off will still have totems, chests, green glyphs, etc. spawn up there.

    Weskers power will increase performance issues on consoles and some PCs. Possibly cause crashes.

    There will be uncleansable totems and random spots survivors can't be picked up when downed on random maps that weren't touched in this update.

    Ghostface will again have the chase music most people hated.

    BP incentives will be bugged still, except now for killer instead of survivor.

    Certain bloodweb nodes will say the lower amount but will still remove the old amount. So if it's supposed to be 2k BP it still removes 3k BP.

  • I don't understand what the point of the killswitch is since they rarely use it and when they do they are so inconsistent. If something is being used as an unintended exploit or is completely bugged then killswitch it until its fixed. There's SO many killers/perks/maps in the game, killswitching some because they're bugged isn't a big deal.

  • Not excited at all. Every chapter release I go in more concerned with how it will break the game especially for console so unfortunately that kills any excitement. Last RE chapter completely broke the game so it ups my level of concern for how this one will be.

  • @AshInTheTallGrass said:

    https://forum.deadbydaylight.com/en/discussion/comment/3157478#Comment_3157478

    lol It's definitely going to take a bit of trial and error to figure out something workable. I tried changing my inputs again and then realized I created a new problem for myself when I couldn't turn my camera while working on a gen πŸ˜‚

    Bad quality, but this was me while quickly trying to update my settings, again, mid-game. "If I change my THIS, then I have to change my THAT. If I change my THAT, then I have to change my THIS." lol

    https://www.youtube.com/watch?v=0mL8khPwStQ

    Also, this was me to my teammates when I messed up πŸ˜‚πŸ˜‚πŸ˜‚ I'm not joking. I said, "I'm so sorry!!" like this more than once πŸ˜‚

    https://www.youtube.com/watch?v=wO_MYX_Oto0

    Just changing one button was rough enough, I can't imagine changing more. πŸ˜‚

  • @AshInTheTallGrass said:

    https://forum.deadbydaylight.com/en/discussion/comment/3157438#Comment_3157438

    Welp, that was an absolute disaster lol

    My muscle memory was way off and I made things worse lol I'm going to have to try some new adjustments.

    It took me a few days to get used to the button layout I chose, definitely alot of mishaps and getting myself killed with the change. I changed drop item to square and actions to circle because it just feels better hitting circle on ps4 controller when I need to vault/drop pallet. Also figured 3 things v like a dozen would be easier to relearn button. πŸ˜‚


    Edit to add: killer side it's all 1 button so it's kinda annoying that vaulting as killer and kicking gen or picking someone up is all the same button now that I have separate ones for survivor.

  • @AshInTheTallGrass said:

    https://forum.deadbydaylight.com/en/discussion/comment/3157413#Comment_3157413

    I'm going to mess around with my settings some more and see if I can do that. Do you happen to know if a while ago they maybe updated it (added more controls?).

    I changed my controls back in 2019 when I realized I could, it's been like this for awhile.

  • @TicTac said:

    https://forum.deadbydaylight.com/en/discussion/comment/3157382#Comment_3157382

    Its not the same input. Gens, healing etc are the same category and vaulting, pallet dropping etc is another category. Its just that both categories use r1 (PS4) in the base game.

    Bc of pinhead chains i changed the input for vaulting, pallet dropping etc. to r3.

    So you can change it. I dont blame you, i didnt know it for two years. Without pinhead i would have never looked it up.

    This.

    Vault/pallet/locker are "action" button while repair, heal, chains, and cleanse are "interaction." They're set as default which is what causes the confusion but you can definitely change them for controller, I'm also on PS4 and I changed them awhile ago after getting annoyed with the pallet/heal issue.

    The devs should not only make them not the same button default but also add a like pop a pop up that lists what is action or interaction. So many think they're same button and can't be changed because of the default setting and lack of information.

  • I had a match last week where the game crashed fairly early into the match with disconnected from host error message, was playing with SWF teammate so know it wasn't just me. On my end game screen it said only me and the killer DC'd, on my swf teammates screen it said only he and the killer DC'd. No DC penalty and was able to get into a new match just fine.

  • @Mxmay said:

    @Simfeliz BHVR would change it, not Sony though. I think achievement work differently from Steam to PlayStation, so the numbers might be different, I am not totally sure though.

    @bm33 if you would have read my second message, you would have seen that I have only 2 achievements to do and even after 800 hours I did not get this achievement before. Also some people are completionists and they will try to get this achievement whatever it takes. Actually lowering the number of hits to get the achievement will make it happen earlier and on its own could be a small fix, but maybe not for the completionists.

    I really think overall that achievements or challenges should always be a real challenge, not something that make you go out of your way to play the game and here with the current changes I think taking a hit by unhooking in the face of the killer and when you could have let the survivor take the hit in the next 5 seconds is really unecessary.

    If you have all the trophies except this one then it seems like it is a real challenge for you. I regularly take hits for survivors I unhook that the killer is trying to tunnel out so they can maximize the unhook speed boost from BT to get away, it really isn't something that requires going out of your way.

    Sony doesn't allow devs to change achievements unless that achievement is no longer possible to complete - this challenge is possible just takes a bit of time. The devs aren't going to change a challenge unless they can change it on all platforms.

  • Pretty much same thing others have said - make blink attacks special attacks instead of basic and rework addons.


    Also remove blink grabs so that blink 3 times and grab a survivor achievement can be changed to something else. πŸ˜‚

  • You still get progress for protection hits if the survivor has endurance when you take the hit because they're still injured so as long as you are hit near them it counts. I got this trophy while running BT as a perk so the endurance they receive from basekit BT won't prevent you from from getting this challenge done. The only time you wouldn't get the protection hit is if they are running Adrenaline and it was activated while they were on the hook because they'll be fully healed once they're off the hook.

    Just play normal instead of trying to get the achievement done because it will eventually happen. Odds are you're actually making more unsafe unhooks and getting the unhooked player tunneled instead of getting the protection hits you want.

  • Blastmine to let teammates know what gen I am/was working on and because I get amusement if killer blinds/stuns themself kicking my gen.

    Borrowed Time because the 5 second basekit is useless with killers that decide to hang out by the hook and count to 5.

    Kindred so I know if I should commit to my gen or go for save.

    Prove Thy Self because random players see green icon pop on their screen and it makes them want to hop on a gen.

  • Content creators in the DBD community are constantly attacking eachother and creating drama. A good portion have made their career out of "exposing" other content creators they decided are bad (either personally or just their takes) which creates mobs that then start various attacks on the "exposed" content creators. One portion of the community that pays attention to the content creators backs the ones making the attacks (these content creators pretend they didn't mean to create the mob they create every single time) thinking their content creator is in the right while the other portion is backing the one being attacked because they think they are the ones in the right. Either way it's unnecessary drama created by these content creators to get more likes/views while stoking toxicity between members of the DBD community.

    BHVR isn't going to get into the middle of it because it's not their job to police what happens on other platforms. It's why they have put in their rules that anything happening outside DBD (like Twitch, YouTube and Twitter) should be brought to the attention of those platforms. At most they will remove the players responsible from their Fog Whisperer program if they are part of it while stirring up drama but outside that they won't touch it.

  • @tippy2k2 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3151266#Comment_3151266

    Of course! Many a belly rubs, some extra feather wand time, and her favorite treat. They look like gogurt packs, it's basically meat flavored slime but it's her favorite thing.

    She was never a treat motivated kitty (I tried a bunch of kinds but she just sat there and looked at me like i was an idiot, though she'd eat them eventually) until I found this stuff. She bolts right to you when you have this stuff.

    At some point too I want to swing by the pet store and try some of those "freeze dried" treats. I assume those are basically just chunks of actual meat like chicken breast precooked and unspiced (since a number of human spices can make kitty sick) but I've never gotten any. She loves when I make chicken because she gets a little chunk of it so I figure she'd really like the freeze dried stuff.

    The freeze dried treats are good. I think the brand is pure life that is legit was just whatever the meat is freeze dried, nothing else. The little shrimp still look like shrimp. When I worked at a petshop we were constant restocking them because cat owners went through them like nothing.

  • @tippy2k2 said:

    Normally I pace my Holly pics because too much Holly will overload everyone's system due to too much cuteness BUT...

    Today is Holly's (unofficial) birthday!!!!!!! (the day I adopted Holly)

    So even though it's her birthday, everyone gets the gift of a new picture

    https://us.v-cdn.net/6030815/uploads/XON47NKAGRFP/belly-rubs-21.jpg

    and Holly gets belly rubs

    Happy belated bday to Holly! Did you give her some tasty treats to celebrate?

  • @HugTheHag said:

    My notifications (the ones that pop up, not the bell ones) are in german for some reason, but at least I have them again !

    There's one forum user for awhile now when I get a notification that they mentioned me or commented on my post the notification will be in German. Rest of notifications will be in English.

  • They should just replace the hatch challenges for both sides from the old tomes. They are waaaaay too situational now.

  • @HugTheHag said:

    https://forum.deadbydaylight.com/en/discussion/comment/3145072#Comment_3145072

    What's your Legion condition, I'm curious ? Mine is if they accept a parkour challenge (Frenzy spam vault a pallet and see if they run away or come vault with me) :D

    I had a Legion that hit me with frenzy and just followed me in a circle hopping over a pallet (ran in circle to hop over so not getting in eachothers way). When frenzy ran out they downed and hooked me. They played normal rest of match hooking me again and killing my teammates but they ended up letting me live. It was fun just running in a circle. πŸ˜‚

  • It's just one of the many challenges that requires specific variables to go your way to complete it. Atleast you can complete it over multiple matches instead of all in the same match.

    If you're having trouble I recommend running Kindred so teammates can see what others are doing/that killer left hook and Aftercare so you can keep track of the survivor that previously unhooked you - helps to be nearby when they go down so no one else gets the save before you.

  • @Bot_Salvo88 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3150137#Comment_3150137

    Damn If on console it's a complete different story. Hope you got the idea from my screenshots. I don't even know how this got pushed to live

    As someone else said it may be brighter for me simply because I'm on old console so it's their way to help with the poor optimization of the game. I do find that hard to believe though when playing v the Dredge the darkness is like your pics so why bother brightening a map for performance issues while having a killer that goes that dark anyway?

  • Room with chest on PS4, again it's darker as killer so imagine a bit brighter as survivor.

    sketch-1661367015311.png


  • @ThiccBudhha said:

    I would believe it, at this point. Every time I am on a stun challenge they give me a Huntress... Or a Doctor... Or a Nurse. Every single time. Not that it matters ever since I got Head On. I will do it against Trickster. No ducks given, bro. Iron Maiden does not frighten me.

    It's like that with every chase challenge for me - it is a killer that can hit from a distance, Twins just using Victor the entire time, or Wraith staying invisible so chase doesn't trigger.

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